Break to Ascend
Dominion of Subterrel
The Subterrel system does not look like much at first glance. It is not a planet of grand cities, legendary exploits or immaculate culture; it is not a world that is renowned for its political power nor its beauty. But, to those plotting to supply an army, the mineral-rich system is a veritable feast of supplies waiting to be harvested and put into action. The Sith Order knows this, but they are not the only ones.
However, Subterrel is not without its dangers. The planet itself is prone to clouds of acid fog, potent enough to strip the flesh from your bones. On the best of days, the air is toxic and most humanoids will require breathing masks to stay there. Still, the Warlord Council is set on their claim.
Initial attempts at contacting the mining operations through corporate means have shown themselves fruitless. The Frumentarii were sent to inspect, and were met with a destroyer blocking them. They were able to make some scans before they were forced to leave, but there is still much we do not know. They could identify three objects of interest:
1. The system is guarded by an older, battered, but still functional Star Destroyer of unique design, along with a handful of smaller support crafts and starfighters. While the Destroyer is in orbit, we will not be able to secure the system. This fleet must be dealt with. The admiralty have proposed a quick assault with ion torpedoes that will knock the destroyer out of commission temporarily. Then, we will send a boarding party to deal with the destroyer while our fleet engages the smaller vessels.
The admirals are divided on the desired outcome: Some think the ship should be destroyed to ensure our victory and set an example to the rest of Subterrel that our naval forces are not to be trifled with. This could be done by detonating the ship’s core. Others think that a grand ship like this could help bolster our armada if one is brave and skillful enough to take it; the ship should be commandeered and used to fight for the Sith Order. However, that would require the boarding party to take control of the bridge.
They will not agree, so this decision is left up to the boarding party.
2. The mines are why we are here, they are filled with metals and minerals needed to build war materials that the Sith order will need if they are to fend off the other powers of the galaxy. The mines are many, and the fight for resources is also a fight between the Warlords. If you can claim a mine for your Dark Lord, then you may just provide them with the edge they need. Such an action is worthy of commendation, one should think.
But the mines are not unguarded. Scans show the most profitable mines are heavily guarded by both troops and armoured vehicles, more so than normal. Whoever is here wants to ensure that no one else gets a hold of these mines. Do not underestimate them.
3. Near the planet’s equatorial line, there is a fortress built high into the mountains. The fortress has an older, imperial design but an unfamiliar insignia. Still, the shield generator alone is proof that it is inhabited. While unconfirmed, there are rumours of an unaffiliated warlord in the nearby systems, and if they have taken control of Subterrel, they may pose a legitimate threat to our expansion.
The Frumentarii are launching an investigation to find out who or what resides in the fortress, with an open invitation to the warlords. Infiltrate the fortress, seek the truth, and do what you must to send it back to your masters.
Objectives:
1: The Destroyer: Occupy the destroyer so our troops can make landfall. Board the destroyer and decide if it should be destroyed or commandeered. Optional: Fleet combat against the smaller ships.
2: Claim the Mines: Clear out the resistance and claim the mining operations for your dark lord.
3: Fortress Subterrel: A secretive fortress in the mountains beckons and there are rumours of a rogue warlord. Infiltrate the fortress and investigate what lies within.