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Approved Starship SD-10s "Monger" Class Sith Star Cruiser

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OUT OF CHARACTER INFORMATION
  • Intent: To reward the Lords of the Sith with a mobile base of operations, as per the Emperor's charity.
  • Image Source: Here.
  • Canon Link: N/A
  • Permissions: B1-TM3DC-2A
  • Primary Source: Khonsu Amon For Template Adjustments
PRODUCTION INFORMATION
  • Manufacturer:Sith Eternal
  • Affiliation:Sith Eternal - Requires Staff Permission
  • Market Status: Closed Market
  • Model: SD-10s "Monger" Class Sith Star Cruiser
  • Modularity:
    • Various aesthetic changes.
    • Various hanger loadouts.
    • Personalized Comfort Measures
      • Altered Officer's Quarters
      • Altered Captain's Quarters
      • Altered Sith Section w/ NFU Accommodations
  • Production: Semi-Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Sith Star Cruiser │ Planetary Flagship
  • Length: 5,000 meters
  • Width: 1,215 meters
  • Height: 633 meters
  • Armament: Extreme
  • Defenses: Extreme
  • Hangar Space: High: 35
    • [8] Shielded Hanger Openings w/ Impervium Quick-Deploy Blast Doors
      • Impervium Revetment Storage Casing w/ Automated Storage Optimization Protocols
    • [16] Heavy Tractor Beams w/ Cargo Loading-Unloading Functionality
  • Hangar Allocations:
    • General Loadout:
      • Starfighters: 25 squadrons
      • Support Craft: 10 squadrons
  • Maneuverability Rating: Very Low - 35 DPF
  • Speed Rating: Very Low - MGLT 45
    • Maximum Atmospheric Speed: N/A - High Orbit Only
      • Lowest Rated Orbit: 230 km
  • Hyperdrive: HS-10 "Hermes" Class Hyperdrive w/ Reinforced Backup
  • Hyperdrive Class:
    • Primary Hyperdrive Rating: Class 1.0
    • Secondary Hyperdrive Rating: Class 5.5
  • Engine System: IE-10 "Event Horizon" Class Ion Engine
    • Primary Unit(s): [2] Main Engines
    • Secondary Unit(s): [2] Supplementary Engines
    • Accessory Unit(s): [4] High-Powered Adjustment Engines
  • Power Plants:
  • Ground Compliment:
    • Military Personnel (Security & Operational Compliment):
      • 43,137 Sith Legionaries
    • Vehicle Compliment:
      • Various Options
  • Crew Requirements:
    • Optimal:
      • Officer(s): 13,330
      • Crew: 198,431
    • Skeleton:
      • Officer(s): 1,777
      • Crew: 26,457
  • Escape Craft:
    • [1,000] Large Lifeboats
      • Fifty Person Capacity
    • [2,000] Medium Lifeboats
      • Twenty Five Person Capacity
    • [15,000] Planetary Escape Pods
      • Fitted to Officer Quarters
  • Cargo Capacity: 130,000 Metric Tonnes
  • Consumables: 5 Years
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Power -
    • Embodying the code of the Sith, the "Monger" is everything a Sith (or anyone else) could hope for in a flagship. Given to those who embody the Emperor's will, the Monger serves as a powerful asset for any would-be Lord, High Lord, or ronin with a legion. Sieging entire planets by itself are considered child's play given the right circumstances, and ship to ship combat is its bread and butter.
  • The Dark Side -
    • Due to its onboard Sith Meditation Chamber, it can enhance the ability of any given Sith on board to spread their power across the battlefield - taking cues from the Old Sith such as Naga Sadow. Because of this, the 'Monger' is more than a conventional vessel, but the central danger in a battlefield when a powerful Sith Lord is aboard.
WEAKNESSES
  • Baby Don't Got Back -
    • While the vessel is designed to go 'always forward', it should be noted that the rear of the ship is not nearly as well-armed or armored as the rest of it might imply. Massive engines with minimal point defense protection leave it vulnerable to bombing runs and Thrawn pincer maneuvers when done correctly. This makes it almost always require a powerful escort, lest it is overcome from multiple directions and disabled.
  • Ionic -
    • Due to its highly complex systems, the ship is especially vulnerable to ion attacks. Between its automated life support system, to its A-02 EWAR assets, the ship is far more reliant on technology than one would assume a Sith Flagship to be; making it especially dangerous should it be disabled. From its defenses to its targeting systems, it is as reliant on technology as the dreaded Sith Lord Darth Vader.
DESCRIPTION

