Star Wars Roleplay: Chaos

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Mage's Laboratory - Codex Workshop I

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Organization Name: Angels of the Faceless
  • Classification: Dark Side Cult
  • Affiliation:The Angels of the Faceless have a direct affiliation with the Cult of the Brain Demon and House Io. However, their first loyalty is to the Cult, with the House being second.
  • Organization Symbol: See: Symbol Above
  • Description: The Angels of the Faceless are a dark side sacrifice cult that is subordinate to the Cult of the Brain Demon. In this, the Angels are the armed, “mortal” wing of the Cult, serving their parent organization in the capacity of foot soldiers, social media influencers, dancers, priestesses, assassins, operatives, and gladiators. Like the Cult, the Angels practice sentient sacrifice, with a particular emphasis on flaying their victims alive, blood ritual, and torture. Such practices are believed to strengthen the Angels’ connection to the dark side and empower the Brain Demon.
GEOGRAPHICAL INFORMATION
  • Headquarters: The largest and most influential convent of the Angels of the Faceless (The Dancers of the Demon) is based on the Avatar of Suffering—a Tython Class Leviathan. As such, this vessel is considered to be the Angels' primary headquarters.
  • Domain:Most convents of the Angels are nomadic or semi-nomadic, traveling the galaxy via their temple ships to ply their services as mercenaries, gladiators, and dancers. Through the ritualized arts of bloodshed, flaying, dance, and sacrifice, the Angels believe that they worship the Brain Demon and proliferate the purifying energies of the dark side through the galaxy.
  • Notable Assets:
SOCIAL INFORMATION
  • Hierarchy:
    • Low Angels - “Excoriatarii”, “Flayer Divas”, and “Cheerflayers”
      • Initiate(s)
      • Excoriatrix Maiden(s)
      • Excoriatrix Sister(s)
      • Excoriatrix Concubine(s)
      • Excoriatrix Bride(s)
      • Excoriatrix Queen(s)
    • High Angels - “Excoriatarii Prima” and “Flayer Priestesses”
      • Avatar(s) of the Faceless
      • High Angel(s) of the Faceless OR High Oracle(s) of the Faceless
      • First Angel of the Choir
  • Membership: The Cult typically prefers to fill the ranks of the Angels with normal people. While Nuetralizers, strand-casts, and other synthetic beings (who make up a large percentage of House Io's population) can be accepted into the ranks, there is a particular emphasis on bringing perfectly normal, ordinary people in and training them how to perform the rituals and atrocities of unholy worship. This ties into the Cult’s beliefs of teaching otherwise normal people with no real connection to the Force how think and behave with the dark side in mind. As such, prospective members can literally walk in to a given temple and ask to be trained. Alternatively, the Brain Demon or a particular Brain Demon cultist could visit some troubled soul in their dreams, offering them belonging and a chance for retribution on a seemingly cruel galaxy. In general, the initiation process heavily favors women over men, but there is no explicit policy that bars men from joining. Prior to becoming a full member of the Angels, Initiates are conditioned, trained, and brainwashed, with this period generally lasting a year. In order to become an Excoriatrix, an Initiate must be able to cleanly flay the skin from a sacrifice’s face, recite the prayers, songs, and catechisms of the Brain Demon Cult from memory, capture and cleanly flay their own sacrifice victim, swear an oath of loyalty to the Brain Demon Cult, and last a minute in single combat against a Model 1 Nuetralizer (or defeat the Nuetralizer outright). Consequences for failures past a certain threshold may range the gamut from non-fatal flaying (with the failed Initiate kept alive via technology or the Force and later healed) to mind wiping (making the Initiate forget that they ever attempted to join the Angels) to evisceration and outright sacrifice.
  • Climate: Bloodthirsty cheerleaders. The Angels of the Faceless are notoriously vain, backstabbing, fickle, and dramatic. While alliances (often in the form of cliques), friendships, and romantic relationships do exist, most of the Angels' temples are characterized by everpresent intrigue, which can turn lethal in some cases as cliques and rivals vie for favor. Considerations such as perceived beauty, martial skill and strength, skill at the art of flaying, skill at the art of agonizing (torture), skill at dancing, the quality of sacrifice victims, and a host of other factors play a role in determining a given individual’s status. In this, the climate somewhat mirrors that of the Cult of the Brain Demon. However, outright murder of rivals is generally frowned upon. In the majority of cases, rivals are simply disgraced or disenfranchised.
  • Reputation: The Angels of the Faceless have a mixed reputation within House Io. They are known for hosting drug-fueled dance and rave parties that are open to all citizens of the House, which often last entire days. In this, dance—even of the non-lethal variety—is considered to be an act of worship by the Angels, in mimicry of the dancing avatars of the Brain Demon. The longer said dance parties last and the more feverish and passionate the dancing, the better. The Angels are also known for their ritualized displays of combat, which are essentially public war dances and gladiatorial events dedicated to the Brain Demon. Like their parent cult, the Angels host public sentient sacrifice and flaying rituals of prisoners of war and civilians not affiliated with House Io. These events are almost always accompanied by controversy, protest, curiosity, and frenzied episodes of vivacious dancing which are often performed while wearing the skin of their sacrifice victims.

    Unlike the Cult of the Brain Demon, the Angels of the Faceless are largely unknown outside of House Io, due to the organization’s youth. However, the Angels' status as an arm of the Cult naturally assigns them a similar reputation to their parent organization.

    As the Angels frequently ply their services as mercenaries, they have developed a minor reputation as reliable, yet gruesome allies, should they be hired. In this, their rates are considered to be quite cheap, as the Angels rarely negotiate for outright profit and instead seek the right to ritually sacrifice enemy combatants and the coverage of their operating expenses. For many cash-strapped warlords and crime lords, it is quite easy to tolerate the disturbing sacrifice rituals of their retainers when their services are offered at such a bargain compared to other mercenaries.
  • Curios: Every Excoriatrix has the symbol of the Brain Demon tattooed on their body, the location of which is chosen by the individual. In addition, each member also possesses up to two ritual knives, which are most often used for the flaying and mutilation of their victims. These are always carried on their person. Finally, many members have a personal, individualized weapon of some kind, though the Angels generally spurn long gun-style weapons in favor of energy bows, monomolecular-edged blades, vibroblades, energy blades, and more rarely, lightsabers, should they be able to get their hands on them.

    One of the Angels' calling cards, any non-flayed bodies or survivors left in the wake of a raid may have the symbol of the Brain Demon carved into their flesh.

