Star Wars Roleplay: Chaos

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Work In Progress Aloy's WIP factory masterlist

sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

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"We give them a strong example- they will fall in- and our crusade will form"

— Aloy Vizsla
[1]

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Star-Fortress
  • Length: 5km
  • Width: 5km
  • Height: 3.5km
  • Armament: Very High
  • Defenses: Extreme
  • Hangar Space: Extreme (50 Squadrons)
  • Hangar Allocations:
    • Starfighters: x20 squadrons
    • Support Craft: x30 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive:
    • Primary: Class 2
    • Secondary: Class 3


STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS
  • Molecular Shielding - Defended by a molecular shield that converts absorbed energy weapons fire into power.
  • Armored Hull - Features a heavily armored shell constructed from Doonium and Duraplast.
  • Secure Communication - Features numerable countermeasures designed protect and hide long range communications.
  • Automation - Features numerous automated systems designed to reduce manpower requirements during battle and maintenance.
  • Super-Dockyard - Designed as a mobile naval fortress with numerous hanger bays and automated dockyards for starship construction and repair.
WEAKNESSES
  • Labored Movement - Relies on hyperdrive for movement, sublight speed is near imperceptible.
  • Automation Failure - Features numerous automated systems such as weapons, munitions handling, repairs and even onboard travel. Damage to these systems would require manual operation, increasing the cost of manpower.
  • Antimatter Meltdown - Powered by an advanced antimatter reactor, the explosion of which could cripple the superstructure.
  • Limited Nano-Repair - Due to the immense size of this station, it is host to a limited supply of nano-repair droids that can easily run out during extended fighting. their only purpose is to seal breaches before oxygen is depleted, NOT repair armor and systems.
  • Molecular Shielding - Features no kinetic-based shielding, only armor plating. While sturdy, the superstructure is still relatively susceptible to kinetic damage.
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DESCRIPTION
Archangel station was the ultimate manifestation of Aloy Vizsla's paranoia, a veteran operative and commander of Mandalorian forces with a controversial history beginning with unsanctioned black ops during
The Shadow Crusade. This marked the beginning to a series of contingency plans meant to prepare her family and forces against Sith and Mandalorians alike in case of disaster or betrayal. The station was constructed above Tatooine as a corporate "Factory" for starship production, using secretly stolen materials salvaged from imperial and sith remnant vessels that were captured and scrapped by The Black Fleet. While the paperwork looked innocent, Archangel Station was in actuality the mobile HQ of The Black Fleet and a personal Star-Fortress.

Construction of the star fortress was finished in roughly 902 ABY, which point it was immediately removed from Mandalorian Enclave space and into the Mandalore Sector as part of an extended military operation to support the Mandalorian Protectors in exterminating Sith remnants and restoring the system.

The idea behind this decision and the star fortresses' construction was that The Black Fleet would be impossible to defeat on it's homefront if no force could ever reach it's homefront. The Black Fleet would stay mobile, never stopping in one system for more time than it took to complete it's local mission before moving the majority of it's power to another system, all while repairing and manufacturing new ships, Affectively assuming it's role as a Ghost Fleet.

In addition, Aloy Vizsla now had a home no matter her allegiance, rectifying a reoccurring issue sprung from distrust towards mandalorian leadership.

 
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sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

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"I bet you'd look kickass in the armour"
Aloy Vizsla to Tan'yill[1]




OUT OF CHARACTER INFORMATION
  • Intent: Create a standardized armor for Black Fleet personnel & new Mandalorians
  • Image Source: Hot Toys(1\2) & d.woon customs(1)
  • Canon Link: Mandalorian Armor
  • Permissions: N\A
  • Primary Source: Mandalorian Armor
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Very Low
    • EMP \ Ion: High
    • Extreme Heat: Low
    • Radiation: Average
SPECIAL FEATURES

STRENGTHS
  • High Strength - Made from high strength Mandalorian Steel with internal energy sinks designed to absorb energy weapons, worn over a high impact kinetic gel flak vest.
  • Hazard Protection - Designed with Aerospace operations and hazardous materials in mind, The helmet features a series of toxin filters and redundant air scrubbers intended to protect the user from chemical warfare, passive radiation and the vacuum of space.
  • Ionic Armor - Using duraplast scavenged from Star Destroyers, all electronic systems have been encased in EMP and Ion resistant material.
WEAKNESSES
  • Partial Coverage - In order to reduce weight related strain, the final design possesses several gaps to exploit across the armored surface.
  • Lightsaber - While Mandalorian Steel alloy provides some resistance against lightsaber weaponry, these plates can defend against a glancing blow or two, having reduced thickness in favor of reducing weight related strain during combat.
  • Extreme Heat - Unlike true Beskar, the more common Mandalorian Steel alloy plates can become heated by high intensity weaponry. Users are recommended to wear flame retardant flight suits and avoid mining lasers or plasmatic flamethrowers.

DESCRIPTION
The Werda'gaid or "Shadow Plate" was named for it's color, being darker than it's Beskar counterparts due to the Black Oxide coating to prevent corrosion. It was initially created for marines of The Black Fleet and made from materials scavenged off of Imperial vessels, which would first be mixed to create Mandalorian Steel Alloy. Later on, the fleet began to expand it's ranks, leading
Black Hand Collective™ to produce the armor on a greater scale to replace damaged equipment frequently brought in by newer Mandalorians who the fleet would often join the fleet out of desperation while resisting imperial and sith forces in the outer rim.

