Star Wars Roleplay: Chaos

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Approved Starship Saotome Jarrus Freighter

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
    • Saotome Runabout Mk.II: Like the original ghost model a shuttle craft is incorporated into the design and functions as a back gunner.
WEAKNESSES
  • Neural Net: THe neural net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
DESCRIPTION
Designed as a larger ship that jedi within the Silver Jedi and others can get access to. With a very modular interior and systems that they will be able to use. A customizable light freighter that can be used and made for them. Simple in designs that they would be able to use and made for all fo the jedi to develop it. Getting the systems that they need like droids that are optional or some of the interior cargo bay. Designed to allow a jedi to set up a training room that they will be able to use as they want.

The weapons and speed of the ship is simple and limited, not really being that fast or impressive compared to some others ships but not really having any benefits that can give the ship an advantage. The small shuttle that is attached to it is simple and designed to be replacable instead of highly valued just in case of problems. It goes from point a to point b instead of being something that can be piloted or used on its own missions. The ship is also made for others who wish to use it within their own little ideas.

Not one to be missed, Sala'dine when she saw the overhauls being done got the light freighter into the mix providing it with needed upgrades and improvements. specifically in the shuttle craft it had docked and its defensive systems. Speed and ability to move was fine but the ship itself needed to be better able to handle itself as they developed advanced weapon systems. With the changes it was given a new name in light of the overhaul to rebuild and improve upon it.
 
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HPI AI; Terraris Command
Factory Judge
Sala'dine Sala'dine

Nice ship again, however I found one thing, the ship is overpowered, +2. In the case of 50-100 metres ship all of the hangar space is 0, and their value/rating also 0, you can't go to minus to gain extra points. Since this is an 50 metres ship, maybe it would be better if you chose "small craft" than a "small corvette" to the creation.
 
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