Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress Aloy's WIP factory masterlist

sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

VVVDHjr.png

"We give them a strong example- they will fall in- and our crusade will form"

— Aloy Vizsla
[1]

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Star-Fortress
  • Length: 5km
  • Width: 5km
  • Height: 3.5km
  • Armament: Very High
  • Defenses: Extreme
  • Hangar Space: Extreme (50 Squadrons)
  • Hangar Allocations:
    • Starfighters: x20 squadrons
    • Support Craft: x30 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive:
    • Primary: Class 2
    • Secondary: Class 3


STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS
  • Molecular Shielding - Defended by a molecular shield that converts absorbed energy weapons fire into power.
  • Armored Hull - Features a heavily armored shell constructed from Doonium and Duraplast.
  • Secure Communication - Features numerable countermeasures designed protect and hide long range communications.
  • Automation - Features numerous automated systems designed to reduce manpower requirements during battle and maintenance.
  • Super-Dockyard - Designed as a mobile naval fortress with numerous hanger bays and automated dockyards for starship construction and repair.
WEAKNESSES
  • Labored Movement - Relies on hyperdrive for movement, sublight speed is near imperceptible.
  • Automation Failure - Features numerous automated systems such as weapons, munitions handling, repairs and even onboard travel. Damage to these systems would require manual operation, increasing the cost of manpower.
  • Antimatter Meltdown - Powered by an advanced antimatter reactor, the explosion of which could cripple the superstructure.
  • Limited Nano-Repair - Due to the immense size of this station, it is host to a limited supply of nano-repair droids that can easily run out during extended fighting. their only purpose is to seal breaches before oxygen is depleted, NOT repair armor and systems.
  • Molecular Shielding - Features no kinetic-based shielding, only armor plating. While sturdy, the superstructure is still relatively susceptible to kinetic damage.
e9sWWId.png

DESCRIPTION
Archangel station was the ultimate manifestation of Aloy Vizsla's paranoia, a veteran operative and commander of Mandalorian forces with a controversial history beginning with unsanctioned black ops during
The Shadow Crusade. This marked the beginning to a series of contingency plans meant to prepare her family and forces against Sith and Mandalorians alike in case of disaster or betrayal. The station was constructed above Tatooine as a corporate "Factory" for starship production, using secretly stolen materials salvaged from imperial and sith remnant vessels that were captured and scrapped by The Black Fleet. While the paperwork looked innocent, Archangel Station was in actuality the mobile HQ of The Black Fleet and a personal Star-Fortress.

Construction of the star fortress was finished in roughly 902 ABY, which point it was immediately removed from Mandalorian Enclave space and into the Mandalore Sector as part of an extended military operation to support the Mandalorian Protectors in exterminating Sith remnants and restoring the system.

The idea behind this decision and the star fortresses' construction was that The Black Fleet would be impossible to defeat on it's homefront if no force could ever reach it's homefront. The Black Fleet would stay mobile, never stopping in one system for more time than it took to complete it's local mission before moving the majority of it's power to another system, all while repairing and manufacturing new ships, Affectively assuming it's role as a Ghost Fleet.

In addition, Aloy Vizsla now had a home no matter her allegiance, rectifying a reoccurring issue sprung from distrust towards mandalorian leadership.

 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

BNQP3c8.png


"I bet you'd look kickass in the armour"
Aloy Vizsla to Tan'yill[1]




OUT OF CHARACTER INFORMATION
  • Intent: Create a standardized armor for Black Fleet personnel & new Mandalorians
  • Image Source: Hot Toys(1\2) & d.woon customs(1)
  • Canon Link: Mandalorian Armor
  • Permissions: N\A
  • Primary Source: Mandalorian Armor
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Very Low
    • EMP \ Ion: High
    • Extreme Heat: Low
    • Radiation: Average
SPECIAL FEATURES

STRENGTHS
  • High Strength - Made from high strength Mandalorian Steel with internal energy sinks designed to absorb energy weapons, worn over a high impact kinetic gel flak vest.
  • Hazard Protection - Designed with Aerospace operations and hazardous materials in mind, The helmet features a series of toxin filters and redundant air scrubbers intended to protect the user from chemical warfare, passive radiation and the vacuum of space.
  • Ionic Armor - Using duraplast scavenged from Star Destroyers, all electronic systems have been encased in EMP and Ion resistant material.
WEAKNESSES
  • Partial Coverage - In order to reduce weight related strain, the final design possesses several gaps to exploit across the armored surface.
  • Lightsaber - While Mandalorian Steel alloy provides some resistance against lightsaber weaponry, these plates can defend against a glancing blow or two, having reduced thickness in favor of reducing weight related strain during combat.
  • Extreme Heat - Unlike true Beskar, the more common Mandalorian Steel alloy plates can become heated by high intensity weaponry. Users are recommended to wear flame retardant flight suits and avoid mining lasers or plasmatic flamethrowers.

