Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- IMAGE
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- OUT OF CHARACTER INFORMATION
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- Image Source: Here.
- TECHNICAL INFORMATION
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- Height: 4.0 meters.
- PRODUCTION INFORMATION
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- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material:
- Export Model
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- Phrik Ultramesh frame, Phrik-reinforced Stygian-triprismatic polymer composite armor, Armorweave Kama (optional), Anti-corr coating, Duravlex, Agrinium mesh and Thermal gel lining, Condensed-matter composite reinforcements, Phrik-Glasteel alloy visor, Ultrachrome circuitry, electronics and wiring.
- Mandalorian Customer and Internal model
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- Stesr'gar Ultramesh frame, Stesr'gar-reinforced Stygian-triprismatic polymer composite armor, Stesr'gar Armorweave Kama (optional),
- Anti-corr coating, Duravlex, Agrinium mesh and Thermal gel lining, Condensed-matter composite reinforcements, Beskar-Glasteel alloy visor, Ultrachrome circuitry, electronics and wiring.
- Modularity: The weapon mounted in the droid's primary weapon hardpoint can be changed. These droids can make use of multiple types of ammunition where applicable.
- SPECIAL FEATURES
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- Armament and Tools
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- Utilities
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- Repulsor-based Strength Enhancer
- 4x RD-01R 'Gar Sur'haai' Recon Droid Docking Station
- Weapon(s)
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- Stabilized Modular Heavy Weapons Mount
- Beskar Mono-molecular Edge Knuckle Plate Vibroblade (Phrik in export model)
- Beskar Mono-molecular Edge Wristband Blades (Phrik in export model)
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Crushgaunts with the following integrated functions: All functions can be individually toggled on and off. (Phrik in export model)
- Magnetic Grip and Attraction
- Energy Field Enhancement
- Variable Shock Setting
- Microsensory Mesh
- Weapon Stabilization: The gloves can link with either a weapon's control suite or an armor system such as the company's combat suite to provide its functions.
- Micro-repulsor: Micro-repulsors that can reverse to allow the droid to adhere to surfaces.
- Scaled Up 'Lirsa' Tactical/Riot Shield
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- Utilities
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- Repulsor-based Strength Enhancer
- 4x RD-01R 'Gar Sur'haai' Recon Droid Docking Station
- Weapon(s)
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- Stabilized Modular Heavy Weapons Mount
- Beskar Mono-molecular Edge Knuckle Plate Vibroblade (Phrik in export model)
- Beskar Mono-molecular Edge Wristband Blades (Phrik in export model)
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Crushgaunts with the following integrated functions: All functions can be individually toggled on and off. (Phrik in export model)
- Magnetic Grip and Attraction
- Energy Field Enhancement
- Variable Shock Setting
- Microsensory Mesh
- Weapon Stabilization: The gloves can link with either a weapon's control suite or an armor system such as the company's combat suite to provide its functions.
- Micro-repulsor: Micro-repulsors that can reverse to allow the droid to adhere to surfaces.
- Scaled Up B-04 Bes'phatir
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'Kyr'dir' Infantry Active Protection System (1 each)
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- Armored Footpads
- Movement Aides
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- Thrust Vectored Rocket-Repulsor Boot Functions: The boots offer limited flight and hover capabilities both in and outside of gravity. When used as apart of an armor system, they can enhance the flight functionality of any connected flight system, provided the control software is compatible. Software patches are available for any such systems manufactured by VisTech LLC, Locke and Key or Breshig War Forge Consolidated.
- Stabilized Flight: Flight pattern, thrust output and gyrostabilizers aid the flight computer in keeping the wearer from spinning out of control, correcting with the repulsor if necessary. Careless flight will result in a diminished stealth profile.
- Range (rocket thrusters): 10 charges
- Maneuverability (rocket thrusters): 50 meters horizontally (1 charge), 35 meters vertically (1 charge)
- Repulsor Boot functions: The boots employ repulsorlift fields to allow those who wore them to move at planes 45-180 degrees opposite normal gravity at an altitude of up to 150 meters. These fields can be reversed to hold the droid in place in the face of environmental hazards or offensive force powers such as force push, alternatively, it can also allow the droid to scale sheer surfaces. The boots allow the droid to walk across any surface they might be adhered to by alternating which boot is active according to the droid walking pattern which the boot ascertains either via connected armor link or via a network of microsensors in the boot itself. The repulsors can also function in the same manner as jump servos.
