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Salvage Team Six


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Brawler: The TIE/F Fury possesses an exceptionally heavy armament for a vessel of its size, including a pair of heavy laser cannons, four ion cannons and a whopping eight missile launchers
  • Brute: The TIE/F Fury's Molecular Shielding System gives the starcraft inredible survivability as long as its shields remain active, though it is also fairly heavily armored
  • High performing: For a craft of its size and weight, the TIE/F is quite nimble and fast moving, and can increase its performance through the use of its SLAM or PIMS subsystems
  • Targeting vectors: The TIE/F's ion cannons are vectored cannons, and can pivot upwards or downwards up to 180 degrees in each direction
  • Upgraded: Each TIE/F comes equipped with a host of B.A.M.T.O.P upgrades, enhancing the starcraft's already impressive capabilities even further
  • Droid assistance: The TIE/F is equipped with a MGK-300 Integrated Droid Brain and Intellex Ship-Configuration Computer, making it somewhat easier for its pilot to fly and operate
WEAKNESSES
  • Brawler: The TIE/F Fury is highly specialized toward offense, and does not possess any sort of electronic countermeasure systems outside its Missile Deactivation Transmitters
  • Skill issue: Even with its onboard droid brain, the TIE/F Fury is still a demanding and difficult starfighter to fly, making it suitable for only the most skilled and experienced pilots
  • BOOM: Should the reactor systems of the TIE/F Fury be damaged in any way, the ship will violently explode, all but guaranteeing its complete and total destruction
  • EMP/ION: Like many contemporary starfighters, the TIE/F is especially vulnerable to EMP and ION based attacks, though its molecular shielding somewhat mitigates this
  • Expensive: Like many of the more specialized Mahporeenian starfighters, the TIE/F is incredibly expensive and time consuming to produce, greatly limiting its total availability
  • Performance anxiety: The TIE/F cannot activate SLAM and PIMS at the same time, forcing its pilot to choose better speed or maneuverability
DESCRIPTION

During the Imperial Remnant's war against the Wild Space Rebellion, enemy missile boats were especially problematic for Imperial forces to deal with, necessitating the creation of a starfighter that could quickly disable or destroy them before they had a chance to fire off their payload of missiles. The Imperial Remnant came up with the heavily armed and armored TIE/F Fury as its solution to this problem.

Each TIE/F Fury is armed with a plethora of weapons to allow the craft to successfully engage enemy targets, including a pair of enhanced heavy laser cannons, four vectored ion cannons and a whopping eight missile launchers. The idea behind this armament is that it allows the TIE/F Fury to engage multiple craft at once from different directions, disabling anything it cannot outright destroy with its impressive armament.

To ensure that the TIE/F Fury survives long enough to do this, each craft is equipped with both Particle Shields and Molecular Shielding, giving the starfighter an incredible amount of survivability as long as its shields are active. Even if its shields are disabled, the TIE/F Fury is still heavily armored, though it is prone to exploding spectacularly should its reactors be damaged in any way.

Of course, the defeat of the Wild Space Rebellion has rendered the existence of the TIE/F Fury somewhat moot, as rebel missile boats have become far less common than they were previously. Nonetheless, such an impressive piece of engineering and Imperial design is sure to serve the Imperial Remnant well for years to come, and will undoubtedly have new, unintended opponents to face off against in the future...

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Salvage Team Six

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Sniper: The FAE/SW-12 Sniper Laser Cannons and NZ IPC-1 Ion Pulse Cannons installed aboard the Shadow Interceptor have a rather large effective firing range, allowing them to engage targets at great distances
  • Close combat: In the event that the Shadow Interceptor is engaged in close quarters combat, it can respond with its twin FAE/SW-02 "Blush" Laser Cannons
  • Stealthy: With each Shadow Interceptor being coated in Reflect, it can be rather difficult for enemy sensors to detect the ship, allowing it to ambush targets from long range
  • Small: The Shadow Interceptor is a rather small ship, making it harder for enemy starfighters and ground based defenses to hit
  • Automated: Each Shadow Interceptor is equipped with a droid brain and astromech socket, making the ship much easier to pilot
WEAKNESSES
  • Specialized: Though it can engage targets at close to mid range, the Shadow Interceptor is more specialized toward long distance sniper duels
  • Fragile: Shadow Interceptors possess relatively light armor, and are easily destroyed once their energy shields fail
  • No ordinance: Though powerful, the Shadow Interceptor does not possess any ordinance launchers or way to fire missiles
  • Expensive: Shadow Interceptors are incredibly expensive to modify and produce, greatly limiting their overall availability for anyone wanting to fly one
  • Demanding: Though equipped with an astromech socket and droid brain, the Shadow Interceptor can still be difficult to pilot and operate, especially when trying to "snipe" enemy targets
DESCRIPTION

During the Second Battle of Brosi, the Mahporeem Imperial Remnant experienced firsthand the power of "sniper" style starfighters, having lost several valuable Hyper-Jammers to Sith laser cannon fire. This caused the Imperial Remnant to contract First United Astral Engineering into allowing them to produce FAE/TIE Series "Aetherstrike" Starfighters under license while also developing indigenous designs of their own, with the first such examples being the Shadow Interceptor.

Much like the Aetherstrike, the Shadow Interceptor is configured as a long range sniper platform, sporting a pair of Dornean Plasma enhanced FAE/SW-12 Sniper Laser Cannons v1.1, along with a complimentary pair of NZ IPC-1 Ion Pulse Cannons, allowing the starfighter to engage targets at great distances. Should the Shadow Interceptor's primary weapons require recharging or reloading, or should the starfighter find itself ambushed at close range, it can respond to any threats with its four FAE/SW-02 "Blush" Laser Cannons, though the craft performs best from a distance.

Unlike the Aetherstrike, the Shadow Interceptor is covered in Reflec Coating, which makes it difficult for the starcraft to be detected by enemy scanners and sensors. This allows the Shadow Interceptor to "ambush" targets before moving to a different position, making it difficult for enemy ships to respond to its attacks. Of course, piloting and operating such a ship is difficult even with its Droid Brain and Astromech Socket, ensuring that the Shadow Interceptor can only really be flown by the most elite of pilots.

One such pilot is Tyrant 1 Tyrant 1 , who was given a Shadow Interceptor by the Imperial Remnant in exchange for him agreeing to train the next generation of "sniper" pilots. Between his skills, combat experience and ability leading a starfighter squadron, it is hoped that Tyrant 1 Tyrant 1 will be able to create a dangerous starfighter squadron of long ranged marksmen who can get the most out of their starfighter and the weapons that it comes equipped with.

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Salvage Team Six

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Firepower: The DS-56 possesses extreme firepower for a ship of its size, being armed with laser cannons, disruptor cannons and missile launchers
  • Defender: The DS-56 possesses similarly heavy defenses, being clad in heavy armor plating and coming equipped with a variety of electronic warfare components
  • Dornean special: The DS-56 is designed specifically for Dornean pilots, being capable of moving and firing underwater, and is fully amphibious
  • Hyperdrive: Like its predecessor, the DS-56 is equipped with a hyperdrive, enabling it to travel long distances without having to rely on dedicated transport ships
  • Upgraded: The DS-56 comes equipped with the latest suite of B.A.M.T.O.P upgrades, further enhancing its already impressive capabilities
WEAKNESSES
  • Close quarters: Compared to the DS-47, the weapons aboard the DS-56 are much shorter ranged, with the only exception being the vessels "bug spray" missile launchers
  • Slow: Like the DS-47, the DS-56 is similarly slow and unmaneuverable, though it can temporarily bypass these limits with its SLAB and AIMS subsystems
  • Dornean special: The DS-56 is really only meant to be flown by Dornean pilots, and is especially difficult to pilot when flown by anyone of a different race
  • Unique: Even more so than the DS-47, the DS-56 is truly one of a kind, and cannot be replaced or reproduced under any circumstances
  • BOOM: Should the DS-56's reactor systems be breached or damaged, the entire ship will likely explode in a spectacular fashion, along with anyone aboard it
DESCRIPTION

At the time of its inception, the DS-47 TIE Fighter was one of the most advanced and powerful starships manufactured by the Mahporeem Imperial Remnant. Yet, recent developments have pushed the Imperials to continue developing ever improved starfighter designs, culminating in the newly created DS-56 TIE Fighter for Bido Roz’lyn Bido Roz’lyn .

Compared to the DS-47, the DS-56 is even more heavily armed, coming equipped with L-S9.3 Laser Cannons, FAE/SW-15 Light Transcendent Disruptor Cannons and "Bug-Spray" Cluster Missile Systems. The DS-56 is also equipped with a pair of twin NZ ARD-1 Mono Type Point Defense System turrets, allowing it to shoot down incoming drones and ordinance.

Defensively, the DS-56 possesses most of the systems found on the DS-47, including an NZ CoreCom Scammer, an NZ CoreCom Disruptor, Kaleidoscopic Polymer and an NZ Thanatos ECM/A Suite. These systems, coupled with the ship's heavy armor, allows the DS-56 to deal with most conceivable threats while remaining airborne, keeping itself in the fight for as long as possible.

