Star Wars Roleplay: Chaos

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Approved Starship Dominion of Shadows Heavy Carrier "Truth"

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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Command Carrier Can double as a Blockade Enforcement ship
  • Length: 5000 Meters
  • Width: 1450 Meters
  • Height: 680 Meters
  • Armament: Low
  • x2 RMMD-M5 Mass Driver Cannon (Ventral) (Various Ammunition Types) ( x )
  • x1 RMSD-M11 Vroeger Solar Ionization Battery ( x )
  • Defenses: Extreme.
  • x 120 RMAF-M2 Point-Defense Cannon (Retractable Housing) ( x )
  • x30 RMAF-M9 Accelerated Flak Cannon ( x )
  • x30 LS2 Valentine Point-Defense Octet ( x )
  • x60 RMV-APS14 Saladin Anti-Projectile Countermeasure System ( x )
  • x4 LS3 Armato Ventral Missile Cannon ( x )
  • x2 MXC-T19 Ark Sensor Scrambler ( x )
  • Hangar Space: Extreme: 50
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: 25 squadrons
    • Support Craft: 25 squadrons
  • Maneuverability Rating: (Choose from: Low
  • Speed Rating: Low
  • Hyperdrive: 1.4
STANDARD FEATURES
  • Several (Long Range) Communications Arrays
  • All Standard Features (Minus Life Support)
  • Maximum Internal Security measures (Droids, Turrets, Oxygen deficient environment)
  • Several Dozen Droid-Brain Nodes/Slave Circuits
ADVANCED SYSTEMS
  • SAMS - Starship Automation Management Systems ( x )
  • RMR-H12 Nidavellir Micro-Jump Field Generator ( x )
  • 3x RMC-114 Magnetic Energy Generator ( x )
  • 2x RGT-BH5 Erebus Particle Collider( x )
  • 6x RX-D13 Sublight Ion Drive ( x )
  • 4x RMT-TR8 Hamada Tractor Beam (Two on the Bow, Port and Starboard, and once more mid ship) ( x )
  • RM-TAR8 Astraea Integrated Targeting Package ( x )
  • 6x RX-D13 Sublight Ion Drive ( x )
  • RMR-H22x Astraios Gravdrive( x )
  • RMR-H11 Meili Hyperdrive( x )
  • SAN Artificial Intelligence Modules( x )
  • MRS-04D Omvendt Ablative Inertial Damper( x )
  • MXC-T21 Alviss Electronic Countermeasures Package( x )
  • RAAM-M3 Tactical Ordnance Jammer( x )
  • MRS-01 Eir Defense System( x )
  • MRS-03X Aergard Field Defense Module( x )
STRENGTHS
  • Remote Warfare The Truth class Carrier can easily be used to wage warfare from well beyond the comfort of enemy lines, used in tandom with most other space vehicles to compliment acts of war while also giving the owners complete deniability of involvement.
  • Super-Carrier The Truth class Carrier excels at its intended purpose, carrying ridiculous amounts of warfare assets into hostile territory safely, and deploying them on any enemy of the users choice.
  • Zero Risk There are no humanoid beings in use on the ship, therefore any losses taken will be strictly financial
  • Obedient There are no humanoids, and the various droids, and AI in use aboard the ship are slaved to follow directives to a point. This makes them fearless in their decision making, even to a flaw at times.
  • The Whole Gang With the latest advancements in Roble technology, this ship can create pathways for a complimentary fleet to jump nearly instantaneously into another part of a system and perform lightning-fast invasions; even so much as generating shields to its accompanying ships. (Within 10 KM) (Links to relevant technologies for ease) x x
  • Well DefendedWith no human occupants, the ship was built in such a way that defense was imperative. There are no Viewports on the vessel, and most things are handled electronically. Therefore given a solid enough stealth compliment, a ship could literally fly right up to the Truth and attempt subterfuge.
  • Update As long as a line of communication is kept, the Truth Class can change directives on the fly, and update its war-based paradigms to compliment changing battlefield conditions (Or Directives). With a "Crew" that has no reason to sleep, eat, or seek entertainment, this ship can operate until indefinitely, or until destroyed of course...
  • ECM/Defensive Rotation While it can punch decently hard, it isn't an offensive vessel by nature, and could even be called a support vessel under most circumstances. Its primary role is asset transportation, and defense. Though, it would be a terrifying craft to attempt strafing with fighters, interceptors, or bombers.
WEAKNESSES
  • Slave Droids The Droids in use cannot think beyond their given directives, and will follow them mindlessly (But tactfully) until completion. Making it imperative to make sure the given directives are concise. If contact is lost with the base of operations (Most times remote, and far away) The Operating Systems on board will finish whatever the current objectives are then return home immediately, Irregardless of whether or not there are obvious, and easy targets it could pursue. Furthermore, with no actual concern for emotion beyond the orders given, this ship can quickly become a liability if the orders are too vague. For instance, 'Kill all of the enemies' can easily be construed as all biological organisms on a target planet.
  • Light on the Boom While the ship isn't necessarily offensively mute, its package highly pales in comparison to other ships of its size and caliber. The Truth class relies heavily on supporting ships, and its vehicular payload to operate safely.
  • What are they doing back there... The Aft section of the ship, and specifically the engines are vulnerable to fire, and could easily cause a chain reaction that turns the Truth Class into a orbital lightshow... (Of the explosive variety)
  • Deployment While this ship can deploy units at a decent rate with its shields up, to deploy within a few minutes, it would need to entirely disable its shield systems. Leaving briefly open to reprisal.
  • Mass+Gravity While this ship can operate within a gravity well, anything significantly powerful enough could easily cause this ship to crater whatever planet it foolishly flies close enough too. It isn't meant for atmospheric use, or to even operate too close to a planet's well of gravity.
DESCRIPTION
Not yet seen, or finished, the Truth Class Carrier is a secret Dominion war-child, considered for use in situations where their interests are challenged, they can fight, or at least put extreme amounts of pressure on an enemy force, while maintaining complete deniability. It's an unmarked vessel with zero naval identifiers, and even the purchased tech was done over years, under numerous false aliases, and faux holonet accounts. It sits in Wild Space unused, be prepared to be called upon. At a moments notice. With a 'crew' that needs nothing but directive, and objectives.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Crysis Crysis

