Star Wars Roleplay: Chaos

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Character Arianna Belasko

NAME: Arianna Belasko

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FACTION:

RANK:
Philanthropist

SPECIES: Human/Shard hybrid

AGE:
Recently created

SEX: Female

HEIGHT: Average

WEIGHT: Average

EYES: Varies

HAIR: Varies

SKIN:
Varies

FORCE SENSITIVE: Yes (Knight Rank)


STRENGTHS AND WEAKNESSES

Force spawn: Arianna bears a number of advantages as a Force Spawn, able to use both False Dark Side and Light Side Powers, and seems to be highly resistant to Dark Side techniques, including Waves of darkness. She seems able to use Magic. On more practical ends she makes full use of a False Force Rage, Force Scream, and False Drain quite extensively. Plus, if she is outright killed in battle as long as the source of her Mind (The alchemized Shard crystal at the center of her brain) still exists, even as a tiny fragment, she will ressurect and repair her body in twenty four hours, even if she has been blown to pieces. She also specializes in using her magical nature to kill and imitate powerful Sith. She is also extremely advanced at the use of Hydrokinesis in either form.

Good Publicity: In her short time alive after seizing control of a number of small businesses, She has developed a spotless rep as a philanthropist

Youth advantage: Draining Psychic energy while at full health causes her Light Side self to shapeshift into the CIS Witch Arianna Belasko and with her tissues so saturated with life energy she becomes much faster and much more difficult to damage with energy weapons such as lightsabers or energy such as electricity or fire in general.

Elder Advantage: As Vivian, she can conjure strong bursts of Light based projectiles, heals self and others extremely quickly and is very hard to affect with The Dark Side, and is much more resistant to slugthrower and vibroweapons and becomes much stronger physically

Weaknessess

Youthful Impulsiveness: Becoming Arianna makes her FAR more homicidal and aggressive, to the point it becomes detrimental to her goals.

Force Voids: Prolonged exposure to Force Voids causes her Flesh to start necrotizing, slowly but gradually. Her crystal can't function in a void either, and if killed in a void while she and the crystal is not removed, she cannot resurrect as long as the crystal remains in the void.

Magical Nexuses: Magical Nexuses Nexuses cut her powers in half and makes her nauseated.

Nuetral vulnerable: Nuetral attack powers have twice the effect on her

It burns no matter what: Pressing a Dark tainted object to her flesh will cause her to rapidly start to necrotize as Vivian. Pressing a purified object to her as Arianna will result in the same

Nullification resin weakness: None of her abilities work on nullification resin, which poisons and kills her body within minutes of exposure

Touch only: Her primary means of recovering health in battle, False Drain, is limited to touch only

Pure Caster: Arianna almost lacks any ability at dueling save for her use of Juyo, but otherwise sticking to magic and Force Powers exclusively. Vivian possesses similar weaknesses

Battery usage: The more she uses her powers as Vivian, the more her body weakens, necessitating drain at regular intervals, though she must take care not to drain too much unless she feels like being a young looking near-psychopath for the next few hours. Arianna is in the same boat...if she expends too much of her power reserves, she'll lose control of the body back to Vivian. This can be detrimental, as witnesses may have to be killed to preserve her cover as Arianna.

Slugthrowers: Rain lead on it if you want a shot at surviving an encounter.


APPEARANCE:

An elderly but beautiful woman with light tan skin, dark red hair and Dark Eyes as Vivian, and a beautiful blond woman with blue eyes in a white catsuit as Arianna

BIOGRAPHY:

Once a powerful Living Dark Nexus destroyed by Laertia on her final trial to be knighted, The United, now known as Arianna Belasko suffered a second indignity after Laertia exposed her to long thought destroyed Alchemized Shard Crystal created by Darth Themis to serve as her main protector with the personality of a lightsider for standing between her and the remnants of the Shrodinger Box. Quickly possessing and taking total control of the Dark Witch's body to serve as a sleeper agent in the CIS and various Dark Side groups. The new Force Spawn is uncompromisingly loyal to Laertia due to the shard being her original guardian when she was extremely young, and her Status as a powerful Witch in The Mandragora allows her and Laertia diplomatic cove.

