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Work In Progress Mud Duck

Kai'el Brat "Guardian of the Light"




RATINGS
Armament: Defenses:Speed:Maneuverability:Hangar Space: Squadron Count:
High High Very HighAverageExtreme#







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════ ✦ MUD DUCK ✦ ════
Classification:
Model:
Length:Width:Height:




◆ SHIP INTERIORS IMAGE GALLERY ◆


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Kai'el Brat "Guardian of the Light"

OUT OF CHARACTER INFORMATION

CategoriesDetails
Intent
Image Source
Canon Link
Permissions
Primary Source

PRODUCTION INFORMATION

CategoriesDetails
Manufacturer
Affiliation
Market StatusOpen-Market / Closed-Market
Model
ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced
Material

TECHNICAL SPECIFICATIONS

CategoriesDetails
Classification
Length
Width
Height
ArmamentNone / Very Low / Low / Average / High / Very High / Extreme
DefensesNone / Very Low / Low / Average / High / Very High / Extreme
Hangar SpaceNone / Very Low / Low / Average / High / Very High / Extreme
Squadron CountNone / Very Low / Low / Average / High / Very High / Extreme
Maneuverability RatingNone / Very Low / Low / Average / High / Very High / Extreme
Speed RatingNone / Very Low / Low / Average / High / Very High / Extreme
Hyperdrive

STANDARD FEATURES & ADVANCED SYSTEMS

CategoryFeatureType
Navigation Systems- Astrogation ComputersStandard / Advanced
- Sensors and ScannersStandard / Advanced
- Navigation ComputersStandard / Advanced
- Inertial DampenersStandard / Advanced
Communications Systems- Long-Range CommunicationsStandard / Advanced
- Short-Range CommunicationsStandard / Advanced
- Encryption SystemsStandard / Advanced
Propulsion Systems- Ion DrivesStandard / Advanced
- Hyperdrive UnitsStandard / Advanced
- Sub-Light EnginesStandard / Advanced
Defensive Systems- ShieldsStandard / Advanced
- Armor PlatingStandard / Advanced
- Anti-Missile CountermeasuresStandard / Advanced
Utility Systems- Life Support SystemsStandard / Advanced
- Environmental ControlsStandard / Advanced
- Cargo HoldsStandard / Advanced
Crew Facilities- Sleeping QuartersStandard / Advanced
- Mess HallStandard / Advanced
- Briefing RoomsStandard / Advanced
Stealth Technology- Cloaking DevicesStandard / Advanced
- Active CamouflageStandard / Advanced
- Electronic CountermeasuresStandard / Advanced
Weapon Systems- Advanced Laser CannonsStandard / Advanced
- Proton Torpedo LaunchersStandard / Advanced
- Ion CannonsStandard / Advanced
Defense Systems- Molecular ShieldsStandard / Advanced
- Deflector ShieldsStandard / Advanced
- Energy ShieldsStandard / Advanced
Advanced Sensors- Enhanced Targeting SystemsStandard / Advanced
- Gravfield SensorsStandard / Advanced
- Long-Range SensorsStandard / Advanced
Combat Systems- Advanced ECM SystemsStandard / Advanced
- Targeting ComputersStandard / Advanced
- Crystal Gravfield TrapsStandard / Advanced
Support Systems- Hyperdrive BoostersStandard / Advanced
- Advanced Life SupportStandard / Advanced
- Repair DronesStandard / Advanced
Specialized Systems- HIMS (Hyperspace Interdictor Magnetic Stabilizers)Standard / Advanced
- Energy Redistribution SystemsStandard / Advanced
- Repulsorlift StabilizersStandard / Advanced
Standard[Insert any additional features here]Standard
Advanced[Insert any additional features here]Advanced


STRENGTHS

CategoriesDetails
Strengths

WEAKNESSES

CategoriesDetails
Weaknesses

DESCRIPTION

CategoriesDetails
Description

 
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Kai'el Brat "Guardian of the Light"
CategoryFeaturesLevel
Navigation Systems / Propulsion / PowerPower Systems
  • HPI - HAPU | Hybrid Antimatter Power Unit - Hybrid antimatter reactor and self recharging power core that can scale from small devices to major ship and facility power.
  • Backup generators - Conventional auxiliary power sources that keep critical systems online if the main core is disrupted.
  • Backup solar generator - Surface based solar reactor that converts stellar radiation into electrical power as a passive backup.
  • Cryogenic capacitors - High density energy storage banks that hold reserve power in super cooled cells for surge draw or emergencies.