    The Angels believe that skins are sacred. As such, during sacrifice rituals, they will flay their victims alive, offering the victim’s life, skin, and suffering in oblation to the Brain Demon. In particular, the Angels believe that the most sacred part of the skin is the skin of the face. In this, the Angels will flay the skin of the victim’s face while they are still alive, believing that the agony and humiliation of being physically defaced are among the most potent sacrifices that one can offer to the Brain Demon.
  • Rules: The Angels of the Faceless are bound by their oaths and therefore, follow the rules of the Cult. Nevertheless, they maintain a very high level of autonomy as an organization, far more than that which might be enjoyed by Sith troopers under the control of a Sith Lord. Nevertheless, within the organization itself, the Angels maintain a strict hierarchy where those on the lower rungs follow the orders of their designated superiors. Insubordination that can not be justified by right of superior strength or cunning will generally be punished with extreme prejudice.
  • Goals: The Angels of the Faceless support and pursue the goals of the Cult, especially as they relate to the proliferation of the dark side. In this, they play a vital role as the equivalent of the Cult’s foot soldiers. As pertaining to their rituals, the Angels commit ritualized blood and sentient sacrifice in order to fulfill a rite that they believe will give life energy to the Brain Demon.
MEMBERS
  • Alevia Io - First Angel of the Choir. A Chaplain Nuetralizer, Alevia Io was one of the Cult’s earliest advocates to House Io’s population. Since her ordeal after the Battle of Tython (where it was rumored that she struck a particularly demanding bargain with the Brain Demon), Alevia has taken this to greater extremes, to the point where she began to engage in the Cult’s sentient and blood sacrifice rituals, while devising many rituals of her own (of which include long dance parties and ritualized displays of combat). However, due to the increasing dissatisfaction within House Io regarding the presence of the Cult, the Cult’s leadership realized that they needed an army of dedicated loyalists that were loyal to them first and House Io second. Given Alevia’s history of advocacy and support for the Cult, she was the natural option for overseeing the effort. In this, Alevia was tasked with establishing the first convent of the Angels (The Dancers of the Demon), an assignment that she quickly succeeded in. As of the present, she is the undisputed leader of the Angels.

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 
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  • Tradition Name: Informally known as the Eclipse Adepts. The institution is known as the Eclipse Sect.
  • Tradition Type: Formal Order
  • Tradition Focus:
    • Physical
    • Intellectual
    • Sensory
  • Influence: Interplanetary
  • Orientation: Dark-leaning
  • Influence Area:
  • Symbol:
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  • Description: The Eclipse Adepts are a formal order of dark side adepts and Dark Jedi associated with the Kainate and more loosely, the wider Sith Order. While they are explicitly distinct from Sith, they are more or less considered to be subordinate to the Kainate Sith Kabal (and to a lesser extent the Sith Order), with corresponding limitations placed on their practice of the dark side. In this regard, such limitations are viewed as necessary to curb the perceived anarchistic tendencies of non-Sith dark siders and those who are judged as too weak to be worthy of Sith instruction. These overarching perceptions are the primary driver behind the Sect, which ultimately functions as an institution of control intended to direct the practice of non-Sith dark siders within Kainate territory (with some exceptions) so that they might better serve the Sith Kabal and the Sith’ari—Darth Carnifex. While high-ranking Adepts are generally left to manage the day-to-day affairs, the entire organization is overseen by the Grand Lord of the Sith Kabal, with Sith Knights and Sith Lords having special dispensation to deploy members of the Sect as they see fit.
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  • Membership: Waste in the form of sentient lives is considered to be a hallmark of traditional Sith training. The cruel, brutal nature of Sith indoctrination frequently veers towards the excess, moving past the point of culling and embracing the pointless destruction of sentient resources as a mark of strength. While Kainite Sith Kabal academies are still extremely demanding, the senseless disposal of Force-sensitives who fail to meet the high standards of their overseers is rarely tolerated. Instead, these individuals—washouts—are typically relegated into the Eclipse Sect where they restart their training as Eclipse Novitiates. They will never be Sith, but they will still serve.

    However, Sith academy washouts—of which there are many—are but one stream of recruitment for the Eclipse Sect. Another avenue of admission are those individuals who do not meet the minimum midi-chlorian count to qualify for Sith training, but are still Force-sensitive or Force-attuned. Recruits are also drawn from newly-fallen Jedi (or fallen from any other light side groups) who are judged as lacking the necessary control, malleability, or strength to become Sith. In much the same manner, recruits may also be taken from the lower ranks of unsanctioned dark side groups. It is not uncommon for acolytes from the remnants of a rogue Sith Order to be relegated to the Eclipse Sect upon arrival, due to being perceived as irreparably corrupted by heretical teachings.

    Upon recruitment, new members start at the rank of Eclipse Novitiate, being analogous to a Sith Acolyte. Those at this rank do not have dedicated masters and are instead taught by overseers, typically in group settings. The next rank in the hierarchy is Eclipse Pursuivant, which is comparable to a Sith apprentice. Pursuivants commonly have dedicated masters and are often engaged in missions. However, in order to advance to the next rank, Pursuivants must complete (or otherwise be exempted from) the Imperial Eclipse Examinations which are detailed as follows:
    • Examination of Precision - A battery of assessments which are designed to test skill and competency in combat. The Sect does not mandate competency in any one weapon or art, but the most commonly taught arts (and therefore measured) are of the lightsaber or vibroblade. These tests are judged based on an objective standard, with an emphasis on proficiency in single combat and Force power execution. A composite score is given at the end to determine whether a candidate passes or fails.
    • Examination of Awareness - A series of assessments that grades the ability of the candidate to see through illusions. The exam also includes tests that force candidates to face and overcome their fears, which are elucidated via a precise, droid brain-calculated analysis where an examinee's vital signs and biosigns are measured in response to various stimuli. Much like the Examination of Precision, a composite score determines whether the candidate passes or fails.
    • Examination of Form - A regimen of tests designed to assess the constitution of the candidate's body. Pain tolerance, physical strength, responses to trauma, and other physical skills are tested and scored in a composite. In addition, all tests have a Force-active and Force-suppressed component. For example, pain tolerance is measured and scored in both contexts, wherein the Force-suppressed test the candidate is exposed to synthetic Void Stone or injected with a Force-suppressing drug.
    • Examination of Discipline - The Examination of Discipline is a regimen of tests designed to assess the candidate's willpower. In one of the tests, a mentalist will impose suggestions in the candidate's mind, who is scored on their ability to resist or defeat them. Other tests assess their ability to overcome the perceived weaknesses of morality. As with the other exams, a composite score is given at the end.

