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Approved Lore Crossroads Republic Fleet

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BIG Z1776

Baboon with a MAAWS
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Fleet Name: Crossroads Republic Fleet
  • Classification: Large Planetary Defense Fleet w/offensive capabilities and doctrines
  • Affiliation: Crossroads Republic
  • Fleet Symbol: See the image above
  • Commissioned Officer Ranks:
    • Ensign: The rank which midshipmen graduate into the fleet as. Ensigns are usually assigned to another officer to learn the ropes within the fleet prior to taking command of a section of a ship or a base detail. This lasts until they earn their next rank.
    • Junior Lieutenant: A junior rank, usually this rank is where real responsibility begins by leading sections.
    • Senior Lieutenant: A junior rank, this rank is where most officers are before being given significant command responsibilities.
    • Lieutenant Commander: An in-between rank, not quite senior but not quite junior. First major responsibility occurs with departments and batteries being under their command. This is also the minimum rank required for command of a ship, usually corvettes or smaller support ships.
    • Commander: First senior rank, in the fleet this is the minimum rank for command of larger ships, and is the rank required for executive officer billets.
    • Captain: A senior rank, to acquire this rank an officer must through a captaincy board where they are heavily-tested and judged. This is the minimum rank for command for command of a capital ship or supercapital ship.
    • Commodore: A senior rank, usually commands a squadron of smaller ships.
    • Rear Admiral: First rank known as "Brass", a squadron commander or other large department or unit.
    • Vice Admiral: A "Brass" rank, usually a task force commander.
    • Admiral: A "Brass" rank, usually a numbered fleet commander.
    • Fleet Admiral: A "Brass" rank, can also command a numbered fleet but also command fleet groups.
    • Grand Admiral: A "Brass" rank, can only be one at a time, this is the rank of the commander of the entire fleet, his flagship is ceremonially the Crucible.
  • Enlisted Ranks:
    • Recruit: The rank at which a citizen is inducted into the Fleet during boot camp.
    • Crewman Apprentice: The rank which new graduates enter the fleet, this is the rank which new enlisted crewmen have until they pass specialist post-boot camp training schools.
    • Crewman 2nd Class: The rank which crewman are counted as fully-operational after graduating specialist training.
    • Crewman 1st Class: A pay-increase rank with no additional responsibilities to the Crewman 2nd Class.
    • Petty Officer 3rd Class: Lowest of the non-commissioned officers, tend to be overseers to lower ratings when on the job.
    • Petty Officer 2nd Class: Oversee the training of Crewman Apprentices when they are assigned to them, it is their job to make sure that training is conducted and reinforced, shares similar responsibilities to the Petty Officer 3rd Class.
    • Petty Officer 1st Class: Oversees the development of other petty officers and crewmen, usually the second-highest rating amongst a section behind a Chief Petty Officer.
    • Chief Petty Officer: Oversees a section of enlisted crewmen and petty officers, reports directly to an officer who is in command of that section.
    • Senior Chief Petty Officer: Oversees large sections of crewmen and petty officers which need more than one Chief to properly oversee, such as hangar deck sections, engineering, and gunnery sections. Usually on smaller ships this is the most senior enlisted man/woman.
    • Master Chief Petty Officer: Oversees departments of crewmen and other non-commissioned officers on larger ships.
    • Command Master Chief Petty Officer: Oversees all enlisted ratings aboard a larger ship or at a station or installation.
    • Fleet Petty Officer: A ceremonial rank for rewarding excellent and dedicated service for enlisted men/women.
  • Pre-Military Training:
    • All high school students in their junior and senior (Third and Fourth) years must take at least one semester-long military science course a year (Out of two semesters) introducing them to the basic military sciences.
    • All high school students (With some medical or cultural exceptions made) are also required to log a certain number of hours volunteering to take part in military exercises as part of Green Force in order to graduate. Those who pass certain examinations with high-enough scores can volunteer for the roles in Green Force ships under the supervision of senior NCO's and servicing line officers. This is to vet potential officers and pilot candidates.
  • Officer Training:
    • To become a cadet the candidate has to pass a set of written and multiple choice tests, aptitude tests, pass a background check, and physical fitness tests. Candidates are always culled from the enlisted ranks from individuals who have shown exceptional skills and leadership, and they submit themselves to examination in order to be referred by their commanders.
    • Once selected a candidate is assigned to an academy, and goes through four years of advanced classroom courses regarding mathematics, languages, chemistry, physics, engineering, tactics, and doctrine. Included among the advanced courses are computer science courses, intelligence analysis, politics, diplomacy, economics, biology, and psychology. Like enlisted training there is a high degree of physical fitness training involved alongside practical leadership training for all cadets. The higher a cadet progresses the more responsibility they are assigned and expected to handle. After graduation cadets are commissioned as Second Lieutenants, and returned to the main Army with a ring showing which class they graduated in and from which academy.
    • Unlike Army training for officers the academies put a higher emphasis on technical skills and advanced sciences and engineering.
  • Enlisted Training:
    • Fleet Entry Training (FET, Also known as "Boot Camp"):
      • Weeks 1-3: Known as "Can Weeks" when recruits are brought into a ship-like confined space where they will live and train. This is to insure that the recruits can psychologically-handle stress of being aboard a ship. Physical fitness training is performed in confined corridors, where, unlike Army recruits, they don't have access to the outdoors, rather they have to perform the same fitness amongst indoors with a feeling of claustrophobia being purposely-induced upon the recruits. This phase of training is meant to break these recruits of their civilian mindset and induct them into the Fleet and teach martial discipline while weeding out those who might not be able to handle life and duty aboard a ship or a station.
      • Weeks 4-9: The bulk of their instructional training, a period where a massive amount of technical training is conducted in advanced simulators able to accurately simulate life aboard ship with random problems thrown in such as making their quarters hot, cold, going zero-gravity, having thinner air, thicker air, high humidity, low humidity, and anything else which can try and break their focus. All potential major systems, weapons, and other miscellaneous items are taught to the recruits. Damage control is a major part of training with all recruits being required to be, in what civilian governments would classify as elite firefighters, mechanics, and paramedics rolled into one neat package. Everything from major and minor repairs and maintenance to learning how to actually fight with blasters, knives, even tools and other aspects of their environments is taught. There are also a series of written and practical examinations on how to operate all types of machinery and tools as well as standard protocols on system operation.
      • Weeks 10-13: This is where the recruits are given their combat training, taking their technical training to combat simulators where they learn how to operate their systems, weapons, etc. in a combat environment. This is a very rinse-and-repeat kind of training with recruits being drilled harshly in how to operate and how to behave and what protocols to follow. These practices are harshly enforced, they cannot pass to the testing phase if they cannot pass another series of written and practical examinations.
      • Weeks 14-15: The testing phase, recruits are put through the hardest part of their training. The recruits placed into a large testing simulator and take part in simulated war games in combat-like conditions under the command of their trainers who themselves are trained in these testing scenarios. The recruits have to operate as real crewmen of a ship, and engage in all aspects of the scenario and succeed. If they fail the class can restart its testing phase once, and if the class fails a second time an investigation is conducted, and the recruits responsible for failing the scenarios are recycled back to the beginning of FET.
  • Description: A well-trained and highly-professional fleet with its own officer's academies, logistics, shipyards, and established military tradition and doctrines.
SOCIAL INFORMATION
  • Headquarters: Crossroads Prime
  • Ports of Call: Kallea, Saijo, Subterrel, Seitia, Cegul, and Dalicron Sectors are their primary patrol areas.
  • Goals: Insure the security and interests of the Crossroads Republic are protected.
  • Reputation: The Crossroads Republic Fleet is relatively unknown outside of its local area of space or by those who follow their wargames and follow military developments in general. In the area around the Terminus System it is known that the Crossroads Republic Fleet is not to be trifled with due to the sheer speed with which a large number of CRF capital ships can descend upon an opponent. Amongst those who follow Fleet matters know that the CRF is the premier authority on damage control training, with CRF ships able to take seemingly insane amounts of damage and still able to save their crews.
COMPOSITION INFORMATION
MEMBERS
Cynan Drexel (Commanding Officer of the Fleet)