Engine Array

  • Sublight ion engines ×6 - Primary realspace drives that move the ship at high velocity below lightspeed.
  • Tri-ion drives×3 - Efficient ion propulsion clusters that provide sustained thrust with low maintenance demand.
    • SLAM Mk II overthrust system - Sublight Acceleration Motor upgrade used to push the ship toward maximum straight line speed at the cost of maneuverability.

Core Navigation

  • Avionics package - Integrated flight electronics suite tying sensors, controls, and guidance into a unified stack.
  • Flight control systems - Flight computers and control hardware that translate pilot inputs into stable ship handling.
  • BWFC Ori'karbakar Advanced Hyperdrive Navicomputer Module- Advanced combined hyperdrive and navicomputer package with early warning, precision micro jumps, and low observability features.
    • Hyperdrive backup: Class 0.5 - Redundant high performance backup motivator for rapid strategic redeployment.
    • Hyperdrive backup: Class 4 - Secondary, slower, but more conservative backup drive for emergency use.
    • Warp vortex stabilizer - Hyperspace safety device that helps prevent catastrophic premature reversion events.
  • Beckon call / slave circuit control - Remote control link that lets the pilot summon or manage a slave rigged ship and coordinate automated maneuvers.
  • Inertial dampeners - Acceleration compensators that protect crew from lethal g forces during hard maneuvers.
  • Additional general navigation systems
    • Astrogation computer - Hyperspace navcomputer that plots safe, efficient jump solutions and routes.
    • Navigational deflector system - Forward deflector field that clears small debris from the ship’s path.
    • Flight assist AI / autopilot - Automated pilot aid that can hold course, stabilize attitude, and manage routine flight profiles.

Maneuverability Subsystems

  • Aerodynamic control surfaces (atmospheric flight) - Fins, flaps, and control vanes for precise handling in atmosphere.
  • Gyrostabilizers and dampeners - Internal stabilization systems that keep the ship level and smooth out sudden rotational forces.
  • Maneuvering thrusters / attitude jets - RCS thrusters used for fine pointing, docking, and low speed vector changes.
  • Reaction thrusters - High impulse directional jets for snap turns, braking burns, and evasive bursts.

Command & Control

  • Bridge / cockpit / auxiliary stations
    • Tactical holo-display / command table - 3D battlespace display for plotting courses and coordinating engagements.
    • Command AI core / oversight system - Supervisory decision support AI that manages ship wide data and assists command.
    • Autopilot and flight computer - Core flight logic that handles routine piloting tasks and complex programmed maneuvers.
    • Reactive Targeting Matrix / Active Harmonizing Suite - Fire control enhancers that refine targeting solutions and weapon harmonization in real time.
    • Threat prevention and intrusion countermeasures - Electronic warfare and cybersecurity tools that guard against hacking, jamming, and sensor intrusion.
    • Fleet coordination node - Networking suite for synchronizing maneuvers and fire plans across allied vessels.
    • Universal fire control system (FCS) integration - Unified fire control backbone that ties weapons, sensors, and targeting suites together.
    • Integrated propulsion control cluster (ion drives, hyperdrive, sublight engines) - Central management hub for all main drive systems and power routing to propulsion.
    • Emergency manual override - Hard mechanical and analog backups that let crew bypass automation in a crisis.

Sensor and Scanning Subsystems

  • Primary sensor array (gravitic, electromagnetic, biological) - Multi spectrum sensor suite for detecting ships, fields, emissions, and life signatures.
  • Predictive targeting AI - Fire control intelligence that anticipates target motion and refines lead solutions.
  • Counter scanning suite - Anti detection tools that watch for hostile sensor sweeps and help reduce the ship’s own signature.
  • Internal communications and data network - Encrypted shipwide datanet handling comms, telemetry, and control traffic.
  • Data security and bio hexacrypt layer - High grade encryption and biometric keyed access to protect critical systems.
  • FalconMark Precision Targeting System - Modular precision targeting suite that integrates with sensors to improve acquisition and identification of targets.
  • Counterdetective - Compact detector that warns the crew when hostile active scanning sensors are probing the ship.
  • Lock-Threat Warning System - Indicator system that alerts pilots when another vessel has achieved a torpedo or missile lock.
Advanced
DefensesSS Military Grade Defense Package: Advanced
- Integrated starship defense suite that layers multiple shield types, armor enhancements, and specialized protection around the hull to create a heavy, multi axis defensive envelope.

