Star Wars Roleplay: Chaos

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Approved Starship Faithful-Class Droid Support Carrier

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Massive cavernous hangar for long-term operations supporting large wings of droid craft whose mission is assisting ground troops.
  • Bridge and living and crew support facilities are almost-entirely concentrated in the dorsal sections of the ship, with the engine spaces being in the stern, the bridge and control centers being towards the bow, and crew quarters and other facilities spread in the middle, away from the possible dangerous ammunition lockers, fuel tanks, and of course the noisy hangar and repair bays.
  • Large number of communications suites and droid control centers for managing their droid squadrons.
  • For their "Dart Mk. II" Loitering Munition/Kamikaze Droids the ship has launch tubes in the bottom of the ship where entire 16-ship squadrons are stowed, separate from the other craft in the hangar. It will have three of these squadrons aboard as standard.
  • For the other craft, namely two squadrons of "Listener Mk. II" Electronic Warfare Droids, four squadrons of "Hornet Mk. II" Ground Attack Droids, and two squadrons of "Condor Mk. II" Hunter-Killer/Recon Droids, the hangar is spacious enough for them to have their own dedicated parking spaces, repair bays, charging and fueling stations, and room for movement of craft in an active combat capacity.
  • Large bays for "Sentry" and "Sentinel" Security/Combat Droids.
  • Can carry spare droid craft for their squadrons (except for their "Darts") in protected crates due their large cargo holds. They are disassembled but available for replacing losses. A ship cannot use these craft in concert with a fully-stocked flight group at the same time because of limited space on the hangar decks.
  • Its reactors, 8 SBRA-24 Fusion Reactors, are easily able to handle the needs of the ship, although due to the large hangar decks and storage for ammo and fuel they are more concentrated than contemporary Crossroads Republic Fleet ships.
ADVANCED SYSTEMS
  • Built from large modular sections, allowing for rapid and simple construction and easy repair.
  • The ship has an almost-entirely automated hangar to service its large contingents of droid crafts, and can execute a variety of tasks ranging from standard refuel-rearm-redeploy tasks to rebuilding entire craft for extensive overhauls or repairs.
  • Retains the same standard of high-degree of excellence in its damage control measures, with every space and corridor having integral and backup fire-suppression foam dispensers and deoxidizers to control several types of fires as well as having ray-shielded and compartmentalized hull segments to prevent catastrophic venting or other types of damage. Damage control centers, while not as dense as the true combat ships, are quite redundant and the crew has access to all the tools they need to save the ship from even heavy degrees of damage.
  • Ray-shielded and segmented fuel tanks and ammunition lockers alongside other large amounts of fire-fighting equipment and blow-out channels to prevent them from destroying the ship.
  • Large and complex computer and transmitters for aiding in handling their droid compliments, these transmitters are quite powerful so as to help punch through potential enemy electronic countermeasures.
  • Large number of internal security measures to help offset its small crew complement, including turrets, ray shields, and highly-redundant shields.
STRENGTHS
  • Excellent platform for guiding and managing missions for large wings of droid support craft, specifically designed for assisting troops engaged on land and for engaging in COIN (Counter-Insurgency) Operations.
  • With its large hangar size it can assist emergency landings from other fighters and support craft with its large hangars if they can't land at their motherships.
  • Excellent damage control measures means the ship can take a tremendous amount of damage and be saved and/or salvaged.
  • Large flak batteries can do an excellent job of protecting the ship against enemy starfighters and its large number of medium weapons are designed to engage protect against smaller frigates and corvettes.
  • Excellent countermeasures to enemy jamming, although its droid craft are all fully-capable of autonomous operation.
  • Can be quite easily-repaired due to the ease with which they can be built.
  • Can carry spare droid craft that can be brought up from the cargo bays, reassembled, and folded into depleted squadrons.
WEAKNESSES
  • Not a fleet warship, it's a support carrier meant to assist the Enforcer-Class Assault Ships' troop complements on the ground and for supporting occupation forces.
  • Large number of ammunition lockers and fuel tanks are a potential danger to detonation, even with the countermeasures in place against it, such a detonation can easily cripple a ship.
  • Its reactors are more concentrated in the ship than in other Crossroads warships, presenting an increased danger of power loss if disabled.
  • Does not have the facilities to operate starfighters, it needs starfighters to be provided from elsewhere to provide a meaningful combat air patrol.
  • If it is jammed or is otherwise unable to communicate with its droids while they're on mission they'll simply complete their mission and then return to their standby orders, only adapting to being engaged or returning when they've reached their return-to-base fuel levels, they cannot be tasked new missions unless someone else gives them these orders.
  • Slow and cumbersome in anything beyond basic maneuvers.
  • A small crew complement for a ship of its size, in particular a tiny marine complement, a boarding action can be quite dangerous, and a stealthy incursion for sabotage purposes stands a real chance of success.
DESCRIPTION
A new design which falls into the Crossroads Republic Fleet's new offensive doctrine by taking over combat air support and planetary reconnaissance roles from the Reliant-Class Escort Carriers, Illustrious-Class Carriers, and Courageous-Class Heavy Carriers. This allows these larger dedicated fleet carriers to be tasked to fleet units and maximizing capital units' capabilities against enemy forces and for allowing the escort carriers to focus on their escort and patrol duties. Although due to their lack of starfighters they are usually paired with their twin class of ships, the Safeguard-Class Heavy Escort Carriers These ships are designed to operate in squadrons of four with one of four Enforcer-Class ships operating as their flagship with escorting corvettes and frigates being there for protection. Their priority is to be the platform from which the main recon and SEAD assets of the planetary assault group engages an enemy. While being tremendously-simple in their outer aesthetic design they are rather complex on the inside.
 
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