Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- IMAGE
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- OUT OF CHARACTER INFORMATION
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- Image Source: Here.
- PRODUCTION INFORMATION
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- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material: Stesr'gar Ultramesh frame, Stesr'gar-reinforced Stygian-triprismatic polymer composite armor, Blast-tinted Beskar-Glasteel alloy canopy, Cloned Taozin Skin inner hull liner, Fiberplast and Reflec-based Shadowskin coating, Thermal Gel, Duravlex, Agrinium mesh and Zersium cockpit liner, Condensed-matter composite reinforced cockpit and ordnance bay, combat de-ionizer(s), Ultrachrome circuitry, electronics and starfighter components.
- TECHNICAL SPECIFICATIONS
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- Classification: Stealth Strike Fighter
- Length: 19.5 meters.
- Width: 18 meters.
- Height: 6 meters.
- Squadron Count: Very Low (4).
- Hyperdrive:Yes.
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Hyperdrive Class:
- Primary: 0.1
- Backup: 2.0
- Armament
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- 4x Fire-linked Gimballed AC-04X Accelerator Cannon
- Fast-track Turret mounted:
- 3x Fire-linked MMOL-02 Modular Mass-driver Ordnance Launcher
- 1x MMOL-03C Modular Mass-driver Ordnance Launcher
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Trihex-AP Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 6x Assault Grade Tbarsr-BT-class Guided Baradium Cluster Missile
- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- 3x Shev'la Kyram-B-class Glide Bomb
- 3x Shev'la Kyram-S-class Glide Bomb
- 8x Tbarsr-BT-class Guided Baradium Cluster Missile
- 8x Tra'beviiin-B-class Brilliant Missile
- Missile Loadout (MMOL-03C):
- 6x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition:
- Defenses
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Extreme.
- Molecularly Bonded Duranium Ultramesh frame/Stesr'gar Ultramesh frame
- Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor/Stesr'gar-reinforced Stygian-triprismatic polymer composite armor
- Blast-tinted Molecularly Bonded Duranium -Glasteel alloy canopy/Blast-tinted Beskar-Glasteel alloy canopy
- 'Ja'haal'got' Cap Drain(s)
- Combat De-ionizer(s)
- 'Caritr' Shield Generator
- 'Ga'yusr' Electronic Countermeasure Suite
- 'Carud Dha'haase'-M Countermeasure Suite
- 'Vheh'buurenaar' Gas Countermeasure Launcher
- Dock for 'Ysalamiri Birikad' Nutrient Frame
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Extreme.
- Maneuverability Rating
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Very High.
- S-Foils:
- Folded: Allows the craft to reach higher velocities but negatively affects its maneuverability.
- Open: Grants the craft better maneuverability but prevents the fighter from attaining the upper edge of its rate of acceleration.
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'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Half Power: Redirects half power from the engines to the maneuvering system from main drives.
- Full Power: Fully redirects power to the maneuvering system from the main drives, leaving bare-minimum power for the main drives.
- S-Foils:
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Very High.
- Speed Rating
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Very High.
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'Haal'miit' Ion-Atmospheric Hybrid Drive:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
- With 'Caritr' Shield Generator on 'Fortress' mode: When the shield is set to 'Fortress' mode all power from engines is redirected toward shields, shutting off the main drives.
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'Haal'miit' Ion-Atmospheric Hybrid Drive:
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Very High.
- STANDARD FEATURES
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- Detection, Targeting and Tracking
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- Communications
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- Computers
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- Power
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- Life Support and Environmental Systems
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- Crew Facilities
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- Security
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- Cargo and Fabrication
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- Small vacuum-sealed compartment for personal effects including one heavy weapon and other smaller objects
- Embarkation/Debarkation
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- Retractable Step Ladder: The starfighter features a retractable step ladder on the left side.
- Miscellaneous
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- ADVANCED SYSTEMS
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- Anti-Stealth Systems
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- Computers
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- 'Manda'-M Tactical Battlenet
- 'Gar'mirshe'ika'-R Droid Brain w/ Piloting Memory Module Co-pilot/Gunner/Systems Operator/Autopilot
- Stealth Systems
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- STRENGTHS
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- Silent Predator: The Tra'galaar's powerful electronic warfare systems, cloaking device and passive stealth measures (both against sensors and the force) make it damn near invisible against it's background no matter who is looking, enabling the pilots to set the pace of engagements, striking and fading at their leisure.
- Fast, Agile Hunter: The Tra'galaar is both fast and agile, and with its SLAM and Redalur system, it can boost it's maneuverability and speed further, albeit at the expense of other systems.
- Heavily Armed, Heavily Armored: The Tra'galaar is built like a tank, designed to take an absolute punishment from its enemies. Fortunately, it doesn't have to. The Tra'galaar's powerful weapons enable it to hit hard against everything from other fighters to enemy capital ships.
- Keen Eyes: The fighter has a powerful sensor suite, including anti-stealth sensors that when combined with it's Manda tactical battlenet module give it considerable tracking and targeting capabilities, as well a notable ability to be able to analyze enemy craft to potentially attempt to ascertain any sort of weaknesses that it might have.
- WEAKNESSES
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- Large: At 19.5x18x6 meters, the Tra'galaar is not a small fighter, and should an enemy fighter get close enough to where it's powerful passive and active stealth measures combined with it's advanced electronic warfare suite no longer matter, then the size of the fighter will only be to its detriment.
