Eternal Father
- Intent: Update a baseline starfighter for TSO
- Image Source:
- Click - Kacper Gaweł
- Headers -
Teresa Zambrano | Darth Pellax
- Canon Link: N/A
- Permissions:
- Primary Source:
- Manufacturer: Malsheem Hypernautics and Manufacturing - Hypernautic Staryards
- Affiliation: Eleventh Sith Empire
- Market Status: Closed-Market
- Model: Disciple-class 'Banshee' Superiority Fighter / Interceptor Mk. II
- Production: Minor
- Material:
- Quadanium, Durasteel, and Impervium Armor Plating
- Matrix-Trimantium-impregnated Alusteel Skeletal Frame
- Heavily Reinforced Duraplast Hull Liner
- Dallorian Alloy and Agrinium Panels
- Laminanium Structural Plating
- Ceraglass Viewports
- Various Starship Components
- Classification: Superiority Fighter / Interceptor
- Length: 6.3m
- Width: 10.6m
- Height: 12.6m
- Armament: Average
- Medium Cannon Hardpoint (2) - Chin
- Universal Missile Launcher (4)
- Total Ordnance Capacity: 16 Missiles
- Total Ordnance Capacity: 16 Missiles
- FAE/MDW-03 Resonant Disruption Projection System
- Medium Cannon Hardpoint (2) - Chin
- Defenses: Average
- Squadron Count: Average - 12
- Maneuverability Rating: High │ Very Low - SLAM MK. II
- Speed Rating: High │ Very High - SLAM MK. II
- Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
- Optimal Crew:
- Hyperdrive: Yes
- Hyperdrive Class:
- Hyperdrive: 1.01
- Path Engine: 0.5
- Power and Propulsion Systems
- FAE/G-01 Hypermatter Synthesis Engine - Primary Power System
- Solar Collection Arrays - Secondary Power System
- Solar Capacitor
- Twin FAE/E-01 Coaxium Pulse-Detonation-Repulsorlift Hybrid Engine Array
- SLAM MK. II
- Power Conversion System
- Hyperdrive Systems
- FAE/S-04 Small Craft Support and Survival Suite
- FAE/S-16 Aerospace Combat Sensor System Mk. II
- FAE/S-11 Universal Communication Matrix
- FAE/S-17 Active Airflow Management System
- Piloting and Control Systems
- Programmable Matter Controls and Ergonomics
- Default - Independent Control Columns
- FAE/S-07 Symbiotic Ghost Link
- Overseer Neurocrown Compatibility
- Programmable Matter Controls and Ergonomics
- Offensive Support Systems
- FAE/S-09 Active Harmonizing System
- Fire Linked Weapon Systems
- Automatic Reloading Systems
- All-Aspect Missile Launch and Tracking Capability
- FAE/S-06 Reactive Targeting Matrix
- FAE/C-02 Tractor Guidance Network
- Computer Systems
- FAE/IN-01 Prism Core Computer System - ECSAI-class "Sérhannaðar" Artificial Intelligence
- Slave Circuit System
- FAE/S-13 Unified Engagement Network
- Cybersecurity Suite
- Navigation Systems
- Astrogation Computer - MicroJump and Hyperspace Skip Calculation System
- Nav Computer Route Astrogation Bypass
- Flight Avionics System
- Misc. Systems
- Ion-Flux Cooling System
- Polarity Sink - Passive Degaussing System
- Automatic Polarizing and Anti-Flash Canopy
- Superconducting Coils
- Wing Folding Capability - Solar Panel Collectors
- Field Disruptor Allows Conventional Shield Penetration: Temporarily bypasses conventional deflector shields, allowing the Disciple to directly damage otherwise protected targets at the cost of disabling its own shields.
- High Maneuverability: Excellent agility and responsive flight controls allow the fighter to outmaneuver most contemporary starfighters during standard flight.
- SLAM System Provides A Burst Of Speed: The Sublight Acceleration Motor increases forward velocity for rapid interception, pursuit, or disengagement.
- Advanced Electronic Warfare Suite: Integrated sensors, scanners, and jamming systems improve battlefield awareness while disrupting enemy targeting and communications.
- Hyperdrive Navigation System Enables Precision Micro-Jumps: Advanced navigation software allows for tactical micro-jumps and hyperspace skipping to rapidly reposition during combat.