Unfortunately, these abilities come at the cost of rather mediocre speed and agility and short effective combat range, forcing the DS-56 to engage with its opponents within relatively short distances in order to be effective. Nonetheless, the DS-56 is a frighteningly powerful starfighter, and the combat data that Bido Roz’lyn Bido Roz’lyn is sure to create will undoubtedly prove invaluable for the Imperial Remnant.

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Salvage Team Six


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam.
  • Weight: Average.
  • Resistances:
    • Energy: High.
    • Kinetic: High.
    • Lightsabers: High.
    • Environmental: High.
    • EMP/ION: High.
    • Radiation: High.
    • Sonic: High.
    • Acid: High.
SPECIAL FEATURES
STRENGTHS
  • All rounder: Kintsugi-class Beskar'gam is designed to protect its wearer from nearly any conceivable threat, being highly protective against most forms of damage
  • Resilient: Kintsugi-class Beskar'gam is also quite durable and difficult to damage, thanks to the usage of Beskar in its construction
  • Equipped: Kintsugi-class Beskar'gam comes equipped with a variety of features that allows its users to maintain a tactical edge on any sort of battlefield
  • Beautiful: Though it is said that beauty is in the eye of the beholder, most would agree that Kintsugi-class Beskar'gam is a rather functional work of art
  • Mandalorian pride: Anyone wearing Kintsugi-class Beskar'gam carries a rich cultural tradition with them, harking back to the days of the Iron Covenant and beyond
WEAKNESSES
  • Unorthodox: Though Kintsugi-class Beskar'gam is undoubtedly Mandalorian Armor, it has been heavily modified by the Mahporeem Imperial Remnant, which may upset some Mandalorian purists
  • Mandalorian pride: Though capable of being constructed in fairly large numbers, Kintsugi-class Beskar'gam is only ever worn by Mandalorian personnel, to avoid offending any Mandalorians that seek to join the Mahporeem Imperial Remnant
  • Equipped: Using Kintsugi-class Beskar'gam effectively can be quite difficult, due to the wide range of features that the armor comes equipped with
  • Visible: Being stealthy in Kintsugi-class Beskar'gam is tremendously difficult, as the armor is rather brightly colored and unusually patterned, making it stand out
  • All rounder: Though highly protective against most threats, Kintsugi-class Beskar'gam is unable to compete with more specialized armors defensively
DESCRIPTION

With the defeat of the Iron Covenant at the hands of the Sith, many Mandalorian warriors scattered to the wind as they attempted to escape the wrath of vengeful Sith forces. Though some found their way to the High Republic or the Unknown Regions, many sought refuge in the Mahporeem Imperial Remnant, as the Imperial aligned faction had nominally aided the Covenant in its war against Sith forces. With such a large influx of new warriors, including talented blacksmith Gel Karn Gel Karn , the Imperial Remnant decided to try a decidedly Mahporeenian take on creating a new set of armor for these brave warriors: Kintsugi-class Beskar'gam.

Available only to Mandalorian warriors, Kintsugi-class Beskar'gam is designed to be just as functional and protective as any set of Iron Covenant created armor, though the armor is not necessarily as protective as more specialized forms of Mandalorian Armor. Nonetheless, Kintsugi-class Beskar'gam is designed to be highly protective against most forms of damage, and gives its users excellent protection from most attacks.

Kintsugi-class Beskar'gam is also equipped with a variety of different weapons and equipment, much like standard Mandalorian Armor is, giving its user an excellent amount of firepower and versatility, allowing them to deal with most kind of threats that they might face on the battlefield. Unfortunately, this also means that the armor can be difficult to use and overwhelming for anyone unaccustomed to utilizing such a powerful set of battlefield armor.

Particularly important about the armor is its use of Kintsugi in its construction, a sort of poetic tribute to the brave men and women of the Iron Covenant. Though they have been beaten, battered, and bruised, the Imperial Remnant firmly believes that it is still possible for them to pick up the pieces of their shattered faction and repair it to its former glory, much like with what has been done with the armor. Until that day comes, the armor continues to serve as a testament to the resilience of the Mandalorian people and a testament to their ability to keep going on no matter what hardships they might face.