- Boom: A penetrating shot into the ammunition storage for the fighter's ordnance launchers that strike with sufficient energy to set off one of the fighter's missiles are likely to blow the entire fighter into haran and quite possibly back.
- What Force?: With the voidstone plated hull, there is no way the pilots of the craft can benefit from allies who're force sensitive in any way whatsoever. Abilities that are a great benefit like battle meditation are essentially pointless to the pilots of these craft.
- Shield, Cloak or Field Disruptor: The fighter cannot have it's cloaking device, shield generator and field disruptor on at the same time and must choose one system. Though switching between them is fast, there is still enough of a delay that keen enemies can potentially exploit the open window.
- DESCRIPTION
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"The black and gold means something, it's time to teach our enemies what that is."
- Strill Securities Tra'ibahikan squadron leader
Aenarr Kyrr
to the rest of Tra'ibahikan squadron on the first flight of the Tra'galaar.
The modernized variant of the Tra'galaar is indicative of the company's advancements in starfighter design and ship components. The feedback from the elite pilots as well as the technologies perfected in this fighter were used in the company's newer starfighters as well as the modernized version of the Tra'galaar itself. The new craft has been delivered to Tra'ibahikan squadron who have already began putting the fighter to use.
Armed with the very best starfighter grade weapon systems produced by the company, the Tra'galaar is rarely ever outmatched by other fighters as far as firepower is concerned. Six of the company's fighter-grade accelerator cannons put an extremely powerful, versatile weapon system not dependent on an ammunition supply at the hands of the pilot. When it comes to enemy capital ships, the fighter can carry up to six assault grade missiles. To retain the fighter's stealth profile, all ordnance loaded aboard the fighter is coated in the company's stealth ablative coating. This has the added advantage of all but ensuring that force sensitive enemies do not see the fighter's ordnance coming, and if they do, that there's little they can do about it using their preternatural abilities. This does however mean that the fighter's pilots can never benefit from friendly force user's abilities either. Though this was not originally an issue, recent years have shown that this is an issue. The company has yet to come up with a solution.
Being manufactured by a Mandalorian company, it should come as no surprise that the fighter was designed to be able to take an absolute beating. A powerful, layered shield generator with multiple projection modes augments Stesr'gar composite armor and a thermal gel and agrinium hull liner. Unlike the company's other fighters, the hull itself is also made from Stesr'gar. In addition, the hull plate composite features micronized voidstone, rendering it more or less proof against the preternatural abilities granted to force users that could potentially give force using pilots an edge against the Tra'galaar. That said, that is hardly the fighter's first defense against enemies.
The Tra'galaar was designed for stealth, and to that end it features a powerful electronic warfare suite designed to reduce the fighter's low signature even further. As far as active measures are concerned, the fighter's cloaking device is extremely potent, using the fighter's own advanced sensor suite to blend into the environment that much better. The maneuvering systems and engines are also low profile, preventing either from giving away the fighter. A reflec-based shadowskin coating makes the fighter nigh on invisible, and a GAM keeps it from giving itself away to the main nemesis of all stealth fighters, mass-detectors.
As an added benefit, the fighter's own sensor and comms suite are not only long ranged, but extremely powerful. This ensures effective coordination, whether this is with other fighters to ensure that they aren't outmaneuvered by enemy squadrons, their carrier to ensure that they keep in touch with their commanding officer or whatever craft they're escorting or operating alongside. The system's long ranged targeting is especially important for the Kyr'galaar, such that the fighter can make full use of the long range of its various weapon systems. A gemcutter and mass-detector of its own mean that the fighter can hunt it's own kind that have not taken steps to ensure that they are not detected by such measures.
At 19.5x18x6 meters, the Tra'galaar is not a small fighter, and should an enemy fighter get close enough to where it's powerful passive and active stealth measures combined with it's advanced electronic warfare suite no longer matter, then the size of the fighter will only be to its detriment. This large frame makes the fighter's large ammunition store a bigger concern than it would be on a notably smaller fighter. A penetrating shot into the ammunition storage for the fighter's ordnance launchers that strike with sufficient energy to set off one of the fighter's missiles are likely to blow the entire fighter into haran and quite possibly back. Finally, pilots have to make careful use of the craft's various subsystems. The fighter cannot have it's cloaking device, shield generator and field disruptor on at the same time and must choose one system. Though switching between them is fast, there is still enough of a delay that keen enemies can potentially exploit the open window.
Out Of Character Info
Intent:
To create a refreshed version of the SMF-05X Tra'galaar-class Stealth Multi-role Fighter for use by Strill Securities.
Image Source(s):
https://starcitizen.tools/F8C_Lightning_Executive_Edition
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
SMF-05XM Tra'galaar-class Stealth Multi-role Fighter
Starship Class:
Small Craft (1-50m)
Starship Role:
Fighter
Modular:
Yes
Material:
See description.
Armaments:
See description.
Defense Rating:
Extreme
Speed Rating:
Very High
Maneuverability Rating::
Very High
Energy Resist:
Extreme
Kinetic Resist:
Extreme
Radiation Resist:
High
Other Resistance(s):
EMP/Ion: Extreme
Lightsabers: Very High
Electricity: High
Acid: High
Minimum Crew:
1
Optimal Crew:
1
Passenger Capacity:
0
Cargo Capacity:
Very Small