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Approved Tech Scion Series Seismic Charge Energy Torpedo System

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    • Intent: To create an energy missile for Dawn of Hope's Star Destroyers
    • Image Source: N/A
    • Canon Link: Energy Torpedo
    • Permissions: N/A
    • Primary Source: N/A
  • PRODUCTION INFORMATION
  • TECHNICAL SPECIFICATIONS
    • Classification: Energy Seismic Charge Missile
    • Size: Large
    • Weight: Very Heavy
    • Explosive Type: Sonic Pulse
    • Delivery Method: Self Propelled
    • Effective Range: Long
    • Area Of Effect: Average
    • Damage Output: Very High
  • SPECIAL FEATURES

Seismic Charge Energy Torpedo

Energy Shell tuned to penetrate energy shields generated by Living Organisms

Produces highly destructive Sonic Pulse comparable to a Void-007 Charge
  • STRENGTHS

Shield Piercing: Outer energy shell calibrated to pierce shields generated by organic beings

Destructive: VERY useful for engaging Conventional forces shields, due to its inner particles mimicking the effects of Void 007 Charges, causing devastating Seismic damage to shields and other critical systems of conventional ships, as well as even the most resilient Organic tissue

Replenishment: An energy Torpedo Launcher has effectively limitless ammo, enabling constant bombardment of a target

Swimmer: Can travel underwater

  • WEAKNESSES
Fragile: Easily destroyed

Evasion weakness: It's a dumbfire weapon and cannot evade, making a sufficiently fast Interceptor (with a talented pilot) have less to worry about in chasing it--the only real challenge is catching it

Slow: It travels slightly slower than regular energy Torpedoes, enabling a pilot to catch it and destroy it before it's interior energy reactions can complete

Not Stealthy: Twice the heat signature of ordinary Missiles, and easily detected because of it

Time Lapse: It takes 21 minutes for enough energy to build up to a torpedo firing

Dispersal Issues: Firing it is a potentially two edged sword if it's too close, for both the ship firing it, as well as any allies
  • DESCRIPTION

Scion Sonic Energy Torpedo: SCREAM THE LOBSTERS TO DEATH!

--Sales Pitch

The Sonic Energy Torpedo is Scion's ambitious energy missile weapon for Star Destroyer and SSD Grade vessels, equally good for engaging capital ships or making way through Asteroid Fields. Just don't fire it too close to yourself...
 
Last edited:

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Effective Range: High

This will need for balancing purposes a correct rating.

Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)

Secretes a resin that enables it to penetrate certain shields
This is going to have to be expanded on. Looking at the creature used to create the shield it is living and was a biotech feat. Making something to handle it should require just as much engineering which means a sub to explain the resin this creature secretes.

It's alive, aliiiiivvvee!: As a result of a Plasma Eel being modified into a living, capital ship grade missile, it is inherently suicidal, and travels as fast as an A-Wing in space, making it a difficult foe to catch even for Veteran Pilots, as it employs evasive moves most Missiles don't, to the point it can navigate through an Asteroid Field to reach targets in a way ordinary Missiles never could. Dozens of them can be launched then deliberately told to "Stand By" by a wireless transmission from a Star Destroyer in whatever they were fired at, deliberately remaining inactive and undetonated until another transmission is sent. As they can lie dormant underwater or in Asteroid fields this means very effective surprise attacks can be utilized at a distance
Replenishment: The Missile is grown in special gestation pods aboard a Star Destroyer, the squirming beasts are then auto loaded into the adjacent Missile Tubes and fired magnetically. At that point, the missiles internal bioreactor takes over to provide propulsion. These gestation pods tap the main reactor for the energy nourishment necessary to keep growing Missiles, ceasing production when not in combat, potentially supplying in theory a nearly inexhaustible missile supply

By modifying the canon creature it is going to need its own sub and the rate it seems to be able to grow new ones is going to have to be drastically toned down as it is growing when in combat which would mean there is several things straining the power systems.

Piercing Time: In order to fully penetrate Quilxyn Shields, it has to burrow through them fully even with the resin in a time consuming process of about a minute that may leave it vulnerable to being destroyed by passing defenders as it tries to burrow through, and may become exhausted by the effort leaving it stuck in a halfway state. While secreting it's Anti-Quilxyn Resin, it cannot mix it's lethal, enzyme based chemicals.

A minute is not all that time consuming, given the power of it and its destructive capabilities there is still little means for bryn writers to fairly defend themselves. This will at the least need to have the time increased substantially.

Evasion weakness: It's instinct is to always fly toward the thing it's fired at and detonate, as it gets closer to its target it relies on evasion less and less preferring a bee line and speed, making it easier to shoot down
it employs evasive moves most Missiles don't, to the point it can navigate through an Asteroid Field to reach targets in a way ordinary Missiles never could
So is it unable to evade or able to evade so well it can navigate asteroid fields since was tough for just about anything in the galaxy.

Gestation Time Lapse: It takes 007 minutes for a pod to grow a missile
As IU have said numbers matter and I get that this is your own joke but that amount of time is the number you are giving. It effectively makes unlimited super powerful and super fast missiles that can't be stopped. The time will have to be changed.

Time Limits: It only has a "battery life" of two hours in dormant mode, after which it breaks down
Dozens of them can be launched then deliberately told to "Stand By" by a wireless transmission from a Star Destroyer in whatever they were fired at, deliberately remaining inactive and undetonated until another transmission is sent. As they can lie dormant underwater or in Asteroid fields this means very effective surprise attacks can be utilized at a distance

If it can be used to effectively mine an area how does such a small window before they breakdown factor in? This seems very much a waste.

Like your other subs this seems less meant to enrich the experience and more to just dominate another players work. I am all for innovation but there should be a respect to it and I have only gotten through 3 of the handful of subs you have put up. All of them with wording issues that make it almost an absolute that they will encounter and win when encountering anything that Tathra Khaeus Tathra Khaeus has made. I recommend going over the subs and changing the wording and using this as an experience to enrich your factory experience. You know I love rping with you and talking with you (this is Matsu) so if you want help on subs you can come to me. For now lets work on the edits here and in your other subs.
 
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