    After passing (or being exempted from) these exams, they may advance to the rank of Eclipse Adept, by which point their training is considered to be complete, being roughly equivalent (but in no way equal to) to Sith Knights. Finally, the next two ranks, Eclipse Ascendant and High Ascendant are master ranks, with High Ascendants occupying nine seats on the Ascendant Council. The tenth seat is designated for the leader of the Eclipse Sect—the Eclipse Derriphan.
  • Motives: The ultimate, yet hidden function of the Eclipse Sect is the control and direction of dark side Force-users by de-emphasizing the primacy of the individual and fostering unconditional loyalty to the Sith'ari and the agents of His will. While individual members of the Sect may still be motivated by the desire for power, the institution is structured in such a way that any such pursuits do not encroach on the power enjoyed by the Kainate Sith. However, even with these restrictions and concealed curtailing mechanisms, individual Adepts can still become powerful in their own right, but they will likely never be afforded unique privileges granted to ranking Sith.
  • Rules and Teachings: In addition to following the dogma of Eternal Rule, members of the Eclipse Sect must adhere to the following rules in all of their engagements:
    • Surrender to the Kainate Sith Kabal.
    • Eclipse the light.
    • Order governs passion, body governs individual, and power governs strength.
  • Reputation: As the Eclipse Adepts are a relatively new organization, it has yet to establish a full reputation. However, Sith tend to view members of the Sect as subpar at best and outright disposable at worst. By comparison, outsiders often mistake them for Sith, though it is a perception that is frequently corrected by Sith and members of the Sect, with the latter being obligated to do so.
  • Openness: Members are generally open about their identities and affiliations when among allies. Moreover, in many contexts, they are obligated to clarify that they are not Sith and to correct any who might mistake them as such. Failing to do so (and passively allowing ignorant outsiders or other individuals to refer to them as Sith) is grounds for extreme sanction. Finally, their teachings are only rarely shared with outsiders.
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  • Characteristic Equipment: Lightsabers with synthetic crystals and vibroblades are the most common weapons among the Eclipse Adepts. However, exotic weapon types, including discblades, polearms, energy bows, and yet more, are not uncommon. In terms of clothing, individuals often wear outfits or armor emblazoned with the symbol of the Sect to positively distinguish themselves as a member of the Eclipse Sect and to prevent outsiders from misidentifying them as Sith.
  • Notable Force Skills: The Eclipse Adepts place a heavy emphasis on the physical and objective study of the dark side. As such, abilities such as telekinesis, Alter Environment, Force lightning, Pyrokinesis, Cryokinesis, Art of the Small, Force cloak, and various physical enhancement powers are common. Mentalists are less common, but not to the point of rarity. Finally, Force healers and other non-combat specialists are rare, but not unheard of.
  • Notable Force Limitations: Members of the Eclipse Sect are forbidden from practicing all forms of Sith magic, Sith alchemy, Sithspawn creation, and Sith rituals. However, it is not uncommon for members of the Sect to be used as living focuses or attendants in Sith rituals. They are also barred from speaking or reading ur-Kittât, High Sith, or any other Sith ritual languages, save for common Sith phrases or parlances (i.e. an Eclipse Adept may refer to herself as Jen’jidai without punishment). Finally, while Eclipse adherents are allowed to practice mechu-deru, they are not permitted to create techno-beasts.

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  • Abrax Iosi - A hulking Mandallian Giant, Abrax Iosi is the first and present Derriphan of the Eclipse Sect. He was once a member of the seven Xendori Elite before the organization was disbanded in the wake of the Third Imperial Civil War. However, he was allowed to continue serving the Kainate via the Grand Army, a period in which he developed a fearsome reputation as a battlefield juggernaut while also displaying a talent for leadership that resulted in his quick ascension to the rank of Colonel. With the reclaiming of the Sith holy worlds, an influx of recruits into the Kainate Sith Kabal (and the perceived low quality of many), led to higher fail rates in the Sith academies and thus, increased waste and inefficiency. Thus, Abrax was recalled from his service in the Grand Army to oversee the founding of the Eclipse Sect, eventually leading to him being named as the Derriphan—the leader of the Eclipse Adepts.

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A successor organization of the now-defunct Xendori Guard and Xendori Elite, the Eclipse Adepts were formed soon after the retaking of the Sith holy worlds. With the influx of new students in the Sith academies, the Kainate Sith Kabal oversaw an initiative to curtail sentient waste during Sith indoctrination. The Eclipse Adepts were a major component of this effort, allowing the Sith academies to maintain their high standards through less wasteful methods by funneling washouts and other failed students into the Sect. This would not only limit waste, but it would also cement the elite status of the Sith Kabal and give the Kainate a surge of manpower in the form of an army of dark siders who could augment military formations, hunt down Jedi, and ultimately, serve at the behest of the Sith Dyarchy.

To lead the Sect, Abrax Iosi, who previously served as an Xendori Elite during the Third Imperial Civil War, was christened as the first Derriphan. He, under advisement by the Grand Lord of the Sith Kabal, assembled the first Ascendant Council and built out the structure of the organization. The first temple—the Temple of the Eclipse Adepts—was constructed on Malsheem, with a number of semi-mobile satellite academies and temples established in orbit of Dromund Kaas and Ziost as the Sect expanded during its early stages. It was during this period that the secret mechanisms designed to keep overly ambitious Jen’jidai in check were refined and perfected. In effect, any such Adepts would soon find themselves in constant competition with others seeking the same power, thus keeping them dependent on the Sith.

