Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- IMAGE
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- OUT OF CHARACTER INFORMATION
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- Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
- PRODUCTION INFORMATION
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- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material: Stesr'gar Ultramesh frame, Stesr'gar-reinforced Stygian-triprismatic polymer composite armor, Blast-tinted Beskar-Glasteel alloy canopy, Cloned Taozin Skin inner hull liner, Fiberplast and Reflec-based Shadowskin coating, Thermal Gel, Duravlex, Agrinium mesh and Zersium cockpit liner, Condensed-matter composite reinforced cockpit and ordnance bay, combat de-ionizer(s), Ultrachrome circuitry, electronics and starfighter components.
- TECHNICAL SPECIFICATIONS
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- Classification: Stealth Multi-role Droid Fighter
- Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
- Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
- Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
- Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24 ] Squadron Sizes may be listed as just the rating.)
- Hyperdrive: (Does this ship have a hyperdrive? Only choose yes or no. The lack of a hyperdrive may be included in the weaknesses of a submission.)
- Hyperdrive Class: (If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
- Armament
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- 4x Fire-linked Gimballed RHM-04 Repeating Heavy Mass-driver (2x nose, 2x under-nose)
- 3x Fire-linked MMOL-02 Modular Mass-driver Ordnance Launcher
- Ventral Pod-mounted Gimballed HJB-03P Heavy Jamming Beam Projector
- Central Ventral-mounted 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (Retractable)
- 2x Fire-linked Modular Heavy Weapons Mount (fuselage)
Anti-Armor Anti-Sithspawn Combat Air Patrol Close Air Support Electronic Warfare/Ionic SEAD Space/Air Intercept Saturation Bombing-
- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons
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- 2x Fixed ETL-04M Energy Torpedo Launchers
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Trihex-AP Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons
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- 2x Fixed ETL-04M Energy Torpedo Launchers
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons Mount
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- 2x Assault Grade Tbarsr-BT-class Guided Baradium Cluster Missile
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided HEIAP Rounds
- Guided Dust Rounds
- Missile Loadout:
- 9x Shev'la Kyram-B-class Glide Bomb
- 9x Shev'la Kyram-S-class Glide Bomb or
- 21x Tra'kal-B-class Brilliant Missile
- Heavy Weapons Mount
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MRP-01 Mass-driver Rocket Podsor
- 12x Getsr-class Baradium Anti-Armor Rocket or
- 12x Gtasada-class Incendiary Plasma Rocket or
- Any combination of the above
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MRP-01 Mass-driver Rocket Podsor
- Ammunition:
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- Ammunition:
- Guided HEIAP Rounds
- Guided Ion Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons
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- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons Mount
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MRP-01 Mass-driver Rocket Podsor
- 12x Getsr-class Baradium Anti-Armor Rocket or
- 12x Gtasada-class Incendiary Plasma Rocket or
- Any combination of the above
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MRP-01 Mass-driver Rocket Podsor
- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- Heavy Weapons Mount
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- Ammunition:
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- Ammunition:
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout:
- 3x Shev'la Kyram-B-class Glide Bomb
- 3x Shev'la Kyram-S-class Glide Bomb
- 8x Tra'beviiin-I-class Brilliant Missile
- 8x Tbarsr-I-class Guided Baradium Cluster Missile
- Heavy Weapons Mount
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- 2x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition:
- Defenses
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Very High.
- Molecularly Bonded Duranium Ultramesh frame/Stesr'gar Ultramesh frame
- Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor/Stesr'gar-reinforced Stygian-triprismatic polymer composite armor
- Blast-tinted Molecularly Bonded Duranium -Glasteel alloy canopy/Blast-tinted Beskar-Glasteel alloy canopy
- 'Ja'haal'got' Cap Drain(s)
- Combat De-ionizer(s)
- 'Caritr' Shield Generator
- 'Ga'yusr' Electronic Countermeasure Suite
- 'Carud Dha'haase'-M Countermeasure Suite
- 'Vheh'buurenaar' Gas Countermeasure Launcher
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Very High.
- Maneuverability Rating
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High.
- S-Foils:
- Folded: Allows the craft to reach higher velocities but negatively affects its maneuverability.
- Open: Grants the craft better maneuverability but prevents the fighter from attaining the upper edge of its rate of acceleration.
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'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Half Power: Redirects half power from the engines to the maneuvering system from main drives.
- Full Power: Fully redirects power to the maneuvering system from the main drives, leaving bare-minimum power for the main drives.
- S-Foils:
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High.
- Speed Rating
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High.