Vivian was created as a sort of twisted, Light Side Counterpart to a typical Brain Demon Cultist, only with a specific focus on murdering and imitating Dark Adepts, either through possessing their bodies and warping it to its preferred appearance, or through absorbing their genetic material, creating an extremely powerful and lethal guardian to Themis's adopted Grand Daughter. This was done in case Laertia ever needed protection by hiding in the very heart of the enemy.

PERSONALITY

Polite and affable in public, Arianna is utterly loyal to Laertia in private and functions like a secondary 'Mother' to the troubled Jedi, and uses her extensive knowledge of the Force and Magic in an advisory role. Vivian takes her role quite seriously, and when not moonlighting as a witch delights in spending time with Laertia, making up for years of incapacitation. When hiding under her Arianna persona however, She still possesses a strange motherly affection for Laertia, and actively attempts to be the devil on her shoulder, advising crueler or more manipulative solutions, though never outright darksided. Vivian is the actual reason Laertia was able to survive until she was old enough to walk, and only a horrific accident with the ship reactor of the freighter they lived on caused her original body to be destroyed and the crystal to go dormant for a number of years. Had this incident not occurred, Vivian would hold the place in Laertia's heart that Moya now does. However, unlike Moya, Vivian ultimately is a servant to Darth Themis, and however much she sincerely loves Laertia, she is still ultimately bound to Themis's will, unlike Moya

SHIP:
The Replaced (J-Type Star Skiff)

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.


ROLE-PLAYS:

SKILLS AND EQUIPMENT


Fork Of Persecution (Electrostaff Trident)

Subverter's Blade (Double Bladed Red Lightsaber)

Chimera (Single Bladed Yellow Lightsaber)


Ritual Gown

Diplomat Gown

The United's Epidermis

Naiad Combat Armor

Nereid Diving Suit

Atargatis Skin

Cathedral Yacht


FORCE

About Force: Denotes the Characters abilities in The Force

Hopeful: Servicible if not impressive, but can easily be crushed by an apprentice Significant wait time to use powers, up to six minutes

Apprentice: Showing genuine talent as well as more impressive effects, can crush initiates and occasionally challenge a knight but is often easy prey for both Lord and Master wait time reduced by three minutes

Lord: Can crush apprentices with ease, and challenge Masters with genuine ferocity, but can be thrashed by true Force Masters. Wait time reduced by two minutes

Master: Only the truly talented and gifted in the Force can hope to crush her.

Bright Lord: Only the strongest need apply

NUETRAL

Force Sense (****A*********L***********M)

Used to sense threats and attacks before they happen.

Hopeful: Sense life and threats in a twenty meter radius above and below

Apprentice: Define threats at thirty meter radius, receiving warning of attacks before they happen.

Lord: Sense attacks before they happen much easier

Master: Radius increased by twenty meters

Force Jump
(****A*********L***********M)

Use to traverse horizontal and vertical distances

Hopeful: Jump horizontally or vertically by twenty meters

Apprentice: Rebounding off surfaces enabled

Lord: Range increased by ten meters.

Master: Range increased by five meters

Force Whirlwind
(****A*********L***********M)

Conjure intense whirlwinds to entrap multiple targets at once. Useful for crowd control, but if target successfully resists, caster will be momentarily stunned.

Hopeful: Entrap up to two targets of moderate strength for twelve seconds

Apprentice: Entrap up to three targets of great strength.

Lord: Entrap up to six targets

Master: Entrap up to eight targets

Ballistakinesis
(****A*********L***********M)

Pulls loose objects to caster, hurling out like a massive burst of buckshot.

Hopeful: Unleash up to two bursts of telekinetically flung shrapnel

Apprentice: Up to three bursts of shrapnel

Lord: Up to six bursts of shrapnel can be released

Master: Up to eight bursts of shrapnel can be released

Telekinesis
(****A*********L-----------M)

Hopeful: Lift very small objects

Apprentice: Lift small objects

Lord: Lift moderate sized objects to hurl for damage.

Master: Lift large objects to hurl

Conceal Alignment
(****A*********L***********M)

Used to conceal one's true nature from Force Adepts of an opposite alignment

Hopeful: Can conceal true nature from very weak adepts

Apprentice: Can conceal nature from weak adepts

Lord: Can conceal nature from strong adepts

Master: Can conceal nature from very strong adepts.