Shielding Systems

  • Internal shield generators and emitters - Distributed generators and emitters that project overlapping shield bubbles around key hull zones.
  • Ray shields - Energy shields that block blaster bolts, plasma, and other directed energy while allowing most solid objects to pass.
  • Particle shields - Shields that stop physical matter such as shrapnel, missiles, and micro debris before it contacts the hull.
  • Stealth shields - Low emission shielding that dampens the ship’s sensor profile and makes active scans harder to resolve.
  • Deflector shields - General purpose defensive barriers used to deflect both energy and high velocity particles away from the ship.

Hull and Armor

  • Durasteel plating - Standard armored hull plating that provides robust baseline resistance to impacts and weapons fire.
  • Laminanium reactive armor - Shape memory armor that deforms to absorb strikes and slowly flows back toward its original form between engagements.
  • Glasteel viewports - Transparent armored viewports that provide visibility while resisting pressure, micro impacts, and light weapons fire.
  • Reinforced titanium alloy hull plating - Additional structural plating that stiffens the frame and improves survivability under sustained fire.
  • Seigurium armor ring - High durability armor band around critical sections that adds an extra layer of physical protection.

Countermeasures

  • Chaff and flares - Disposable decoys that confuse sensor tracking and divert most guided missiles toward false signatures.
  • Sensor jammers - Broad spectrum jamming systems that degrade enemy targeting, ranging, and fire control solutions.
  • Missile deactivators - Systems that attempt to prematurely detonate, disable, or confuse inbound warheads through remote interference.
  • Full spectrum distortion projector - Projector that scrambles the ship’s readings across multiple bands and produces false echoes on hostile sensors.
  • Docking guns - Close defense gun mounts that protect docking ports and blind spots against small craft and boarding attempts.
  • Hard sound gun - Short range sonic weapon used for point defense and anti boarding actions, focused on hull contact zones.
  • 220 SIG Tactical Sensor Jamming Device - Tactical jammer designed to disrupt hostile sensors and targeting sweeps in the ship’s local battlespace.
  • Antimissile octets - Point defense launchers that fire interceptor projectiles to destroy or divert incoming missiles and torpedoes.
  • Electronic countermeasure suite - ECM package that supports jamming, deception, and spoofing against enemy radar, comms, and guidance systems.
  • BWFC "Ori'ga'yusr" Electronic Warfare Suite - Advanced modular EW suite that combines jamming, false target generation, and signal manipulation for fleet level electronic warfare.

Special Defensive Subsystems

  • Gravity well neutralizer - System that mitigates or interferes with artificial gravity well effects, improving chances of escape from interdiction fields.
  • Energy safety fields - Automatic low power containment fields that snap into place during hull breaches or internal accidents to limit decompression and arcs.
  • Anticoncussion field generators - Projectors that create magnetic fields to absorb and disperse kinetic shock from explosions and high impact strikes inside or near the hull.
  • Antimissile octets - Integrated here as both countermeasure and special defense, providing automatic point defense against guided munitions.
  • AR 0B damage reduction component - Armor component that reduces incoming damage through layered materials and energy absorption.
  • Assault shield - High output shield generator pattern designed to provide intense but short duration protection during attack runs and breach operations.
  • Composite shield generators - Generators that blend deflector, particle, ray, and specialty shields into a single layered projection for broad spectrum defense.
  • Deflector plates - Hull plates that incorporate shield projectors directly, reinforcing local defense against concentrated fire.
  • Deflector shield generators - Primary generators that provide the main deflector shields for energy and debris protection.
  • De icing system - Environmental system that prevents ice buildup on external surfaces during cold climate and atmospheric operations.
  • Galaxy Guard shield booster - Auxiliary unit that amplifies shield strength and recharge rate when engaged.
  • Heat dispersion vents - Vented structures that radiate excess heat from shields and reactors to reduce overload risk.
  • Ion shield generator - Shield generator that offers focused protection against ion storms and ion based weaponry to keep systems online.
  • Molecular shield generator - Advanced shield that absorbs incoming energy and converts a portion into usable power for the ship’s systems.
  • Ray shield generator - Dedicated generator for ray shields that hardens defenses specifically against directed energy weapons.
  • Resonance absorptive shield - Shield that absorbs and disperses resonance and vibrational energy, cutting down damage from sonic and shock based weapons.
  • BWFC "Buurenaar'aran" Environmental Shield System - Environmental shielding that maintains atmosphere, temperature, and radiation protection while also reinforcing hull integrity against breaches.
  • BWFC "Caritr" Shield Generator - High performance, multi role shield generator that can modulate between defensive modes depending on threat profile.

