Krass Wyms
Jedi Tech Division
Affiliation: Sasori Research
Manufacturer: Sasori Research
Material: Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Hypertech Generator, Subcomb Back up System, Chronal Recycling Engine, Saotome Rill Frame, Advanced Afterglow Panels
STANDARD FEATURES
Designed as one of their more advanced biots with construction and internal organic components. Krass developed the fighter for a combination of reasons. One to do it and the other becaause she was slightly bored and wanting to test herr skills. She wouldn't deny it as the silvers were the only orderr aside from the hidden path that used her skills and the forgemaster had a lot more she would be able to make. After the big gathering of the various jedi groups she only read the minutes while working in the forge and there had not been a lot discussed. Krass has worked severral iterations of the fighters, using their biot technologies to make it aware enough to function without a pilot and using technologies similar to a vulture droid they are better able to alter the design. Between fighter and walker stae of use, with it having a number of weapons in the wings of the falcon like fighter. Krass looked to make it seem almost organic and living compared to a vessel like an x-wing with a larger profile but it would be able to function like a white falcon when going through the sky. The designation of Rise Falcon Class: Zeta Organic Recon & Destruction or Z.O.R.D. was important as they developed the project with models for potential future projects.
Manufacturer: Sasori Research
Material: Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Hypertech Generator, Subcomb Back up System, Chronal Recycling Engine, Saotome Rill Frame, Advanced Afterglow Panels
STANDARD FEATURES
- Saotome Biocomputer
- Communications Suite
- Pathway Module
- Warehouse Module
- Modular tubing
- Crew Module
- Medical Module
- Praestigiae Cold Storage Module
- Saotome Tractor/Pressor Upgrade
- Sato Holochair
- Yuánshuài Class Barriers
- Rapid Reconstructor Mark 1
- Rapid Reconstructor Mark 2
- Collected Stars
- Logistical Suite
- Sasori Advanced Model Furnace
- Whammy Drive
- Saotome Drive
- Sasori Ingrid
- Advanced Fabricator Mk.VII
- Dorme Cargo Containers
- Resource Module
- Shuheng Storage Compartments
- Advanced Living Module
- Advanced Lab Module
- Advanced Engine Suite
- Advanced Systems Suite
- Advanced Sensor Suite
- Saotome Regulator
- Advanced Communication/Sensor Array
- Saotome Shadow Array
- Vuffi Class Repair Droid
- Sasori Iso-Didact
- Sasori Kanamara
- Hypertech Generator
- Upgrade Biot
- Sunvale Biot
- Sasori Iso-Didact
- Advanced Aterno
- Deployable Saotome Flower
- Hypertech Launcher
- Cater Phalanx
- Levenring
- Armament:
- Defenses:
- Length: 25m (tail to nose)
- Width: 50m (wing tip to wingtip)
- Height: 15m
- Squadron Count: Very High: 20
- Hyperdrive:Yes -.0
- Legion Protocol: Atrisian Model: S-Class Buddy MK.X. The Protocol's central Cognitive Matrix integrates sensory, combat, and logistical data across all connected assets. Its learning function allows for the instantaneous refinement of combat doctrines and system parameters, assuring that a tactical weakness or system failure is never repeated across the network. Its Trans-Light Calculus capability offers a predictive intelligence that surpasses all current combat protocols.
- Armor and Shielding:
- It refines Ablative Armor capabilities in real-time, dictating the perfect moment to jettison or reinforce layers based on calculated stress limits, maximizing system endurance against repeated heavy fire.
- It projects a Predictive Tensor-Field Shunt within the hull armor, anticipating kinetic impact and distributing the force across redundant support systems milliseconds before contact.
- Refines shielding distribution allowing shields to almost predict where attacks are able to come from strengthening where needed.
- Starships and Vehicles:
- The Protocol takes over navigation and flight controls, executing Zero-Limit Maneuvers that push the ship's engine and chassis beyond standard safety parameters, achieving impossible-seeming evasion and attack vectors.
- Speed Optimization: The protocol allows for speed controls and corrections within nanoseconds. Designed to push the engines to the maximum of their performance achieving speeds registering just below lightspeed and outpacing A-wings with coaxium.
- Blaster and Ordnance Protocols:
- The system utilizes Predictive Targeting Calculus to achieve micro-corrections and trajectory adjustments before the bolt leaves the cannons, accounting for atmospheric distortion, Coriolis effect, and evasive maneuvers.
- It maintains an instantaneous target lock on hostile assets and can execute dynamic fire commands, such as focusing on critical Energy Couplings of an opponent's weapon system.
- When coordinating Turbolaser or Mass Driver batteries the Protocol manages fire dispersal and recharge cycles to maximize the Hyper-Velocity Flux of the barrage, guaranteeing simultaneous impact across a designated target area.
- Coordinates the recycling engines of the weapon systems allowin massive conversion of heat waste in a reverse entrophy allowing weapon systems to maintain fire rate, energy output without loss of power.
- Digital and Strategic Protocols: In the information and logistical domains, the Protocol is peerless:
- Slicing and Counter-Infiltration:
- The Protocol initiates a Slicing Protocol Cascade a simultaneous, multi-vector intrusion that bypasses standard firewalls by exploiting emergent logical flaws in a network's architecture.
