Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Kabaneri Class Interceptor

Status
Not open for further replies.
NxVhESV.gif
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Walker
  • Role: Heavy Patrol Walker
  • Size: Small
  • Weight: Heavy
  • Armaments: Very High
  • Defenses: High
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Propulsion: Bipedal
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 1
  • Cargo Capacity: Very Small
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other:
      • Sonic: High
      • Radiation: Average
      • EMP/ION: High
    • Elemental:
      • Fire: High
      • Cryo: High
      • Acid: High
    • Force:
      • Lightside: None
      • Darkside: None
    • Vacuum: High
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • Variable Modes: Designed like old model vulture droids with the ability to switch between fighter and a walker mode. The Atrisian style fighter has been overly engineered to be small, fast and above all able to fulfill a duel role becoming a patrol walker that can chase enemies into space if need be or land and provide their assault corps with reinforcements. Further engineers allows it to function as an additional duel purpose with an unmanned patrol mode and a manned battleframe that lets the pilots have highly capable armor
  • Gyroscopic Cockpit: Designed with a rotating and moving cockpit that keeps the pilot leveled while preforming some of the harder manuvers. The rotating cockpit moves and opens to allow the switching between modes.
  • Cutting Power: Designed to cut at a molecular level and able to go through some of the toughest materials with a slice. Beskar and vong crab armor are rarely an issue and airlocks or viewports prove less of a problem.
  • Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
  • Out pace: Designed for speed but not high maneuverability, the fighters can in a straight shot catch and overpass many other fighters.
WEAKNESSES
  • Variable Modes: Designed like vulture droids, the ability to go from flight to walker modes was more invaluable but there is no inbetween mode. The walker cannot fly around in space or a battlefield like a fighter.
  • Directional Weapons: Designed with forward facing weapons creating a heavy amount of blind spots where firing is not possible.
  • Human Pilots: Designed for human or android pilots that have been a big change from vulture droids. This takes away the ability to view them as expendable and pull off the more dangerous moves normal vulture droids could pull off.
  • Engineered: Overly engineered for a low profile, compared to many other fighters it is missing a hyperdrive. This locks the ship into carriers for transport out of the system and prevents it from making jumps within.
  • Maneuverability: To compensate for the much higher levels of speed the ability to turn without shredding the frame gets much harder the faster the ship goes.
DESCRIPTION
Designed as a faster model to intercept and take out enemy fighters. The Kabaneri interceptor shares many of the same properties as the base model with a few exceptioons. It doesn't have as many laser cannons in favor of speed and its ability to turn has been drastically reduced. The variable modes of it becoming a staple of the Kabaneri fighters which allow it to get there faster then the base model or the bombers. With their walker mode and lighter weapons they serve better to back of the line defense with theiir pilots trained in the atrisian navy to use everything that they are able to around them. The hydro shielding is one of the best for what they can do as it turns the interceptors into aquatic fighters able to match Mon Calamari fighters.

Its first mode is as a star fighter which is fast and good at a balanced approach to combat scenario's. The universal designed between the fighters creates uniformity and a united design but more then that the fighters have been overly engineered with a mixture of human engineering and AI engineering to handle nearly any situation with redundant systems, AI compensation and calculation of difficult shots to advanced hyperdrives and engine supports. An improved frame and hull makes the ship able to take some more hits as well as advancing the power systems and capabilities with weapon systems. The somin letting the fighter punch larger ships thanks to the turbocharging which can drastically increase the power output to the variable bomb and missile compliment they can harvest debris and material to use. Small mini-tractors and repulsors make it just as dangerous in atmosphere as in space and inspired by the Nantex the shots from it can use the tractors to fire off angle giving them more dangerous shots. Engineering compartments are designed to allow extended use by pilots in the case they are stranded with a compliment of repair droids.

Its second mode is as power armor and a combat battleframe The natural evolution of the fighter and what differentiates it from the original design... turning the fighter when manned into highly advanced power armor that can be used to protect the fighters and let them move around the battlefield. Everything has been engineered to actively protect them and give an advantage. From the thrusters and repulsors making it so they can jump around and quickly move to weapons firing off to smash through defenses or assault bases. Coordination between the pilots is on a rotating frequency that works to ensure difficulty jamming and electronic warfare sujites from the AI prevents slicing or manipulation. Embersteel swords with advanced cutting edges can be deployed to allow Atrisian fighters to use jar'kai techniques in sword to sword combat scenario's as needed as well as a massive change with their advancing systems functioning as armor.

Its third mode is as an unmanned patrol walker that uses AI assistance and a circuit to devote it to protecting the pilot. The devotion circuit lets the pilot function as a point of contact and while in this mode it has no pilot within. Usually allowing them to go off and fight with ground forces. The AI controls it and combat functions are limited in terms of what it can do being unable to fly around and to off into the distance. The walker though is able to use its myriad of weapons to defend an area and its pilot functioning like a highly advanced basilisk war droid that has been modified to be larger and more of a target. The cockpit configuration also changes compacting to fill the empty space with the AI housing and important components so that it will be able to better protect itself from the rigors of combat. Lastly most of the work that has been into this mode and making it different from the power armored mode is how it functions becoming an impressive work horse of the Atrisian Commonwealth which uses more variable walkers/fighters or vehicles that cna double to protect their soldiers.

With the upgrades to the other designs the interceptor was given a much needed overhaul advancing and improving the systems.. overengineering the faults of it and most importantly using the information that they have managed to collect to turn it into a powerful instrument of battle and warfare. The Commonwealth wanting to reinforce and protect its borders with more and more threats popping up to replace some of the older ones they have fought against. The interceptor is made to get in and lead a charge in a fight able to deploy the fighters to make the way for the bombers and baseline fighters... the soldiers within focusing on being quicker with a blade or blaster when they can. The fighters additional designs though make for interceptors their survivorability higher then most other fighters of its class.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Junko Ike Junko Ike

Another very good submission, however I found two problems:
  • In the starship session, you wrote this: "Height: Low" Please give the proper height in metres.
  • And your ratings are overpowered (+3), same area, please fix it.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom