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Approved Tech RMR-H12 Nidavellir Micro-Jump Field Generator

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N I D A V E L L I R

OUT OF CHARACTER INFORMATION
  • Intent: To create a micro-jump field generator for the closed market.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Creates a micro-jump waypoint of up to sixty kilometers in diameter for a short amount of time, with a pre-set destination after field creation.
STRENGTHS
  • Micro-Jump: The Nidavellir is able to effectively handle multiple ships micro jumping to any point in a star system or similar range.
  • Team-Player: The Nidavellir is able to create a field that allows multiple ships to micro-jump, even those that do not have micro-jump capabilities by itself.
WEAKNESSES
  • Inaccurate Reversion: Ships jumping with the Nidavellir will revert in the same sixty-kilometer diameter field, making ultra-precise jumps inaccurate.
  • Coordination: Ships cannot be 'forced' into the micro-jump field, and the jump point is only open for a brief amount of time, requiring extreme coordination between ships.
  • Size Limits: The field generator can only be mounted on ships that are battlecruiser-size or larger.
DESCRIPTION
The RMR-H12 Nidavellir Micro-Jump Field Generator is Roble Manufacturing's next step in hyperspace technology. While its previous designs had been focused on long-range transportation or hyperspace route construction and maintenance, the Nidavellir is a technology of a much more tactical vein; it is designed to create a field in which a lead ship can micro-jump a fleet from certain locations within a system or battlefield.

The Nidavellir is revolutionary technology; it combines aspects of the traditional hyperdrive, S-Thread Booster, and Roble Manufacturing's Nephthys Hyperspace Inhibitor Projector to create a temporary short pathway through hyperspace. This "pathway" has a jump point that is around sixty kilometers in diameter, and is only 'open' for a small amount of time; to be effectively used, ships would have to be aligned and ready to jump along with the lead ship before the pathway closes.

This is an extremely efficient method to move fleets, especially when it comes to ships that have no micro-jump capabilities. However, some caveats affect the Nidavellir's performance, foremost being that a ship cannot be forced to jump alongside another ship, meaning that the use of the field generator requires extreme coordination between ships within a fleet. Secondly, the reversion point is very limited in its accuracy, having the same sixty-kilometer field radius at which the ships would drop out of hyperspace. This makes ships using the Nidavellir unideal for tight tactical maneuvers, as jumping too close to an enemy fleet would risk the result of collision -- but in a similar sense, it makes using the Nidavellir difficult for trying to intentionally ram ships due to the inaccuracy of exact reversion pathways. The final limitation of the Nidavellir is that due to power constraints, it must be installed on a battlecruiser or larger to function.

Ultimately, the Nidavellir is a revolutionary new hyperspace technology that is sure to change tactics in fleeting engagements to come.



 
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