Star Wars Roleplay: Chaos

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Approved Ranged Weapon KSR-10 - Kainate Sniper Rifle Model Ten

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Manufacturer: Malsheem Hypernautics and Manufacturing and Vorrik Armatech - Manufacture, First United Astral Engineering - Design and Consultation
Market Status: Closed Market
Production: Minor
Weight: Heavy
Size: Large

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  • Classification: Blaster Rifle - Hybrid Weapon
  • Muzzle Velocity: 3.2 km/s
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: FAE/AM-01-S4 Energy Weapon Cartridge - Ethaerium Gas and CryoBan Coolant
  • Ammunition Capacity: Very Small - 20 Shots
  • Effective Range: Battlefield - 12 km
  • Rate of Fire: Semi-Automatic
  • Damage Output: Very High
  • Recoil: Average
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  • Data and Information Security
  • Combat Electronics
  • Control Systems
  • Energy Modes
    • Hyper-Ionized Particle Bolt
      • Considered to be the standard energy module, this module manifests a hyper-ionized particle bolt that deals damage via a veritable hammer blow of concussive shock (kinetic energy), the searing release of thermal energy as the plasma particles destabilize matter to produce stellar core temperature heat (~fifteen thousand degrees centigrade), and finally ionization energy which can disrupt electronics and overload energy shields in the manner of an electromagnetic pulse. Of particular significance, each bolt in the spread has an explosive effect upon connecting with a shield or solid object, including the blade of a lightsaber.
    • Incendiary Plasma Bolt
      • This module manifests an incendiary plasma bolt encased within a magnetic field. The bolt is designed to “splash” in a 1.5-meter radius on impact with any solid object (including energy fields) as the searing plasma adheres itself to objects within its radius. Stuck to the target, the semi-solid plasma “gel” can potentially inflict significant and continuous superheating damage on shields, armor, and flesh, typically burning at temperatures in excess of eight thousand five hundred degrees centigrade for several seconds, in a precision sustained conflagration. This module also has secondary kinetic effects, though not nearly to the degree of the default hyper-ionized particle beam module.
    • Stun Bolt
      • Projects a stun bolt that is designed to leave a target unconscious by overloading their nervous system via charged electrical impulses.
  • Power Systems
  • Utility and Safety Systems
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  • Thermal Endurance: The dallorian alloy-reinforced quadranium-rhenium barrel, overlaid heat sink webbing, and CryoBan coolant flushes from the energy cartridge, allow the KSR-10 to sustain an effective rate of fire far longer than equivalent platforms. Where conventional energy rifles overheat and require cooldown cycles after multiple shots, the KSR-10 can fire up to ten shots in rapid succession (at or near the maximum rate of fire) with only negligible performance degradation.
  • Cross Map Surgery: With a maximum effective range of ~12 km, the KSR-10 is a fully capable and dedicated sniper platform, allowing the shooter to dominate over typical engagement distances. In addition, the weapon is incredibly accurate and precise within this effective range band.
  • Witch Blood: Integrated terentatek hide gives the KSR-10 a stunning resistance to direct applications of the Force, particularly mechu-deru and similar technology manipulating powers. This allows non-Force-sensitive users to engage Force-wielders with confidence and security in the integrity of their weapon.
  • Tri-Energy Lethality: The KSR-10’s three energy modes cover virtually any combat scenario. The hyper-ionized bolt delivers concussive, thermal, and ionic damage simultaneously, with a very high potential to overwhelm shields and pulse electronics. The incendiary plasma bolt mode discharges gel that can stick to targets for sustained superheating, ideal against armored opponents or area denial. And the stun bolt provides a non-lethal option. Few other sniper rifles in the KSR-10’s class offer this breadth of terminal effects from a single frame.
  • Prismatic Overkill: The KSR-10 delivers a hyper-ionized bolt at ~15,000°C, hotter than the surface of a blue giant star. The overcharged galven circuitry drives an extended prismatic crystal array to near-critical state, while the heavy quadranium-rhenium barrel absorbs the thermal spike via its heat sinks. Each bolt delivers concussive shock equivalent to a 20mm anti-materiel round, thermal energy that can vaporize light vehicle armor at the point of impact, and an ionization burst has a high chance of permanently bricking military-grade electronics and light vehicle-grade shields. Against virtually any target smaller than a light walker, the first shot from the KSR-10 is generally the only shot required.
