Star Wars Roleplay: Chaos

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Approved Starship Sasori Mode: Atrisian Exploration Factility Station

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Manufacturer: Sasori, Atrisi United
Market Status: Closed Market
Production: Limited
Length: Average
Width: Average
Height: Average
Size: Very Large
agamemnon_s_pyramid_ship_by_darthxalador_djxri7r-pre.jpg

IMAGE CREDIT: Agamemnon's Pyramid
STANDARD FEATURES
ADVANCED SYSTEMS
TECHNICAL SPECIFICATIONS
STRENGTHS
  • Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the ship into a capable vessel able to be operated by the owner and their Choushin Biot assistant.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Designed to be a highly advanced model combat biot. With materia body to a level not seen before. With a built in capability to disassemble and reassemble itself. Reproduce itself with its conversion bubble which will convert raw matter into energy and parts over time.
    • Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to days.
    • Bioconstruct: Designed to alter itself and its shape. A living ship and biot that spatially relocates its internals to a pocket dimension it generates. Appearing like a small creature until needed.
    • Biot Design: Designed to be a living ship within able to defend itself as well as incorporate newer technologies. Its shifting capabilities allow it to better move and travel. The chouchin design interconnects it to the other vessels and the living network that has been created.
    • Biotwomb: Designed to aid in the creation of biot ships and soldiers.
  • Arboretum: A strange feature of a ship but something special to the Choushin. A garden that grows the uneti trees that function as command stations and semi living brains within the interior of the ships. The main garden of the first generation vessel grows seedlings that become the later generations and bond with their captains. Like Senoma is is connected to all of its children and its childrens children creating a hive mentality with the main as the queen. Allowing the vessels to find each other if under attack, share pain and information in a way that is difficult to hack or interpret by other computers and with the life stream Agena fluid is it much like a living being at the heart of the ship with an immune system of internal defenses designed to respond to threats.
  • Seven Points: Throughout the ship, the agena fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Slugfest: The hypertech armor is made to be some of the most defensive in the galaxy. Bleeding energy into other dimensions like pyronium and allowing the ship to take a beating while its weapons can smash, control and subvert in multiple ways.
  • Combination: Designed to combine several technologies specifically for various needs and means.
    • Hypertech Calabi-Yau: Designed within the facility rooms itself and combined with the Aterno for rotating the chambers and rooms. Hyperspatial dimensional engineering allows for the facility to have dozens of levels connected to anchored force and dimensional planes. Varrying in size and scope but each accessible.
    • Advanced Aterno: Designed within the facility to alter and rotate the chmabers orders for variance, to adapt as needed in case of safe zones or emergency exits being required.
    • Product Distribution System: Designed within and at the AI's discretion to allow purchase of products for equipment or other needs as well as work with corporate sponsors.
    • Iriyas Network: Designed to move from chamber to chamber and for emergency situation.
    • Makie Class Droid: Designed within the chambers to stream for viewers, promote products and sponsor ads.
    • Arena Dampeners: Designed based off of duel rings allowing weapons to be used but damage itself to be mitigated and prevent death. Falling unconscious is still able to be done with recovery from droids and biots.
    • I. S. E. K. AI: Administrator AI designed to control the facility station and randomize the chambers, stream the scenarios or collect and distribute credits, wagers, equipment and rewards.
WEAKNESSES
  • Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
  • Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
  • No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
  • Orissa: The orissa converts the underside of the vessel itself. Allowing deployable pods to be launched at the expense of underside weapons.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
DESCRIPTION
Designed as one of the facilities that Atrisia and Sasori would be designing for use with their new AI. The stations are made to be less a station and more a series of chambers, floors, levels or whatever you want to call them that are able to move, shift and anchor to various hyperspatial dimensions... each constructed and cared for in a way that will allow them to exist within. Having a unique flavor and design based off of the administrator who is in charge of that one and who has complete control over many of the aspects that happen within the facility itself. Sasori and Atrisi united have installed it with the latest in their technologies for dimensional engineering, hyperspatial anchoring and even relocation technologies allowing entry and entrance to specific chambers, purchase of products and uncut, unfiltered streaming of teams going throughout the chambers.
 


Out Of Character Info


Intent: To develop Atrisian and Sasori technologies
Canon Link: N/A
Permissions: N/A
Primary Source(s):

Exotic Matter
Dimensional Engineering


Technical Information


Affiliation: Sasori/Atrisi United
Model: Exploration Station Facility
Starship Class: Other
Starship Role: Other
Modular: Yes
Material: Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Exotic Matter, Hypertech Generator
Armaments: N/A
Defense Rating: Very High
Speed Rating: Low
Maneuverability Rating:: Very Low
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: Very High
Other Resistance(s):

High Gravity - Very High

Minimum Crew: 5
Optimal Crew: 10
Passenger Capacity: 60000000
Cargo Capacity: Very Large
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