Star Wars Roleplay: Chaos

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Workshop

OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
deuwcyh-8ce06b63-9136-4f6b-b25e-5fea76020e3f.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: Average
    • Other: Elements - None
SPECIAL FEATURES
  • Many Pockets
STRENGTHS
  • Allows for a Wide Range of Movement
  • Protects against range of attacks
  • Protect from grazing lightsaber strikes
WEAKNESSES
  • Can Only take a small amount of damage
  • Does not protect against the elements
  • It is not highly kinetic resistant
DESCRIPTION
 
OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
dg35sbs-1e9a6287-d71f-474e-8676-68c50fa2e068.png

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: Average
    • Other: Elements - None
SPECIAL FEATURES
  • Many Pockets
STRENGTHS
  • Allows for a Wide Range of Movement
  • Protects against range of attacks
  • Protect from grazing lightsaber strikes
WEAKNESSES
  • Can Only take a small amount of damage
  • Does not protect against the elements
  • It is not highly kinetic resistant
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
Appearance
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: Average
    • Other: Elements - None
SPECIAL FEATURES
  • Many Pockets
STRENGTHS
  • Allows for a Wide Range of Movement
  • Protects against range of attacks
  • Protect from grazing lightsaber strikes
WEAKNESSES
  • Can Only take a small amount of damage
  • Does not protect against the elements
  • It is not highly kinetic resistant
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
Appearance
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: Average
    • Other: Elements - None
SPECIAL FEATURES
  • Many Pockets
STRENGTHS
  • Allows for a Wide Range of Movement
  • Protects against range of attacks
  • Protect from grazing lightsaber strikes
WEAKNESSES
  • Can Only take a small amount of damage
  • Does not protect against the elements
  • It is not highly kinetic resistant
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
600full-sonia-braga.jpg

PRODUCTION INFORMATION
  • Manufacturer: Salus Corporation
  • Affiliation: Salus Corporation
  • Market Status: Open-Market
  • Model: LA-113 Protective Suit
  • Modularity: Yes
  • Production: Semi-Uniaue
  • Material: Laminanium-Armorweave (Force Imbued)
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Very Low
    • Kinetic: Very Low
    • Lightsabers: High
    • Temperature Extremes: High
    • EMP/Ion: Very Low
    • Acid: Very High
    • Sonic: High
    • Paddle Beams: High
    • Vacuum/Pressure: None
    • Vibro: None
    • Dark Side: Extreme
SPECIAL FEATURES
  • Force Imbued Dress composed of a Laminanium-laced armorweave, enabling it to self repair.
  • Allows Alaatha to channel the Light Side easily
  • Imbued to prevent Alaatha from being easily split into her component personas against her will and allows Alaatha to hold herself together more easily
  • Extreme resistance to the Dark Side
STRENGTHS
  • Holy +1: This gown makes it vastly easier to channel the light side when being worn, particularly uses of Force Light, and bears an extreme resistance to The Dark Side
  • Fixit: Force Imbued to naturally repair itself at a fast rate
  • Channeler: Allows Alaatha to more easily switch between her various personalities with a minimum of transformation time, often no more than fifteen seconds
  • Sustainer: Imbued to sustain the Alaatha Hive Persona, allowing Alaatha to avoid being split up into her constituent personas easily from magic attacks and even allows her to remain together almost indefinitely without doing a good deed as long as it is worn.
WEAKNESSES
  • Tears easily: Highly weak to bullets and vibro weapons
  • Energy Weakness : Highly vulnerable to blasters
  • Force Sabers: Its resistance to the Darkness is so intense it often requires the dark energies of a Force Saber to cut through it, but if such energy should actually connect when worn, Alaatha would immediately break into her separate personas and her connection to the Force would be severely weakened for a brief period, leaving her personas highly vulnerable
DESCRIPTION