Hydrokinesis (****A*********M***********L*************B)

Near total control over fluids like water, able to form constructs, even attack with it.

Novice: Control very small amounts of water in nearly any manner one wishes

Apprentice: Control medium sized amounts of water, even form crude weapons that last for up to two attacks with it

Knight: Control large bodies of water, even forming it from the ambient moisture in the air to creat a powerful jet stream attack

Lord: Control very large bodies of water, conjuring attacks of very hot steam to damage people.

Bright Lord: Control immensely large bodies of water

FALSE DARK SIDE (Arianna Only)

False Force Rage

Use to temporarily increase her physical durability and resistance to damage. The longer she stays in False Force Rage however, the weaker she is when coming out of it.

Current Rank: 4

Rank 1: Become four times more durable than normal but is extremely weak when rage ends

Rank 2: Become six times more durable, but be somewhat weak after rage ends

Rank 3: Be only moderately weakened

Rank 4: Hardly weakened at all

False Force Drain

Current Rank: 4

Used to non-lethally tear psychic from opponent, repairing the body. Only means of healing as Arianna, but is limited to touch only. If target resists successfully, Character will immediately start to decay, meaning they have to find some other victim to drain fast. Draining at full health will trigger transition to Arianna

Rank 1: Drain Psy-Energy from very spiritually weak beings

Rank 2: Drain Psy-Energy from beings of moderate spiritual strength

Rank 3: Drain Psy-Energy from beings of strong spiritual strength

Rank 4: Drain those of very strong spiritual strength

False Force Scream

Current Rank: 4

Ranged attack that delivers non-lethal but painful sonic damage that does not permanently harm the target. Can be focused and precise

Rank 1: Deliver an accurized scream that can disrupt an enemy's concentration at twenty meters

Rank 2: Range increases by twenty meters. Scream now does significant damage, capable of causing hematomas

Rank 3: Range increases by ten meters

Rank 4: Scream is now lethal

False Force Choke

Current Rank: 4

One of "Arianna's" single most powerful attacks, trigger muscle spasms in the throat that simulate choking but also slowly induce unconsciousness without causing permanent harm.

Rank 1: "Choke" up to two beings of moderate spiritual strength

Rank 2: "Choke" up to four beings of strong spiritual strength

Rank 3: "Choke" up to six beings of very strong spiritual strength

Rank 4: "Choke" up to 007 beings of Extremely strong spiritual strength

False Corruption

Current Rank: 4

Allows various effects based on her level of False Corruption. Capable of embuing objects with an aura harmful to Dark Siders but only stunning Light Adepts, or causing adepts nuetral in the Force to be unconsciously repulsed by her, drawing into the Light defensively and thus away from the Dark Side, or cause Dark Siders to subconsciously doubt themselves in her vicinity.

Rank 1: Embue small objects with False Corruption and confuse and distress weak Force Adepts

Rank 2: Embue medium sized objects and confuse, distress Force Adepts of medium strength

Rank 3: Embue Large Size Objects and confuse or distress Force Adepts of great strength

Rank 4: Embue Very Large objects and confuse or distress Force Adepts of Extreme Strength

Force Preservation

Allows Arianna/Vivian to survive fatal attacks and ressurect within twenty four hours so long as a large piece of her shard form remains intact. No Ranks.

LIGHT SIDE POWERS (Vivian Only)
Force Heal

Rank: 4

Heal self, organic beings or near organic beings with direct focus and concentration. Disadvantages come with rank

Rank 1:

Heal very minor wounds on single being. Very high focus required.

Rank 2:

Heal minor wounds on three beings at once with high concentration.

Rank 3: Heal significant wounds on five beings with medium concentration

Rank 4: Heal major wounds on 007 beings at once

Force Light

Rank: 4

This variant of Force Light sends out Projectiles shaped like daggers made of Light. Capable of killing Dark Adepts or heavily stunning Non Adepts. Disadvantage is thirty second cool down time, and range

Rank 1: Send up to two light daggers out that can harm weak adepts and dampen their connection to the Dark Side, and stun weak Non Adepts

Rank 2: Send up to three daggers that heavily injure Adepts of moderate strength in The Dark Side and dampens their connection to it, and heavily stuns Non Adepts of moderate strength

