Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Sasori SMG Platform

Status
Not open for further replies.
vuXovnR.gif
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Advanced Weapons Platform
  • Size: Average
  • Weight: Average
  • Ammunition Type:
  • Ammunition Capacity: Small
  • Effective Range: Long Range
  • Rate of Fire: Very High
  • Damage Output: Average
  • Recoil: Very High
SPECIAL FEATURES
  • Lightsaber resistant casing
  • Multi Weapon System: Designed with combat expertise, the twin sub-machine guns are overly engineered to interconnect specifically and form a rifle with an ejectable stock and extending barrel.
    • Thermite Bolts: Something from the old Omega Prye, the bolts are designed to arm when fired and have sensitive warheads so signifigant changes to their speed or pressure applied can set them off. This makes them more dangerous for force users as redirecting or stopping them can set off the explosive.
    • Quarrel Shots: Designed as the primary shots fired, with lowering the rate of fire for it the smg's can fire small bursts of more destructive and exponentially more dangerous shots with higher accuracy.
    • Mini-Proton Launcher: Designed as the underbelly of the smg and using the powercell to creatre small torpedo's. Similar to a bounty hunters armor but able to be more easily aimed.
    • Sniper Mode: Designed to combine the smg's into an ultra high powered rifle for powerful shots.
STRENGTHS
  • Advanced Power Source: Designed with an iso-didact power source giving it a massive and long shelf life.
  • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
  • High Quality: Designed with the jeweled metal of Atrisia and able to withstand blows from a lightsaber as well as slice through materials from across the galaxy.
  • Hyper-Acceleration: Designed to send the depleted 25g baradium quorrols down the barrel at 50km/s with a small burst of illerium to kick the shots.
  • Extreme long-Medium Range: The weapons design is built around massive range and power with the ability to engage a target well out of range of most weapons while maintaining accuracy with magnetic accelerated slugs.
  • Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
WEAKNESSES
  • Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
  • Self Repairing: Built with a protective layer to patch the vehicle in the event of damage. The time table is dependent upon the amount of damage with smaller tears being easier and faster to repair then gashes which can take hours to reform.
    • Note: Only the layer can repair not the full plate armor itself the plating can be damaged still but the underlayer of Laminanium can reform and remain.
  • Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that is carried by Atrisian soldiers
  • Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
  • Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
  • Charge Up: the electromagnetic coils require a charge time to wget warmed up and ready between shots. Making the rate of fire slower then a standard pistol.
DESCRIPTION
Built for the rangers as a standard sidearm in case they do not wish to use the field pistol. The Sub machine gun uses a power cell to fire standard blaster shots without a need for anything fancy. The modular is designed to allow for different attachments along the top or the bottom that can be changed out per the ranger or users discretion. The new standard biometric handgrip to lock out and prevent the guns from being used by someone is present a new staple for the rangers weapons and a small on board computer to display the energy left in the cells. The computer is also used for voice recognition and to switch firing modes of the gun, to not endanger the ranger there is a manual safety and firing switch on the side. The frame of the weapon is lightweight compared to most guns its size and painted black.

With continued improvements from Sasori in the advances of weapon technologies and equipment. Willa worked with her squad to improve their standard equipment... the sub-machine guns were helpful but to improve upon it. With a sleeker casing and improved functionality... she incorporated technologies used in her own silvermist to allow soldiers to combine the smg's into a singular sniper rifle with a heavy range and powerful shows. THe lower ammow might seem bad at first but being able to take out more with heavier blasts was an important aspect as the power used for it is exceptionally more powerful to use.
 
Last edited:
Willa Isard said:
The new standard biometric handgrip to lock out and prevent the guns from being used by someone is present a new staple for the rangers weapons and a small on board computer to display the energy left in the cells.
How does this prevent theft? Is there a DNA reader, palm-print reader, or something else with access to a database?
 
[member="Lily Kirsche Kuhn"]

There actually is a database but this doesn't access that yet. There are plans

For this the mini computer that is on board and able to change firing setting can read their handprints and DNA to make the gun work for them. It is stored into the small computer much like a sonic weapons calibrations is stored in the weapons. This doesn't prevent theft it prevents one of the padawans from taking their guns and aiming at their friends accidentally. Ranger's are all about the safety.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom