Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress Aloy's WIP factory masterlist

sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

VVVDHjr.png

"We give them a strong example- they will fall in- and our crusade will form"

— Aloy Vizsla
[1]

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Star-Fortress
  • Length: 5km
  • Width: 5km
  • Height: 3.5km
  • Armament: Very High
  • Defenses: Extreme
  • Hangar Space: Extreme (50 Squadrons)
  • Hangar Allocations:
    • Starfighters: x20 squadrons
    • Support Craft: x30 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive:
    • Primary: Class 2
    • Secondary: Class 3


STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS
  • Molecular Shielding - Defended by a molecular shield that converts absorbed energy weapons fire into power.
  • Armored Hull - Features a heavily armored shell constructed from Doonium and Duraplast.
  • Secure Communication - Features numerable countermeasures designed protect and hide long range communications.
  • Automation - Features numerous automated systems designed to reduce manpower requirements during battle and maintenance.
  • Super-Dockyard - Designed as a mobile naval fortress with numerous hanger bays and automated dockyards for starship construction and repair.
WEAKNESSES
  • Labored Movement - Relies on hyperdrive for movement, sublight speed is near imperceptible.
  • Automation Failure - Features numerous automated systems such as weapons, munitions handling, repairs and even onboard travel. Damage to these systems would require manual operation, increasing the cost of manpower.
  • Antimatter Meltdown - Powered by an advanced antimatter reactor, the explosion of which could cripple the superstructure.
  • Limited Nano-Repair - Due to the immense size of this station, it is host to a limited supply of nano-repair droids that can easily run out during extended fighting. their only purpose is to seal breaches before oxygen is depleted, NOT repair armor and systems.
  • Molecular Shielding - Features no kinetic-based shielding, only armor plating. While sturdy, the superstructure is still relatively susceptible to kinetic damage.
e9sWWId.png

DESCRIPTION
Archangel station was the ultimate manifestation of Aloy Vizsla's paranoia, a veteran operative and commander of Mandalorian forces with a controversial history beginning with unsanctioned black ops during
The Shadow Crusade. This marked the beginning to a series of contingency plans meant to prepare her family and forces against Sith and Mandalorians alike in case of disaster or betrayal. The station was constructed above Tatooine as a corporate "Factory" for starship production, using secretly stolen materials salvaged from imperial and sith remnant vessels that were captured and scrapped by The Black Fleet. While the paperwork looked innocent, Archangel Station was in actuality the mobile HQ of The Black Fleet and a personal Star-Fortress.

Construction of the star fortress was finished in roughly 902 ABY, which point it was immediately removed from Mandalorian Enclave space and into the Mandalore Sector as part of an extended military operation to support the Mandalorian Protectors in exterminating Sith remnants and restoring the system.

The idea behind this decision and the star fortresses' construction was that The Black Fleet would be impossible to defeat on it's homefront if no force could ever reach it's homefront. The Black Fleet would stay mobile, never stopping in one system for more time than it took to complete it's local mission before moving the majority of it's power to another system, all while repairing and manufacturing new ships, Affectively assuming it's role as a Ghost Fleet.

In addition, Aloy Vizsla now had a home no matter her allegiance, rectifying a reoccurring issue sprung from distrust towards mandalorian leadership.

 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

BNQP3c8.png


"I bet you'd look kickass in the armour"
Aloy Vizsla to Tan'yill[1]




OUT OF CHARACTER INFORMATION
  • Intent: Create a standardized armor for Black Fleet personnel & new Mandalorians
  • Image Source: Hot Toys(1\2) & d.woon customs(1)
  • Canon Link: Mandalorian Armor
  • Permissions: N\A
  • Primary Source: Mandalorian Armor
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Very Low
    • EMP \ Ion: High
    • Extreme Heat: Low
    • Radiation: Average
SPECIAL FEATURES

STRENGTHS
  • High Strength - Made from high strength Mandalorian Steel with internal energy sinks designed to absorb energy weapons, worn over a high impact kinetic gel flak vest.
  • Hazard Protection - Designed with Aerospace operations and hazardous materials in mind, The helmet features a series of toxin filters and redundant air scrubbers intended to protect the user from chemical warfare, passive radiation and the vacuum of space.
  • Ionic Armor - Using duraplast scavenged from Star Destroyers, all electronic systems have been encased in EMP and Ion resistant material.
WEAKNESSES
  • Partial Coverage - In order to reduce weight related strain, the final design possesses several gaps to exploit across the armored surface.
  • Lightsaber - While Mandalorian Steel alloy provides some resistance against lightsaber weaponry, these plates can defend against a glancing blow or two, having reduced thickness in favor of reducing weight related strain during combat.
  • Extreme Heat - Unlike true Beskar, the more common Mandalorian Steel alloy plates can become heated by high intensity weaponry. Users are recommended to wear flame retardant flight suits and avoid mining lasers or plasmatic flamethrowers.

DESCRIPTION
The Werda'gaid or "Shadow Plate" was named for it's color, being darker than it's Beskar counterparts due to the Black Oxide coating to prevent corrosion. It was initially created for marines of The Black Fleet and made from materials scavenged off of Imperial vessels, which would first be mixed to create Mandalorian Steel Alloy. Later on, the fleet began to expand it's ranks, leading
Black Hand Collective™ to produce the armor on a greater scale to replace damaged equipment frequently brought in by newer Mandalorians who the fleet would often join the fleet out of desperation while resisting imperial and sith forces in the outer rim.

Because of this, the armor was designed to serve as a foundation for personal combat equipment, able to be tweaked to the individuals needs and be expanded with new parts over many battles. Most importantly however, this new equipment was designed with naval engagements in mind, suited to boarding operations and skirmishing in the vacuum of space, featuring magnetic boots and oxygen supply that could prove life saving and versatile.

While quite utilitarian, the construction of this body armor was of course cost effective. This allowed the collective manufacture standardized suits while not impeding user customization, and would lead to a surplus of equipment that could be sold to individuals and Mandalorian allies alike.

 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

VVVDHjr.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS


STANDARD FEATURES

ADVANCED SYSTEMS


STRENGTHS
  • Extreme Range - Outfitted almost exclusively with extreme ranged weapons designed to strike from outside the engagement range of typical naval battles.
  • Solar Ray Shielding - Features a set of strong Solar Ray Shield generators capable of defending the vessel from solar ionization weapons and sustained energy weapons fire.
  • Sloped Armor - Refit with heavy Impervium armored plating over a duraplast hull with a sloped design meant to "bounce" ballastic and energy based projectiles at a safe angle.
WEAKNESSES
  • Broadside - Designed with forward facing weaponry, the vessel can use the majority of it's weapons when engaged from the front, but only half when engaged from the side or rear.
  • Point Defense - Defended primarily by flak guns, the vessel can be found lacking in point defense by boarding vessels once they reach.
  • Shield Overload - Despite it's strength, the shields can be overloaded by sustained damage, and take longer than average to recharge once depowered.
DESCRIPTION
With the rise of The Protectors beginning in 902 ABY and Mandalore once again in need of a strong navy on the frontlines, The Black Fleet found itself shifting it's doctrine towards head on conflict between capital ships, as opposed to the guerilla tactics they had become accustomed to in the aftermath of The Shadow Crusade. This would come to benefit the fleet greatly in wake of the Caldera Crisis, where the fleet was immediately deployed to the frontlines above Krownest to ambush the Sith fleet and burn their undead in tow.

Before that it's arrival on the battlefields of the Tingel Arm however, the fleet's newest flagship had been in imperial hands.

It was constructed in the Sith shipyards of Shukut, originally a prototype design bound for war against the New Imperial Order during their civil war with the Sith Empire. In the end, it outlived both factions, finished just as the war came to a close. It fell into the hands of a Sith Imperial warlord who used it to great effect around the Shukut system, driving off pirates, other remnants, rebels and even The Black Fleet, earning it's place as a capital killer.

They nicknamed it "The Beast of Shukut".

But fate works in mysterious ways. In exchange for their support against the undead, a Jedi master by the name of Valery Noble assisted the Mandalorian privateers in Boarding the Beast while it sat in the imperial shipyards. The joint Mandalorian-Jedi task force led by Aloy Vizsla slipped into the system via a modified Stealth-corvette called "The Recluse" and boarded the enemy ship, targeting the bridge directly. They would battle the crew while a Mandalorian fleet led by a massive battle cruiser called "The Golden Dragon" left hyperspace to divert the enemy vessels attempting to re-board the beast.

Though lives were lost, the joint task force escaped with the prize, aided by Black Fleet Marines who boarded once the beast had arrived in friendly space, slaughtering the remaining imperials aboard. It was then modified extensively by The Black Fleet according to it's doctrine, given weapons designed to engage the enemy long before they entered the foe's range, and cover the advance of more maneuverable vessels.

For it's effectiveness, it was decided that it would remain "The Beast of Shukut".

e9sWWId.png


 
Last edited:
sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ

RdnMA6k.png



OUT OF CHARACTER INFORMATION
  • Intent: Sniper naval cannon for future projects
  • Image Source: Here
  • Canon Link: N\A
  • Permissions: N\A
  • Primary Source: Mass-driver cannon
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mass-driver cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Heavy Slugs
  • Ammunition Capacity: Small
  • Effective Range: Extreme
  • Rate of Fire: Low
  • Damage Output: High
  • Recoil: Low
SPECIAL FEATURES
STRENGTHS
  • Extended Range - Uses a combination of high-zoom optics, laser guidance and targeting brain to acquire lock-on from vast distances, allowing high velocity slugs, unaffected by gravity in the vacuum of space, to hit accurately from outside the range of typical battlefields. No longer is naval combat measured in Meters, but Kilometers.
WEAKNESSES
  • Optical Disruption - Relies on high quality optics and sensors, damage to which may impede automated functions and force vastly inferior manual operation.
DESCRIPTION
The Black Hand Rifle Company Naval Cannon, designated "NAV1", was a cost efficient naval cannon initially designed for use by The Black Fleet due to their long ranged doctrine. After years of fighting single ship battles against Imperial remnants while disrupting shipping in the Mandalore Sector and Outer Rim Territories, It became apparent that the typical naval battle of the early 900 ABY period was one of close quarter engagements and intense Broadside tactics.

For such a small fleet at the time, this simply would not do. So instead, they opted to hit the enemy long before they could enter range.

The Black Fleet began retrofitting missile cruisers and new "Sniper ships" that would make use of the NAV1 cannon, using advanced optics and small but high velocity Mass-driver cannons to batter enemy defenses from outside their range. NAV1s were typically fielded in large batteries of numerous cannons complemented by cruise missiles, used in a war of attrition to steadily overwhelm shields and bite chunks out of armor in a war of attrition.

No longer would naval combat be measured in Meters, but Kilometers.


 
Last edited:
ʟᴏʀᴅ ᴏꜰ ʙʟᴀᴅᴇꜱ

dK6dWO1n_o.png

"Because death is my GOD. Not yours!"
— Darth Anathemous [1]

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Extreme
      • EMP\Ion: High
      • The Force(light): Extreme
      • Heat: Very Low
      • Cold: Very Low
      • Sonic: Very Low
      • Radiation: Very Low
SPECIAL FEATURES




STRENGTHS
  • Light Side Disruption - Darksteel armor injected negative emotions and screams of sacrificed sith and jedi into the force that could disrupt the calming mental state which some used to wield the light while also allowing the user to draw upon the dark side from this turmoil, although the user could silence them on command. Further empowered by Sith alchemy, it could also protect itself and the wearer from force light.

  • Potent Defense - The armor was fitted with MRS-04D Inertial Dampers which were attached to sloped Darksteel plates, potentially shrugging off physical projectiles, and even the infamous shatterpoint owing to the alchemized material's structural perfection. Darksteel armor was also incredibly resilient against various forms of energy weapons, including lightsabers. When breached, the alchemical metal could additionally reseal and rebuild itself.


  • Null Protection - A Null Fiber insulated bodyglove allowed the wearer to contain and isolate their own force essence even while under the influence of force nullification. Though their powers could not manifest outside the special fiber, their connection remained sufficient enough to wield self-isolated powers where offensive abilities were blocked.

  • Shock and Awe - Heavy use of Inertial Dampeners rendered the armor resistant to high impact trauma, ranging from collisions to high falls. With some training, the wearer could leap from windows or moving vehicles unscathed.
WEAKNESSES
  • Force Nullification - Darksteel was an inherently alchemized material with properties reliant on the force, such a resistance to the light and easing one's connection to the dark. If placed inside a force nullifying field however, any such force reliant properties were rendered inert and useless to the wearer until relocated. While the Null Fiber insulation allowed the wearer to use powers on themselves, outgoing powers and those inherent to the armor were unprotected from nullification.

  • Healing Disruption - Darksteel armor could passively weaken one's use of the light, limiting the effectiveness of those attempting to heal the wearer through the light side of the force until the armor was fully removed. This was especially hazardous on the battlefield to one who relied on healers so heavily as Anathemous.

  • Protective Gaps - This armor protected very little of the body, constructed from Darksteel plates covering only the most vital organs, head, shoulders and shins, while the looted Beskar gauntlets covered only the wearer's forearms and part of the hand.

  • Electrical Exposure - Similarly to it's weakness against ionic weaponry, the XMSS-ADV suffered from exposure to high voltage electricity, which was known to seize or even spasm uncontrollably not unlike biological muscle and could be difficult to remove while doing so.

DESCRIPTION

The second armor forged for Darth Anathemous was a culmination of her experience, but it's updated form was the mark of her ascension to a true Dark Lord of the Sith.

It was constructed primarily of Jin'jisina, Darksteel, taken from Darth Empyrean's secret forges on Hoth during a daring mission to reclaim it from mysterious forces. An Exo-Muscle system of her own design greatly enhanced the duelist's physical strength via micro-hydraulics and coiling muscle, allowing her to hurl foes and batter defenses, while gauntlets cast from pure Beskar served as an impromptu parrying weapon, and a reminder of her battles with House Kryze during the siege of Echnos.

Having fully embraced The Sith, the suit was modeled after ancient sith armor, which she believed evocative of Tulak Hord.




 
Last edited:
ʟᴏʀᴅ ᴏꜰ ʙʟᴀᴅᴇꜱ

aFI8UdHP_o.png

"."













OUT OF CHARACTER INFORMATION
SETTING INFORMATION












  • Structure Name: The House of Iron
  • Classification: Night Club, Casino
  • Location: Nar Shaddaa, Red Light Sector
  • Affiliation: Kaila Starfall
  • Accessibility: The House of Iron is readily available to all sorts of people on Nar Shaddaa that can afford the menu and offers Public access to the first floor with few exceptions, while second floor access is VIP only. Security forces and Staff have access to both floors, and third party contractors bring in supplies through The Warrens under strict supervision. There exists a third floor Suite and Office, though this area typically serves as Private living quarters for the owner.

  • Description: A spire of steel and pipes stands in Nar Shaddaa, connected to the Red Light Sector via several bridges and lifts. It can be seen from far away by the holographic dancers animated outside, who are replaced on Fight Nights with red silhouettes of the contestants being filmed live in The Arena. Inside the main rooms are bathed in neon lights that bathe the club in red to match the aggressive, thumping music, and all the vices in which the patrons partake.
POINTS OF INTEREST



















  • magus-rodriguez-shot-2-si.jpg



















    THE BAR, FIRST FLOOR:
    Red lights, strong drinks and aggressive music was the main attraction for most passersby. Patrons found themselves in a large, circular room often filled with rowdy crowds and the mixing scents of perfume and various alcohol ranging from cheap liquor to fine vintage. In the center was a circular bar tended by multiple droids and organic bartenders under a well lit canopy which projected holographic performers from elsewhere in the building, typically dancers or singers, although duels from The Pit were often displayed on fight nights.
    BOOTHS:
    The House took special care in creating their booths to maximize comfort. Corellian leather seats lined windowless alcoves in the wall with intentionally dim lighting designed to lull patrons into a sense of relaxation in which to lounge. Remote controlled holo-projectors allowed patrons to view live entertainment and fights, while built in noise dampeners offered privacy at the click of a button.




    mohamed-el-bouhy-6.jpg














  • javier-pintor-toten-10b.jpg



















    THE DANCE FLOOR, FIRST FLOOR:
    Located across the room from the bar, The club's dance floor and stage could be heard and felt before one ever laid eyes on it. Music both live and recorded was curated for those with a taste for the aggressive, the haunting, and the sinful, making it a popular stop for both the syndicates and party goers. The stage typically provided live entertainment, silhouetted by light shows and holographic projections which pulsed to the beat of the performance.