To begin, the Monger itself was heavily based on ships such as the
SD-584 from Jaeger Solutions, most notably in armament, but with a strong foundation in Sith technologies. Following similar designs, such as that of The Behemoth, the ship was modeled to become a far smaller, more economical, dreadnaught of The Sith; serving in every aspect as its own progenitor. This dedication to the art of war makes the Monger a deadly, potent enemy on the field of battle; able to siege down entire planets by itself.

Housing the crew, however, is just as important as warfare. This is why The “Monger” splits its applicable areas into various separate decks, with the first designated as ‘00’ for all cargo, engineering, and hangers. Second, comes the crew quarters, with the designation of ‘01’ and the last as the bridge with the designation ‘02’. These levels each contain different security parameters with ‘00’ being the lowest, and ‘02’ being the highest, respectfully; though there are several other facilities outside the main ship designations, taking cues from Jaeger Solutions exceptional interior design.

The lowest level, in both security and elevation position, is Deck 00. This ‘industry’ deck lacks much of the refinement of its higher levels but is absolutely required for the operation of the vessel in all aspects. From the holds to the cargo lifts, there is very little that comes aboard the ship that doesn’t first come through here; and that which doesn’t is likely paraphernalia and needs another look over by the officer.

First, the Main hold; a large area hold that is capable of holding over a few hundred thousand tons of supplies, enough to keep the vessel floating through deep expeditions for up to ten years without a resupply; allowing an extreme amount of independence behind enemy lines. With intelligent compartmentalizing done by dedicated droids and robotic trams, there are entire sections of the hold dedicated to a certain SKU or chemical, all with the corresponding SDS sheets to meet the galactic standard. In addition to this, the section also holds a well-stocked armory for the numerous crew aboard, with hundreds of weapons for boarding action and more; all sealed by a quartermaster and several biometrically locked blast doors. In the center of it all, however, lies the cargo repulsorlift tram that runs towards the forward hold.

The forward hold is where all incoming freight is kept for initial scans, secondary investigations, and final checks before being passed towards the main hold. This area has several security measures first and foremost, in addition to the ship’s primary airlock for crew departure, high mass loaders, and many repulsor-based freight elevators to bring aboard large shipments of supplies. Just off this, lies the first hanger, tho not the largest.

The hanger on the vessel is massive, holding a few hundred ships ready to zoom off and swarm, defending the Monger with their life. With the combined efforts of droid driven swarm drones, extremely powerful starfighters, and even a few dedicated bombers for destroying enemy capital ships; the hanger holds a serious repertoire for destruction whenever required, with automated systems to help expedite the arrival and departure of all ships, most notably any combat-related ones. This is quadrupled, as four behemoth sized hangers hold the entirety of the ship's hangar storage, each covered with massive ray shields and impervium lined blast doors capable of closing whenever the risk for such assaults is too high.

In addition to the main combat hanger, auxiliary hangers exist to project power over planets. The auxiliary hangers offer nothing in terms of space combat and require far more dedicated measures to get the ships out of storage; meaning they can not be used in space combat for any reason. Once in orbit, however, the measures to unlatch and deploy the ships and transports is opened, allowing the entire vessel to lay siege to even fortress worlds; all enhanced by some orbital cannons capable of decimating a world's surface, from cities to islands, a true swath of destruction can be carved out through both the Legion onboard and the weapons it can fire with.