- Repulsor Skate functions: The boots can function precisely like repulsor skates, allowing the droid to attain truly remarkable velocities on just forward repulsor thrust alone. Using the rocket thrusters allows the droid to attain even higher velocities, but naturally uses the fuel that could be used for enhancing flight capabilities.
- Magnetic-Tractor Feature: The magnetic tractor feature allows a droid to adhere or pull themselves toward a surface. The boots allow the droid to walk across any surface they might be adhered to by alternating which boot is active according to the droid's walking pattern which the boot ascertains either via connected armor link or via a network of microsensors in the boot itself.
- FrictionGrip Soles: The FrictionGrip soles allow the boots to stick to smooth surfaces, and improve the boots' grip on slippery surfaces.
- Thrust Vectored Rocket-Repulsor Boot Functions: The boots offer limited flight and hover capabilities both in and outside of gravity. When used as apart of an armor system, they can enhance the flight functionality of any connected flight system, provided the control software is compatible. Software patches are available for any such systems manufactured by VisTech LLC, Locke and Key or Breshig War Forge Consolidated.
- Unarmed Combat Enhancements
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- Energy Field Enhancement
- Variable Shock Setting
- Weapon(s)
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- Beskar (Phrik in export model) Mono-molecular Edge Vibroknife
- Stealth Functions
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- Built-in sound baffling and auditory dampeners.
- IR Suppressor Baffled Thrust Manifolds: The exhaust manifolds cool the exhaust gasses, resulting in a lower IR sensor profile. On planets with high temperatures, this feature is automatically disabled.
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- Defensive System(s)
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- Droid System Fortification
- Electric Defense Grid
- Ionization Buffer
- Polarity Sink
- Combat De-ionizer
- Hydrostatic Field
- Stesr'gar Gorget (Phrik in export model)
- 'Ara'novor' Shield Generator
- Recessed 'Ysalamiri Birikad' Nutrient Frame Dock
- 'Ga'yusr'ika' Electronic Countermeasure Suite
- Droid Brain
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'Gar'mirshe'ika' Droid Brain
- Gar'mirshe'ika Siege Memory Module
- Personality: Each and every 'Gar Verd' droid is programmed to perform their functions with the Resol'nare and the SuperCommando codex as their divining light with some assistance from the canons of honor. For example, one of these droids would leave a disarmed soldier that was no longer a threat alone, but would still execute a wounded soldier still capable of being a threat.
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'Gar'mirshe'ika' Droid Brain
- Comms
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When connected to compatible systems, the communication suite is an auto-negotiating, frequency hopping system with a self-modulating encryption key, making it extremely resistant to jamming and interception. The comm-lasers can mimic this by rapidly shifting their broadcast spectrum.
Communication Suite Utility Communication Systems Backup Communication System(s) Encryption/Decryption Suite Security Systems Utility Components-
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- Optical-laser Pulse: Used in target designation and marking.
- IFF Transponder
- Distress Signal
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- RRDM
- Socketguard
- Echo Pulse
- Pyrowall
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Holotrace
- Connection Trace functionality
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- Hiridiu Crystal communications booster
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- Detection, Targeting and Tracking
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Data Fusion: The system compares and correlates the data coming in from the myriad systems, showing the operator the combined picture from the various systems to reduce errors and outliers as much as is possible. This also allows accurate tracking, target identification and for clear vision through thick cloud cover, storms and heavy rain, fog, as well as other conditions that might otherwise impair targeting, tracking and vision to a severe degree.
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- Audio Sensor with Aural Amplifier and Sonic Dampener.
- Externally mounted, concealed Audio Pickup array.
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The navigation suite uses the different systems to best ascertain the droid's location and then provide appropriate navigational aids as required by the droid.
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- 2x 360-degree FOV Coverage Wide-angle Electro Photo Receptor with Electrobinocular (1x - 100x magnification) functions: The Electro Photo Receptors used here have been modified with a number of additional sensor, scanner and imaging systems listed below. They are all built with the same magnification level as the listed Electrobinocular zoom. The view displayed is a composite image created from all the connected systems parsed and processed by advanced data processing algorithms and a secondary advanced Droid Brain with Gabonna memory crystal.