Nice ship, and fond of the art! However I found some problems:
  • First, please link the original art to the Image Source.
  • The permission is not good. I have to see what items you requested from Kiff. So please link that post too.
  • This cannot be a Semi-Unique, only Unique. The Dominion is a Minor faction, not a Major. So please modify the production scale, or the ship size.
  • And about this point. Please link and specify which technology/sub is able to do this. As far as I know, there is no such technology on Chaos, nor in Canon/Legends, so if you can't link any technology which is able to extends shields to an entire fleet, you need to write and sub this first.
    The Whole Gang With the latest advancements in Roble technology, this ship can create pathways for a complimentary fleet to jump nearly instantaneously into another system, and perform lightning fast invasions; even so much as generating shields to its accompanying fleet.
 
Reposted, for some reason when I save, the information isn't actually being saved, don't know if that's a bug or me just failing to properly hit save.
 
Last edited:
Linked Original Artist. (Thanks)

Added what exactly the permissions The Starship Wright pass gives (Everything on the catalog, for ease)
Changed the Rating to Unique

Revised the bulletin to notate in system jumps, or interim system jumps. Also just went ahead and notated the related technologies for ease. Surprised no one else has used it yet...





And about this point. Please link and specify which technology/sub is able to do this. As far as I know, there is no such technology on Chaos, nor in Canon/Legends, so if you can't link any technology which is able to extends shields to an entire fleet, you need to write and sub this first.
This technology here ---> Also Roble Tech
MANIAC MANIAC
 
HPI AI; Terraris Command
Factory Judge
Crysis Crysis

Thank you! And within t0km, that is not fleet around it, rather only some ships (mostly fighters or smaller ships maybe 1-2 Star Destroyer, but that is dangerous too, you know if the enemy blow up one, if the ships are too close to each other, other ships can be damaged due to the explosion), becaues most of the ships are positioned farther than 10km. In space this is not too large disctance. Especially when many times you try to shot your anemy who is farther than the Earth-Moon distance which is 340k km. For the sake of simplicity and clarity, we use the word ships instead of fleet. More accurate. So please modify this word, and it will be good.
 
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