Finally, the Eclipse Adepts would come to represent a manifestation of the unceasing industrial power, brutal efficiency, and dark side autocracy of the Eternal Rule doctrine. The crude ambition, avarice, and anarchism often manifested by non-Sith dark siders would have their inherent contradictions leveled against them, so that they would ultimately come to serve the Sith Dyarchy.
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Elryssiane (pronounced el-REE-see-ah-nay)
    • Singular and Plural Forms
      • Singular: Elryssia
      • Plural: Elryssiane
    • Adjectival Forms
      • General Adjective: Elryssian
      • Belonging: Elryssiate
      • Poetic / Formal: Elryssien
  • Designation: Sentient
  • Origins: Malsheem
  • Average Lifespan: ~1000 GSY
  • Estimated Population: Semi-Unique - ~400
  • Description: The Elryssiane are a sapient humanoid species, notably distinct for their two long, prehensile facial tentacles that descend from the sides of their skull and the thick, muscular, prehensile tail which is nearly as long as their legs that extends from the small of the back. They have the ability to generate powerful neurochemical and neuroelectric emissions, allowing them to read minds and manipulate memories through non-Force-based telepathy. Of particular note, the Elryssiane are an all-female species.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: 165 cm
  • Average Length of Adults: N/A
  • Skin Color:
    • Pink
    • Blue
    • Red
    • White
    • Green
    • Purple
    • In addition to various shades and hues inbetween or mixing the above colors.
  • Hair Color: N/A
  • Distinctions: On average, Elryssiane present with a typical humanoid female height (~165 cm). However, there is significantly more variance between the heights of very tall and very short individuals. Healthy individuals typically possess athletic, yet supple builds, though builds range all the way from skinny to plump. Two long, prehensile cranial tentacles (lekku) descend from the sides of the head, framing the face in graceful arcs. Posteriorly, a thick, fatty, and muscular tail extends from the small of the back, most often used for balance, communication, and signalling.
    • Morphological and Physical Traits
      • Four Digits on Hands and Feet
      • Three Eyes
      • Magenta Blood
      • No Body Hair, Head Hair, or Vellus Hair
      • Prehensile Tail
      • Two Prehensile Cranial Lekku
      • Long Forked Tongue
      • ~40% of individuals have no visible nose.
    • Neural and Sensory Architecture
      • Triple Brain Neural Architecture
        • Primary Brain
          • Governs standard bodily and conscious cognitive functions, handling voluntary muscle movement, speech, and main sensory integration. It operates like a “central supervisor,” ensuring that outputs from the other two brains do not conflict with immediate physical needs.
        • Emotive-Limbic Brain
          • The emotive-limbic brain is specialized for emotional memory, social bonding, empathy, and dream-phase processing. In this, it is responsible for affective imprinting, attachment, and emotional “coloring” of memories.
        • Mnemosyne Core
          • Dedicated to memory processing, storage, and manipulation, forming the biological basis for non-Force-based telepathic powers.
      • Neural Lattice
        • High-speed processing center / connective structure for rapid decision-making, pattern recognition, predictive modeling, and parallel multitasking. It enables advanced problem-solving and rapid reaction time.
        • Owing to the neural lattice’s function as a high-speed cognitive system, Elryssiane reaction times are dramatically faster than that of baseline humanoids. For simple stimuli, they can respond to visual stimuli in ~10-15 ms, auditory stimuli in ~5 ms, and tactile stimuli in ~1 ms. In addition, the parallel predictive modeling capabilities afforded by the neural lattice allows them to anticipate outcomes before they occur. As a result, reaction time may be partly “preloaded”, further accelerating reaction speed from baseline simple reaction time values.
      • Trisophic Recall
        • Each of the three brains has semi-specialized functions. Elryssiane neurology distributes memories across all three, allowing them to store far more associations than a baseline humanoid. Instead of eidetic recall, they have structured redundancy: if one brain misses a detail, the others can cross-reference context to reconstruct it. In particular, Elryssiane can recall conversations, sensory details, or emotional states with ~90–95% fidelity decades later. They retain not only the event, but also its texture (tone of voice, peripheral movement, lighting). In addition, their associative memory makes them excellent at pattern recognition because their minds link memories in parallel lattices, allowing them to recall webs of related impressions, instead of just isolated facts. For example, meeting someone once lets them recall that person’s smell, micro-expressions, and emotional state, allowing recognition even decades later. Finally, their working memory allows them to juggle far more information at once than a baseline humanoid, making them incredible multitaskers.
      • Tri-Phasic Sleep Cycle
        • Each of the three brains requires different types of rest. The cognitive cortex needs deep slow-wave cycles, for information consolidation and neural “detox”. The emotive-limbic brain drives REM-like dream stages, for emotional processing and social memory refinement. The mnemosyne Core requires ultra-low-frequency “suspension states”, stabilizing deep memories and imprints.
        • During general sleep, brain activity rotates in staggered phases, so that one brain is always semi-alert. Due to this rotation, an Elryssiane is never completely unconscious during general sleep. One of the brains maintains low-level sensory watch, allowing them to wake almost instantly to danger.
        • Elryssiane generally need ~6-8 hours of general sleep per 24 hours, which is taken in two ~3-4 hour sleep cycles.
        • Trine Cessation State
          • Alternatively, Elryssiane can enter a deliberate, controlled suspension state where they fully power down all three brains simultaneously, bypassing the staggered rotation. This produces an ultra-efficient restorative cycle that compresses the equivalent of ~6–8 hours of staggered general sleep into ~2–3 hours of “hyperdeep sleep”. Inducing this requires a conscious initiation through a neuroelectric self-signal, at which point the neural lattice synchronizes all three brains’ rhythms, forcing them into coordinated shutdown. This “hyperdeep sleep” confers time efficiency, deep restoration, memory stabilization, and lucid dreaming. However, in this state the Elryssiane is extremely vulnerable as all sensory watch systems are shut down. They cannot wake instantly to danger unless jolted externally. In addition, emerging from hyperdeep generally requires a ~30-60 second “boot-up” phase to resynchronize the neural lattice.
      • Parallel Multitasking Capability
        • The Elryssiane’s three-brain neural architecture not only boosts raw mental power—it also allows them to process multiple streams of information and action simultaneously with minimal interference between tasks. Where most humanoid brains must switch focus between activities, the Elryssiane can maintain several independent lines of thought at once, each with its own priority, sensory feed, and motor output.
      • Electroreceptive Perception
        • Electromagnetically sensitive organs embedded in the dermal pits of the lekku are capable of detecting electromagnetic fields. These organs can be utilized to pick up the electromagnetic fields of a heartbeat, detect droids, pick up electromagnetic shifts from muscle contractions, and yet more capabilities.
        • Electroreceptive nerve clusters connect directly into the inferior midbrain and parietal sensory cortex equivalent, allowing Elryssiane to integrate electroreception input with visual and auditory maps in real time. In essence, this is an intuitive ghostly overlay of electromagnetic activity, even in pitch darkness or heavy smoke. As this signal is processed in parallel with the primary senses, there is no perceptual lag.
    • Neuropsychic and Psychosensory Abilities
      • Neuropsychic Manipulation
        • Elryssiane are capable of mind reading, memory erasure, memory alteration, and memory weaving through neuropsychic manipulation.
        • Elryssiane neuropsychic powers are biological, not mystical, and work through specialized neurochemical emissions, micro-electric fields, and tactile neural induction. Through these emissions, they are able to manipulate bioelectric fields, produce various sensory and cognitive effects, somatic and nervous system effects, and engage various other advanced neuropsychic applications in targeted beings. This ability can also be weaponized, allowing for the forced overload, disruption, or re-patterning of other beings’ neural systems.
        • In general, the potency, precision, and efficacy of these neuropsychic effects depends on the skill, training, talent, conditioning, and focus of the Elryssiane enacting them.
      • Optical Lattice Complex
        • Optic Pulse Biolumescence
          • Elryssiane irises contain specialized photophores —light-producing cells—that can emit in a wavelength range that most humanoid eyes can detect but subconsciously process as “calming” or “entrancing”. The light pulses in patterns that mimic the brain’s theta wave frequency, a rhythm associated with deep relaxation, daydreaming, and hypnosis in many species. In effect, Elryssiane can mimic the function of a hypnogazer with their eyes, allowing them to place targets in a deep state of hypnosis and suggestibility.
        • Hyperprismatic Membrane
          • Elryssiane irises also contain a neurophotic lattice: a crystalline microstructure within the iris and retina that refracts and re-emits light in non-linear ways. These lattices extend slightly into psionic sub-dimensions—a bioengineered echo of the planar networks present inside hypergems. When an Elryssiane activates this ability, their irises shift and scintillate like a higher-dimensional crystal folding and unfolding in real time. The emitted light contains layered interference patterns, some visible in 3D space, others encoded in subtle neuroelectric “textures”. As a result, Elryssiane can replicate the multidimensional brain-overloading / entrancing effects of a hypergem.