- Automatic Anti-Flash functions.
- Feed Recording: The composite sensor feed can be recorded to data cards or other storage mediums connected either wired or wirelessly.
- Infrared Motion Sensor with supplemental Motion Sensors and Heat Detector
- Light Amplification functions.
- Ultrasonic Imaging System: A number of ultrasonic beam emitters are used to create a composite sonic image which allows the droid to see through most kinds of cover and concealment.
- Micro-optics
- Wallscope
- 2x 360-degree FOV Coverage Wide-angle Electro Photo Receptor with Electrobinocular (1x - 100x magnification) functions: The Electro Photo Receptors used here have been modified with a number of additional sensor, scanner and imaging systems listed below. They are all built with the same magnification level as the listed Electrobinocular zoom. The view displayed is a composite image created from all the connected systems parsed and processed by advanced data processing algorithms and a secondary advanced Droid Brain with Gabonna memory crystal.
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- Counter-Sniper: The system uses its audio pickups and EPR to try and locate a hidden marksman or a concealed support weapon position using the sound of the shot if any and also any emissions from smart optics and the like. Once a rough location has been triangulated, the system places a red square on the droidr's optic feed in the general direction.
- Early Warning: If the system detects active sensor or scanner pings or targeting lasers coming from a bearing and range or position that doesn't have any friendly IFFs the system will indicate the direction with either a yellow or red arrow to warn the droid depending on whether neutral or hostile signatures are detected.
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- Dedicated Energy Receptor Array(s): The array is capable of finding and computing targeting solutions for the "weak spots" in a target's shield by tracking down anomalies and fluctuations in the shield.
- LIDAR
- Mass-detector
- Retractable Uni-directional Sensor Dish
- Mine Detector
- ChemDetect
- Geoscanner
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- EMS Scanner: The EMS Scanner can be used for targeting and tracking purposes of specific EM signatures or can store specific EM signatures for later use.
- Long-range General Purpose Scanner (Lifeform Scanner unable to bypass stealth systems)
- Structural Engineering Scanner
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- Friendly, Hostile, and Neutral Identification
- Positional Mapping: The system tracks the positions of friendly, hostile and neutral contacts on the map generated by the navigational suite and is constantly updated based on local and networked data.
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- Data Sharing
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The SD-01 can share all data via the 'Manda' battlenet or any other battlenet patched to function with the 'Manda' style data-sharing and processing, but it is also capable of sharing this data over comms back to its base station and systems connected to it or any system its operator syncs it to via compatible comns.
- Feed Sharing: The composite fused sensor feed can be shared via or to any of the sources mentioned above.
- Fire-support: Targeting, positional and other relevant data can be passed on for the purposes of calling artillery or close air support/orbital strikes and the like to any compatible system.
- Navigational Data: Navigational data including but not limited to multiple versions of planned routes, points of interest, targets, objectives and the like can be shared by the droid.
- Environmental Compensation System(s)
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- Self-preservation Systems
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- Movement
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- Bipeda ('Gar Agol' CNT synthetic muscle fiber musculature)
- 'Shev'la Ori'gteditr' Rocket Pack
- Power
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- Utility
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- Circuitry Cooling Cable(s)
- Magsealed retractable panel covered Direct Cranial Uplink
- Multi-mode Spot-luma (mounted in articulated over the shoulder sensor pod)
- Recessed Dock for 'Tebec Birgaan' Modular Ammunition Backpack
- Vocabulator: The droid defaults to Mando'a but will switch to any language those it operates under and alongside speak.
- 'Usen'ye'-class Field Disruptor
- STRENGTHS
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- Iron Sniper: The droid posses an advanced, vehicle-grade targeting and tracking system enabling it to potentially track and engage most vehicles, infantry, structures, large creatures and the like with ease.
- Armored Juggernaut: Heavily armored and featuring a vehicle-grade shield generator, the Gar Ram'ser is an armored juggernaut on the battlefield, capable of taking damage that would easily kill most organic soldiers and keep advancing.
- Walking Weapons Platform: These droids are walking weapons platforms. They are easily one of the most heavily armed infantry droids on the market, and can bring to bear weapons to counter just about any threat.