DESCRIPTION
The Werda'gaid or "Shadow Plate" was named for it's color, being darker than it's Beskar counterparts due to the Black Oxide coating to prevent corrosion. It was initially created for marines of The Black Fleet and made from materials scavenged off of Imperial vessels, which would first be mixed to create Mandalorian Steel Alloy. Later on, the fleet began to expand it's ranks, leading
Black Hand Collective™ to produce the armor on a greater scale to replace damaged equipment frequently brought in by newer Mandalorians who the fleet would often join the fleet out of desperation while resisting imperial and sith forces in the outer rim.

Because of this, the armor was designed to serve as a foundation for personal combat equipment, able to be tweaked to the individuals needs and be expanded with new parts over many battles. Most importantly however, this new equipment was designed with naval engagements in mind, suited to boarding operations and skirmishing in the vacuum of space, featuring magnetic boots and oxygen supply that could prove life saving and versatile.

While quite utilitarian, the construction of this body armor was of course cost effective. This allowed the collective manufacture standardized suits while not impeding user customization, and would lead to a surplus of equipment that could be sold to individuals and Mandalorian allies alike.

 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

VVVDHjr.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS


STANDARD FEATURES

ADVANCED SYSTEMS


STRENGTHS
  • Extreme Range - Outfitted almost exclusively with extreme ranged weapons designed to strike from outside the engagement range of typical naval battles.
  • Solar Ray Shielding - Features a set of strong Solar Ray Shield generators capable of defending the vessel from solar ionization weapons and sustained energy weapons fire.
  • Sloped Armor - Refit with heavy Impervium armored plating over a duraplast hull with a sloped design meant to "bounce" ballastic and energy based projectiles at a safe angle.
WEAKNESSES
  • Broadside - Designed with forward facing weaponry, the vessel can use the majority of it's weapons when engaged from the front, but only half when engaged from the side or rear.
  • Point Defense - Defended primarily by flak guns, the vessel can be found lacking in point defense by boarding vessels once they reach.
  • Shield Overload - Despite it's strength, the shields can be overloaded by sustained damage, and take longer than average to recharge once depowered.
DESCRIPTION
With the rise of The Protectors beginning in 902 ABY and Mandalore once again in need of a strong navy on the frontlines, The Black Fleet found itself shifting it's doctrine towards head on conflict between capital ships, as opposed to the guerilla tactics they had become accustomed to in the aftermath of The Shadow Crusade. This would come to benefit the fleet greatly in wake of the Caldera Crisis, where the fleet was immediately deployed to the frontlines above Krownest to ambush the Sith fleet and burn their undead in tow.

Before that it's arrival on the battlefields of the Tingel Arm however, the fleet's newest flagship had been in imperial hands.

It was constructed in the Sith shipyards of Shukut, originally a prototype design bound for war against the New Imperial Order during their civil war with the Sith Empire. In the end, it outlived both factions, finished just as the war came to a close. It fell into the hands of a Sith Imperial warlord who used it to great effect around the Shukut system, driving off pirates, other remnants, rebels and even The Black Fleet, earning it's place as a capital killer.

They nicknamed it "The Beast of Shukut".

But fate works in mysterious ways. In exchange for their support against the undead, a Jedi master by the name of Valery Noble assisted the Mandalorian privateers in Boarding the Beast while it sat in the imperial shipyards. The joint Mandalorian-Jedi task force led by Aloy Vizsla slipped into the system via a modified Stealth-corvette called "The Recluse" and boarded the enemy ship, targeting the bridge directly. They would battle the crew while a Mandalorian fleet led by a massive battle cruiser called "The Golden Dragon" left hyperspace to divert the enemy vessels attempting to re-board the beast.

Though lives were lost, the joint task force escaped with the prize, aided by Black Fleet Marines who boarded once the beast had arrived in friendly space, slaughtering the remaining imperials aboard. It was then modified extensively by The Black Fleet according to it's doctrine, given weapons designed to engage the enemy long before they entered the foe's range, and cover the advance of more maneuverable vessels.

