Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Unreviewed Breshig War Forge Consolidated SMF-05XM Tra'galaar-class Stealth Multi-role Fighter

Manufacturer: Breshig War Forge Consolidated.
Market Status: Closed Market
Production: Semi-Unique
Length: High
Width: High
Height: Large
Size: Large

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

y43pnZR.jpg

IMAGE

F8-C-Executive-flying-above-clouds.jpg

F8-C-Executive-Edition-Rear.png

F8-C-Executive-Edition-Front.png

F8-C-Executive-Internal-cockpit.jpg


OUT OF CHARACTER INFORMATION

  • Image Source: Here.

PRODUCTION INFORMATION


TECHNICAL SPECIFICATIONS

Armament

The following are loadouts typically utilized by craft in company service. Ordnance count is for all applicable launchers on board. Only ammunition type is listed, not count. All ordnance coated with Prudii'gar'ika Stealth Ablative Coating prior to loading.



Defenses


Maneuverability Rating

  • Very High.
    • S-Foils:
      • Folded: Allows the craft to reach higher velocities but negatively affects its maneuverability.
      • Open: Grants the craft better maneuverability but prevents the fighter from attaining the upper edge of its rate of acceleration.
    • 'Redalur' Maneuvering Thruster Array and Inertial Compensator System
      • Half Power: Redirects half power from the engines to the maneuvering system from main drives.
      • Full Power: Fully redirects power to the maneuvering system from the main drives, leaving bare-minimum power for the main drives.

Speed Rating

  • Very High.
    • 'Haal'miit' Ion-Atmospheric Hybrid Drive:
      • SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
    • With 'Caritr' Shield Generator on 'Fortress' mode: When the shield is set to 'Fortress' mode all power from engines is redirected toward shields, shutting off the main drives.


STANDARD FEATURES

Detection, Targeting and Tracking


Communications


Computers


Power


Life Support and Environmental Systems


Crew Facilities


Security


Cargo and Fabrication

  • Small vacuum-sealed compartment for personal effects including one heavy weapon and other smaller objects

Embarkation/Debarkation

  • Retractable Step Ladder: The starfighter features a retractable step ladder on the left side.

Miscellaneous



ADVANCED SYSTEMS

Anti-Stealth Systems


Computers


Stealth Systems



STRENGTHS

  • Silent Predator: The Tra'galaar's powerful electronic warfare systems, cloaking device and passive stealth measures (both against sensors and the force) make it damn near invisible against it's background no matter who is looking, enabling the pilots to set the pace of engagements, striking and fading at their leisure.
  • Fast, Agile Hunter: The Tra'galaar is both fast and agile, and with its SLAM and Redalur system, it can boost it's maneuverability and speed further, albeit at the expense of other systems.
  • Heavily Armed, Heavily Armored: The Tra'galaar is built like a tank, designed to take an absolute punishment from its enemies. Fortunately, it doesn't have to. The Tra'galaar's powerful weapons enable it to hit hard against everything from other fighters to enemy capital ships.
  • Keen Eyes: The fighter has a powerful sensor suite, including anti-stealth sensors that when combined with it's Manda tactical battlenet module give it considerable tracking and targeting capabilities, as well a notable ability to be able to analyze enemy craft to potentially attempt to ascertain any sort of weaknesses that it might have.

WEAKNESSES

  • Large: At 19.5x18x6 meters, the Tra'galaar is not a small fighter, and should an enemy fighter get close enough to where it's powerful passive and active stealth measures combined with it's advanced electronic warfare suite no longer matter, then the size of the fighter will only be to its detriment.
  • Boom: A penetrating shot into the ammunition storage for the fighter's ordnance launchers that strike with sufficient energy to set off one of the fighter's missiles are likely to blow the entire fighter into haran and quite possibly back.
  • What Force?: With the voidstone plated hull, there is no way the pilots of the craft can benefit from allies who're force sensitive in any way whatsoever. Abilities that are a great benefit like battle meditation are essentially pointless to the pilots of these craft.
  • Shield, Cloak or Field Disruptor: The fighter cannot have it's cloaking device, shield generator and field disruptor on at the same time and must choose one system. Though switching between them is fast, there is still enough of a delay that keen enemies can potentially exploit the open window.

