Roll for Dignity
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For years, the Kainite & Sith have fed their empire on stolen lives.
In the shadow of Dromund Kaas, men, women, and children have been stripped of names, kin, and country; sorted like cargo into categories such as labor, entertainment, and nutrition.
Some call slavery outlawed under Sith rule, yet in many places the machine only changed its name. In others, it did not even bother with the lie. The markets still trade in bodies, the courts still dress captivity as punishment, and the regime still feeds souls into its murder machine without shame or pause. Through courts, decrees, debt, and criminal sentence, the Kainite regime still finds bodies to spend. Prisoners, dissidents, debtors, and the inconvenient are fed into the same appetite, made fodder for an empire bloated on the suffering of the condemned.
Some are chained to machines until their bodies fail, whilst others are remade into silent, macabre ornaments for Sith courts, serving as entertainment. And yet others still are sent beyond the market stalls, and beyond the death ledgers, into places where living beings become product to be consumed.
The children touched by the Force are given another kind of cage. Torn from their families, they are conditioned, broken down, and reshaped into weapons; taught to serve as obedient soldiers in the very regime that butchered their kin and stole their names.
Kaas City's markets still breathe with that cruelty, where families are separated by the lift of a gloved hand, the scratch of a price across a slate, or the casual hunger of monsters.
Every frightened soul carried from these markets is a life stolen back from the dark; the Sith may rule by terror, but the future is not theirs to own.
Tonight, the chains of Dromund Kaas will be broken, and the poor and downtrodden will be set free.
This raid is built for sabotage, rescue, duels, intelligence gathering, heists, and cinematic chaos. Pick an objective, split into smaller encounters, or bring your own angle into the story.
Open to: approved allies, Jedi, rescue personnel, raiders, anti-Sith forces, and neutral parties with a reason to strike against Sith interests.
If unsure, DM
Special Note for Padawans:
Padawans are explicitly told, in character, that they are not allowed to come on this mission. Padawan writers who still wish to write in the thread may do so, but please understand there may be IC continuity follow-up if your Padawan appears here.
Objective I
ATTACKERS
Break the lines, burn the stores, and leave the Sith war machine hungry.
DEFENDERS
Hold the fields, protect the depots, and make every stolen ration cost blood.
Beneath the bruised colored skies of Dromund Kaas, across the rolling tundras of Asha, three Waystone Aperture portal devices hummed to life. Each device stood roughly ten kilometers from the next, hidden among rocky outcroppings.
Their opposing mouths had been placed far from one another by careful design. One opened beyond The Sable Verge and its anomalous reach. Another waited upon a small, desolate moon near Centerra's outer nebulae. The third had been anchored to a larger asteroid adrift near the black hole, not far from Refuge.
Across those distant thresholds, warriors prepared for a brutal assault upon the breadbasket of the Kainite domain.
Among them were the Kad Ha'rangir's Rage, a mechanized Mandalorian battalion of 1,220 troops, known in shortened field-speech as the Kad b'A'den.
The battalion's armored spine came with them: 256 IFV-01M Trataab'morut Infantry Fighting Vehicles, a screen of RS-01M Haran'calyr Recon Speeders, and a small core of 4 SIFV-01 Trataab'bral Super-heavy Infantry Fighting Vehicles. Iron, repulsor hum, and heavy treads gathered beneath the portal-light, each machine waiting to force open roads through the tundra and carry the assault toward the fields beyond.
Beside them stood the Crownguard Banner: 768 Sunfire Legionnaires gathered beneath disciplined colors of crimson gules, snowy argent and golden or, stark in contrast to the storm-darkened skies above. They were the armored line of Centerra's Sunfire Legion: shield-bearers, scouts, marksmen, medics, and steady infantry drawn into formation for the hard work of taking and holding ground.
Their Barracuda II gunships carried the first waves forward in twenty-soldier assault packages: twelve warriors aboard each gunship, with eight more housed within the attached W.A.R.T.O.R.T.L.E. carriers.
Above them gathered the Sunspine Aerie: 27 Sunfire Dragon-Knights mounted upon their Draconis war-dragons perched high with in the rocky crags. They took to the sky on living wings, their shadows passing over the assembled ranks as they circled in tight formations, ready to break the battlefield open from above.
Beyond the formal count gathered the Independent Allies, smaller allied parties, personal retinues, volunteer crews, lone operators, and other war-ready assets brought by those who answered the call for aid to help end the tyranny wrought upon the enslaved peoples kept on this light forsaken planet.
They formed the flexible edge of the assault line, gathering with idling engines. Each received a place in the wider operation, and enough signal discipline to move with the assault rather than against it.
Jedi Lord
Their purpose was to strike the Sith where their war machine fed itself: the fields, depots, and supply routes of Asha. If those lines broke, the Kainite domain would feel the hunger of its own violence; enemy eyes would be dragged toward the battlefield, and the liberation teams in New Kaas City would have the chaos they needed to move.
Objective II
LIBERATORS / INFILTRATORS
Slip into the slave pens, disable security, free the captives, and guide them toward extraction.
SITH / DEFENDERS
Detect the breach, secure the holding sites, recapture escapees, or turn the rescue into a trap.
Each member of the covert strike teams who chose to take part was issued a Warding Mask before deployment. Its sealed respirator, reinforced visor, encrypted comms, scanner support, toxin warnings, and mindward stabilizers gave the infiltrators a better chance to remain calm and composed while moving through the hostile underworld of New Kaas City.
The masks were meant to help them breathe through bad air, see through smoke and shadow, resist panic, and keep their thoughts guarded beneath the weight of Sith influence as they searched for the enslaved and prepared evacuation routes.
Each covert team was also supplied with mission crates of Guardian Motes and a personal allotment of 10 Haven Shield Pucks per operative.
The motes were packed for rapid defensive deployment, small enough to be carried in field cases and released where the teams needed temporary cover, protected evacuation space, or a shielded breach point. The pucks were kept closer at hand, clipped to belts, harnesses, and med-kit straps, each one a compact refuge meant to buy precious time.
Their work was quieter than the battle that would soon be raging across Asha, but no less dangerous. While the fields would be burning with open war, the infiltrators were meant to slip into New Kaas City's amidst Trade Federation transport ships in the underworld, find the enslaved, break open holding sites where they could, and guide as many people as possible toward shielded extraction points before the Sith could close their fist around the breach.
Objective III
ALL SIDES
Bring your own objective: duels, sabotage, scouting, betrayals, personal missions, strange Force encounters, rescue attempts, grudges, or side plots. Use the chaos to steal credits, relics, intel, supplies, prisoners, weapons, or anything the Sith can no longer guard.
Beyond the main assault and the covert rescue, the raid left room for every personal mission dragged into the storm. Duels, betrayals, scouting runs, sabotage, prisoner recovery, relic theft, private grudges, and opportunistic heists could all unfold beneath the same broken sky.
The battlefield was wide, the city was to be strewn in to chaos, and not every story had to follow the central plan. Some came for justice. Some came for profit, whilst others came because the Sith had taken something from them, and the chaos of the raid gave them one narrow chance to take something back.
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