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Approved Starship ShyRan Wraith - Battlecruiser

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OUT OF CHARACTER INFORMATION
  • Intent: To create the first ship to act as a flagship for the Shyran People
  • Image Source: SW Fandom Page
  • Canon Link: N/A
  • Permissions: Request Permissions
  • Primary Source: N/A
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Classification: Stealth Battlecruiser / Flagship
  • Length: 5000 Meters
  • Width: 2900 Meters
  • Height: 3100 Meters
  • Armament: Extreme
    • 120x RMC-M6 Laser Cannon | x | A powerful laser cannon with a self-sufficient design, allowing for extreme flexibility in installation and placement. (Half Dorsal, Half Ventral)
    • 90x RMC-M7 Medium Laser Cannon | x | A medium laser cannon with enhanced power output at the expense of a larger size, featuring the same self-contained design. (Half Dorsal, Half Ventral)
    • 40x RMAC-M1 Heavy Turbolaser Cannon | x | A heavy turbolaser intended for use by ships at or larger than four-hundred meters. Features increased damage output, overheating and recoil reduction, and the ability to be remotely controlled from any nearby location. (Half Dorsal, Half Ventral)
    • x8 RMAC-M4 Quad-Turbolaser Cannon | x | A large turbolaser emplacement that has extreme power, recoil, and heat reduction as well as increased protective plating. Due to its size, ships smaller than six-hundred meters cannot install this weapon. (Half Dorsal , Half Ventral)
    • x8 RMAC-M10 Heavy Ion Cannon | x | Dual-barrel ion cannon with decreased overheat and recoil, ideal for capital ships of any size. (Half Dorsal , Half Ventral)
    • x4 RMMD-M5 Mass Driver Canon | x | With an extreme damage output, the RMMD-M5 is truly a terrifying beast of a gun. The mass driver cannon is designed to primarily fire RMAP-BC22 and RMHE-BC21 shells, but can technically load and fire any ordnance that is of a caliber of 320mm. (Half Dorsal , Half Ventral)
    • x3 RMSD-M11 Vroeger Solar Ionization Battery | x | An extremely large weapon that can only be mounted on a battlecruiser-sized ship, but one that can deal massive amounts of damage in return. (Two Dorsal, Starboard, and Port; With one Ventral, and localized in the center of the ship)
    • x2 RMSD-M12 Bralsingr Dual Orbital Autocannon | x | Another extremely large weapon only able to be mounted on a battlecruiser-sized ship, smaller than the Moriga but capable of penetrating planetary atmospheres.
    • x6 LS1 Hailfire Missile Launcher | x | A heavy anti-capital missile silo with advanced targeting and efficient reloading systems. Intended for larger ships, it is compatible with nearly any type of missile although it is not recommended for use as a point-defense weapon.
    • 1x RMSD-M13 Tobaerion Concentrated Rad Cannon | x | A massive cannon designed to pump radiation in an area-of-effect spread on its target.
  • Defenses: Extreme
    • x 90 RMAF-M2 Point-Defense Cannon | x | An average size point-defense laser cannon intended for ships of all sizes. Features a quad-barreled design and shoots constant volleys at an extremely high rate-of-fire, along with reduced recoil and overheating.
    • x 70 RMAF-M9 Accelerated Flak Cannon | x | Flak cannon designed to fire proximity-detonation shells at extremely high speeds.
    • x 70LS2 Valentine Point-Defense Octet | x | A point-defense octet with advanced targeting capabilities and is compatible with any type of point-defense missile or ordnance.
    • x 70LS3 Armato Ventral Missile Cannon | x | A ventral cannon designed to fire point-defense missiles or related ordnances. It can withdraw into a ship's hull and has a full lower hemispherical range of motion, allowing for it to fast-track fighters and fire their ordnance or missiles more accurately.
    • MRS-01 Eir Defensive System | x | A multi-role defensive system, the Eir features nearly every type of shield including; particle shielding, ray shielding, molecular shielding, radiation shielding, atmospheric shielding, as well as a polarized magnetic distortion field that decreases that disrupts particle weapons and distorts kinetic projectiles. The Eir is more effective the larger the ship is, with more room for increased shield generators.
    • MRS-03X Aergard Field Defense Module | x | A module that can extend the effects of any onboard shield systems to a field size larger than the ship itself, able to shield friendly ships.
    • RAAM-M3 Tactical Ordnance Jammer | x | An anti-missile targeting jammer, it creates a null-lock void bubble around the ship with a variety of effects. Missiles that use a targeting sensor to detonate will be confused into detonating early, missiles with inbuilt targeting sensors are scrambled and 'repelled' away from the ship, and the null-lock makes it harder for enemy ships to lock on the further away their target is.
    • SC2-41 Vidhar Cloaking Device | x | A synthetic stygian crystal-based cloaking device intended for use on semi-unique ships only. Creates a cloaking field that directly contours to a ship's hull and eliminates any sensor or visual indication that normally occurs when a ship cloaks/uncloaks.
    • NAV-RH1 Interdiction Countermeasures Package | x | A specialized navigational software that can scan planned hyperspace routes and travel locations before and during hyperspace travel for any sort of anomaly. Upon sensing an obstruction in realspace, the package will either advise the ship crew on the best course of action or immediately take navigational control if there is not enough time for an organic response.
    • MXC-T19 Ark Sensor Scrambler | x | A 'sensor scrambler' that produces bogus signals to make it appear to enemy scanners and trackers that there are more ships than there actually are.
    • MCX-T21 Alviss Electronic Countermeasures Package | x | A comprehensive EWAR package to defend against any type of electronic sabotage or interference, including data encryption, anti-slicer routines, and a random-frequency static emitter.
    • MXC-T22 Oberyn Stealth Shroud | x | A comprehensive sensor shroud designed to mask a ship from anything but visual detection.
    • MXC-T23 Helfringr Stealth Field Module | x | A module designed to extend the effects of a stealth shroud in a field larger than the size of the projecting ship.
    • MXC-T24 Selvig Communications Suppression Module | x | A module designed to jam communications and sensors within a large radius, dependent on the size of the projecting ship.
    • MXC-T26 Yggdrasil Cloaking Device | x | An advanced cloaking fielddevice able to be used on any size of ship.
    • MRS-04D Omvendt Ablative Inertial Damper | x | A repurpose of standard damper technology, designed to reduce or completely negate any kinetic impact (must be paired along with sufficient armor plating to be effective).
    • RAAM-M4 Sensor Inverter | x | Advanced anti-targeting system that 'returns to sender' projectiles fired at the host ship. Effectiveness decreases over longer distances, and with the maneuverability/response time of the hostile ship.
    • RMV-APS14 Saladin Anti-Projectile Countermeasure System | x | Close-range, passive-activation countermeasure system. Fires projectile against incoming warheads to prematurely detonate and/or destroy hostile weapons, preventing any hostile projectile from damaging the vehicle or starship the countermeasure system is mounted on.
  • Hangar Space: Very Low