DESCRIPTION

"The black and gold means something, it's time to teach our enemies what that is."
- Strill Securities Tra'ibahikan squadron leader Aenarr Kyrr Aenarr Kyrr
to the rest of Tra'ibahikan squadron on the first flight of the Tra'galaar.​

The modernized variant of the Tra'galaar is indicative of the company's advancements in starfighter design and ship components. The feedback from the elite pilots as well as the technologies perfected in this fighter were used in the company's newer starfighters as well as the modernized version of the Tra'galaar itself. The new craft has been delivered to Tra'ibahikan squadron who have already began putting the fighter to use.

Armed with the very best starfighter grade weapon systems produced by the company, the Tra'galaar is rarely ever outmatched by other fighters as far as firepower is concerned. Six of the company's fighter-grade accelerator cannons put an extremely powerful, versatile weapon system not dependent on an ammunition supply at the hands of the pilot. When it comes to enemy capital ships, the fighter can carry up to six assault grade missiles. To retain the fighter's stealth profile, all ordnance loaded aboard the fighter is coated in the company's stealth ablative coating. This has the added advantage of all but ensuring that force sensitive enemies do not see the fighter's ordnance coming, and if they do, that there's little they can do about it using their preternatural abilities. This does however mean that the fighter's pilots can never benefit from friendly force user's abilities either. Though this was not originally an issue, recent years have shown that this is an issue. The company has yet to come up with a solution.

Being manufactured by a Mandalorian company, it should come as no surprise that the fighter was designed to be able to take an absolute beating. A powerful, layered shield generator with multiple projection modes augments Stesr'gar composite armor and a thermal gel and agrinium hull liner. Unlike the company's other fighters, the hull itself is also made from Stesr'gar. In addition, the hull plate composite features micronized voidstone, rendering it more or less proof against the preternatural abilities granted to force users that could potentially give force using pilots an edge against the Tra'galaar. That said, that is hardly the fighter's first defense against enemies.

The Tra'galaar was designed for stealth, and to that end it features a powerful electronic warfare suite designed to reduce the fighter's low signature even further. As far as active measures are concerned, the fighter's cloaking device is extremely potent, using the fighter's own advanced sensor suite to blend into the environment that much better. The maneuvering systems and engines are also low profile, preventing either from giving away the fighter. A reflec-based shadowskin coating makes the fighter nigh on invisible, and a GAM keeps it from giving itself away to the main nemesis of all stealth fighters, mass-detectors.

As an added benefit, the fighter's own sensor and comms suite are not only long ranged, but extremely powerful. This ensures effective coordination, whether this is with other fighters to ensure that they aren't outmaneuvered by enemy squadrons, their carrier to ensure that they keep in touch with their commanding officer or whatever craft they're escorting or operating alongside. The system's long ranged targeting is especially important for the Kyr'galaar, such that the fighter can make full use of the long range of its various weapon systems. A gemcutter and mass-detector of its own mean that the fighter can hunt it's own kind that have not taken steps to ensure that they are not detected by such measures.

At 19.5x18x6 meters, the Tra'galaar is not a small fighter, and should an enemy fighter get close enough to where it's powerful passive and active stealth measures combined with it's advanced electronic warfare suite no longer matter, then the size of the fighter will only be to its detriment. This large frame makes the fighter's large ammunition store a bigger concern than it would be on a notably smaller fighter. A penetrating shot into the ammunition storage for the fighter's ordnance launchers that strike with sufficient energy to set off one of the fighter's missiles are likely to blow the entire fighter into haran and quite possibly back. Finally, pilots have to make careful use of the craft's various subsystems. The fighter cannot have it's cloaking device, shield generator and field disruptor on at the same time and must choose one system. Though switching between them is fast, there is still enough of a delay that keen enemies can potentially exploit the open window.


 


Out Of Character Info


Intent: To create a refreshed version of the SMF-05X Tra'galaar-class Stealth Multi-role Fighter for use by Strill Securities.
Canon Link: N/A.
Permissions: N/A.

Technical Information


Affiliation: Breshig War Forge Consolidated and Strill Securities.
Model: SMF-05XM Tra'galaar-class Stealth Multi-role Fighter
Starship Class: Small Craft (1-50m)
Starship Role: Fighter
Modular: Yes
Material: See description.
Armaments: See description.
Defense Rating: Extreme
Speed Rating: Very High
Maneuverability Rating:: Very High
Energy Resist: Extreme
Kinetic Resist: Extreme
Radiation Resist: High
Other Resistance(s):

EMP/Ion: Extreme
Lightsabers: Very High
Electricity: High
Acid: High

Minimum Crew: 1
Optimal Crew: 1
Passenger Capacity: 0
Cargo Capacity: Very Small

Users who are viewing this thread

Top Bottom