Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- IMAGE
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- OUT OF CHARACTER INFORMATION
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- Image Source: Here.
- PRODUCTION INFORMATION
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- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material:
- Export Model
- Molecularly Bonded Duranium Ultramesh frame, Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor, Blast-tinted Molecularly Bonded Duranium -Glasteel alloy canopy, Fiberplast and Reflec coating, Thermal Gel, Duravlex, Agrinium mesh and Zersium cockpit liner, Condensed-matter composite reinforced cockpit and ordnance bay, combat de-ionizer(s), Ultrachrome circuitry, electronics and starfighter components.
- TECHNICAL SPECIFICATIONS
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- Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
- Length: 41.6 meters.
- Width: 24 meters.
- Height: 7.2 meters.
- Squadron Count: Low: (8).
- Hyperdrive:Yes.
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Hyperdrive Class:
- Primary: 0.1
- Backup: 2.0
- Armament
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- Dual RSM-01 Repeating Super-Heavy Mass-driver Fast-track Gyro-gimbal Stabilized Turret
- 2x Twin RHM-04 Repeating Heavy Mass-driver Fast-track Gyro-gimbal Stabilized (droid control possible) Turret (1 fore port, 1 fore starboard)
- 2x Twin HJB-03P Heavy Jamming Beam Projector Fast-track Gyro-gimbal Stabilized Turret (1 ventral port (next to minelayer), 1 dorsal starboard (next to minelayer))
- 2x Twin HJB-03P Heavy Jamming Beam Projector Fast-track Gyro-gimbal Stabilized Turret (1 ventral port (next to minelayer), 1 dorsal starboard (next to minelayer))
- 4x Fire-linked MMOL-02 Modular Mass-driver Ordnance Launcher
- 2x Fire-linked MMOL-03C Modular Mass-driver Ordnance Launcher
- 2x M-01 Minelayer (1 ventral mid, 1 dorsal mid)
The following are loadouts typically utilized by craft in company service. Ordnance count is for all applicable launchers on board. Only ammunition type is listed, not count.
Anti-Armor Anti-Capital Anti-Fighter Gunship Anti-Heavy Infantry Anti-Sithspawn Anti-Structure Electronic Warfare Saturation Bombing SEAD-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAPRounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02)
- Missile Loadout (MMOL-03C):
- 12x Assault-grade Tbarsr-BT-class Guided Baradium Cluster Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAPRounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 24x Assault Grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Trihex-AP Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 12x Assault-grade Juryam-class Brilliant Seismic Missile
- 12x Tra'ragir-S-class Assault Brilliant Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided Ion-Detonator Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAP Rounds
- Guided Ion Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- 24x Shev'la Kyram-B-class Glide Bomb
- 24x Shev'la Kyram-S-class Glide Bomb
- 32x Tbarsr-BT-class Guided Baradium Cluster Missile
- 32x Tra'beviiin-B-class Brilliant Missile
- Missile Loadout (MMOL-03C):
- 24x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 24x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
- Defenses
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Very High.
- Molecularly Bonded Duranium Ultramesh frame/Stesr'gar Ultramesh frame
- Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor/Stesr'gar-reinforced Stygian-triprismatic polymer composite armor
- Blast-tinted Molecularly Bonded Duranium-Glasteel alloy canopy/Blast-tinted Beskar-Glasteel alloy canopy
- 'Ja'haal'got' Cap Drain(s)
- Combat De-ionizer(s)
- 'Caritr' Shield Generator
- 'Ga'yusr' Electronic Countermeasure Suite
- 'Carud Dha'haase'-M Countermeasure Suite
- 2x 'Vheh'buurenaar' Gas Countermeasure Launcher
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Very High.
- Maneuverability Rating
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High.
- Gimballed (also contributes to total thrust output when in the rear-facing position) 'Haal'miit' Ion-Atmospheric Hybrid Drives:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
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'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Half Power: Redirects half power from the engines to the maneuvering system from main drives.
- Full Power: Fully redirects power to the maneuvering system from the main drives, leaving bare-minimum power for the main drives.
- Gimballed (also contributes to total thrust output when in the rear-facing position) 'Haal'miit' Ion-Atmospheric Hybrid Drives:
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High.
- Speed Rating
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-
'Haal'miit' Ion-Atmospheric Hybrid Drives:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
- With 'Caritr' Shield Generator on 'Fortress' mode: When the shield is set to 'Fortress' mode all power from engines is redirected toward shields, shutting off the main drives.
