Star Wars Roleplay: Chaos

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Approved Tech Toolkit MK II

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Krass Wyms

Jedi Tech Division
Factory Judge
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blasters
  • Size: Average
  • Weight: Average
  • Ammunition Type: Varies
  • Ammunition Capacity: Average
  • Effective Range: Average
  • Rate of Fire: Average
  • Stopping Power: Average
  • Recoil: Average
TECHNICAL SPECIFICATIONS
  • Classification: Knife/Whips
  • Size: Average
  • Weight: Average
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Average
  • Resistances:
    • Energy: Low
    • Kinetic: Low
    • Lightsabers: Low
    • Other:
      • Sonic: Low
      • Disruptor: Low
      • EMP/ION: Low
    • Elemental:
      • Fire: Low
      • Cryo: Low
      • Acid: Low
    • Force:
      • Lightside: None
      • Darkside: None
SPECIAL FEATURES
STRENGTHS
  • Shrunken Down: Designed using molecular disruption technology in reishi tubes. This allows for individual weapons to be compressed and shrunk down to fit on the wrist from a concealed positioning.
  • Variable Weapons: Designed around the idea of never needing to give in, the original toolkit featured hip sheaths for switching so one could stay in a fight. Much has been learned and even more technology developed.
  • Sleg - Quintessence Power Source: A heavier battery designed to give off high levels of heat and energy. The sleg makes the armor highly explosive if they don't have an advanced heat sink installed.
  • Synthetic Tobal Lens: An advanced heat sink, designed to convert heat at high efficiency into extra energy. For the armor to gain increased levels of power and use its advanced shielding and enhancement systems that have been installed and built into it.
  • Kyber Enhancement: Using methods of the first orders finalizer kyber crystals to enhance the energy output of the armors enhancements to increase the damage and attack strength being delivered.
WEAKNESSES
  • Delicate: The components and mirrors within the tubes are sensitive and delicate. If they are damaged the disruption effects will stop and it can cause explosions.
  • Obscenely long reloading: It cannot simply be done in the field, the requirements and equipment required to be used means once the fuel/ammo/projectile is expended it is out for the time.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the armor with crystals gives the guns a secondary effect as the larger crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each suit into a warhead.
  • Cryo: Harvesting and pulling in vacuum energy creates a dangerous cryo like effect. Turning virtually the power cell into something dangerous to touch or if containment for it is broken almost making it like a cold snap before it explodes.
  • Connection Plate: To fully discharge the shockwave, the entire connecting plate needs to connect. Without the proper pressure it will not work.
  • Requires visual interface: Designed with the large selection and without manual arming a visual computer interface is needed to select and arm the weapons.
DESCRIPTION
Redesigned by Krass as the ultimate wrist weapons using what she knew of from mandalroain vambraces and the original toolkit. The Second generation was designed using the molecular disruption technology that Atrisia developed and were able to modernize the design of it. The reishi tubes being lined with the disruption mirrors This would allow them to fit more pieces of equipment as the tubes were lined onto the wrist vambraces. Giving them a good selection and while they wouldn't be able to reload they would be able to switch and use different weapons. Much like a mandalorian vambrace that was set up with different pieces of equipment. From flamethrowers to cryp launchers and acid sprayers... grapple launchers, vac shots which were mostly flak and ion beams from a paddle beamer. Each piece of equipment was skilled and designed to work in different situations and the final pieces is different melee weapons that can be set up for uses from whips and blades to multi functional vibroknuckles for ionic shockwaves or melee blades with your punches. The power cells within the vambraces uses sleg and crystals to amplify the power systems so they can last but to save on weight they are largely non protective but meant to be built into their own suits of armor.
 
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Krass Wyms Krass Wyms - There's a lot that's built into this submission, but in that vein - we've run into some production and submission/article issues. The first is that your Ranger's Phaser is set to Limited Production, and cannot be attached to a Mass-produced Submission. I would recommend removing it from this submission or increasing the production rating to Limited to justify its inclusion.

Secondly, the gif that's posted in the Shockwave/Ion Pulse is good for a partial visual representation of the gauntlet's capabilities, but it's sadly unacceptable in terms of this submission. I will require either a submission or a Wookieepedia article to be linked in its place, whereas the gif can be used to help visualize the ability.
 
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