HISTORICAL INFORMATION
  • The Crossroads Republic Fleet is a powerful minor faction fleet whose entire modus operandi is to be capable of fighting larger ships and larger fleets using long-range firepower, insane levels of damage control measures, and sheer discipline and training.
  • Their fleets have operated in this manner since the Fleet's foundation in the Crossroads Revolution in 124 BBY. They successfully fought off the Eriadu Outlands Regions Security Force in 35 BBY with seemingly great ease, their fleet of Dreadnought-Class Heavy Cruisers taking levels of damage that other ships of their class were never supposed to survive, and still surviving thanks to the CRF's massive emphasis on damage control training and procedures.
  • The Dreadnought-Class remained the standard fleet warship of the Crossroads Republic Fleet for years until in the Clone Wars, after siding with the Republic it built up a fleet of its own domestically-produced Venator-Class, Victory-I Class, and later Imperator-Class Star Destroyers alongside Arquitens-Class Light Cruisers and Consular-Class Corvettes for local patrol.
  • Early in the Imperial Era the CRF managed to begin building their own Raider-Class Corvettes, QuasarFire-Class Cruiser-Carriers, Imperial-II and Victory-II Class Star Destroyers, license-produced from Kuat Drive Yards and a small number of Allegiance-Class Battlecruisers acting as their fleet flagships. The Crossroads Fleet operated offensively for the first time in this conflict, engaging the Imperials on their own home turf with Rebel-like hit and run tactics. But when they crippled a Mandator-II Class Star Dreadnought so badly it had to be scrapped the Imperials brought the hammer down. The Crossroads Republic’s fleet of powerful warships still wasn't enough to handle the sheer number of their sisterships in Imperial service who came to subjugate the Crossroads Republic late in the Galactic Civil War. But the CRF, like the Crossroads Republic Army, fought the Imperial Starfleet that entered its system with vicious determination, with both sides losing several hundred of their ships in the few months the Imperials spent in their home system.
  • However, the CRF knew its star destroyers were semi-flawed designs from the start, and soon were building their own versions of the Starhawk-Class Battleship, refitting the design into what would eventually become the powerful Repulse-Class Battleship, and from their designers built ships that followed this design lineage with the only major departures being from their cloaked reconnaissance and electronic warfare ships.
  • Their fleet has been forged by their constant wargames, applying lessons learned from these wargames as well as from the fleets of the major factions' wars and battles without ever spilling their own blood or losing their own ships to learn these lessons.
 
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:: HERO of KORRIBAN ::
Moderator
BIG Z1776 BIG Z1776

This one took a while to pick through, but for the most part this one is pretty good to go. This is going to seem like I am nitpicking, but since you do mention the Kuat Drive Yards in your history could you please hyperlink it to the Wookieepedia entry for those who are unfamiliar with it.

One other quick item. If any of your members listed have NPC submission please link them as well.

Do that for me, and this one should be ready to go.
 
Submission Name: Crossroads Republic Fleet
Link to Submission: Approved Lore Crossroads Republic Fleet | Star Wars RP
Reason for Moving to Pre-Codex: Need to update with the new generation of warships and to add a training regimen and rank structure for its personnel.

Submission Name: Crossroads
Submission Link: https://www.starwarsrp.net/threads/crossroads.146024/
Reason for Moving to Pre-Codex: I wish to re-list it as an official planet of the Crossroads System.
Please include a list of changes and tag a member of Codex Staff when ready.
 

BIG Z1776

Baboon with a MAAWS
Edits:
  • Added a rank structure
  • Added a training regimen
  • Edited the fleet's ship and other craft composition
  • Edited the fleet's history section
 
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