Defensive Profile Summary

  • Deflector / particle / ray / molecular shields - Layered shield types that distribute energy and kinetic protection across different bands.
  • Hull armor and reinforced bulkheads - Heavily plated frame with reactive and specialized armor components.
  • Laminanium and reactive plating - Self adjusting armor that helps blunt repeated impacts over time.
  • Shield emitter arrays and backup deflectors - Multiple emitters and generators that keep coverage active even when individual nodes fail.
  • Countermeasures (chaff, flares, decoys) - Soft kill systems that divert hostile fire and confuse tracking.
  • ECM and jamming suites - Electronic warfare tools that interfere with targeting, guidance, and battlefield awareness.
  • Stealth coating and signature dampeners - Systems that lower emissions and sensor cross section when required.
  • Threat prevention suite and AI defenses - Automated software and AI routines that flag and react to incoming threats.
  • Energy containment and safety fields - Emergency fields that help contain fires, decompression, and power surges.
  • Radiation screeners and environmental safety fields - Subsystems that filter radiation, toxins, and hazardous atmospherics to keep the crew alive.
Advanced
UtilitiesCommunications & Sensor Network
Life Support & Habitation
General & Structural Systems
Infrastructure & Facilities
  • "Ka'ra'vhetin" Aquaponics Facility
  • Aryarir Class Internal Transit Monorail
  • "Ka'ra'mircin" Modular Brig
  • Terraforming systems (MTX, SAP, flora transporter, omni fuel, wind farm, vapor warhead, etc.)
  • Botanical and growth systems (Bota, Barenth, Nesira, Cater's Hat Pepper, Silphia, etc.)
  • Cargo bays, lifts, loaders, cranes
  • Hydroponics bay / habitation garden
  • Droid bays, workshops, engineering decks
  • Research and science labs
  • Meditation or training chambers
  • Brig / detention cells
  • Recreation lounge / observation decks
  • Decorative interiors / ambient lighting
  • Windows / observation panels
Docking & External Systems
  • T A L O N Docking System, A U R A Mark II
  • Magnetizable landing gear
  • Emergency beacons / transponders
  • Universal mounting interfaces (ground, starship, turret)
  • Modular weapon frames / removable components
  • Frame coating / electroplating options
  • Multi link configurations (twin, quad, etc.)
  • Component strippability / retrofit ports
  • Universal fire control and targeting compatibility
  • Comprehensive de icing system
Advanced
Weapon Systems

Armament

• Primary Laser / Ion / Plasma Cannons - Main ship killing guns.
• Turbolasers / Heavy Batteries - Long range, heavy hitting guns.
• Missile & Torpedo Launchers - High yield guided ordnance.
• Point-Defense Cannons - Anti fighter and anti missile coverage.
• Railguns / Mass Drivers - Kinetic slugs for armor punching.
• Mine Layers / Seismic Charges - Area denial and ambush weapons.
• Fire-Link Controller / Harmonizing System - Lets guns fire in synced salvos.
• Oversight AI / Autonomous Fire-Control Brain - Smart brain that aims and manages batteries.
• Targeting & Fire-Control Systems - Sights, computers and tracking aids.
• Ammunition & Ordnance Storage - Magazines and torpedo racks.
• Weapon Cooling / Power Conduits - Keeps guns from overheating and fed with power.
• Bio-Locked Security Systems (Genetic / Retinal) - Only authorized users can arm or fire.
• Automatic Reloading / Cooling and Gimbal Stabilization - Faster reloads and smoother tracking.
• Crystal Housing / Energy Focusing System (Kyber / Prismatic) - Focuses exotic crystals for energy weapons.
• Modular Energy Modes (Disruptor, Plasma, Ion, EMP) - Lets weapons swap between damage types.
• Polarity Sink & Magnetic Flashback Suppression - Prevents feedback arcs and power blowback.
• Radiation Screeners & Safety Field Projectors - Protects crew from gun radiation and stray energy.