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Salvage Team Six


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Command and conquer: The AT-ST Layer is first and foremost a command vehicle, being fully equipped to handle leading even the most strenuous military campaigns
  • Firepower: Though a command vehicle, the AT-ST Layer is heavily armed, sporting multiple turbolasers and missile launchers capable of firing a variety of different munitions
  • Armored: The AT-ST Layer is heavily armored, capable of shrugging off all the but the most damaging attacks
  • Scrambled eggs: In addition to its heavy armor, the AT-ST Layer also comes equipped with a variety of electronic warfare systems, giving the vehicle excellent defensive capabilities
  • Communicator: The AT-ST comes equipped with a powerful sensor and communications suite, allowing it to coordinate movement between Imperial forces all across the battlefield
  • Transporter: The AT-ST Layer is capable of transporting up to ten AT-ST style walkers underneath itself at any given time
  • Crusher: The wheels of the AT-ST Layer are quite large, allowing the vehicle to easily crush anything unlucky enough to be in its path
WEAKNESSES
  • Huge: The AT-ST Layer is a massive target, nearly impossible for enemy fire to miss even at long range
  • Slow: The AT-ST Layer is a rather slow moving vehicle, though it does possess decently fast speed when moving in a straight line for something of its size
  • Unmaneuverable: The AT-ST Layer is incredibly unmaneuverable, especially when attempting to make a turn or traverse tight spaces
  • Frontal: Most of the weapons installed aboard the AT-ST Layer have a forward firing arc, leaving the vehicle's flanks and rear rather exposed to enemy attack
  • Specialized: The AT-ST Layer can only carry AT-ST sized and shaped walkers, being incapable of transporting anything smaller, larger, or not shaped like those style of walkers
  • Priority: The AT-ST Layer is a priority target for any enemy force, leading to a near certainty that it will be attacked by enemy forces
  • Inconvenient: Something as large and heavy as the AT-ST Layer is incredibly difficult to transport on and off planets, forcing it to rely on the largest transport vessels possible
DESCRIPTION

As the Mahporeem Imperial Remnant continues its conquest of the Outer Rim and its surrounding territories, a need has arisen among the Imperial Remnant for advanced command vehicles capable of coordinating Imperial forces across any battlefield. After considering its options, the Imperial Remnant decided to team up with the N&Z Umbrella Corporation to create the "AT-ST Layer", a vehicle loosely based on the Juggernaut series of tank.

Part transport vehicle, part heavy assault vehicle and part command vehicle, the AT-ST Layer was designed to be able to fulfill a variety of different battlefield roles while still retaining the capabilities needed to command entire armies across any conceivable battlefield. First and foremost, the AT-ST Layer is incredibly heavily armed and armored, sporting turbolasers, missile launchers and some of the most advanced armor ever produced by the N&Z Umbrella Corporation.

For its role as a command vehicle, the AT-ST Layer is equipped with an advanced sensor and communication suite, allowing the vehicle to easily coordinate Imperial actions and movements over large areas with ease. The AT-ST Layer can transmit orders and information across entire planets with its Broadband Antenna and two Sensor Rectenna, and is capable of identifying battle threats with its NZ SAP-2A SSA and NZ MTS "Bloodhound" [Magnetic Targeting Sensor].

Perhaps the most unique feature of the AT-ST Layer is its ability to carry up to ten AT-ST Style walkers with it at any given time, being capable of transporting TIE Walkers, All Terrain Scout Walkers, All Terrain Scout Transports and All Terrain Armored Assault Walkers beneath its massive undercarriage. These walkers can be used to supplement the AT-ST Layer's already considerable firepower and to protect it flanks and rear from enemy counterattacks.

Only reserved for the most important military campaigns, the AT-ST Layer represents a serious commitment of Imperial Remnant forces whenever it is deployed onto a planet of battlefield. Should this vehicle be deployed, it means that Mahporeem is particularly invested in its battlefield success and that it is willing to expend considerable resources into securing a victory over those who it considers to be its enemies.

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Salvage Team Six

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OUT OF CHARACTER INFORMATION
  • Intent: -----
  • Image Source: Artstation Link, image created by Underhill
    • IMPORTANT NOTE: The artist, in their infinite wisdom, decided to add an inappropriate term on their original artwork. To ensure that the above image conforms to site rules, I have edited the phrase out on the above image and placed this warning here
  • Canon Link:
    • -----
  • Permissions: N/A
  • Primary Source:
    • -----
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: -----.
  • Size: -----.
  • Weight: -----.
  • Ammunition Type: Mag-pellets.
  • Ammunition Capacity: -----.
  • Effective Range:
    • Personal (Automatic)
    • Average (Semi-Automatic)
  • Rate of Fire: -----.
  • Damage Output: -----.
  • Recoil: -----.
SPECIAL FEATURES
  • -----
STRENGTHS
  • aaa
WEAKNESSES
  • bbb
DESCRIPTION

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