- It is capable of constructing Cognitive Trap Networks within a target system, causing hostile slicers to become trapped in endless digital loops while the Protocol extracts data through a parallel, non-detectable vector.
- Slicing and Counter-Infiltration:
- Armor and Shielding:
- Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the ship into a capable vessel able to be operated by the owner and their Choushin Biot assistant.
- Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
- Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
- Designed to be a highly advanced model combat biot. With materia body to a level not seen before. With a built in capability to disassemble and reassemble itself. Reproduce itself with its conversion bubble which will convert raw matter into energy and parts over time.
- Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
- Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
- Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
- Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to days.
- Bioconstruct: Designed as a living vessel constructed to be able to operate on its own and in its pilots best interests. The biot using traditional mech details imitating a living beast with mechanical upgrades more in its styling.
- Biot Design: Designed similar to a vulture droid with its ability to go from fighter to walker mode. It has an internal brain and system making it quasi self aware enough to survive and aid its pilot.
- Universal Field Kit: Designed to aid in the repair and upgrading of the ship. Allowing it to automatically repair itself using raw matter around it and ambient matter in space.
- Dimensional engineering allowing the fighter to hold a squadron of soldiers in its smaller size with full equipment.
- Arboretum: A strange feature of a ship but something special to the Choushin. A garden that grows the uneti trees that function as command stations and semi living brains within the interior of the ships. The main garden of the first generation vessel grows seedlings that become the later generations and bond with their captains. Like Senoma is is connected to all of its children and its childrens children creating a hive mentality with the main as the queen. Allowing the vessels to find each other if under attack, share pain and information in a way that is difficult to hack or interpret by other computers and with the life stream Agena fluid is it much like a living being at the heart of the ship with an immune system of internal defenses designed to respond to threats.
- Seven Points: Throughout the ship, the agena fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
- Overly Engineered: Designed to deploy drones with the ability to do damage but they can fly like a vessel for a time on their own and deployable lighthawks protect and augment the ship.
- Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
- Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
- Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
- Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
- Restoration Delay (Kinetic Stress Saturation):
- Vulnerability: While self-repairing, the restoration process is highly energy-intensive and time-dependent. Under sustained kinetic stress saturation (repeated, heavy energy or physical impacts), the rate of damage can exceed the material's repair rate.
- Consequence: The Protocol can only repair micro-stress fractures and minor damage quickly (hours); critical structural damage or core component rupture can put the system out of action for days or until it can access an external energy source to accelerate the process.
- Exotic Particle Instability (Dark Matter Resonance):
- Vulnerability: The structural material and containment fields rely on Exotic Particles and energy signatures largely unknown to standard galactic science. These particles are not robust against specific, rare cosmic phenomena.
- Consequence: The structure reacts violently and unpredictably when exposed to concentrations of Dark Matter or Anti-Matter pockets. This exposure can disrupt the Calabi-Yau geometry, causing the Protocol's core to violently rupture, disintegrate, or suffer a critical cascading failure across all integrated systems.
- Paired Dimensional Flux (Calibration Dependence):
- Vulnerability: The Calabi-Yau Geometric Compression operates on a Paired Dimensional Principle, requiring perfect calibration across its six-dimensional structure.
- Consequence: A targeted, high-frequency Gravimetric Pulse or a specialized Isotope Field Disruptor can create minute discrepancies in the spatial projection. This causes the internal, paired dimensions to fall out of precise calibration and tuning, leading to internal system crashes, Protocol lock-out, or a temporary collapse of the Hyper-Dimensional Cognitive Engine.
Designed as one of their more advanced biots with construction and internal organic components. Krass developed the fighter for a combination of reasons. One to do it and the other becaause she was slightly bored and wanting to test herr skills. She wouldn't deny it as the silvers were the only orderr aside from the hidden path that used her skills and the forgemaster had a lot more she would be able to make. After the big gathering of the various jedi groups she only read the minutes while working in the forge and there had not been a lot discussed. Krass has worked severral iterations of the fighters, using their biot technologies to make it aware enough to function without a pilot and using technologies similar to a vulture droid they are better able to alter the design. Between fighter and walker stae of use, with it having a number of weapons in the wings of the falcon like fighter. Krass looked to make it seem almost organic and living compared to a vessel like an x-wing with a larger profile but it would be able to function like a white falcon when going through the sky. The designation of Rise Falcon Class: Zeta Organic Recon & Destruction or Z.O.R.D. was important as they developed the project with models for potential future projects.
Out Of Character Info
Intent:
Continue to expand Sasori technologies
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Programmable Matter
Exotic Matter
Calabi-yue
Vulture Droid
Ardana Shadex
Mech
Technical Information
Affiliation:
Sasori
Model:
Rise Falcon Class: Zeta Organic Recon & Destruction
Starship Class:
Other
Starship Role:
Other
Modular:
Yes
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Hypertech Generator, Subcomb Back up System, Chronal Recycling Engine, Saotome Rill Frame, Advanced Afterglow Panels
Armaments:
Iota Armory
Defense Rating:
Very High
Speed Rating:
Very High
Maneuverability Rating::
Very High
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
Very High
Other Resistance(s):
High Gravity - Very High
External Force Influence - Very High
Slicing/Hacking - Very High
Minimum Crew:
1
Optimal Crew:
2
Passenger Capacity:
50
Cargo Capacity:
Very Large