Star Wars Roleplay: Chaos

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Approved Starship RM-301 'KRAB' Resource Collector

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Automated Miner-Salvager
  • Length: 140 metres (Without Container(s)
  • Width: 150 metres (Without Container(s)
  • Height: 60 metres (Without Container(s)
  • Armament: High
  • Defences: High
  • Hangar Space: Average | 0
  • Hangar Allocations: N/A, no hangar.
  • Manoeuvrability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Class 5.05
STANDARD FEATURES
  • KRABs are equipped with all the features expected of fully-automated vessels of their size and purpose.
ADVANCED SYSTEMS
  • KRABs are equipped with Matter Annihilation Reactors, giving them effectively unlimited fuel, and carry a kind of simplified Atomic Forge that is able to break down salvage and mined materials to their base elements for compact storage. While it cannot transform one form of matter into another, unlike its larger, rarer counterpart, this system ensures that KRABs hand in tidy bundles of ingots instead of unprocessed piles.
  • KRABs are 'captained' by simple-minded AI Cores that tend to evaluate the salvageability of everything they encounter. They tend to ignore operational starships but will respond to hails with the Globex Salvage Division's terms of service and customer service's contact information. The usefulness of this information is questionable, as powerful comms capabilities are needed to contact customer service from deep space.
    • KRABs can be converted for operation by organics, should the customer prefer fallible fleshbags to trusty automatons.
STRENGTHS & WEAKNESSES
  • Hotter Than the Sun: The humble KRAB's plasma drill burns hot enough to cut through the hull of a Super Star Destroyer, with time. The range leaves much to be desired, as far as combat uses are concerned, but underestimating it could quickly prove a fatal mistake.
  • Everything is Recyclable: KRABs can process and recycle asteroids, wrecked starships, and even still-inhabited pirate ships.
  • Auxiliary Militarisation: KRABs are scavengers first and foremost; they are unlikely to do well in larger naval battles.
DESCRIPTION
Waste not, want not.

Globex's KRABs are the epitome of this saying - slow and graceless though they may be, they are perfectly suited to trawling the vastness of space for mineral-rich asteroids, wrecked starships, and other treasure troves of unexploited potential. KRABs returning with a haul can be tempting targets, but this is a risky endeavour - KRABs will happily salvage pirates who bite off more than they can chew, spacing the crew in the process.

Furthermore, vessels of this class are often grouped into Vulture Fleets meant to follow in the wake of war fleets, salvaging the debris they leave behind. In theory, these are meant to respect the sanctity of sentient life. In practice, life pods can be hard to tell apart from debris...


MODULAR CONTAINERS
  • Standard Cargo Container - The default option is a large 'box' attached to the KRAB's rear; such containers normally have a length of fifty to two hundred metres. Larger containers will slow the KRAB down and may not be covered by its shield generators. More often than not, these containers hold shelf upon shelf of neatly-packed ingots composed of mined or recycled materials. Non-solid or hazardous materials tend to be stored inside crates or barrels assembled from other materials, often iron, lead, carbon, or a mixture thereof.
  • Visium Tank - Some KRABs are equipped with the facilities needed to synthesise low-grade Visium from the energy outputted by their Matter Annihilation Reactor. Such KRABs store the fuel in large tanks strapped to their back. Given the hazardous nature of the fuel, these tanks tend to be more heavily armoured by far than the simpler Standard Cargo Containers.
 
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