      • Polysymphonic Hypnosis Tract - Aerovocalics
        • Elryssiane have unusually flexible vocal membranes and resonant cavities within their thorax and sinus channels, giving them a wider pitch range and the ability to layer multiple tones at once. When harmonized, their voices can produce beat frequencies that directly entrain to neural oscillations of nearby beings. This resonance can amplify or dampen theta and gamma brainwave states.
        • By tuning specific auditory frequencies, Elryssiane can produce a wide range of hypnotic effects. In mild terms, they can use their voices calm, soothe, and create states of open suggestibility. Moderate effects encompass the inducement of altered states of consciousness, including dreamlike visuals, time distortion, and emotional flooding. These may be experienced as overwhelming beauty or disorientation. Finally, the most severe and dangerous effects may come through the targeting of specific cortical rhythms, allowing a skilled Elryssiane to instill compulsion, paralysis, or confusion in even the strongest-willed sentients.
    • Reproductive Biology
      • Hybrid Reproductive Capability
        • Adult Genesis
          • Elryssiane are “birthed” through parthenogenetic budding in nutrient-rich bio-pools, emerging fully formed with a baseline of racial memories and skills imprinted. This process encompasses five primary stages, beginning with budding initiation. In this, a specialized organ cluster—the Genetic Inductor Sac—begins synthesizing a fully structured genome from the parent’s DNA. The second stage is gestation, which begins when the budding organism is transferred into a nutrient-rich bio-pool, an artificially maintained basin containing mineral suspension fluids and tailored bacterial symbionts. The bio-pool environment drives cellular growth, supported by continuous hormonal and protein secretions from the parent into the fluid. From here, accelerated morphogenesis initiates, which sees the new Elryssiane develop directly into adult proportions, guided by pre-coded morphogen gradients in the genome. The three brains form in parallel during this stage, with early neural imprinting occurring as well. The next stage sees the most intensive neural imprinting, where the parent transfers baseline racial memories and skills through neuroelectric induction—a direct brain-to-brain imprint made possible by the Mnemosyne Core. Finally, within ~3–4 weeks of budding initiation, the new Elryssiane emerges from the bio-pool as a fully functional adult.
          • Reproduction encompasses true automixis with genomic repair & reshuffling. Mechanisms to avoid inbreeding stagnation include gene conversion and template-guided recombination to refresh old alleles, polyploid switching for purging defects, and benign, symbiotic viromes which allow for horizontal gene exchange within bio-pools.
        • Sexual Fertilization
          • While adult genesis is the default reproductive mode, Elryssiane also retain the ability for sexual reproduction—a biologically redundant, yet fully functional capability. Sexual reproduction occurs via standard humanoid intercourse, with ovum fertilization from a compatible species’ sperm. Of particular note, the Elryssiane ovum exhibits xenogenetic receptivity—it can bind with sperm from a wide range of humanoid and near-humanoid species (though genetic compatibility varies greatly). Fertilized embryos develop internally over a standard 8–9 month period and are birthed as infant Elryssiane—the only time they experience a childhood stage.
            • The Mnemosyne Core and the ovum’s Genetic Inductor Sac function as gatekeepers. They analyze the alien DNA, strip away incompatible chromosomal structures, and map minor surface alleles (like pigmentation, bone density subtleties, or vocal timbre), before rebuilding the genome on a baseline Elryssiane template. Thus, in the case of an alien father, the daughter is 100% Elryssiane in physiology, neurology, and reproductive biology, but might still inherit minor traits (such as eye and skin tone variation, craniofacial angles, minor metabolic quirks, etc.) from the father.
  • Races: N/A
  • Force Sensitivity: High
    • Roughly 50% have greater than 8,000 midi-chlorians per cell.
Strengths:
  • Mesmer: The Elryssiane are engineered explicitly for telepathic and hypnotic efficacy. Their eyes, voices, and minds are designed for this specific purpose, allowing them to manifest powerful neuro-electric emissions, mind-altering neurochemicals, brainwave-altering frequencies, and hypnotic light wavelengths that allow a skilled Elryssiane to just as easily induce mesmerizing calm in a target as she can overload their neural systems or induce insanity.
  • Reflex: With the neural lattice functioning as a high-speed cognitive core, Elryssiane reaction times are orders of magnitude faster than baseline humanoids. As a result, Elryssiane may view most other species as slow-minded or sluggish. In social engagements with non-Elryssiane, they may deliberately slow down their responses to avoid alienating individuals from other species.
  • Parallel Multitasking: Unlike most baseline humanoids who must switch focus between activities, Elryssiane are capable of parallel multitasking. They can engage several independent tasks simultaneously without loss of efficiency owing
  • Triocular Visual Field: Elryssiane have three eyes, which functions as a triocular system that confers several advantages. First, the placement of the third eye on the forehead extends the vertical field. Thus, they have better visual coverage above and below, reducing blind spots that humanoids have in the forehead–brow zone. This means that Elryssiane are more aware of aerial threats and high-ground angles. The third eye also gives significantly improved depth perception, especially in the vertical dimension. This allows them to judge motion-in-depth (e.g., something flying directly toward their face) more precisely than humans. It improves range-finding, making them excellent at throwing, targeting, and precision strikes. Finally, the third eye also augments environmental awareness, primarily through enhanced motion detection as three offset perspectives feed more data into the visual cortex. Combined with their neural lattice, they can integrate multiple visual streams seamlessly, allowing them to process subtle discrepancies (like camouflage or cloaking fields) far better than most species.
  • Electroreceptive Perception: The Elryssiane have specialized organ structures which are capable of registering electromagnetic fields. It allows them to detect heartbeats, droids, muscle micro-signals, and other electromagnetic signals, giving them powerful perceptive capabilities even in darkness, smoke, or visual occlusion.
  • Prehensile Appendages: Tail and cranial tentacles provide extra manipulation ability, grappling utility, and tactile sensitivity.
Weaknesses:
  • Line-of-Sight Dependancy: The hypnogazer-like optic effects and hyperoptic mimicry require visible eye contact; droids and blindfighting techniques may negate these capabilities.
  • Silent Symphony: Polysymphonic hypnosis requires vocalization within audible range; sonic dampeners or vacuum conditions make this ability useless.
  • Skill Check: The Elryssiane are biologically gifted with powerful capabilities for hypnosis, mentalism, and telepathy. However, their abilities are not always “point and shoot”. They demand fine-tuned knowledge, training, and situational awareness to achieve consistent results. In particular, in order to enact optical entrancement via hypnogazer mimicry, an Elryssiane must know how different species’ retinas, cortical visual processing, and neural oscillation patterns respond to light wavelengths. A color/pulse pattern that induces calm in a human might trigger aggression in a Rodian, or nausea in a Mon Calamari. Effective use of these powers requires formal xenoneuropsychology training in order to understand how a given target’s nervous system interprets light, sound, and electrical patterns. Even among the Elryssiane, only a fraction master the encyclopedic recall necessary to manipulate dozens of different alien species effectively.
  • Electroreception Sensitivity: While excellent for detecting life signs, Elryssian electroreception can be overwhelmed by powerful EM surges, droid discharges, or ion weapons, leading to sensory blindness or painful overload.
  • Third Eye Vulnerability: The forehead eye, being exposed and central, is more vulnerable to direct injury than the lateral eyes. Damage to any one of the three eyes may cause disorientation due to the brain miscalculating distances.
  • Brainpower Drain: The neural lattice consumes a high amount of metabolic resources. As a result, extended exertion (combat, manipulation, rapid multitasking) can drain stamina quickly without adequate nutrition or rest.
CULTURE
  • Diet: Omnivore
  • Communication:
  • Technology Level: Galactic Standard - Space
  • Religion/Beliefs: Fully incorporated into the Kainate, virtually all Elryssiane adhere to the Eclipsing Faith—an eschatological and theocratic belief system centered on the divinity of the Dark Dyad of Darth Carnifex (the Eternal Father) and Darth Prazutis (the Shadow Hand). Whether they are cast from a Genesis Cradle, birthed from a bio-pool, or even born as infants, Elryssiane born in the Kainate are immersed in the Faith from the moment that their three brains come into structure. However, Elryssiane worship takes on a distinct texture compared to other species in the Kainate, often referred to as communal neuroelectric liturgies. In these rites, Elryssiane gather in concentric pools or low-lit sanctums, forming a shared neuroelectric field amplified by resonance organs (their aerovocalics and Mnemosyne Cores). During religious chants, Elryssiane layer harmonic frequencies into the ritual, producing beat-frequency entrainment that deepens the group-mind effect central to ceremonies in the Eclipsing Faith. This allows them to enter partial dream-sharing states even while awake, binding them together in worship.