Because of this, the armor was designed to serve as a foundation for personal combat equipment, able to be tweaked to the individuals needs and be expanded with new parts over many battles. Most importantly however, this new equipment was designed with naval engagements in mind, suited to boarding operations and skirmishing in the vacuum of space, featuring magnetic boots and oxygen supply that could prove life saving and versatile.

While quite utilitarian, the construction of this body armor was of course cost effective. This allowed the collective manufacture standardized suits while not impeding user customization, and would lead to a surplus of equipment that could be sold to individuals and Mandalorian allies alike.

 
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sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS


STANDARD FEATURES

ADVANCED SYSTEMS


STRENGTHS
  • Extreme Range - Outfitted almost exclusively with extreme ranged weapons designed to strike from outside the engagement range of typical naval battles.
  • Solar Ray Shielding - Features a set of strong Solar Ray Shield generators capable of defending the vessel from solar ionization weapons and sustained energy weapons fire.
  • Sloped Armor - Refit with heavy Impervium armored plating over a duraplast hull with a sloped design meant to "bounce" ballastic and energy based projectiles at a safe angle.
WEAKNESSES
  • Broadside - Designed with forward facing weaponry, the vessel can use the majority of it's weapons when engaged from the front, but only half when engaged from the side or rear.
  • Point Defense - Defended primarily by flak guns, the vessel can be found lacking in point defense by boarding vessels once they reach.
  • Shield Overload - Despite it's strength, the shields can be overloaded by sustained damage, and take longer than average to recharge once depowered.
DESCRIPTION
With the rise of The Protectors beginning in 902 ABY and Mandalore once again in need of a strong navy on the frontlines, The Black Fleet found itself shifting it's doctrine towards head on conflict between capital ships, as opposed to the guerilla tactics they had become accustomed to in the aftermath of The Shadow Crusade. This would come to benefit the fleet greatly in wake of the Caldera Crisis, where the fleet was immediately deployed to the frontlines above Krownest to ambush the Sith fleet and burn their undead in tow.

Before that it's arrival on the battlefields of the Tingel Arm however, the fleet's newest flagship had been in imperial hands.

It was constructed in the Sith shipyards of Shukut, originally a prototype design bound for war against the New Imperial Order during their civil war with the Sith Empire. In the end, it outlived both factions, finished just as the war came to a close. It fell into the hands of a Sith Imperial warlord who used it to great effect around the Shukut system, driving off pirates, other remnants, rebels and even The Black Fleet, earning it's place as a capital killer.

They nicknamed it "The Beast of Shukut".

But fate works in mysterious ways. In exchange for their support against the undead, a Jedi master by the name of Valery Noble assisted the Mandalorian privateers in Boarding the Beast while it sat in the imperial shipyards. The joint Mandalorian-Jedi task force led by Aloy Vizsla slipped into the system via a modified Stealth-corvette called "The Recluse" and boarded the enemy ship, targeting the bridge directly. They would battle the crew while a Mandalorian fleet led by a massive battle cruiser called "The Golden Dragon" left hyperspace to divert the enemy vessels attempting to re-board the beast.

Though lives were lost, the joint task force escaped with the prize, aided by Black Fleet Marines who boarded once the beast had arrived in friendly space, slaughtering the remaining imperials aboard. It was then modified extensively by The Black Fleet according to it's doctrine, given weapons designed to engage the enemy long before they entered the foe's range, and cover the advance of more maneuverable vessels.

For it's effectiveness, it was decided that it would remain "The Beast of Shukut".

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sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

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OUT OF CHARACTER INFORMATION
  • Intent: Sniper naval cannon for future projects
  • Image Source: Here
  • Canon Link: N\A
  • Permissions: N\A
  • Primary Source: Mass-driver cannon
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mass-driver cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Heavy Slugs
  • Ammunition Capacity: Small
  • Effective Range: Extreme
  • Rate of Fire: Low
  • Damage Output: High
  • Recoil: Low
SPECIAL FEATURES
STRENGTHS
  • Extended Range - Uses a combination of high-zoom optics, laser guidance and targeting brain to acquire lock-on from vast distances, allowing high velocity slugs, unaffected by gravity in the vacuum of space, to hit accurately from outside the range of typical battlefields. No longer is naval combat measured in Meters, but Kilometers.
WEAKNESSES
  • Optical Disruption - Relies on high quality optics and sensors, damage to which may impede automated functions and force vastly inferior manual operation.
DESCRIPTION
The Black Hand Rifle Company Naval Cannon, designated "NAV1", was a cost efficient naval cannon initially designed for use by The Black Fleet due to their long ranged doctrine. After years of fighting single ship battles against Imperial remnants while disrupting shipping in the Mandalore Sector and Outer Rim Territories, It became apparent that the typical naval battle of the early 900 ABY period was one of close quarter engagements and intense Broadside tactics.

For such a small fleet at the time, this simply would not do. So instead, they opted to hit the enemy long before they could enter range.

The Black Fleet began retrofitting missile cruisers and new "Sniper ships" that would make use of the NAV1 cannon, using advanced optics and small but high velocity Mass-driver cannons to batter enemy defenses from outside their range. NAV1s were typically fielded in large batteries of numerous cannons complemented by cruise missiles, used in a war of attrition to steadily overwhelm shields and bite chunks out of armor in a war of attrition.

No longer would naval combat be measured in Meters, but Kilometers.


 
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