Last on the Double-Zero deck is the engineering core; likely the most advanced place aboard the entire ship. Even less luxurious than the cargo holds and their automated organization protocols, is the deeply industrial engineering section filled to the brim in cooling pipes, computer modules, and advanced stealth technology. With some of the brightest minds in the galaxy walking its halls, the engineers of the Monger find themselves often among the best to ever fly through space, and equally understanding just how important they are to the everlasting life of all those on board. Balancing the prowess of the ‘Minerva’ reactors, ensuring constant power output by them in all areas of the ship, while simultaneously monitoring the active shielding fields to ensure they aren’t caught with their pants down, despite their bulwark armor; the life of an engineer isn’t easy, and can often stress those aboard out.

That is why Blackwell took from Jaeger, taking no cuts in offering perfect amenities for each of the scientists aboard, starting with their own crew quarters. This dedicated wing allows almost instant responses from the engineering team in the case of damage or emergencies across the vessel; but despite the tactile prowess of its repair crew, there also is the comfort of their own soundproofed hall. This ‘Engineer’s Club’, as some aboard the vessels have come to call it, contains a dedicated refresher, galley, and conference hall for personal and military use; effectively allowing a well-oiled machine at all times. Even more than that, Blackwell understood that many engineers prefer a more solitary lifestyle, so no expenses were missed in terms of their cot. Each is offered and even more dense soundproofing to allow for complete impunity to the outside hustle and bustle of the ships churning heart, a durasteel privacy shutter that seals the cot to allow for dedicated downtime, and an environmental converter strictly for the bed, allowing optimum sleeping potential at all times. In addition to this, each contains a small holoscreen for viewing of both personal holovids, and pulling from the onboard server with thousands of intergalactic hits from all aspects of life, effectively allowing endless hours of entertainment on an otherwise boring vessel. Secondary additions include alarms for shifts, emergency alarms that bring all crew awake and ready, and life support monitoring to alert medical staff if a crew member begins to behave abnormally in either physical or mental conditions.

Just as with the Engineering Core, Deck 01 holds the rest of the crew's dedicated quarters, only with more additional room for activities and fitness. While the regular crew quarters share the same style of the cot as the engineer’s quarters, additional thought was put into the accessory facilities that were not able to be put in the lower levels. This includes a full-scale Mess Hall, kitchen staff, and all running hundreds of crew through the paces with a few daily choices in meals, while there is also a large assembly hall for group meetings and get-togethers. A massive holoscreen and holo table allow for both mission briefings on the large scale, and movie nights for the entire crew should the need ever arise to raise morale. Also, a small Gym was added to help ensure no muscle degradation on long space flights for the more physically focused members of the crew. With localized gravity augmentation and virtual reality pods for training purposes, the gym is built to keep its users at maximum peak condition at all times.

On the same level lies the Medbay, as well, as all areas with crews such as this require such a facility. With rows of bacta tanks and at least a small army of dedicated doctors trained in emergency medical procedures, the vessel is fully able to pull together the medical know-how to fix up to a few hundred soldiers with concurrent fatal injuries. Having such an advanced medical facility is a must when considering how far behind enemy lines these soldiers usually are, and the risks involved with not treating injuries immediately.

Next is the Brig, conventionally standard for most ships of its size. Smaller than some perhaps, however, as the ship was never meant to carry some large scale prisoners, only a few
Universal Energy Cages for high priority VIP’s with force sensitivity, and more numerous RPC-12s or advanced force cages for all others. These in combination with an interrogation room utilized by officers allows for completely autonomous prisoner management, with even the option of purging the various cells should the alarm ever reach a high enough DEFCON.

Last is the Officers Quarters, a group of studio-style apartments for the various high ranking officials on the ship. With much of the same cots as all the other crew, the Officers see an upgrade in the fact they get their own miniature galley, refresher, and desk with an integrated computer for personal work. This integrated system allows for the management of the vessel equal parts rest and relaxation on their ‘days off’ aboard the vessel and even a dedicated VPN between the other officer's computers. Sizes and comfort can change depending on preference, but predominantly the only room with an actual size difference is the captain's quarters; a topic covered better in a moment.