  • Symbiotic Fire-by-Thought: The FAE/S-07 enables fire-by-thought actuation, reducing reaction time to the speed of neural transmission rather than mechanical trigger pull. When linked to compatible armor or HUD, the user can acquire targets, switch energy modes, operate the weapon’s functions, and fire with zero perceptible delay. This allows for split-second responses against multiple threats, giving the user a decisive advantage in close-quarters duels.
  • Shapeshifter: The grip, ergonomics, and control layout are not fixed. Programmable matter within the rifle’s frame reshapes itself to the user’s hand upon biometric verification, creating a perfect anatomical fit for any species, cybernetic configuration, or armored glove. Controls can be repositioned or re-mapped via neural, blink, and voice command. A Twi’lek, a Besalisk, and a human wearing thick gauntlets will each experience the KSR-10 as if it were custom-built for them alone.
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  • Fortune Teller: While the KSR-10 is drop-safe so that the prismatic crystal does not become misaligned with a simple fall or drop, if the weapon is fired with a misaligned prismatic crystal (which can occur if the weapon sustains damage), the risk of an explosive outcome is somewhat high. This can likely end with the weapon going off in the wielder’s hand to potentially catastrophic effect in the event that they attempt to fire it in spite of the damage.
  • Ion Susceptibility: While the hyper-ionized particle bolt is excellent at disrupting enemy electronics and shields, the KSR-10 itself still remains vulnerable to ion weapons and EMP effects. The reinforced duraplast electronic hardening mitigates this weakness but does not eliminate it. A well-placed ion grenade could disable the Ghost Link, the targeting matrix, or the programmable matter ergonomics mid-fight, transforming a sophisticated weapon into a brick in the user’s grasp.
  • CryoBan Vent Plume: Each coolant flush vents superchilled CryoBan gas from the weapon's heat radiator shroud. The vent plume is visible as a pale blue-white mist that lingers for roughly a second and can obscure the user's peripheral vision on the ejection side. More critically, the vented gas's location can reveal the shooter's exact position at close ranges. A stealth-oriented KSR-10 user may find it difficult to hide while firing repeatedly.
  • Crystal Calibration Delay: The KSR-10's prismatic crystal array requires roughly a half-second to fully stabilize after switching energy modes—swapping from hyper-ionized to incendiary to stun. This calibration period leaves the weapon incapable of firing while the crystal reconfigures its lattice structure. A skilled opponent could feasibly exploit this window of vulnerability in any number of ways.
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Like the Kainate Combat Pistol Model Four and the Kainate Combat Rifle Model Eight, the Kainate Sniper Rifle Model Ten is a refinement on blaster sniper rifle-style weapons designed by First United Astral Engineering and manufactured by the Vorrik Armatech subsidiary of Malsheem Hypernautics and Manufacturing. Incorporating First United Astral Engineering’s standard suite of utility features, the weapon is one of the most advanced sniper rifle armaments fielded within the Sith Order. Notably, these features include programmable matter ergonomics that make the KSR-10 a custom fit for any wielder, the FAE/S-07 Ghost Link for neural command and fire-by-thought capability, security features to prevent theft, a collapsible frame via molecular disruptor mirror cells, and yet more items that make it one of the most convenient rifle-class weapons to wield in the Sith arsenal.

While the KSR-10 is manufactured exclusively by the Kainate, the weapon was also made available to other, non-Kainate groups in the Sith Order. These groups however are often made to pay a tithe to Malsheem in exchange for access to the weapon.

The KSR-10 is anticipated to be a capable, robust, and ultra-high power primary sniper armament for Kainate soldiers, operatives, and other combatants. The weapon offers convenience, precision, and comfort in a singular frame that is capable of inflicting a wide breadth of terminal effects.


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Out Of Character Info


Intent: Create a sniper rifle for the Kainate.
Permissions: See Body

Technical Information


Affiliation: The Kainate, The Sith Order, Exclusive Writers and Buyers
Model: KSR-10 - Kainate Sniper Rifle Model Ten
Modular: Yes
Effective Range: Battlefield
Rate of Fire: Semi-Automatic
Material: See Body
Ammunition Type: FAE/AM-01-S4 Energy Weapon Cartridge
Ammunition Capacity: Very Small
Damage Output: Very High
Recoil: Average
Ranged Class: Sniper Rifle
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