Rank 3: Send up to five daggers, capable of severely injuring Dark Adepts of great strength while dampening their tie to the Dark Side, and severely weakening and stunning Non Adepts

Rank 4: Send up to 007 daggers at a time, capable of killing Dark Adepts of very great strength on hit or grievously injuring them and grievously damaging their connection to the Dark Side. Capable of severely stunning Non Adepts

Force Resuscitation

Rank: 4

Capable of immediately reviving people who are knocked or mildly injured

Rank 1: Revive one person

Rank 2: Revive three people

Rank 3: Revive five People

Rank 4: Revive 007 People

Force Valor

Rank: 4

Greatly Enhance Endurance, Resistance to Injury, Reflexes and Speed of oneself for a short time. Disadvantages are long cooldown time and being weakened by half physical strength for a short time as well as slightly reduced effectiveness of all Force Powers for that same period. Different Ranks in Skill Tree have greater or lesser cool downs

Rank 1: Enhance Endurance, Injury Resistance, Reflexes and Speed by X2. Cooldown is One Minutes

Rank 2: Increase mentioned attributes by X3. Cooldown is three minutes

Rank 3: Increase mentioned attributes by X5. Cool Down is five minutes

Rank 4: Increase mentioned attributes by X007. Cooldown is 007 minutes

MANDRAGORA MAGIC

Sphere of Water
(****A*********L-----------M)

This Magic Spell summons an extremely fast moving sphere of water that impacts with extremely high but non-lethal stun damage. As skill grows, sphere can travel further and faster


Hopeful: Stuns weak opponents. Slow and easy to evade. Range thirty meters.

Apprentice: Stuns strong opponents. Moves fast and is somewhat hard to evade. Range sixty meters

Lord: Stuns very strong enemies. Moves very fast and is very difficult to evade. Range ninety meters

Master: Stuns extremely strong enemies, extremely fast and extremely difficult to evade. Range 120 meters

Bolt of Thunder
(****A*********L-----------M)

Conjures a bolt of lightning from the sky that hits with the Force of two grenade blasts. Massive cool down. As skill increases, can summon more bolts

Hopeful: Summon one bolt. Fifteen minutes before another can be summoned

Apprentice: Summon Two Bolts

Lord: Summon three bolts

Master: Summon four bolts


Magic Tendrils (****A---------L-----------M)

Conjure magical tendril of Force energy that ensnare and restrain, but otherwise do no harm for ten seconds if target fails to resist effects. As skill grows, more traps can be placed and stronger foes can be trapped

Hopeful: Conjure one trap that can restrain very weak beings.

Apprentice: Conjure two traps that can hold weak beings

Lord: Conjure three traps that can hold strong beings

Master: Conjure four traps that can hold very strong beings

Water Empowerment

Water Field

Water Traps

Water Healing

Water Duplicates

Water Siphon

Water Shell

Water Purify

Hydro Golem

Ritual: Water Tornado

Ritual: Typhoon

Ritual: Summon Persona

Ritual: Spirit Wards

Skin Spells

Skin Spell: Flesh Detonate

Mind Spells

Mind Spell: Mind Blind

Cryo Spells

Spell of Blizzard
[/spoiler]

MELEE

Knives (****A---------L-----------M)

Tridents (****A*********L***********M**************B)

HAND TO HAND

Dragon Kung Fu (****A*********L-----------M)

K'tara

LIGHTSABER

Single Blade (****A*********L-----------M)

Jar'Kai (****A*********L-----------M)

Double Bladed (****A*********L-----------M)

Form 1 (****A---------L-----------M)

Form 007 (****A*********L-----------M)

Form 5

MISC

Dark Research 10/10

Ritual: Channel Lucretia


Sorceress of Ardasa

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Force Empathy

Double Bladed Swords (Master)

Stava

K'Tara

Hematomorphia

Epidermal-Kinesis

False Death Field

Force Burst

Force Repulse

False Dark Side Aura

Skin Spell: Kinetic Resistance

Skin Spell: Flesh Spear

Skin Spell: Flesh Detonate

Skin Spell: Flesh Camouflage

Skin Spell: Flesh Poison

Ritual: Flesh Storm

Ritual: Create Sorceress Copy

The Clustering

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Force Sense

Shotgun Push

False Poison

False Plague

False Lightning Shield

False Storm

False Drain

False Dark Side Aura

Aerokinesis

Single Bladed Lightsaber

Djem So

Ritual: Create Copy

Darth Ryluss

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Single bladed Lightsaber

Form One (Novice)