- Neurocrown Integration: Direct neural interfacing significantly improves pilot reaction time, situational awareness, and overall control of the fighter.
- Flexible Universal Missile Launchers: Four universal launchers can deploy a wide range of missile and torpedo payloads, allowing rapid mission customization.
- Layered Defensive Systems: Polarized shields, composite armor, active protection systems, and specialized countermeasures provide balanced protection against a variety of threats.
- Independent Hyperdrive Capability: Equipped with primary and backup hyperdrives, allowing long-range operations without requiring a carrier.
- Integrated Active Protection Systems: Twin PDS-63 "Soteria" systems automatically intercept incoming missiles and other guided ordnance.
- Field Disruptor Disables Defensive Shields: Activating the Field Disruptor completely disables the fighter's shields, leaving it vulnerable until the system is deactivated.
- SLAM Reduces Maneuverability: The acceleration of SLAM mode limits turning performance, diminished fighter efficiency for close-range dogfighting.
- Gradual Loss of Rapid-Fire Accuracy: Sustained firing causes thermal buildup and weapon dispersion, reducing laser accuracy during prolonged engagements.
- Electronic Warfare Can Affect Friendly Coordination: Broad-spectrum jamming may interfere with allied communications and targeting during large-scale operations.
- Micro-Jump Overuse Risks Hyperdrive Damage: Excessive tactical micro-jumps can overheat the hyperdrive and potentially lead to catastrophic failure.
- Neurocrown Causes Mental Fatigue: Extended synchronization between pilot and fighter places severe strain on the nervous system, risking exhaustion and cognitive impairment.
- High Maintenance Requirements: Its sophisticated avionics, propulsion systems, and electronics require extensive servicing and highly trained technicians.
- Limited Direct Firepower: With only two primary laser cannons, the Disciple relies on precision, missiles, and maneuverability rather than sustained gunfire.
- Avionics Are Mission-Critical: Damage to the fighter's advanced sensors or electronic systems significantly reduces its combat effectiveness.
- High Pilot Workload: Effectively managing the Field Disruptor, SLAM, electronic warfare, shields, weapons, and navigation systems demands exceptional skill and constant situational awareness.
Innovation drove the engineers of the Kainate to produce greater and more technologically advanced products. Much like their previous creations, the Disciple-class Superiority Fighter, also known colloquially as the Banshee Interceptor, was manufactured with extreme technological efficiency in mind. The Disciple was thusly the culmination of many years of research and experience from designing other starfighters used by the Kainate.
Although developed entirely by the Kainate's industrial and scientific complex, the Disciple was never intended to remain an exclusively Kainate design. Recognizing the Eleventh Sith Empire's growing demand for a modern superiority fighter capable of meeting the challenges of contemporary naval warfare, the Kainate elected to manufacture the Disciple on the Empire's behalf as part of a broader strategic partnership between the two powers. This arrangement allowed the Eleventh Sith Empire to field one of the galaxy's most advanced starfighters without diverting its own industrial capacity toward an entirely new development program, while simultaneously strengthening military integration between the allied states. As production increased, the Disciple became a common sight within Empire's naval squadrons, where it rapidly earned a reputation as a formidable and technologically sophisticated interceptor.
Rather than serving as a general-purpose multirole craft, the Disciple was conceived as a dedicated superiority fighter intended to rapidly establish local space superiority through technological overmatch. It was designed to intercept hostile starfighters, escort high-value fleet assets, and aggressively contest orbital battlespace ahead of larger Sith-Imperial formations. Emphasizing adaptability, speed, and pilot performance over overwhelming firepower, the Disciple embodied the belief that superior technology and training could decisively outweigh numerical advantage in space combat.
In accordance with the Kainate's philosophy on naval strategy, the Disciple was equipped with an advanced compact hyperdrive system. This hyperdrive system allowed the Disciple to move throughout the galaxy with relative ease, unmoored from capital ships and other carriers, and to perform complex maneuvers like microjumps and hyperspace skipping. A backup hyperdrive ensured that the fighter could still move about the galaxy, albeit without the provisions of more fanciful and esoteric maneuvers.