- Fly like a Jai'galaar, Bite like a Strill: Thanks to the Gar Agol CNT muscle fibre system, the Gar Ram'ser droid is agile and dexterous as well as as extremely strong. The droid can move with startling grace and speed for something its size.
- Multilingual, Multi-functional: Their ability to speak multiple languages and rapidly adapt to changing circumstances makes them notably versatile.
- Powerful, Advanced Communications: The droid has a powerful self modulating encrypted frequency hopping comms suite, greatly decreasing the chances of interception or jamming.
- WEAKNESSES
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- Shield or Field Disruptor: Either the droid's shield or field disruptor can be active, not both. When gaining access to locations protected by shields, the droid becomes that much more vulnerable to Incoming fire.
- EMP/Ion: Should any EMP/Ion damage manage to bypass the droid's considerable defenses, it is likely to cause significant and lasting damage to more than a few systems and subsystems.
- Devastating Overload: Should the reactor overload and meltdown, the resulting explosion would be nothing short of devastating, completely and utterly annihilating the droid and potentially what's around it.
- Not Enough Punch: The weapons that may be mounted on the droid may not carry enough punch to do damage past armor, or cause enough damage on target in general.
- DESCRIPTION
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Company forcers were in dire need on a more direct counter to Sith beasts, vast earth works and infrastructure complexes. Short of explosives and class-d disruptors, company troops had an answer for neither, hence the Gar Ram'ser or Iron Sniper when translated from Breshig native dialect Mando'a was developed. Large and impossibly dexterous and agile for something its size, the droid was fully capable of going toe-to-toe with some of the largest Sith Spawn created. What the droid can't simple absorb, it can quite easily avoid. A pair of shoulder-mounted heavy weapons and a pair of arm-mounted heavy weapons are able to make short work of most of its targets, and anything that seeks refuge in close quarters combat is met with the droid's scaled up Bes'phatir and its massive Crushgaunts. In short, the droid is able to lay siege to most targets while weathering a staggering amount of defensive fire if it has to, thanks to its built in rocket-repulsor pack and musculature, not to mention the advanced functions built into its feet it does not have to.
The droid features a powerful, advanced vehicle-grade targeting and tracking system enabling it to potentially track and engage most vehicles, infantry, structures, large creatures and the like with ease. This is where the droid gets its name from and its its primary offensive means against most targets though are hardly the droid's only offensive means. To prevent it from being neutralized quickly as a likely priority target for enemy forces the droid is heavily armored and features a vehicle-grade shield generator. It is capable taking damage that would easily kill most organic soldiers and keep advancing. Thanks to the Gar Agol CNT muscle fibre system, the Gar Ram'ser droid is agile and dexterous as well as as extremely strong. The droid can move with startling grace and speed for something its size. This allows it to evade incoming fire and blows with ease.
Of course, there were some limitations with the design. Either the droid's shield or field disruptor can be active, not both. When gaining access to locations protected by shields, the droid becomes that much more vulnerable to Incoming fire. Should any EMP/Ion damage manage to bypass the droid's considerable defenses, it is likely to cause significant and lasting damage to more than a few systems and subsystems. Additionally, should the reactor overload and meltdown, the resulting explosion would be nothing short of devastating, completely and utterly annihilating the droid and potentially what's around it. Finally, the weapons that may be mounted on the droid may not carry enough punch to do damage past armor, or cause enough damage on target in general.
Nonetheless, the company is confident in the design and initial testing has proven promising with several export customers already lined up.
Out Of Character Info
Intent:
To create a new Siege droid for use and for by Breshig War Forge Consolidated and for contract service by Strill Securities.
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
N/A.
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
SD-01 'Gar Ram'ser' Siege Droid
Modular:
Yes
Material:
See description.
Movement:
Bipedal
Armaments:
See description.
Droid Classification:
Fourth Degree
Miscellaneous Equipment:
See description.
Defense Rating:
Very High
Energy Resist:
Very High
Kinetic Resist:
Very High
Sonic Resist:
High
Thermal Resist:
High
Radiation Resist:
High
Other Resistance(s):
EMP/Ion: Very High
Lightsabers: Very High
Acid: Very High