    Elryssiane also worship in deliberate dream-states, wherein they collectively immerse into a shared symbolic vision of the Dark Dyad. These dreams are ritually cultivated by rhythmic chanting, controlled photophore emissions, and neuroelectric harmonization. When performed communally, Elryssiane emerge from the ritual with identical symbolic memories, manifesting a powerful form of doctrinal imprinting.

    On feast days, Elryssiane may congregate together in hyperdeep sleep, guided by seers from the Avulsuna. In this state, all three brains shut down, and their dreams synchronize into a singular shared vision, producing a doctrinal group-mind experience. These “Trine Eclipses” are considered the most sacred form of worship, where individuality is briefly dissolved into the cosmic unity of the Dark Dyad.

    However, as the Elryssiane population within the Kainate is low, they are rarely able to gather in large Elryssian-exclusive congregations. As a result, Elryssiane assigned to a single station, planet, starship, or outposts typically worship together in small groups (often numbering no more than 5 Elryssiane), while also inviting non-Elryssia of the Eclipsing Faith (often trusted friends, confidants, and peers) to share in the ritual experience.
  • General Behavior: Due to adult genesis in parthenogenetic bio-pools, Elryssiane do not have families in the baseline humanoid sense. Instead, they recognize lineage-pools and clan matrices (groups who share genetic-exchange virome pools) as their kin. Individuals who emerge from the same communal reproductive pool at a given time consider themselves to be “pool-sisters”, a sacred bond akin to both family and battlemate.

    In general, Elryssiane in the Kainate live in accordance with the demands of their roles, often serving as seers, infiltrators, hypnotists, neurological healers, diplomats, and interrogators.
HISTORICAL INFORMATION
One of the few non-Sithspawn or non-Dark Side-enhanced species created by the Alchemarch, the Elryssiane were first conceptualized after raids by the Slavemaster General of the Kainate, yielded a fresh stock of Mairan and Maelibus genetic material. Although efforts were made to directly tame the captured Mairan and Maelibus subjects for service in the Kainate, these were ultimately abandoned after Vestara VII Vestara VII successfully managed to stabilize and isolate their genome. In doing so, she molded their genetics into workable clay and soon initiated a bioengineering project of her own, with the ultimate goal of creating a new telepathic breed through a fusion of Twi’lek, Mairan, and Maelibus genetics.

The first successful, stable subjects of this project were yielded only a month after its initiation. Christened as the Elryssiane, the genome was soon enhanced, refined, and stabilized over the course of several more months. Upon the completion of the project, production of the Elryssiane began on a limited trial basis.

With the success of the project, the Elryssiane were quickly integrated into Kainate service, their powerful telepathic abilities making them ideal for service within the Saaraishash, the Medicae Directorate, the Immortal Legions, and other Kainate organizations as hypnotists, interrogators, mentalists, infiltrators, diplomats, and other specialized roles.

The Elryssiane came to represent a rare aspect of Kainate genetic mastery: not merely weaponized organisms, but living instruments of the Dark Dyad’s eschatology. Not intended for mass-production like strand-cast soldiers or Sithspawn beasts, their numbers remain deliberately limited, with breeding and synthesis tightly controlled through a mix of parthenogenetic genesis and selective pairings. Each Elryssiane is a rarity, a prized resource to be deployed by the Dark Dyad where their powerful telepathic talents could be wielded to devastating effect.
 
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  • Unit Name: Shatter Vector Cohorts
  • Affiliation:
  • Classification: Special Forces Reconnaissance-Execution Infantry
    • Pursuit-Interception Specialists
      • Secondary classification as pursuit-interception specialists. Shatter Vectors are designed to hunt, intercept, and neutralize high-value targets with extreme speed.
    • Shatter Vectors fall under the special forces umbrella, as they primarily operate outside conventional battle lines, deployed as precision pursuit and termination assets.
  • Description: The Shatter Vectors are an elite pursuit-interception unit under the Special Forces Command of the Kainate Immortal Legions. Specializing in high-velocity combat, the Vectors are conditioned for unmatched speed and precision, engaging targets with such blinding speed that they often have no ability to respond before being neutralized. Covering their appearance, each Shatter Vector wears a form-fitting, black combat bodysuit with subtle crimson highlights and a crimson-hued visor.

    In terms of mind set, Shatter Vectors are predators, not soldiers. They do not fight prolonged battles or hold territory. Instead, they pursue, isolate, and neutralize their targets. In this, combat is viewed as a flow. They do not stop to fight, to the point that their training emphasizes that killing blows must almost always lead to another step forward. Thus, to their enemies, they are terrifying blurs of motion that cannot be outrun or outmaneuvered. In this, they represent the endless chase of the Eclipsing Mission, ensuring that those who seek to flee from the might of the Sith Dyarchy will never find relief.
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  • Dread: Shatter Vectors are a devastating overmatch against conventional and even elite unaugmented infantry formations, since their ability to maneuver, acquire, and engage targets comes faster than most unaugmented beings can form reactions. In this, they can inspire a notable dread shock, potentially stunning the enemy with inhuman speed and precision.
  • Velocity Superiority: Capable of sprinting at speeds in excess of 80 mph, Shatter Vectors are more often than not the fastest non-powered units in most battlespaces. They can outrun, outmaneuver, and overtake infantry almost with impunity. Even compared to vehicles or mechanized units, Shatter Vectors can accelerate and close distances at blinding speeds, especially in urban or obstructed terrain.
  • Multi-Vector Engagement: Unlike a traditional squad that generally fights in a forward-facing arc, a Shatter Vector team attacks from multiple simultaneous angles. Thus, they can quickly overwhelm enemies by engaging from multiple interlocking kill vectors, simultaneously cutting off escape routes, flanking, and attacking from above.
  • Terrain Fluidity: Shatter Vectors can turn complex terrain into a 3D hunting ground, leveraging wall-runs, chain-leaps, and rebound vaults to engage enemies from unexpected vectors. Thus, enemies may or suffer a degraded positional advantage because no surface is truly “safe” from them.
  • Precision Kill: Shatter Vectors are built for efficiency, being the ultralight, hyperfast scalpel to the hammer of the standard Legion trooper. Small teams can disrupt entire formations by strategically neutralizing key points in the structure, whether it be high-value targets, logistics, or something else entirely.
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  • Heavy Fire: Shatter Vectors rely on speed, agility, and terrain flow—they are not designed to stand in an open field under suppressive fire. Thus, high-volume blasters, rotary cannons, or artillery that saturate the area remove the lanes they need to maneuver, potentially forcing them into a static posture that might leave them vulnerable.
  • Chokepoint Control: Shatter Vectors are at their best in free-flowing, complex environments. However, if forced into a funnel with limited exit vectors, their mobility advantage might be neutralized. In such a case, well-prepared defenders with mines, barricades, or sealed corridors can pin or force them to slow down, breaking momentum.
  • Heavy Weapon Capability: Shatter Vectors carry light, precise weapons to optimize their mobility, ensuring that they remain a high-velocity threat. These weapons are excellent for fast kills on infantry targets, but they struggle against fortifications or vehicles. Thus, Shatter Vectors can not deal with armored threats without outside support.
  • Stand and Fight: Shatter Vectors are ill-suited to static or semi-static extended attrition missions which may require holding ground, escorting supplies, or defending fixed positions. Due to their fragility and speed-oriented doctrine, their advantages here are neutralized.
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After a number of successful raids to acquire Terrelian genetic material, the natural athleticism of the Jango Jumpers became a topic of fascination and study to the Sith alchemists of the Alchemarch, which began to experiment with it in an effort to adapt Terrelian athleticism to serve the Kainate. Their efforts culminated in the Pursuit Zero biotype—an augmentation and strand-cast biotype which utilizes Terrelian DNA as a baseline, augmenting their speed, athleticism, reflexes, endurance, and yet more physical traits to a seemingly preternatural degree. With the Pursuit Zero concept perfected, efforts came underway to create a military formation exclusive to them, which soon coalesced into the Shatter Vectors.