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'Haal'miit' Ion-Atmospheric Hybrid Drives:
- STANDARD FEATURES
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- Detection, Targeting and Tracking
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- Small Craft-grade 'Jai'galaar Sur'haai'-M Sensor, Scanner, Targeting and Targeting Suite
- Communications
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- Computers
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- Power
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- Life Support and Environmental Systems
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- Crew Facilities
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- Security
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- Cargo and Fabrication
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- Small vacuum-sealed compartment for personal effects including one heavy weapon and other smaller objects. Weapon locker that can store five rifle-sized weapons for the crew.
- Embarkation/Debarkation
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- Retractable Boarding Ramp: The ship has a retractable ramp for boarding the retracts and extends from under the ship's nose.
- Miscellaneous
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- ADVANCED SYSTEMS
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- Anti-Stealth Systems
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- Computers
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- 'Manda'-M Tactical Battlenet
- 'Gar'mirshe'ika'-R Droid Brain w/ Piloting Memory Module Co-pilot/Gunner/Systems Operator/Autopilot
- Stealth Systems
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- STRENGTHS
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- Heavy and Versatile Armament: With four repeating heavy mass-driver cannons, three MMOL-2 launchers and two modular heavy weapons mounts, the Kyr'galaar has a considerable amount of firepower that it can bring to bear against hostiles. All of the fighter's weapons are capable of carrying a wide variety of ordnance, giving it the ability to effectively counter a number of threats.
- Resilient: A strong hull, powerful shields and a wide variety of conventional and electronic countermeasures ensure that the fighter is well protected against threats that it might face.
- Above Average Speed: With powerful engines, the Ram'ser is able to 'boom and zoom' larger and/or slower targets and allows it to keep up with most hostile fighter craft that it might encounter. If faced with a fight it can't win, a Ram'ser could potentially put its speed to use in effecting its escape.
- Advanced Detection, Targeting and Tracking and Comms Suite: The Ram'ser has an advanced and long range comms and detection, targeting and tracking and comms suite.
- Stealthy: The electronic warfare suite of the bomber and its low-profile engines combined with the Reflec coated stygian-triprismatic polymer based composite armor plating ensures that the bomber has a very low sensor profile at medium and long ranges.
- Manda' Tactical Battlenet: The Ram'ser benefits from having the fighter based version of the 'Manda' tactical battlenet, allowing it to benefit from networked detection, targeting and tracking data. Additionally, the crew can benefit from the system's predictive analytics, noise filtering and numerous other features.
- WEAKNESSES
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- Huge: Far from being a small target, the Ram'ser is not the most difficult target to hit because of its size. This becomes an even more prevalent issue when the craft sees atmospheric use as a long range fire support platform.
- Boom: The Ram'ser carries a lot of ordnance, if a shot penetrates the armor and reaches the ordnance storage with enough energy left to detonate something, then it's very likely that the bomber will be destroyed entirely in the ensuing detonation of that ordnance and the following sympathetic detonation of the remaining ordnance.
- Difficult to Defend Aft: The aft doesn't have gun coverage, making the bomber a sitting duck as long as it has no other ordnance such capable of being used against assailants
- Ammunition: The effectiveness greatly drops off once the bomber runs out of ammunition.
- EMP/Ion: Should any EMP/Ion damage manage to get through the bomber's defenses then there's a high chance that many of the bomber's sensitive electronics would become rendered useless, rendering it blind, defenseless or even completely unarmed.
- DESCRIPTION
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The MS model of the Ram'ser was developed in particular for Ash'amur squadron. The bomber's stealth features allow it to excel at being a bomber as as well as a minelayer, potentially delivering ordnance especially stealth ordnance without the enemy being aware of their presence and potentially frustrating the ability to return fire for those targets with some form of stealth detection.The fighter's advanced stealth detection enables them to strike at ground and space targets employing stealth technology, and due to the 'Manda' battlenet's functions, it can easily and seamlessly share detection, targeting and tracking information with allied units. The fighter is virtually identical to the Ram'ser in every other way, simplifying the logistics of resupply and maintenance significantly.
Out Of Character Info
Intent:
To create a variant of the SB-06MS Ram'ser-class Stealth Super-Heavy Bomber for use by Strill Securities.
Image Source(s):
https://www.starwarsrp.net/threads/breshig-war-forge-sb-06-ramser-class-super-heavy-bomber.137973/
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
SB-06M Ram'ser-class Stealth Super-Heavy Bomber
Starship Class:
Small Craft (1-50m)
Starship Role:
Other
Modular:
Yes
Material:
See description.
Armaments:
See description.
Defense Rating:
Very High
Speed Rating:
Very High
Maneuverability Rating::
Very High
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
High
Other Resistance(s):
EMP/Ion: Very High
Lightsabers: Very High
Electricity: High
Acid: High
Minimum Crew:
4
Optimal Crew:
4
Passenger Capacity:
0
Cargo Capacity:
Very Small