Krass Wyms
Jedi Tech Division
STANDARD FEATURES
The meeting between Grandmaster
Valery Noble
and the Silver Grandmaster Matsu had been a profound one, conducted not in a war room or a strategy session, but over a simple, steaming pot of tea. Showing holographic family pictures that flickered with memories of a gentler time, they spoke not just as military leaders, but as guardians of life. They discussed the immense strain on the Hidden Path the constant scarcity of supplies, the lack of safe havens, the difficulty in training new Force-sensitives while on the run. It was Matsu who crystallized the vision: a sanctuary, a bastion of hope that was more than just a hidden base. It needed to be self-sustaining, a fallback location so robust it could weather any storm and ensure the survival of those within. It would be a place to heal, to train, to rebuild, and if necessary, to defend with formidable power.
The orders were relayed to Krass, the master smith of the Celestial Forge. This was not a task for conventional engineers or droids; it required a synthesis of magic, technology, and the Force itself. The Forge, a realm of primordial creation, hummed to life, its energies focused by Krass's unwavering will. The station began not as durasteel and wiring, but as a seed of concentrated Aether the fundamental energy of existence. Krass guided this seed, allowing it to grow and form a latticework of living crystal infused with Materia, each gem-like orb containing the potential for a specific function: water purification, atmospheric control, structural integrity. Around this glowing, crystalline skeleton, the Forge began to weave the physical form. Plates of a unique, self-repairing alloy, forged in a star's heart within the Forge, encased the structure. Conduits of light pulsed alongside standard power lines, carrying both electricity and raw Aether to every corner of the nascent station.
- Saotome Biocomputer
- Communications Suite
- Pathway Module
- Warehouse Module
- Modular tubing
- Crew Module
- Medical Module
- Praestigiae Cold Storage Module
- Saotome Tractor/Pressor Upgrade
- Sato Holochair
- Yuánshuài Class Barriers
- Rapid Reconstructor Mark 1
- Rapid Reconstructor Mark 2
- Collected Stars
- Logistical Suite
- Sasori Advanced Model Furnace
- Whammy Drive
- Saotome Drive
- Sasori Ingrid
- Advanced Fabricator Mk.VII
- Dorme Cargo Containers
- Shuheng Storage Compartments
- Advanced Living Module
- Advanced Lab Module
- Advanced Engine Suite
- Advanced Systems Suite
- Advanced Sensor Suite
- Saotome Regulator
- Advanced Communication/Sensor Array
- Saotome Shadow Array
- Vuffi Class Repair Droid
- Sasori Iso-Didact
- Sasori Kanamara
- Hypertech Generator
- Upgrade Biot
- Sunvale Biot
- Sasori Iso-Didact
- Advanced Aterno
- Deployable Saotome Flower
- Hypertech Launcher
- Cater Phalanx
- Levenring
- Armament: N/A
- Defenses:
- Length: 50000m
- Width: 50000m
- Height: 40000m
- Hangar Space: (Gravity Lattice) + (Rack Module) + (Hypertech Calabi-Yau)
- None
- Hyperdrive:Yes -.0
- Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the ship into a capable vessel able to be operated by the owner and their Choushin Biot assistant.
- Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
- Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
- Designed to be a highly advanced model combat biot. With materia body to a level not seen before. With a built in capability to disassemble and reassemble itself. Reproduce itself with its conversion bubble which will convert raw matter into energy and parts over time.
- Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
- Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
- Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
- Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to days.
- Bioconstruct: Designed to alter itself and its shape. A living ship and biot that spatially relocates its internals to a pocket dimension it generates. Appearing like a small creature until needed.
- Biot Design: Designed to be a living ship within able to defend itself as well as incorporate newer technologies. Its shifting capabilities allow it to better move and travel. The chouchin design interconnects it to the other vessels and the living network that has been created.
- Biotwomb: Designed to aid in the creation of biot ships and soldiers.
- Arboretum: A strange feature of a ship but something special to the Choushin. A garden that grows the uneti trees that function as command stations and semi living brains within the interior of the ships. The main garden of the first generation vessel grows seedlings that become the later generations and bond with their captains. Like Senoma is is connected to all of its children and its childrens children creating a hive mentality with the main as the queen. Allowing the vessels to find each other if under attack, share pain and information in a way that is difficult to hack or interpret by other computers and with the life stream Agena fluid is it much like a living being at the heart of the ship with an immune system of internal defenses designed to respond to threats.