Form 2 (Master)


Force Sense

Force Illusion

Dominate Mind

Stasis

Force Wave

False Kinetite

False Drain

False Dark Side Aura

False Lightning Torpedo

Spell Of Mind Trap

Spell of Mind Chain

Spell of Mind-Blind

Ritual Mind Paralyze

Ritual: Mind Construct

Ritual Create Sorceress Copy


Darth Moroz

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Double Bladed Spinning Lightsaber

Form One (Intermediate)

Form Six (Intermediate)

Force Sense

Force Push

Force Whirlwind

Force Wave

Force Repulse

Telekinesis

Cryokinesis

False Deadly Sight

False

False Force Crush

Spell of Snow

Spell of Blizzard

Spell of Ice Spikes

Ritual: Ice Golemn

Ritual: Create Sorceress Copy


The United

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Single bladed Lightsaber

Double Bladed Lightsaber

Jar'Kai

Double Bladed Spinning Lightsaber

Form One (Intermediate)

Form 2 (Intermediate)

Form 3 (Master)

Form 007 (Master)

Force Empathy

Force Drain (Only if successfully Repossessed)

Force Choke (Only if Successfully Repossessed)

Death Field (Only if Successfully Repossessed)

Force Storm (Only if Successfully Repossessed)

Corruption (Only if Successfully Repossessed)

Force Illusion

False Insanity

False Lightning Shield

False Midnight Black Spear

Force Speed

Spell Of Hydro Whips

Spell of Hydro-Spears

Spell of Hydro Golem

Ritual: Hydro Beast

The Assembly

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Force Sense

Force Rage

Force Crush

Force Kinetite

Force Drain

Ricochet Lightning

Lightning Barrier

Electrokinesis

Jar'Kai

Shotos

Form 4

K'Thiri

Stava

Daggers

Pilot Yacht

Pilot Airspeeders

Pistols

Ritual: Create Copy


The Collage

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Force Sense (Grandmaster)

Bolts of Hatred (Grandmaster)

Sky Bolts of Hatred (Grandmaster)

Heavy Bolt of Hatred (Grandmaster)

Torture (Grandmaster)

Tear Knowledge (Grandmaster)

Force Insanity (Grandmaster)

Force Plague (Grandmaster)

Force Cannibalize (Grandmaster)

Inflict Pain (Grandmaster)

Death Wave (Grandmaster)

Single Blade Lightsaber (Grandmaster)

Form 1 (Knight)

Form 007 (Grandmaster)


The Sorceress of Zakuul

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Force Sense

Force Regenerate

Force Doppelganger

Force Speed

Force Jump

Healing Presence

Tutaminis

Mass Force Stun

Mass Force Whirlwind

Force Stasis

Force Stealth

Spell: Stun Trap

Spell: Stasis Trap

Spell: Corrode

Spell: Dark Side Trap

Spell: Dark Side Invert

Ritual: Create Copy

Ritual: Purge Dark Side

Rapiers

Daggers

Throwing Weapons

Energy Bows

Pilot Yacht


The Sorceress of Khemost

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Force Sense

Force Speed

Force Flight

Emerald Fire

Mass Force Light

Electric Judgement

Control Pain

Soft to Solid

Stava

Rifles

Pistols

Spell: Transmute Stone

Spell: Transmute Metal

Spell: Transmute Flesh

Spell: Stone Armor

Spell: Metal Armor

Spell: Flesh Armor

Ritual: Mass Transmute

Ritual: Create Copy


Witch of Danuta

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Force Sense

Force Phase

Force Teleport

Force Valor

Light Side Magic

Morichro

Sorceress of Dantooine

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Force Sense (Master)

Force Illusion (Master)

Force Jump (Master)

Force Speed (Master)

Wall of Light

Soft to Solid

Force Doppelganger (Master)

Force Illusion (Master)

Force Embue (Master)

Form 3 (Master)

Medium Style (Grand Master)

Spell of Illusion Traps

Spell of Illusion Toxins

Spell of Illusion Corruption

Spell of Mind Shield

Ritual: Create Copy
 
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