For it's effectiveness, it was decided that it would remain "The Beast of Shukut".

e9sWWId.png


 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

RdnMA6k.png



OUT OF CHARACTER INFORMATION
  • Intent: Sniper naval cannon for future projects
  • Image Source: Here
  • Canon Link: N\A
  • Permissions: N\A
  • Primary Source: Mass-driver cannon
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mass-driver cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Heavy Slugs
  • Ammunition Capacity: Small
  • Effective Range: Extreme
  • Rate of Fire: Low
  • Damage Output: High
  • Recoil: Low
SPECIAL FEATURES
STRENGTHS
  • Extended Range - Uses a combination of high-zoom optics, laser guidance and targeting brain to acquire lock-on from vast distances, allowing high velocity slugs, unaffected by gravity in the vacuum of space, to hit accurately from outside the range of typical battlefields. No longer is naval combat measured in Meters, but Kilometers.
WEAKNESSES
  • Optical Disruption - Relies on high quality optics and sensors, damage to which may impede automated functions and force vastly inferior manual operation.
DESCRIPTION
The Black Hand Rifle Company Naval Cannon, designated "NAV1", was a cost efficient naval cannon initially designed for use by The Black Fleet due to their long ranged doctrine. After years of fighting single ship battles against Imperial remnants while disrupting shipping in the Mandalore Sector and Outer Rim Territories, It became apparent that the typical naval battle of the early 900 ABY period was one of close quarter engagements and intense Broadside tactics.

For such a small fleet at the time, this simply would not do. So instead, they opted to hit the enemy long before they could enter range.

The Black Fleet began retrofitting missile cruisers and new "Sniper ships" that would make use of the NAV1 cannon, using advanced optics and small but high velocity Mass-driver cannons to batter enemy defenses from outside their range. NAV1s were typically fielded in large batteries of numerous cannons complemented by cruise missiles, used in a war of attrition to steadily overwhelm shields and bite chunks out of armor in a war of attrition.

No longer would naval combat be measured in Meters, but Kilometers.


 
Last edited:
ᴅᴀʀᴛʜ ᴀɴᴀᴛʜᴇᴍᴏᴜꜱ

G8YjDkRb_o.png

"Because death is my GOD. Not yours!"
— Darth Anathemous [1]

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Extreme
    • Kinetic: Very High
    • Lightsabers: Extreme
      • EMP\Ion: High
      • The Force(light): Extreme
      • Heat: Very Low
      • Cold: Very Low
      • Sonic: Very Low
      • Radiation: Very Low
SPECIAL FEATURES



STRENGTHS
  • Light Side Disruption - Darksteel armor injected the negative emotions and screams of sacrificed sith and jedi into the force that could disrupt the balanced mental state required to use the light while also empowering nearby dark siders, although the user could silence them on command. Further empowered by Sith alchemy, it could also protect itself and the wearer from force light.

  • Potent Defense - The armor was fitted with MRS-04D Inertial Dampers which were attached to sloped Darksteel plates, potentialy shrugging off physical projectiles, and even the infamous shatterpoint owing to the alchemized material's structural perfection. Darksteel armor was also incredibly resilient against various forms of energy weapons, including lightsabers. When breached, the alchemical metal could also reseal and rebuild itself.

  • Strength Enhancing - The armor included an Exo-Muscle Strength Enhancing Subsystem(XMSS) that allowed Darth Anathemous to perform feats of extreme strength and endurance as though she wore power armor, although the XMSS featured only on limbs that did not share the benefit of armored plating.
WEAKNESSES
  • Healing Disruption - Darksteel armor could passively weaken one's use of the light, limiting the effectiveness of those attempting to heal the wearer through the light until the armor was fully removed. This was especially hazardous on the battlefield to one who relied on healers as much as Anathemous.

  • Protective Gaps - This armor protected very little of the body, It's Darksteel plates covering only the most vital organs, head, shoulders and shins, while the looted Beskar gauntlets covered only the wearer's forearms and part of the hand.

  • Exposed Components - The Exo-Muscle reinforced limbs suffered the most exposure and could easily be targeted to compromise Anathemous' enhanced strength, which would sometimes spasm or seize up when exposed to high voltage electricity and Ionic weaponry, unlike those components hidden beneath Darksteel.
DESCRIPTION
The second armor forged for Darth Anathemous was a culmination of her experience, built to maximize the efficiency with which she fought for the eleventh Sith Empire. It's construction denoted a turning point in her career as Anathemous then rose to the rank Sith Lord, donned in blackened plate which befit her imposing presence.