Any host taken over and converted into a Force Spawn by the Alaatha persona automatically knows how to craft these powerful raiments, kept simplistic and humble in accordance with the teachings of its owner. Alaatha has worn gowns like these since she was first fused together.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
740full-nicole-kidman.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: Average
    • Other: Elements - None
SPECIAL FEATURES
  • Many Pockets
STRENGTHS
  • Allows for a Wide Range of Movement
  • Protects against range of attacks
  • Protect from grazing lightsaber strikes
WEAKNESSES
  • Can Only take a small amount of damage
  • Does not protect against the elements
  • It is not highly kinetic resistant
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Light Armor
740full-julianne-moore.jpg

PRODUCTION INFORMATION
  • Manufacturer: Ersethy
  • Affiliation: Ersethy
  • Market Status: N/A
  • Model: B/A
  • Modularity: No
  • Production: Semi-Unique
  • Material: Laminanium-Armorweave (Alchemized)
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Energy: Very Low
    • Kinetic: Very Low
    • Lightsabers: Very High
    • EMP/Ion: None:
    • Temperature Extremes: Extreme
    • Vacuum/Pressure: None
    • Acid: High
    • Sonic: High
    • Light Side: Extreme
    • Vibro: None
SPECIAL FEATURES
  • Made of Alchemized Laminanium-Armorweave which allows it to self repair at an extremely quick rate
  • Alchemized to channel The Dark Side more easily.
  • Alchemized to prevent Ersethy from being easily split up into her constituent personas, and to sustain her hive mind almost indefinitely while worn
  • Extreme Resistance to the Light Side of the Force
STRENGTHS
  • Unholy +1: This gown grants the user a high resistance to a variety of damage types, but in particular seems to bear an unusually intense resistance to the Light Side of the Force, able to tank repeated bursts of Force Light without visible signs of damage
  • Channeler: Allows the user to channel the Dark Side far more easily, especially power such as Waves of Darkness, Death Field/Force Drain, Tear Knowledge, and Force Lightning
  • Fixit: Alchemized Laminanium-Armorweave allows it to self repair extremely quickly
  • Sustainer: Alchemized to sustain the primary Ersethy Hive Persona almost indefinitely if not actively using powers and resist attacks that would normally force it to split apart into its constituent personas
WEAKNESSES
  • Tears easily: It tears easily to bullets and vibroblades
  • Energy weapons: Blasters rip right through it.
  • Exposed: The arms and legs are exposed
  • Infection risk: Anybody wearing this runs a high risk of being infected by the essence in the gown, and slowly but surely converted into an Ersethy Force Spawn Copy
  • Vacuum/Pressure: Higher than normal atmospheric pressure or complete vacuum causes the Dress to be heavily damaged the longer it is in such environments
  • EMP/Ion: EMP/Ion weapons remove its protective attributes for about ten minutes
  • Always a catch: While it is extremely resistant to most typical light side techniques a Light Side Powered Force Saber or a particularly powerful blast of Electric Judgement can destroy the material and do potentially extreme damage to the wearer
  • Null: Does not function as anything but a dress in Force Nullifying Fields, such as those generated by Ysalamiri
DESCRIPTION

A ritual gown of this design was first worn by Ersethy during her ancient initial rampage on Atrisia and supposed obliteration by the Gods of that planet. All who are taken over by this Force Spawn Persona instinctively know how to craft a copy of this raiment, so potent it is used as a centerpiece tool in certain specialized Dark Side rituals by modern Sith who acquire copies, or as a religious artifact by her still active base of worshippers should they acquire or even be gifted one.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.
dfhv369-1dbe4f9c-4f35-4d6c-895b-222691e1c1b5.png