To maximize operational flexibility, the Disciple's wing assemblies were mounted upon reinforced rotary actuators that allowed them to fold inward against the fuselage when the craft was not in flight. This significantly reduced the fighter's storage footprint, allowing more aircraft to be accommodated aboard carriers, within underground hangars, and inside forward operating bases. The folding mechanism also lowered the craft's overall height while landed, simplifying maintenance and rearming operations without compromising the structural integrity of the wing assemblies once locked into their combat configuration. Heavy magnetic locking bolts and redundant mechanical braces ensured the wings remained completely rigid under the tremendous stresses of high-speed maneuvering and SLAM acceleration.
Aiding the pilot was a pair of independent control columns, which offered a higher range of motion and control over the starfighter with strong haptic feedback allowing the pilot to maintain a greater sense of their surroundings. The pilot also wore an Overseer-pattern Neurocrown, effectively melding their minds with the machine when in use. This allowed the pilot to work seamlessly with the fighter, acting almost as if they were one entity.
Rounding out the Disciple's weapon complement were two chin-mounted cannon hardpoints, four universal missile launchers, and the FAE/MDW-03 Resonant Disruption Projection System provided by First United Astral Engineering. All of the universal missile launchers were concealed within the fighter's wing armatures, and had to be protracted on command to launch any payload. This robust armament made the Disciple a highly lethal starfighter, giving the pilot a wide variety of methods by which to destroy enemy starfighters. All of the Disciple's energy-based weapons were enhanced with kyber crystals, which magnified the energy generation by several degrees of magnitude.
The Disciple was equipped with an energy shield that protected the craft from conventional energy, solar ionization energy, ionic energy, and physical particulates. The energy shield was simultaneously polarized to allow the Disciple's laser cannons and missile launchers to bypass through the interior of the shield while keeping anything from bypassing the exterior of the shield.
Perhaps the most important aspect of the Disciple was its Field Disruptor system. This system, when activated, allowed the Disciple to physically bypass deflector shields of capital ships and planets to attack them directly. However, when the Field Disruptor system was activated it deactivated the Disciple's shielding, rendering the craft vulnerable to enemy fire until deactivated. The Field Disruptor system also could not bypass non-conventional shieldings like molecular shields and xythan force shields.
Twin turbo Ion Engines propelled the Disciple through the void of space, fine-tuned for exceptional and efficient energy output that pushed the fighter past what was considered normal speed without a great detraction in maneuverability. SubLight Acceleration Motors, also known as SLAM, allowed the fighter to entirely sacrifice maneuverability for extraordinary speed at the pilot's discretion. This sudden burst of speed was achieved by a brief injection of an extremely small amount of coaxium directly into the ion engine's fuel system.
Out Of Character Info
Intent:
Update a baseline starfighter for TSO
Permissions:
https://i.gyazo.com/3f0b265e289eb2e899adb6b8345fc07b.png | https://www.starwarsrp.net/threads/first-united-astral-engineering.146890/#post-2018626
Technical Information
Affiliation:
The Sith Order
Model:
Disciple-class 'Banshee' Superiority Fighter / Interceptor Mk. II
Starship Class:
Small Craft (1-50m)
Starship Role:
Fighter
Modular:
No
Material:
Quadanium, Durasteel, and Impervium Armor Plating, Matrix-Trimantium-impregnated Alusteel Skeletal Frame, Heavily Reinforced Duraplast Hull Liner, Dallorian Alloy and Agrinium Panels, Laminanium Structural Plating, Ceraglass Viewports, Various Starship Components
Armaments:
Medium Cannon Hardpoint (2) - Chin
FAE/SW-16 Linear Motor Autocannon
FAE/SW-11 Beam Cannon Mk. II
FAE/SW-10 Hybrid Scattercannon - Medium
Universal Missile Launcher (4)
Total Ordnance Capacity: 16 Missiles
FAE/WH-04-S4 Universal Missile
FAE/MDW-03 Resonant Disruption Projection System
FAE/SW-16 Linear Motor Autocannon
FAE/SW-11 Beam Cannon Mk. II
FAE/SW-10 Hybrid Scattercannon - Medium
Universal Missile Launcher (4)
Total Ordnance Capacity: 16 Missiles
FAE/WH-04-S4 Universal Missile
FAE/MDW-03 Resonant Disruption Projection System
Defense Rating:
Average
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
High
Kinetic Resist:
Average
Radiation Resist:
High
Minimum Crew:
1
Optimal Crew:
2
Passenger Capacity:
0
Cargo Capacity:
None
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