Star Wars Roleplay: Chaos

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Approved Tech Jedi Herald

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Krass Wyms

Jedi Tech Division
Factory Judge
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"First, we taught them how to be silent. Then we taught them how to be Heralds."
OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the jedi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Biotech Armor: Based on a mixture of Charon armor and techno organic material from the OriRel. THe armor can spread across the body and become a full suit or be used like a sectional area of protection
  • Weapon creation: A product of the charon technology, the bioarmor can create mele weapons, blades, hammers and clubs from itself. It is as strong as the biomass itself and if severed will severely damage the mass
  • Carapace: Created for a time, the biomass is designed to solidify into a strong armor like shell with the ability to create melee weapons
  • Biomass: Able to take in biomass from the environment to feed itself. Small silver tendrils come from the amniod and agena to feed on materials.
  • Only Usable by the lightside: Created using the agena as a bonding agent the biomass of the armor is heavily tied to the lightside of the force and only jedi can wear it without feeling ill effects.
  • Walking Armory: A massive tank of a being and built with more weapons attached and built into the suit then many other soldiers in the galaxy. Able to be sent into any situation and not only survive but thrive.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
  • Living Organism: The biomass is something living and will seek out food close by when able to with smal silver tendrils that can absorb slowly the materials within it from minerals to materials to stay fed. With a living organism such as the one it is bonded to it will feed off of them without a food source for itself and cause them to become just as hungry. Satiating their hunger can lead to a drastically increased appetite which if not fed could cause the wearer to waste away.
  • Bonding: The material once it is given to a host it is bonded to that person and can become something very much like a second heart or nervous system. Feeding back and enhancing the pain or even damage done to it. Much like a severe force bond if one dies the other could possibly die
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Requires Augmented humanoids: Using the material as a ful suit of armor the heavy strain of using it for prolonged periods of time can be detrimental to most species. Requiring a full body list of upgrades that will make the person augmented
  • Veil Squadron: Designed for the enhanced members of Veil Squadron the interface enhances their capabilities. Within the implants the underlay can physical harm or even kill a wearer.
DESCRIPTION
"Children's minds are more easily accepting of indoctrination, their bodies more adaptable to augmentation. The result was the ultimate soldier. And because of our success, when the followers of the darkside invade, we will be ready."​

Created over almost a decade of research and development and utalizing many of the technologies, information and refinements that they have been working on. krass assembled it along with much of the information. Gi Gregain Gi Gregain was the first success of the project, with her body being able to be augmented and with work on undersuits and systems that would serve under the shell that was being created. That was then the most important part after mroe experiments and a multi layered combination of the armor was created. Created in conjunction with its sister project guardian the heralds are augmented lightside soldiers who have been enhanced to the point their bodies might not fully be human anymore and then like clone troopers they have been trained from birth to be efficient soldiers.... and these are soldiers in everything. Krass and Matsu were not going to sugar coat it as training ones since birth after the first initial generation served to make better ones. Gi being a rare exception to the rule as she had motivation to stop the sith and so powered her way through it. Krass designed the armor with the biolayering of the baptiste, ablative inth and under it all solarite, the synthmesh and skylar that would improve the power of it. With systems built into the armor but it does not have the weapon systems of the guardian... and to use it the body needs to be augmented which lowers the amount of people able to wear it... then there is the weight and size of it as the armor is thick and heavy... each piece being put on with an armor pod to encase the herald. THey can be in the armor for weeks at a time and bodily functions are preformed and recycled to filter or convert into fuel. The iso-didactic power system can run the armor for a long time after the herald passes away. Krasses penultimate project that she has dedicated time and research to has finally come to fruition.
 
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FACTORY MODIFICATION TEMPLATE
Submission Name: Reconciliation Robes
Link to Submission: Reconciliation Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Robes of First Knowledge Council
Link to Submission: Robes of First Knowledge Council
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Jedi Commander Armor
Link to Submission: Jedi Commander Armor
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Jedi Herald
Link to Submission: Jedi Herald
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: CoTF Habit Robes
Link to Submission: CoTF Habit Robes
Reason for Factory Modification Request: updates
 
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