    The stage also served as a place of announcement, where hosts could speak to their guests at private events or fights be announced. The club's sound system was of course well planned out, with an intercom linked from the stage microphone that could be enabled or disabled remotely by security, and speakers which sent bass vibrating through the club like a heartbeat.

    Although there was a dedicated dance floor, these powerful speakers meant dancing crowds were not uncommon at the bar too.






    javier-pintor-toten-14b.jpg












  • andrew-averkin-sonniesedge-19.jpg

















    THE ARENA, FIRST FLOOR:
    The club's Arena was the true main attraction for both the desperate and sadistic. Under a short flight of stairs beneath the Dance Floor, It is here that Fight Nights were hosted by Lysander von Ascania Lysander von Ascania , who raked in profits from entry fees and bets placed on the fights, with a small cut going to the owner of course. While the owner enforced a strict No slaves, No exception policy, The Arena instead preyed upon the desperation of Nar Shaddaa's citizens by offering up huge cash prizes to the winners, who dueled to the death with Beasts, Sithspwan, and even eachother.

    The Arena, also known as "The Blue Room" was one of the most heavily defended parts of the House of Iron, featuring a nearly invisible Containment Shield which kept combatants inside and protected the audience from crossfire. Among the crowds, SB-H Commando Droids stalked viewers with orders to intercept and even kill saboteurs with the assistance of Probe Droids who both live streamed and served as surveillance.





    andrew-averkin-sonniesedge-03.jpg













  • mohamed-el-bouhy-9.jpg



















    VIP SECTION, SECOND FLOOR:
    Located on the second floor via turbolift, the VIP section was naturally Restricted to patrons of wealth, class, and invitation. Only one employee was needed to tend the smaller bar here, and served more expensive drinks than downstairs. Both the safety and comfort of VIP patrons was top priority on this floor, secured by Armed Guards at every doorway and at least one camera angled at every room, with the exception of bedrooms of course.

    BEDROOMS:​
    The Bedrooms were unlike most of the club in that they were well lit by natural and artificial sources, and quarantined from the the outside world via Sound Screen walls and blackout curtains. Here, VIPs were encouraged to indulge in all sorts of vices, provided they pay a one-night fee, of course.

    Secretly however, VIP rooms also served as Safe Houses for the Red Ronin Clan's assassins, Syndicate agents and even Sith in disguise.

    Each room featured a Gene-locked door that could only be opened by the assigned guest or certain High Level Security. Rooms also included hidden storage lined with Reflec and Nullification Resin to store weapons and force-artifacts.




    amanda-gyllin-justice-art-palazzo-08.jpg











  • laura-rahmouni-laelle-oceane-leflon-oceane-leflon-lighting-vampire-the-masquarade-swansong-livingroom-b.jpg
















    THE SUITE, THIRD FLOOR:
    Text




















[ What areas within the structure are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


 
Last edited:
ʟᴏʀᴅ ᴏꜰ ʙʟᴀᴅᴇꜱ

lucas-invokart-xavier-splash.jpg

a1T5Hyv5_o.png
OUT OF CHARACTER INFORMATION
  • Intent: An elixir that slows aging(slightly)
  • Image Source: Lucas Xavier
  • Canon Link: N\A
  • Permissions: N\A
  • Primary Source:
PRODUCTION INFORMATION
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)





G6HCItHP_o.png
 
Last edited:
ʟᴏʀᴅ ᴏꜰ ʙʟᴀᴅᴇꜱ

dvfqF6tm_o.jpg

D u l ' a h a i

OUT OF CHARACTER INFORMATION
  • Intent: a versatile undead species for PCs and NPCs alike
  • Image Credit:
  • Canon: N\A
  • Permissions: N\A
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
F90hBdKa0AALZZ5
GENERAL INFORMATION