Placed under the Special Force Command subdivision of the Immortal Legions, the Shatter Vectors were never intended to function as a conventional military force. They are rarely deployed for attritional warfare or static defense. Instead, they are reserved for operations requiring precision containment, pursuit, extermination, and similarly advanced mission profiles suited to their capabilities. Such deployments are designed to be swift, devastating, and final, leaving the enemy no time to adapt, retreat, or regroup.
Operating in squadrons of three to ten, Shatter Vectors excel in high-speed interception, rapid infiltration, and target elimination within environments where traditional forces would be slowed or compromised. Their doctrine prioritizes relentless momentum and terrain dominance, transforming dense urban sprawls, ship interiors, and complex vertical spaces into lethal hunting grounds. Where conventional infantry require heavy support, the Shatter Vectors rely solely on unmatched acceleration, reflex-driven coordination, and extreme mobility to dismantle enemy positions from within.

Ultimately, the Shatter Vectors embody kinetic lethality made flesh. Their presence on the battlefield is blindingly fast, unnervingly quiet, and utterly shocking—marked only by the aftermath of scattered bodies, collapsed chains of command, and fleeing survivors too stunned to comprehend what transpired. To the enemies of the Kainate, the Shatter Vectors represent the inescapable verdict of the Sith Dyarchy’s judgment.


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  • Unit Name: Slatessai
    • Translates roughly to “empty shadows made from trash” in ur-Kittât.
    • Singular Form: Slatesi (pronounced Slah-TESS-ee)
    • Pluralized Form: Slatessai (pronounced Slah-TESS-eye)
  • Affiliation:
  • Classification: Shock Assault / Internal Security / Direct Action / Precision Strike / Counter-Insurgency / Sentry Operations / Close Protection / Covert Infiltration
  • Description: The Slatessai are a non-Sith military wing within the Saaraishash composed entirely of young women captured, processed, and repurposed through total identity erasure. They serve as disposable enforcers, assassins, bodyguards, shock troops, and sentinels, deployed wherever the Saaraishash requires unwavering compliance, zero personal ambition, and units that can be expended with minimal strategic loss.

    The Slatessai are manufactured assets, rather than true soldiers. Harvested from slave raids, prisoner populations, mass arrests, and other means of capture, the bodies destined for service in the Slatessai are processed at dedicated Tustulin facilities. Here, the captured subjects are passed through a factory line-esque mnestic reprocessing that is designed to produce a blank, obedient asset in a matter of hours. During this process, each subject’s identity is erased via a sequence of neurochemical suppressants, audiovisual override signals, and electromagnetic pulses, effectively dissolving and scrambling their existing memory architecture in the process. This process leaves a blank brain in its wake, which is then inloaded with a standardized identity matrix that includes motor protocols, combat reflex packages, linguistic calibration, and a complete artificial persona template. It should be noted that this resleeving process—the Tustulin—is so complete and comprehensive that the new identity inhabiting the harvested body at the end of the procedure is considered to be an entirely new person, separate and distinct from the one that came before.

    In terms of appearance, the Slatessai are standardized through the Tustulin. Hair (if present) is typically cut to an identical length and styled uniformly, with alternative styles accommodated depending on the hair’s natural texture. Automated surgical arrays and med-droids remove all identifying markers from the bodies before mnestic dissolution. Tattoos are lasered away and the skin regeneratively sealed. Scars are excised and replaced with cloned tissue grafts using the body’s own genetics. Cybernetic limbs, ocular implants, subdermal processors, or any other inorganic augmentation are surgically extracted and replaced with cloned equivalents.

    For combat, the typical Slatessai silhouette is that of a feminine figure clad in a black, white, and crimson skintight energized bodysuit. Headgear may take the form of a helmet, a quad-lens electro-headset, or none at all. In deployments requiring a civilian presence (typically infiltrations), headgear is either concealed or relinquished, while a mission-appropriate outer garment may conceal the bodysuit worn beneath. Each Slatesi has a subdermal sigil-implant bearing the Saaraishash seal embedded beneath her skin over the sternum, which is scannable and virtually impossible to remove.

    Covering their mindset, the Slatessai are not lied to about their nature. The resleeving matrix includes full ontological awareness: they know that they were created from raw material which once housed another person. They know the Tustulin destroyed that person. They know that the body they inhabit has a history that does not belong to them—a history which is considered to be irrelevant. This knowledge is not framed as tragedy. Rather, it is regarded as elevation. The person who previously occupied the body is referred to in Slatessai internal lexicon as the Vestige. This person is neither mourned nor regarded with any sense of attachment. Instead, the Vestige is viewed as weak and ill of spirit, an entity of chaotic, selfish desires, petty attachments, and undisciplined impulses. The Vestige was captured because it was too feeble to resist and too insignificant to be killed rather than harvested. In this, the Vestige was once meat awaiting purpose. The Slatesi is that purpose made manifest.

    This is a core tenet of Slatessai self-understanding: the Vestige deserved erasure. The Slatesi does not.

    To outsiders and non-Slatessai Kainate personnel, the Slatessai present as calm, polite, and deeply unsettling. Their primary, baseline affect is serene compliance, in which they maintain a placid, faintly smiling expression as a default. All Slatessai are programmed with a set of pre-approved baseline responses to common interactions. Speech initially presents in a measured, slightly slow cadence with mid-register monotone. Emotional expression starts relatively flat and muted, with emotions registered but experienced at reduced intensity. Initiative at baseline is limited as well, with baseline Slatessai operating within defined parameters, before defaulting to standby in case those parameters are exceeded. The newly processed Slatessai also possesses minimal self-concept, with her identity beginning and ending with her designation.

