Star Wars Roleplay: Chaos

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Approved Tech Sasori Levenring

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Krass Wyms

Jedi Tech Division
Factory Judge

OUT OF CHARACTER INFORMATION

Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
  • Manufacturer: Krass Wyms Krass Wyms
  • Affiliation: Company Name (Sasori Research)
  • Market Status: Closed-Market
  • Model: Experimental
  • Modularity: Highly versatile
  • Production: Limited
  • Material: Exotic Matter
SPECIAL FEATURES
  • Constructor: Designed based on ancient Gree technology the constructor was made to assemble the pinnacle of their technology hypergates but is not as ambitious for krass instead being designed for shipyard to be able to construct ships and repair in hyper advanced drydocks.
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Large Scale Fabrication: Designed to construct ships and vehicles over smaller equipment like their normal fabricators. The larger scale production is from experience and knowing how to set up the fabrication technologies being able to use the exotic matter.
WEAKNESSES
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
DESCRIPTION
Designed based off of old Gree technologies which helped understand and improve their normal fabrication technologies. The larger scale constructors were for space based structures of massive sizes. In this case though scaling it so they couldn't make hypergates like an assembly line but they could construct their own ships on the line with a newer level of automation and fabrication. Krass has worke don it to become one of the key technologies for repair stations and factory ships as it could be sent in and rapidly repair damaged vessels or set along hyperlanes to aid those who require it. Or the best one would be for long term scouting of new hyperlanes and new worlds as they could be installed to be deployed and make repairs should damage happen to the vessel in question.
 
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