- Seven Points: Throughout the ship, the agena fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
- Slugfest: The hypertech armor is made to be some of the most defensive in the galaxy. Bleeding energy into other dimensions like pyronium and allowing the ship to take a beating while its weapons can smash, control and subvert in multiple ways.
- Combination: Designed to combine several technologies specifically for various needs and means.
- Hypertech Calabi-Yau: Designed within the temple to alterr the rooms and allow them to have dimensionally shifted rooms.
- Advanced Aterno: Designed within the facility to alter and rotate the rooms for variaables and defensive means.
- Product Distribution System: Designed with an advanced interface to allow the path to get whatever equipment they need from Matsu and Sasori without having to seek her out.
- Iriyas Network: Designed to connect the Hidden path to outposts, temples and enclaves across the galaxies with just a step.
- Makie Class Droid: Designed to assist the members with whatever they are needed.
- Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
- Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
- Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
- Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
- No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
- Orissa: The orissa converts the underside of the vessel itself. Allowing deployable pods to be launched at the expense of underside weapons.
- Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
The meeting between Grandmaster

The orders were relayed to Krass, the master smith of the Celestial Forge. This was not a task for conventional engineers or droids; it required a synthesis of magic, technology, and the Force itself. The Forge, a realm of primordial creation, hummed to life, its energies focused by Krass's unwavering will. The station began not as durasteel and wiring, but as a seed of concentrated Aether the fundamental energy of existence. Krass guided this seed, allowing it to grow and form a latticework of living crystal infused with Materia, each gem-like orb containing the potential for a specific function: water purification, atmospheric control, structural integrity. Around this glowing, crystalline skeleton, the Forge began to weave the physical form. Plates of a unique, self-repairing alloy, forged in a star's heart within the Forge, encased the structure. Conduits of light pulsed alongside standard power lines, carrying both electricity and raw Aether to every corner of the nascent station.
- Sustenance & Survival: At the core of the station's self-sufficiency were the Molecular Resequencers and Purifiers. Drawing on the Aether, these systems could break down any matter into its base components and reassemble it into fresh nutrients, clean water, breathable air, or even basic medical supplies. Vast aeroponic gardens, their growth accelerated by Materia-enhanced light, provided fresh food and recycled the atmosphere, creating a truly closed-loop ecosystem.
- Arsenal of Hope: The Manufacturing Deck
- Fabrication Bays: Here, automated systems could manufacture everything from blaster cartridges and medical droids to civilian clothing and children's toys, ensuring a high quality of life beyond mere survival.
- The Crystal Crucible: This was Krass's masterpiece. A chamber resonating with harmonic energies, it could simulate the geological conditions of Ilum, Dantooine, and other crystal-rich worlds. Within it, Force-sensitive users could safely meditate and attune to nascent Kyber crystals growing in real-time, forging their sabers without ever needing to risk a journey to a besieged planet.
- Machine Shops: These were not simple repair bays. They were full-scale dry docks and vehicle factories, capable of servicing, modifying, or constructing everything from a single X-wing to a small fleet of transport vessels, complete with customized countermeasures and false transponder codes.
- The Aegis Protocol: In the event of a breach or attack, the station itself would react. Corridors could shift and reroute, sealing off invaded sectors and creating kill zones for defenders. Walls could retract to reveal hidden turret emplacements or extend to crush boarding craft. Entire rooms could be isolated, their atmospheres vented or flooded with stun gas.
- Training Grounds: This adaptive technology also served peace. Training facilities could perfectly simulate any environment—the jungles of Kashyyyk, the dunes of Tatooine, the urban sprawl of Coruscant—allowing recruits to train in hyper-realistic conditions without ever leaving the station's safety.
Out Of Character Info
Intent:
A personal vessel for the Hidden Path
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Exotic Matter
Programmable Matter
Technical Information
Affiliation:
The Hidden Path
Model:
Noble Class Station: Vanagor Model
Starship Class:
Other
Starship Role:
Other
Modular:
Yes
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Hypertech Materia, Exotic Matter, Hypertech Generator, Advanced Afterglow Panels, Taat Framework, Rill Frame, Lattice
Armaments:
N/A
Defense Rating:
Extreme
Speed Rating:
None
Maneuverability Rating::
None
Energy Resist:
Extreme
Kinetic Resist:
Extreme
Radiation Resist:
Extreme
Other Resistance(s):
High Gravity - Extreme
External Force Influence - Extreme
Slicing/Hacking - Extreme
Minimum Crew:
5
Optimal Crew:
500
Passenger Capacity:
1138000000
Cargo Capacity:
Extreme