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'Haal'miit' Ion-Atmospheric Hybrid Drive:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
- With 'Caritr' Shield Generator on 'Fortress' mode: When the shield is set to 'Fortress' mode all power from engines is redirected toward shields, shutting off the main drives.
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'Haal'miit' Ion-Atmospheric Hybrid Drive:
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High.
- STANDARD FEATURES
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- Detection, Targeting and Tracking
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- Communications
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- Computers
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- 'Sragivagr' Control Suite: Only used when the maintenance cockpit is manned.
- Power
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- Life Support and Environmental Systems
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- 'Btare Ar' Life Support System: Only active when the maintenance cockpit is manned.
- 'Buurenaar'aran' Environmental Shield System
- Security
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- Embarkation/Debarkation
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- Retractable Step Ladder: The starfighter features a retractable step ladder on the left side t o be able access the fighter's droid brain, maintenance cockpit and associated systems.
- Miscellaneous
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- ADVANCED SYSTEMS
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- Anti-Stealth Systems
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- Computers
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- Stealth Systems
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- STRENGTHS
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- Heavy and Versatile Armament: With four repeating heavy mass-driver cannons, three MMOL-2 launchers and two modular heavy weapons mounts, the Kyr'galaar has a considerable amount of firepower that it can bring to bear against hostiles. All of the fighter's weapons are capable of carrying a wide variety of ordnance, giving it the ability to effectively counter a number of threats.
- Resilient: A strong hull, powerful shields and a wide variety of conventional and electronic countermeasures ensure that the fighter is well protected against threats that it might face.
- Fast: With powerful engines, the Kyr'galaar is able to 'boom and zoom' larger and/or slower targets and allows it to keep up with most hostile fighter craft that it might encounter. If faced with a fight it can't win, a Kyr'galaar could potentially put its speed to use in effecting its escape.
- Advanced Detection, Targeting and Tracking and Comms Suite: The Kyr'galaar has an advanced and long range comms and detection, targeting and tracking and comms suite.
- Stealthy: The electronic warfare suite of the fighter and its low-profile engines combined with the reflec coated stygian-tripsmatic polymer based compsite armor plating ensures that the fighter has a very low sensor profile at medium and long ranges.
- Manda' Tactical Battlenet: The Kyr'galaar benefits from having the fighter based version of the 'Manda' tactical battlenet, allowing it to benefit from networked detection, targeting and tracking data. Additionally, the crew can benefit from the system's predictive analytics, noise filtering and numerous other features.
- WEAKNESSES
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- Large: The Gar Oya'karur is a large fighter, making it easier to acquire and engage for enemy craft than a smaller fighter.
- Boom: The Gar Oya'karur carries a lot of ordnance, if a shot penetrates the fighter's armor and reaches the ordnance storage with enough energy left to detonate something, then it's very likely that the fighter will be destroyed entirely in the ensuing detonation of that piece ordnance and the following sympathetic detonation of the remaining ordnance.
- Ammunition: The effectiveness greatly drops off once the fighter runs out of ammunition.
- EMP/Ion: Should any EMP/Ion damage manage to get through the fighter's defenses then there's a high chance that many of the fighter's sensitive electronics would become rendered useless, rendering it blind, defenseless or even completely unarmed.
- DESCRIPTION
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The SMDF-01S model is a stealth model designed primarily to be deployed on the company's flagship as as sort of 'elite squadron' and force multiplier, given their stealth technology and their stealth detection capabilities. The fighter's stealth tech essentially enablers them to potentially strike at targets unseen or act as invisible, silent guardians of their organic counterparts. Due to the 'Manda' battlenet's functions, it can easily and seamlessly share detection, targeting and tracking information with allied units. The fighter is virtually identical to the Gazr Oya'karur in every other way, simplifying the logistics of resupply and maintenance significantly.
Out Of Character Info
Intent:
To create a variant of the SMDF-01S Gar Oya'karur-class Stealth Multi-role Droid Fighter for use by Strill Securities.
Image Source(s):
https://halo.fandom.com/wiki/F-99_Unmanned_Combat_Aerial_Vehicle
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
SMDF-01S Gar Oya'karur-class Stealth Multi-role Droid Fighter
Starship Class:
Small Craft (1-50m)
Starship Role:
Fighter
Modular:
Yes
Material:
See description.
Armaments:
See description.
Defense Rating:
Very High
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
High
Other Resistance(s):
EMP/Ion: Very High
Lightsabers: Very High
Electricity: High
Acid: High
Minimum Crew:
0
Optimal Crew:
0
Passenger Capacity:
1
Cargo Capacity:
None