Deck 02 is the top of the ship and the highest area of the ship in both position and security. Here is where the officers engage each other aboard the bridge, send down commands through all the networks aboard the vessel, and guide her through combat at any given instant. This is the brain of the vessel, and in more ways than one it would seem. With the addition of the SADS to actively protect the entire ship, the high-security core was placed behind sealed blast doors with a biometric scanner that allows only the Captain and the Head Engineer through at any given point. Should the SADS ever fail or be taken out, so too would the rest of the ship’s automated defenses.

Past any of these, however, lies the entire section of the ship dedicated to Sith. The foremost area of this is the captain's quarters, perceived luxury in the emptiness of space. Coming with dedicated living areas, their own gym and dueling arena lined with training droids, and a bar for company; the quarters relies heavily on the comfort of its master. A master override switch lives within, should the onboard computers turn on the ship, along with various other biometric controls to lock down the vessel if all else fails. This is where most Sith spends most of their time; though it is not the only thing in the section.

Various other rooms exist, though they are best related to the officer's quarters. Dedicated closets, studio apartments for the Sith who are tasked with coming along for whatever campaign the Monger was set out on; it is in its entirety established for the study of the Sith. Workshops, dedicated cafeteria, inboard library, and more; all of which is to assist in the training and perpetual honing of a dark siders skill, with various meditation chambers to enhance one's ability in the Force at all times. The ship is a massive example of The Sith's prowess in the galaxy, and it is only fitting that it holds within its depth the additional infrastructure to serve as even a small-scale academy.


 
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Darth Empyrean Darth Empyrean

A worthy flagship for any a powerful Sith, but there are some issues I want to look at before stamping this.
  • I am not in the habit of enforcing Production too harshly, since there's some leeway in vagueness, but please add some sort of restriction to reflect its Semi-Unique nature. As is, pretty much any member of LOTS could use this, which is going a bit too far as I see it.
    • Requiring approval from Faction Staff would work, I assume you'd be able to keep it reasonable.​
    • Restricting it to the flagships of characters of a certain rank could work.​
    • A PC-only restriction in Affiliation could work, under the assumption that half your members don't suddenly start using heavy SDs.​
  • The Mon Calamari Shipyards Permission is very much in a grey area; I'll allow it in this case, but I'd really suggest you procure a more explicit one if you intend to keep using the relevant component, as "likes as confirmation" can be removed at any time with no real history.​
  • If your "Disruptor Ram" is meant to as a shield disruptor, please link it; if not, please explain what it's meant to be.​
  • I would suggest linking rarer Canon tech like Xythan Force Shields, Predator Interdiction Drives, Universal Energy Cages, and so forth.​
  • I would suggest linking any submission mentioned in this one, notably "the Behemoth" (Carnifex's SSD, I assume?), the "SD-584", and "RPC-12s". As I am sure you are aware, this is required for direct use - I would suggest using it for offhand references too, out of transparency.​
Edit: The Solid Ration/Fuel converter link is broken. Again. Please fix it.​
 
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AMCO AMCO

I fixed what was requested, added a restriction as was always intended (though, the same could be said for literally any semi-unique submission), removed the Mon Calamari mention since it isn't exceptional important and I don't have the energy to reach out to them to get permission once more, and fixed the broken link.

As far as the Disruptor Ram, its literally a disruptor - but scaled up to a ship, then made into a ram. Think of the siege laser from the movie, but super short range and specifically for cutting ships apart as you ram into them.

As far as the links to the various references, I'll be honest with you - Nobody other than you or I is ever going to read this description. Infact, this submission has sat so long from prefactory to now, I don't even have the energy to read back through it, then hyperlink every mention I made to another post, topic, or submission. I'll ask kindly that we ignore it, but if its a make it or break it deal, I'd rather just delete the entire description.

Up to you, sir.
 
Darth Empyrean Darth Empyrean

Excellent, that's more than enough for me. I merely suggested including links to anything mentioned in the Description, it was never meant as a requirement - though it could be if it had been used more directly and mechanically meaningfully in the submission in question.​

As for the Production rating, I assumed that was likely your intent - much less room for misunderstanding if one states it outright, however.

Approved.
 
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