  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: 8 squadrons
    • Support Craft: 4 squadrons
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive: 3.8
    STANDARD FEATURES
    • All Standard Features
    ADVANCED SYSTEMS
    Battlecruiser: 2000-5000 metresRatings
    Ship SizeMetres_5000
    ArmamentExtreme
    DefenceExtreme
    ManeuverabilityAverage
    SpeedAverage
    Hangar Capacity*Very Low - 12 Squadrons
    ProductionUnique
    Balance checkBalanced!
    Number of Ratings Over0

    STRENGTHS
    • Peek-A-Boo - The Wraith was built to embody the name it was built on. A nigh undetectable vessel in more ways than one; it was meant to be a baby of stealth, and destruction. Element of Surprise incarnate.
    • I can take em' - This ship can easily punch outside of its weight class. Albeit not in a straight up slugfest, it does have the ability to fire from stealth if conditions are met; being the ship is standing still for at least ten minutes. With its armaments, It could likely do catastrophic damage before an unsuspecting foe has time to return fire.
    • Flyswatter - While the Wraith doesn't hold a fighter complement to call home about, its defensive, and offensive capabilities make strafing runs almost laughable. Able to blanket space in light, and destruction at a moments notice.
    WEAKNESSES
    • Lonely Giant - Given the sheer weight of this craft, it would be suicide to attempt orbital re-entry; lest one wanted to create a cataclysmic crater on the planet in question.
    • Always feel like... - The Aft Portion of the ship is relatively weak
    • Don't scratch the trim - As Reflec is only a spray, if the ship took a direct hull hit; its immense stealth capabilities would take a huge hit with it. Subsequent hits would cause the ship to lose one of its main grabs; being its otherwise "invisible" during normal operation
    DESCRIPTION
    The Shyran Wraith is a test of what amounted to years of studying, and experimentation with the various technologies, and equipment's of the galaxy. Somewhat difficult, as the company didn't have a standalone Orbital Shipyard to build with, they instead used dual Planetary Defense Platforms as a staging area. Losing much more supplies that intended, not to mention a plethora of Construction Droids to see this dream come true. While the wiser, and cooler heads of the Sacrelli would've rathered being given time to reverse-engineer their own variations of the purchased technology from Roble Manufacturing. The Queen of their peoples Barefu Shysa Barefu Shysa demanded in no short order they find a way around it; seemingly desperate to have a ship worthy of traversing into the endless black.

    What was born was the Wraith, beginning as a meager creation, the ship quickly evolved into something the Sacrelli people themselves weren't sure of. It had to be bigger in general, as all Sacrellish females were notably larger than their counter-parts. While comfortable in droves together; there was also a question of space for ammunition, wares, and provisions. In the end the ship became something that they would likely never have a reason to use, unless war came to their doorstep, Silent Death, able to cruise nearly broadside to an enemy ship and level it with minimal chance of detection.

    The ship can easily tangle with anything in the sky, short of a Super Star Destroyer; but even with its High Armament, and Defensive Capabilities, it is still wise to play to its strengths, striking suddenly and crippling before sinking into the shadows; this also makes this vessel perfect for forward reconnaissance of sensitive targets. As the ship isn't truly 'finished' yet, the sky may be the limit for the Wraith, but the first version doesn't leave much to be desired.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Barefu Shysa Barefu Shysa

Very nicely made and detailed submission! I found only two problems:
  • In the list you write "base" to the Hangar Space (later you wrote the proper rating, the very low). Please fix this in the list.
  • The second is the Hangar Allocations, you're mention 5 squadrons, however your rating is 12. Please edit this too.
That's all, please let me know if you edited these.
 
Barefu Shysa Barefu Shysa

Very nicely made and detailed submission! I found only two problems:
  • In the list you write "base" to the Hangar Space (later you wrote the proper rating, the very low). Please fix this in the list.
  • The second is the Hangar Allocations, you're mention 5 squadrons, however your rating is 12. Please edit this too.
That's all, please let me know if you edited these.
Edits made Mr. Maniac, and apologies!
 
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