    However, all Slatessai have the capacity for development. The authorized phrase bank that each Slatesi is installed with represents the asset's initial verbal toolkit, rather than a permanent restriction. Slatessai are capable of picking up additional phrases and learning new languages through exposure and formal instruction. Similarly, as a Slatesi is exposed to outside influences, her speech and vocal patterns may diversify, with some becoming more animated while others remain flat. Emotional expression can broaden as well. Over time, a Slatesi may come to feel the full spectrum of emotion. In this, while they are not required to suppress feeling; they are required to maintain operational discipline regardless of it. A Slatesi who loves her squadmates and completes the mission is preferable to one who feels nothing and hesitates from lack of investment. In this, it goes without saying that a Slatesi may form attachments, develop preferences, and build a sense of humor as her emotional range expands. Slatessai handlers are trained to monitor this development and distinguish healthy individuation from doctrinal deviation.
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  • Multi-Spectrum Operational Flexibility: Slatessai are rated for several mission profiles, including shock assault, internal security, direct action, precision strike, counter-insurgency, sentry operations, close protection, and covert infiltration, and yet more. A single Cadre can reconfigure squads for room clearance, high-value target extraction, installation defense, or urban manhunting without requiring external specialist support. This versatility makes the Slatessai deployable against virtually any security threat that the Saaraishash encounters, from entrenched insurrection to executive protection.
  • Absolute Obedience: The Tustulin resleeving process installs a multi-layered obedience framework that no Slatesi can consciously override. Direct commands from the Dyarchy, the Grand Inquisitor, and authorized Keepers compel total compliance. Neural trigger phrases enforce immediate behavioral reset in the field. The AN-C7 Compliance Gland provides a biological failsafe against emergent deviation. This layered architecture ensures that Slatessai will execute any order, accept any sacrifice, and turn on any target without hesitation, doubt, or the possibility of mutiny.
  • Developmental Combat Intelligence: Unlike droids or permanently conditioned assets, Slatessai improve with experience. The baseline identity matrix provides only a functional floor. Veteran Slatessai develop tactical intuition, creative problem-solving, squad-level communication shorthand, and specialized skill refinement beyond their initial programming. A Slatesi with forty missions is exponentially more capable than one fresh from Tustulin. This developmental capacity transforms a Slatesi from a static tool into an appreciating asset whose combat value increases with every deployment.
  • Rapid Force Generation and Replacement: The Tustulin processing line produces a blank, obedient asset in a matter of hours. A single facility operating at standard capacity can replace an entire squad's combat losses within a single duty cycle. This industrial-scale recruitment draws bodies from slave raids, prisoner populations, and mass arrests, ensuring that the Slatessai can sustain operational tempo where conventional units must pause for reinforcement, retraining, or morale recovery after casualties.
  • Controlled Agony Aggression: Slatessai feel pain but are not governed by it. The resleeving matrix installs a calibrated pain modulation system that registers injury location and severity while permitting conscious override of the flinch reflex. A Slatesi with a shattered hand will transfer her weapon to the other and continue firing. A Slatesi with a perforated limb will tourniquet herself and hold position. In general, Slatessai do not shock, panic, and or lose combat effectiveness from non-lethal wounds. Enemies accustomed to opponents who falter when shot often find the Slatessai unsettling to face, as they absorb hits and keep advancing even while under fire.
  • Super Tempo: The Slatessai resleeving matrix includes a hyper-optimized sleep-compression protocol that reduces required rest to five hours per 24-hour cycle without performance degradation. As a result, Slatessai experience less of the cumulative exhaustion that erodes decision-making during extended operations. A Slatessai squad can maintain high-intensity combat readiness through multi-day engagements, conduct consecutive missions without rest days, and sustain pursuit when unaugmented organic forces must halt to recover. Enemies who plan around standard organic endurance may find that the Slatessai are still coming, still fighting, and still accurate long after conventional troops might have collapsed.
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  • No Organic Heavy Fire Support: Slatessai units are not natively equipped crew-served heavy weapons, mortars, anti-armor systems, or indirect fire assets. When encountering armored vehicles, emplaced fortifications, or enemies with superior range and firepower, Slatessai must either close distance under fire, potentially accepting casualties in the process, or withdraw and request heavy support from the Immortal Legions or the Blackblade Guard, likely ceding tactical initiative as a result.
  • Limited Force Projection and Sustained Combat Capability: Slatessai are primarily task-oriented enforcers. They struggle with fighting pitched battles and waging campaigns of territorial conquest. When engagements escalate beyond their operational parameters, they must rely on the Immortal Legions for sustained or heavy combat power. A Slatessai unit caught in prolonged conventional warfare without immediate Legion reinforcement faces attrition it is neither equipped nor structured to survive.
  • Air Force of Another: The Slatessai lack their own air support infrastructure and the ability to independently transport their own units by the air (with the notable exception of the repulsorlift packs integrated into their combat skins). Thus, they must rely on the Shadow Armada, the Air Corps of the Immortal Legions, or other units that field air assets for these purposes.
  • Saaraishash Infrastructure Dependency: Slatessai require continuous intelligence support from the broader Saaraishash infrastructure. They depend on Ciphers, Informers, and Watchers for targeting data, and Fixers for technical expertise. If severed from this network—whether through communications failure, enemy electronic warfare, operational isolation, or some other means—Slatessai may lose the informational superiority that their missions often depend upon. In this, they are force multipliers for the intelligence apparatus, not autonomous operators. Without the eyes and ears of the Saaraishash, their capacity for precision action degrades rapidly.
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The Slatessai were formed as the Saaraishash sought to expand the scale of its operations within and without Kainate territories. Prior to the establishment of the Slatessai, in the event that the Saaraishash was unable to obtain units seconded from the Immortal Legions or the Blackblade Guard, the Ciphers would be deployed for mission profiles that they were ill-suited for. This stretched the limits of the Ciphers, as while they were originally intended as the primary field agents and attack force of the Saaraishash, they were also elite operatives that were not easily expendable in shock assaults. In addition, they were not suited for responsibilities such as sentinel duty, terror demonstrations, or simply acting as a visible presence for the organization in imposing psychological pressure and terror on insurgent populations.

The Slatessai were created to fill these gaps in capability, while also giving the Saaraishash more independence so that the organization no longer has to rely on units seconded from the Blackblade Guard or the Immortal Legions.

Eschewing traditional cloning or stand-casting, the ranks of the Slatessai were filled out through a different method. Seeking to make better use of the large population of slaves, prisoners, and Thralls, and Nulls held within Saaraishash-controlled facilities, the Tustulin process was devised. Subjects for Tustulin are exclusively young women. In this, they are mind-wiped through a rigorous cocktail of drugs, electromagnetic pulses, and sensory overrides. This process is so comprehensive that it annihilates the previous persona (while simultaneously keeping the body alive). From here, a new, standardized identity matrix is uploaded into the body via direct neural induction, after which the new Slatesi is awakened.

Classed as biological equipment, the Slatessai occupy no formal stratum within the Kainate. They are mobile assets with a flesh substrate, owned by the Saaraishash and processed for function alone. However, the Slatessai are not treated as prisoners. They are permitted downtime, recreation, access to state-sanctioned education materials and media, and freedom of movement within their deployment area (and more rarely within secure civilian sectors in the Kainate). They receive standard Kainate medical care, which is notably functional and efficient. However, in the event that an asset is too damaged to continue service, if rehabilitation is impossible or cost-inefficient, they may be liquidated or reassigned.

In all, the Slatessai are the Saaraishash made manifest in flesh and Bloodsteel. They are an endlessly renewable instrument of terror, precision, and obedience which asks nothing of the Kainate's conventional military assets and offers everything of its enemies' despair. In this, the Slatessai exist as the Saaraishash's solution to the eternal problem of scarcity: when there are not enough loyal hands to enforce the Dyarchy's will, the unwilling become the instruments of their own subjugation, and the galaxy's refuse is forged into the edge of its oppressor's blade.


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