PRODUCTION INFORMATION
  • Manufacturer: Bloodscrawl Medical Corporation (Unknown IC)
  • Affiliation: Bloodscrawl Medical Corporation
  • Market Status: Closed-Market (Whoever can reasonably acquire it during the course of their journey can have it without my permission NOTE: Outsiders to the House who find it will not find it with Nuetralizers aboard.
  • Model: N/A
  • Production: Mass produced
  • Material: Durasteel (Skeleton) starship components, Turadium (Hull)
TECHNICAL SPECIFICATIONS
  • Classification: Private Warship
  • Length: 75 meters
  • Width: 200 meters
  • Height: 25 meters
  • Armament: Very High (None When SLAM is active)
Cannons

Corvette Grade Plasma Railgun (Primary Weapon)

Electric Turbolaser (2 ,Secondary Weapon, Turreted, mounted on top weapon pod wingtips, recess-capable into pod itself)

Ion Energy Torpedo System (2, front mounted, recessed into hull on left and right of railgun lens)

Seismic Energy Torpedo System (1, Aft Mounted above Propulsion system)

Bio-Plasmatic Gel Launchers (2 Front of wingpod weapon tips)

Automated Point Defense Electric Sniping Lasers (8, 4 on top, four on bottom of hull)


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Pilot Nuetralizer Model 1 (Pilot)
Pilot Equipment:

Armorweave Catsuit (Metallic Pink)
Obsolete Blaster SMG
Type 2 Energy Sword

General Purpose Neutralizer Model 1 (20, Security)
GPN Equipment:

Armorweave Catsuit (Dark Metallic Green)
Elemental Assault Carbine Type 1
Type 2 Energy Sword
Stun Grenades, Smoke Grenades


Support Nuetralizer Model 1 (10, Engineering Crew)
SN Equipment:

Armorweave Catsuit (Metallic Silver)
Obsolete Blaster SMG
Type 2 Energy Sword

Medical Neutralizer Model 1 (4, Medical Staff)
MN Equipment:

Armorweave catsuit (Metallic dark blue)
Io-Series Laser Carbine
Type 2 Energy Sword
Med-Kit
Antidote Kit
Surgical Kit
Burn Kit

  • Hangar Space: 0
  • Hangar Allocations:
    • Starfighters: 0
    • Support Craft: 0
    • Single Ship Hangar:
  • Maneuverability Rating: Very Low (High if SLAM is active
  • Speed Rating: Very Low (High if SLAM is active)
  • Hyperdrive Class: 0.5 Sleipner Path Engine
STANDARD FEATURES

Vehicle Storage:

Murra (2)
House Io Military Transport (1)

Special Storage:

Obsolete Power Armor (4)