It was constructed primarily of Jin'jisina, Darksteel, forged from alchemically perfected ingots taken from the Sith emperor's experimental forges on Hoth during a daring mission to reclaim it from otherworldly forces for the good of the order. The black plate reeked of the dark side and empowered her wrathful abilities, while an Exo-Muscle system of her own design greatly enhanced her physical strength via micro-hydraulics and coiling muscle, allowing her to hurdle foes and crush their defenses alike.

A few remnants of her more humble beginnings remained beside and were heavily personalized, wrapped in Dathomiri ritual seals shown to her by a Grimoire from her homeworld, and bearing gauntlets of pure Beskar looted from fallen Mandalorians led by Jenn Kryze during the siege of Echnos, serving as a reminder both of the people who'd adopted her as a young girl and why she could never go back.




Sith-blood.png
 
Last edited:
ᴅᴀʀᴛʜ ᴀɴᴀᴛʜᴇᴍᴏᴜꜱ

A7RTRuni_o.png

HELM OF ANATHEMOUS

OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal armor for Djingly Phett')
  • Image Source: Commission by Atc-Illustration
  • Canon Link: N\A
  • Permissions: Darksteel - PENDING
  • Primary Source: N\A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: (Please choose a weight between Extreme, Very Heavy, Heavy, Average, Light, Very Light and Weightless.)
  • Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Charactersonly.
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
      • Electric\Ion: Extreme
      • The Force(light): Extreme
      • Heat: None
      • Cold: None
      • Sonic: None
      • Radiation: None
SPECIAL FEATURES
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
A helm forged for the sith warrior, Darth Anathemous. It followed the design of traditional sith helms, which she claimed were based on the likeness of Tulak Hord. This one is made from darker material than most, and cool to the touch, owing to it's owner's dark power.

A helm forged for the sith warrior, Darth Anathemous. It followed the design of traditional sith helms, which she claimed were based on the likeness of Tulak Hord.

 
Last edited:
ᴅᴀʀᴛʜ ᴀɴᴀᴛʜᴇᴍᴏᴜꜱ

Us3Asl0C_o.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Made from long ribbons of fabric, designed to be wrapped around armor or weapons
STRENGTHS
  • Spell of Return - If wrapped around armor that was being worn, the wearer could summon the armor about their form by speaking an incantation. Likewise, if wrapped around a weapon, the wielder could summon the weapon in hand from nearly anywhere in the universe.

  • Nullification - These talismans were enchanted through the art of Dathomiri force magick, which could be rendered inert by any means of force nullification which affected physical items, and items bearing the talisman could not be summoned to the user while they themselves were within a nullifying field.
DESCRIPTION
A ribbon of blood-red cloth affixed to a charm of carved zersium from Dathomir's moon.
The witches of this planet, Nightsisters in particular, would wrap them around arms and armor.

This one was engraved with
mystic symbols representing the return of something precious.

A Talisman of Return was one of several in a series of "ritual wrappings" used by witches of Dathomir, especially Nightsisters, to confer enchantments on weapons and armor. Talismans of Return in particular were imbued with a spell of teleportation which spread to a suit of armor or weapon by wrapping the talisman securely around it and then preparing it with ritual incantations while the armor was being worn or the weapon held by the speaker.

In doing so the wielder, or wearer in the case of armor, was attuned to the item and wrapped charm. Once attuned, the owner could speak an incantation, usually some variant of "return" or "recall" spoken in Dathomirian or even High Sith, which would cause the item to teleport to the speaker from almost any location.

Attuned weapons would appear before the speaker in a cloud of mist, either levitating there until taken, or appeared instinctively the speaker's closed hand. Attuned armor however affixed itself to the speaker, remembering how it had been worn during it's ritual binding and returning to this state. It allowed witches and their warriors to don full suits of armor in a near instant, and was especially favored by assassins working undercover or warriors who wore cumbersome plate.

Some sith acquired these talismans for themselves through bargains and pacts made with former witches and nightsisters who joined their ranks.

A young witch named Kaila was one such Dathomirian, who was taught by an intelligent grimoire to craft these charms as a means of safely practicing teleportation until she could cast the spell on herself without risk, although she was not the first to use them nor the first to ritually arm soldiers of the order with their magick.


 
Last edited:

Users who are viewing this thread

Top Bottom