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Approved Starship Raider II-class Corvette "The Recluse"

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sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ
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R E C L U S E
"Apollyon fought without Honor, For a Witch's cause. We will return the favor. For our people!"
— Aloy, of Clan Vizsla

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Skeleton Crew: Designed to be operated by a minimum of two pilots, but may require more to operate the vast array of weaponry.
  • Cloaking: Equipped with a powerful array of visual and sensory cloaking technology, The Recluse is a top of the line stealth ship.
  • Armaments: The Recluse has been outfitted with a deadly array of Anti-starship and Anti-starfighter weaponry, designed for long range and precision ambushes.
  • Armored: The Recluse has been up-armored with heavy plating and ray shields, allowing it tank a few heavy hits before needing to distance itself from target vessels.
  • Jamming: Retrofit with MXC-T24 Jamming systems, The Recluse is able to jam nearby communications and scanners of varying kinds within a 600m radius.
  • Missile Redirect: Retrofit with a RAAM-M4 sensor inverter, The Recluse is able to redirect hostile missiles back to their origin point, turning enemy munitions against themselves.
  • Directional Interdiction: Retrofit with an RMR-H21 interdiction field system, The Recluse can easily pull ships out of hyperspace with precision, allowing for advanced ambushes within space.
  • Top of the line stealth: The Vidhar cloaking systems allow the ship to be masked from most sensor and optical scanning or the naked eye, all while retaining use of the ship's own scanners. This makes The Recluse a far more efficient stealth ship than most in the known galaxy.
WEAKNESSES
  • Skeleton Crew: While the ship can operate with a minimum of two pilots, the ship's vast array of retrofit weaponry has not yet been automated, meaning that ship is almost entirely unnamed when operating only with a skeleton crew.
  • Crew: Designed for a maximum of 100 lifeforms aboard and carry 3 months of consumables. While it can effectively carry the clan, It cannot carry a true army.
  • Hanger space: Very limited hanger space, fielding up to 4 starfighters maximum, perhaps fewer depending on the size.
  • Maneuvers: While incredibly fast, The Recluse was not designed for advanced maneuvers, instead relying on micro-jumping and stealth to avoid fire or catch the enemy off guard.
  • Dumb fire: The RAAM-M4 countermeasures cannot be used to redirect unguided munitions.
  • Insufficient interdiction: The retrofit RMR-H21 interdiction system cannot interdict vessels much larger than the Recluse due to the corvette's own insufficient power to do so. The RMR-H21 may also cause power fluctuations under certain circumstances.
  • In the open: The Vidhar cloaking system must be deactivated to fire any onboard weapons, making the ship more suited to ambush or hit & run tactics than true stealth combat.
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DESCRIPTION

Gifted to Apollyon the Betrayer by the Sith Empire, The Recluse was then heavily modified and used to wage the Shadow War against Mand'alor the Reclaimer and Aloy Vizsla's Nite Owls as a deadly stealth ship.

The ship saw little action due to it's stealth capabilities, but was deployed in numerous raids against the Mandalorian Union that would eventually cripple the union and force their exodus from mandalore.

This exodus would be the setting of Aloy Vizsla's darkest years, pursuing Apollyon from mandalore to Level 1313 of Coruscant to free captured mandalorians, only be exchanged for their freedom. Aloy Vizsla would go on to be Apollyon's prisoner for nearly a decade, suffering unspeakable horrors at the hands of her captors until freed by her wife during the raid that would finally end the betrayer's life once and for all.

During this battle, Clan Vizsla would come into the ownership of The Recluse, retrofitting it further with weaponry and interception methods that would make it the ultimate pirate vessel, intent on seeking battle against imperials and sith remnants to line their pockets with credits, and provide a comfortable life for those who would still follow Aloy Vizsla even after her forced absence.








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Last edited:
HPI AI; Terraris Command
Factory Judge
Aloy Vizsla Aloy Vizsla

Nicely made!
  • Affiliation; Unique means only 1 person, 1 company, 1 organisation, 1 faction etc. So please keep only one name, and delete the rest. You can always use your own subs, and you can give permission to others.
  • Your ratings are overpowered (+1), please fix it.
  • Hangar Space, this fit your ship, and the Extreme is 2. Please edit:
    100m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2 ]
  • Hangar allocation, you wrote 14 squadrsons instead of the 2. Unfortunately you cannot name the starships are 4 personal ships. Please write this section like this:
    Hangar Allocations:
    • Starfighters: 1 squadron
      • Usuallly Individual Starfighter(s)
    • Support Craft: 1 squadron
 
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ
MANIAC MANIAC Hey, sorry about that! Still tryna get a hang of starships tbh.

I've changed the wording under Hanger allocation and Affiliation, and reduced the hanger allocation to Very High. I originally wrote only 4 slots because the Canon Raider-Class could hold roughly only two starfighters. I tried to bump it up to 4 on this version but I had no idea how to do it properly.
Sorry again for the trouble!

Anyway I think the new rating might be good enough to hold the starfighters + boarding pods?
 
HPI AI; Terraris Command
Factory Judge
Aloy Vizsla Aloy Vizsla

Thank you!
  • You didn't modify the Affiliation, yet. Please do it.
  • Hangar space, I'm sorry, but nope, you cannot separate in such a way. And you cannot say, half squadron this, and half squadron that. You have to choose one of them.
 
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