Primary & Heavy Batteries

Missile, Torpedo & Mine Systems

Point-Defense & Countermeasure Weapons

Targeting, Fire-Control & Weapon Subsystems
  • FalconMark Precision Targeting System - Modular AI assisted targeting suite that improves accuracy and links weapons for coordinated fire.
  • Oversight AI / autonomous fire control brain - Central logic that prioritizes targets and runs guns without micromanagement.
  • Fire link controller and harmonizing systems - Lets multiple guns act as one battery for focused volleys.
  • Fire control AI and targeting computers - Calculates lead, drift and firing solutions in real time.
  • Crystal housing / energy focusing system (kyber / prismatic) - Mounts and focuses crystals to shape exotic energy beams.
  • Modular energy modes (disruptor, plasma, ion, EMP) - Switches the output profile of compatible weapons.
  • Polarity sink and magnetic flashback suppression - Dumps stray charge so feedback does not fry the ship.
  • Weapon cooling loops and power conduits - Circulates coolant and power so guns can fire longer.
  • Automatic reloading, cooling and gimbal stabilization - Keeps weapons fed, cooled and steady while tracking.
  • Ammunition and ordnance storage magazines - Secured racks that feed missiles, shells and torpedoes.
  • Radiation screeners and safety field projectors - Shields crew compartments from gun blast and fallout.
  • Bio locked security systems (genetic / retinal) - Prevents unauthorized arming or firing of key systems.
Standard
Hangar Systems

5. Hangar Space

• Launch Bays / Catapults
• Hangar Deck Cranes & Rails
• Maintenance Bays / Repair Platforms
• Docking Ports / Airlocks
• Tractor Beams / Landing Pads
• Launch Coordination Systems
• Hangar Bay Crew Stations / Droid Servitors

  • Basic Maintenance Arms
  • Utility Loading Rails

Additional Hangar Subsystems
• Launch Bays
• Catapults
• Tractor Beam Landing Pads
• Cranes and Rails
• Repair Decks
• Launch Coordination Stations
• Droid Servitor Bays

6. Squadron Count

• Fighter or Shuttle Complements
• Launch Coordination Terminals
• Refuel / Re-arm Stations
• Maintenance Droid Bays
Standard
 
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Kai'el Brat "Guardian of the Light"
[h3][/h3]





RATINGSArmament: None / Very Low / Low / Average / High / Very High / ExtremeDefenses: None / Very Low / Low / Average / High / Very High / ExtremeSpeed: None / Very Low / Low / Average / High / Very High / ExtremeManeuverability: None / Very Low / Low / Average / High / Very High / ExtremeHangar Space: None / Very Low / Low / Average / High / Very High / ExtremeSquadron Count: None / Very Low / Low / Average / High / Very High / Extreme


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════ ✦ MUD DUCK ✦ ════
Classification:Length:Width:Height:Model:





[h3][/h3]
[h3][/h3]
 
Last edited:
Kai'el Brat "Guardian of the Light"

1. Armament

• Primary Laser / Ion / Plasma Cannons
• Turbolasers / Heavy Batteries
• Missile & Torpedo Launchers
• Point-Defense Cannons
• Railguns / Mass Drivers
• Mine Layers / Seismic Charges
• Fire-Link Controller / Harmonizing System
• Oversight AI / Autonomous Fire-Control Brain
• Targeting & Fire-Control Systems
• Ammunition & Ordnance Storage
• Weapon Cooling / Power Conduits
• Bio-Locked Security Systems (Genetic / Retinal)
• Automatic Reloading / Cooling and Gimbal Stabilization
• Crystal Housing / Energy Focusing System (Kyber / Prismatic)
• Modular Energy Modes (Disruptor, Plasma, Ion, EMP)
• Polarity Sink & Magnetic Flashback Suppression
• Radiation Screeners & Safety Field Projectors
Armament Subsystems
• Fire Control AI
• Crystal Focusing Hardware
• Harmonizing Systems
• Polarity Sink and Flashback Suppression
• Automated Cooling
• Ammunition Storage
• Radiation Safety Screens
Additional Armament
 
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Kai'el Brat "Guardian of the Light"




; ======= Ratings Bar (Top) =======


RATINGSArmament: None / Very Low / Low / Average / High / Very High / ExtremeDefenses: None / Very Low / Low / Average / High / Very High / ExtremeSpeed: None / Very Low / Low / Average / High / Very High / ExtremeManeuverability: None / Very Low / Low / Average / High / Very High / ExtremeHangar Space: None / Very Low / Low / Average / High / Very High / ExtremeSquadron Count: None / Very Low / Low / Average / High / Very High / Extreme



; ======= Spacer Before Ship =======


; ======= Ship Layer =======



; ======= Bottom Specs Bar =======


TECHNICAL SPECIFICATIONSClassification:Length:Width:Height:Model:





 

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