  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • Type 2 Solar Recovery System
ADVANCED SYSTEMS
STRENGTHS
  • Why won't you die?: Heavy Shielding and Armor (The hulk is made of almost solid Turadium, which very resistant to lightsabers) make this craft difficult to bring down via conventional means for most interceptors and even ships two to three times it's size may have trouble destroying it. It's Electronics are reinforced against Ion and EMP weapons, and capable of being restored quickly with minimal resources should this resistance be overwhelmed, and has Enhanced Ion Shielding in general
  • Self Reliant: Much of the tech is derived from the House Io Corvette , which means it has Advanced Life support that includes a ship wide healing field Generator that can treat severe injuries in under several hours, enhanced Radiation scrubbers to cleanse severe radiation exposure , stasis pods, miniaturized versions of the Scion Solar Recovery System and Power Plant, and a Molecular Furnace to fabricate repair parts to ship components and weapons, means this ship can keep it's occupants alive through overwhelming odds, and the ship itself without need for refueling or dry dock for potentially years. It's power plant can keep the ship going with all systems running for a number of years, and can take conventional fuel if necessary, but mostly refuels on Solar Energy. Also has a large armory space. It also has a special universal assembler aboard and has a large amount of internal defenses
  • Fixit: Onboard supply of repair drones can quickly restore ship to minimal function even if heavily damaged. As long as it has the proper resources...to repair to more than minimal function, the ship will need to dry dock...
  • Run everywhere: It's hull is made to operate in immensely hostile conditions, such as naturally hot planets, ice worlds like Hoth, underwater, even highly acidic or high pressure, even highly radioactive atmospheres for extended periods. It's Gravitic defensive Shielding not only protects it from gravity based weapons, but also from the effects of a star's gravity to a certain degree (While it's radiation shielding allows it to withstand such intense radiation exposure), allowing it to get three times closer to one than normal corvettes could for a period of up to a week and escape the gravity even using very low speeds, and also potentially makes it slightly more difficult to hold in place with a tractor beam.
  • Comfort Barracks: it's quarters are all large, up to eight, with four triple bunk beds in each welded to the floor, two refreshers, and a mini kitchen. Room exists for personal decoration, but each has a wall safe to store emergency funds, and a miniature Electro Sifter and Water Survey Device . Each barrack/quarters also contains an escape pod capable of holding up to six occupants, and fitted with stasis tech that can keep them alive up to a year and a half with an onboard distress beacon
  • Problem Solving: A non networked micro super computer, hardened against EMP and Ion damage, makes calculations for countering threats from enemy ships, space hazards, medical emergencies, and other dangers, as long as datatapes with the relevant information is fed into it. This computer can also store all ship logs and recordings and can be biometrically locked and is the exact same one used on the House Io Corvette
  • Sensitive: Highly sensitive scanners based on those from the House Io Corvette enable it to detect various spatial hazards and anomalies as well as threats at three times the range of a typical corvette
  • Comms: Encrypted Comm transmitters from the House Corvette make it very difficult to intercept and translate it's ship to ship communication
  • Guns of The Patriots: Despite being a vessel partly run by House Io Defectors who rejected the insanity of Laertia Io's unending war against the Jedi, that doesn't mean they rejected having heavily armed and defensive minded vessels that can flee just about anywhere. To that point, they packed the vessel with as many weapons as they could get away with, with the Main Weapon being a front mounted Plasma Railgun with tremendous range, speed, power and accuracy, Sniping Point defense lasers to engage starfighters or even use in general combat, two Ion Torpedo Systems Powerful enough to potentially disable the electronics of capital ship vessels, a powerful Seismic Energy Torpedo System in the rear to deter pursuing vessels. Electric Turbolasers to engage Capital ships on a general basis, Bio-Plasmatic Gel Launchers that can launch super heated plasma gobs at ships to try and burn through shields and armor, A Shield Leech Weapon To try and steal the energy of enemy shields to replenish its own, and a Gravity Well Generator that can create a mass the size of a moon.
  • Slam: Has a SLAM Drive, which transfers all power from weapons to the engines and maneuvering systems for increased speed and agility while active.
  • Ninja: Possesses a number of Electronic Countermeasure Systems such as jammers, an Adaptive Camouflage System on the hull, and an optical camouflage system to help obscure purely visual based targeting. It's gravity propulsion units are in place of typical ion engines and make it slightly more difficult to track thermal-wise for sensors and missile targeting systems, as well as a path engine for nonstandard hyperspace routes
  • Teleporter: Has dedicated microjump technology installed, making it seemingly able to near instantly transition to another nearby point in space up to four times just using that. It's Jumpmaster Subdrive Module allows it to rapidly reposition itself in combat in a similar manner, as well as accelerate to almost FTL speeds without actually leaving Realspace. This allows it to potentially bypass blockades as well as quickly escape interdiction fields in an unconventional manner. It also has a sensor decoy system and IFF Confuser
  • Arrow: It's narrow frontal profile makes it difficult to hit during strafing runs
WEAKNESSES
  • Snail: When All weapon Systems are active, it's quite slow
  • Fixed Position: It's Gel launchers, Torpedo Systems and it's rail gun are in fixed mounted positions, meaning you may often have to reposition yourself to fire properly
  • Fire Rates: The Plasma Railgun needs thirty seconds to recharge and cool down between every firing. The Torpedo systems require a number of minutes to recharge, as do the gel launchers. The Sniping lasers get more use than you think
  • Beverly Hills Ninja: It's Optical Camo System does not provide true invisibility, instead creating a conformal, heat wave like distortion over the craft that makes it mostly transparent, but can still be spotted at close ranges in atmosphere, even in space. It does nothing to hide from thermal scans any more than it's hull covered adaptive system, which only changes the surface to match the environment around it and can be easily damaged
  • Teleporter Limits: It's not possible to use weapons when using the Microjump Capacitor or Sub Drive
  • Top and bottom. It's wide design makes it easy to strike at on the top and bottom
  • Underwater Limits: Can only remain underwater eight days before it must surface
  • Gravity Well Limits: The Gravity Well System can only remain on for two hours before they need four to recharge and the radius is easy to escape
  • Shield Leech Limits: The Shield Leech System drains enemy shield relatively slowly, working in a radius seventy meters all around the ship, meaning it must stay in close range, which could be difficult if an enemy is fast. It can also only drain one ship at a time, not multiple at once.
DESCRIPTION