  • Name: Dul'ahai
    • (dool-uh-high)
  • Designation: Sentient
  • Origins: Accidental creation by Darth Anathemous Darth Anathemous via Magick
  • Average Lifespan: 100 - 300 years
  • Estimated Population: Rare
  • Description: The unliving Dul'ahai were ghastly things. Their eyes glowed with Nightsister magick, some with humanoid irises, others engulfed by witchfire. Most were gangly and mummified, though some were indistinguishable from from the living, save their bloodless pallor and luminous sight.
PHYSICAL INFORMATION

BSePKDVq_o.jpg

  • Breathes: None
  • Average Height of Adults: Varies by host species
  • Average Length of Adults: Varies by host species
  • Skin color: Bloodless pale
  • Hair color: Varies by host species
  • Distinctions: [ Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen. ]
  • Races: Varies by host species
  • Force Sensitivity: Standard

Strengths:
  • Deadly Stare -
  • Nightsight -
  • Endure the Pain -
  • Long Unlived -
Weaknesses:
  • Uliving Kindling -
  • Head Trauma -
  • Curse of Unhealing -
  • The Flesh Decays -

CULTURE
  • Diet: Life Essence.
    • Dul'ahai fed on the life essence of others to sustain themselves, either by consuming the flesh of their enemies, or draining a dying victim through their deadly stare.
  • Communication: Varies by host species, may devolve into groans and growls.
  • Technology level: Galactic Standard
  • Religion/Beliefs: Having once lived in the worst corners of the Netherworld, Dul'ahai often viewed their undeath as a second chance, even a miracle. Some took this so far as reverence for their makers and necromancers in general, whom they referred as their "Patron" and often served out of gratitude for saving them an eternity of torment. "True Death" was a common fear among Dul'ahai, a day when their bodies became so decayed or broken as to release their soul back into the Netherworld to resume their agony. The threat of True Death kept many dependent on their makers to bring them back, sometimes in new bodies, to stave off damnation for as long as possible.

  • General behavior: Dul'ahai often served their "Patron", a necromancer who brought them back from the most inhospitable places in the Nether, a realm they instinctively feared, even though few remembered their time there in true detail.

    Most took the battlefield to sate their hunger on the abundant dead. The more they fed, the better preserved their bodies. Those who did not feed often found their flesh slowly decay, to which there appeared no cure. Dul'ahai were typically solitary creatures for this reason, though some donned cloaks or face coverings to interact with the public. Those dwelling secretly among the living sometimes saught expensive perfumes or even stuffed their husks with flowers to mask their mumified scent.

HISTORICAL INFORMATION

The first Dul'ahai were created by Darth Anathemous Darth Anathemous in one of her secret laboratories, coinciding with her Netheric experiments. A soldier, DT-115, was brought back from the dead using a combination of Sith and Dathomiri methods to pull their soul out of the Nether and returned to the corpse.

Instead of soulless cannon-fodder, DT-115 returned as an unliving, but intelligent creature.

Further experiments were conducted to refine the process until a thorough holocron could be made. Some where made by pulling agonized souls from the worst corners of the Netherworld and those who were not irreparably mad were often loyal to their makers, venerated as saviors from eternal damnation. A few were brought back in bodies not their own, viewing undeath with perhaps a more critical lens.

By late 902 ABY, Lord Anathemous' research and careful instructions were published in the form of holocrons and tombs disseminated throughout various Sith academies. From there her works wound up in the collections of scholarly Sith and even the Nightsisters of Dathomir, whose various clans shunned or welcomed their wayward sister's discovery.

At this time, most Dul'ahai walked the stars among her armies, raiding for flesh and spoils, though they could be found in small numbers serving or perhaps even rebelling against necromancers hidden throughout the galaxy.

The most frightening however were undead ronins who wandered of their own accord, for they were unpredictable, and liably mad with hunger difficult to sate on their own without a battlefield to feast in.

To escape the Nether was a fortuitous, but lonely thing.


Possible origins:
  • A runaway experiment belonging to the Sith
  • Rebelling against your necromancer
  • The result of a lover's desperation
  • A victim and servant of the Nightsisters
  • A force sensitive Deathknight
  • A soldier brought back to finish the mission

These were but a few backstories commonly shared among Dul'ahai.



 
Last edited:

Users who are viewing this thread

Top Bottom