The Percival-Class Corvette is the product of Nuetralizers who defected to House Bloodscrawl under the guidance of Countess Arianna Belasko, This Ship is to become the official general purpose ship to the resurrected House Bloodscrawl. A successor to the House Io Corvette from whom much of the technology was derived, Corvette Ownership was a sign of status and wealth in House Io, while typical Citizen-Soldiers lived together on much larger vessels. As House Bloodscrawl gathers more refugees and defectors from House Io under its banner, old habits have been retained, with the use of such ships being used to house large family units, retaining much of the ship based life style in a new era where the Nuetralizers and others struggle to escape the long shadow cast by their degenerate, psychotic creator and the Cult which helped make her that way. With a large amount of advantages, The Percival-Class Corvette is set to be one of the most advanced and powerful transports in its size range, and potentially one of the most difficult to bring down of the current era. Named in memory of Percival Io.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_prototype_warbird_by_1wyrmshadow1_dfiqtsq-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

dfiik3y-45022028-197b-43a3-b330-0ac04285230b.png



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan___goshawk_or_legion_class__ka__by_digitalexplorations_dfdey9v-fullview.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_captured_miranda_by_1wyrmshadow1_dfiyqax-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_v_11_stormbird_battlecruiser_by_1wyrmshadow1_dfh7wm6-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan___v_11_stormbird_kr_conversion__fasa__by_digitalexplorations_dfc69jn-fullview.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_v9_night_flyer_by_1wyrmshadow1_dfiudzm-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_z_1_nova_class_battleship_by_1wyrmshadow1_dfhyqv0-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_frigate_by_1wyrmshadow1_dfizxji-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Relief Vessel/Medical Transport/Courier
  • Length: 80 meters
  • Width: 150 meters
  • Height: 30 meters
  • Armament: Very High
Corvette Grade Ion Energy Torpedo (Main Weapon, Multiple Settings, Frontal Mounted, Stun Only)

Heavy Stun Cannons (Four, Two on Each Weapon Pod Wing Tips)

Point Defense Ion Laser Cannons (Non Lethal)

Heavy Tractor Beam





  • Defenses: Very High
Electronic:
IFF Confuser
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Ion Shield (Secondary Defensive Layer, above Hull)
Ship Grade Heat Resistor
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.





  • Hangar Space: 0
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Average
  • Hyperdrive Class: 1.0
STANDARD FEATURES

MISC:

All crew quarters contain the following:

Personal safe (Turadium Lined, Refrigerator Sized, multiple shelves)

House Io Powered Assault Suit
Type 41 Peacemaker

Personal Molecular furnace capable of creating the following:


Obsolete Military Hazard Suit
House Io Powered Assault Suit
VT Morp Knife
Z-8 Riot Saber
IR Rifle
Type 41 Peacemaker
SIB-24 Stun Shotgun
SIB-24 Stun Pistol
S-6 Stun Pistol
Scrap Sonic Pistol
  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • Type 2 Solar Recovery System + Type 2 Power Plant
  • Four Med Bays containing Five Scion-Series Healing Pods each
  • One Med-Bay containing Experimental Treatment Technology
ADVANCED SYSTEMS
Synth Meat A
Synth Meat B
UMF Cheeseburger 1
Csillian Labs Bacta Grenade
Medical Vambraces
Nutrimax Dispensers
Triple Barreled Cryo Shotgun
SIB-24 Stun Shotgun



  • Molecular Furnace Systems from House Io Corvette
  • Boarding Pod Technology
  • Technology from House Io Corvette Enables it to dive underwater and remain there for an extended period
  • Experimental Med-Bay containing:
  • Experimental Bio-Regenerative Omnitissue Dispenser and Injection Systems
  • Nano-Molecular Repair Droid Injection Systems
  • Cybernetic/Genetic Surgery Theater with Data-tapes and Resources to install the following:
Cybernetics

Comprehensive Cybernetic Enhancement Level 1
Comprehensive Cybernetic Enhancement Level 2
Sword-Herald Nerve Enhancement System
Sword Herald Reflex Implant
Synth-Limb Weapons Platform (Left Arm)
Bio Organic Sonic Organ (Throat)
Hi-Sense Enhanced Eyes
Drug Processing Implant
Nuetralizer Claws
Bio-Organic ARC Caster
Bio Organic Repulsor Cell

Genetic Enhancements:

Biorestoration Glands


STRENGTHS
  • Relief vessel: First and foremost a hospital vessel meant to treat the sick and injured on the go or rush them to someone who can, it contains some of the most advanced technology that can possibly be offered in the treatment of a civilian populace. It's heavy interior security makes it one of the most well defended Hospital vessels around, it's technology able to produce a wide variety of armors and weapons, and even food that passengers and other organic crew and people devastated by invasion might need in an emergency
  • Pacifist Run: The ship itself is equipped with purely non lethal weapons
  • Arrow: It's narrow profile makes it potentially difficult to hit if firing directly at its front, rear, or sides
  • Teleporter: It possesses a Path Engine allowing it to move along nonstandard hyperspace routes, a Microjump Drive to allow for extremely short range hyperspace jumps, and a sub-jump drive to move at near light speed relative to local space, allowing it to potentially quickly escape interdictor fields.
  • Torpedo Options: It's Ion Energy Torpedo System is stun only, with a stun effect so powerful it can possibly go through ship armor and shields, possibly rendering anyone in the blast radius potentially painlessly knocked out for hours and can temporarily knock out electronics for about that same length and has multiple firing options. Mode 1 Fires a simple fast moving torpedo that can be fired essentially as fast as it's gunner can pull the trigger. Mode 2 burst fires a set of 5, smaller, but much faster moving Energy Torpedos and need ten seconds between each firing to recharge. Mode 3 makes the system function like a gigantic shotgun firing a triangle pattern of three Energy Torpedoes moving at three fourths the speed of the semi auto mode but each individual torpedo is twice the size of the one in semi auto mode. Mode 4 fires one big, giant, massive Torpedo half the size of the Corvette itself, that moves at only a quarter the speed of the torpedo in semi auto mode but has the most power behind it
  • Why Won't You Die?: Heavy Shielding and Armor (The hulk is made of almost solid Turadium, which very resistant to lightsabers) make this craft potentially difficult to bring down via conventional means for most interceptors and even ships two to three times it's size may have trouble destroying it. It's Electronics are reinforced against Ion and EMP weapons, and capable of being restored quickly with minimal resources should this resistance be overwhelmed, and has Enhanced Ion Shielding in general
  • Fly Anywhere: It's hull is made to operate in immensely hostile conditions, such as naturally hot planets, ice worlds like Hoth, underwater, even highly acidic or high pressure, even highly radioactive atmospheres for extended periods. It's Gravitic defensive Shielding not only protects it from gravity based weapons, but also from the effects of a star's gravity to a certain degree (While it's radiation shielding allows it to withstand such intense radiation exposure), allowing it to get three times closer to one than normal corvettes could for a period of up to a week and escape the gravity even using very low speeds, and also potentially makes it slightly more difficult to hold in place with a tractor beam. It can even, in an emergency, dive into an operate in Magma, due to its starship grade heat resistor
  • Self Reliant: Much of the tech is derived from the House Io Corvette , which means it has Advanced Life support that includes a ship wide healing field Generator that can treat severe injuries in under several hours, enhanced Radiation scrubbers to cleanse severe radiation exposure , stasis pods, miniaturized versions of the Scion Solar Recovery System and Power Plant, and a Molecular Furnace to fabricate repair parts to ship components and weapons, means this ship can keep it's occupants alive through overwhelming odds, and the ship itself without need for refueling or dry dock for potentially years. It's power plant can keep the ship going with all systems running for a number of years, and can take conventional fuel if necessary, but mostly refuels on Solar Energy. Also has a large armory space. It also has a special universal assembler aboard and has a large amount of internal defenses
  • Brains Department: A non networked micro super computer, hardened against EMP and Ion damage, makes calculations for countering threats from enemy ships, space hazards, medical emergencies, and other dangers, as long as datatapes with the relevant information is fed into it. This computer can also store all ship logs and recordings and can be biometrically locked and is the exact same one used on the House Io Corvette
  • Sensitive: Highly sensitive scanners based on those from the House Io Corvette enable it to detect various spatial hazards and anomalies as well as threats at three times the range of a typical corvette
  • Ninja: Possesses a number of Electronic Countermeasure Systems such as jammers, an Adaptive Camouflage System on the hull, and an optical camouflage system to help obscure purely visual based targeting. It's gravity propulsion units are in place of typical ion engines and make it slightly more difficult to track thermal-wise for sensors and missile targeting systems, as well as a path engine for nonstandard hyperspace routes
  • Fixit: Onboard supply of repair drones can quickly restore ship to minimal function even if heavily damaged. As long as it has the proper resources...to repair to more than minimal function, the ship will need to dry dock...
  • Comfort barracks: it's quarters are all large, up to six, with three triple bunk beds in each welded to the floor, two refreshers, and a mini kitchen. Room exists for personal decoration, but each has a wall safe to store emergency funds, and a miniature Electro Sifter and Water Survey Device . Each barrack/quarters also contains an escape pod capable of holding up to six occupants, and fitted with stasis tech that can keep them alive up to a year and a half with an onboard distress beacon
WEAKNESSES
  • Desperation: You have to REALLLLLLLLLLLLLY be desperate to Dive into Magma. The chance of the heat resistor failing is never zero. Beyond that, you can only remained submerged in it a full half hour
  • Short Range
  • Charge up times
  • Underwater limits
  • Load times

DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_war_wing_battleship_by_1wyrmshadow1_dfiz91p-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

romulan_t_liss_refit_by_1wyrmshadow1_dfhv30c-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:
OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.

terran_empire_kestrel_class_stealth_cruiser_by_1wyrmshadow1_dfix1a3-pre.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length: meters
  • Width: meters
  • Height: meters
  • Armament: Very High
Cannons


Exotic

Shield Leech Weapon
Gravity Well Generator

  • Defenses: Very High
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.

CREW

Medical Staff Consists of Medical Neutralizer Model 1 Units
Engineering Staff Consists of Support Neutralizer Model 1 Units





  • Hangar Space:
  • Hangar Allocations:
    • Starfighters:
    • Support Craft:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES



  • Reinforced Communications Array
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Standard Navigational Systems
  • Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Gravity Propulsion Units (2)
  • Standard Targeting Systems
  • HAPU (Power Plant)
ADVANCED SYSTEMS
STRENGTHS









WEAKNESSES






DESCRIPTION
 
Last edited:

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