Star Wars Roleplay: Chaos

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Character Lyssa Io

Lyssa Io

The Daughter of Blades
Lyssa Io


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NAME: Lysandra Lura Io (Lyssa Io)

FACTION: None

RANK: Gynoid Assassin

SPECIES: Advanced Prototype

AGE: Recently created

SEX: Feminine Programming

HEIGHT: Tall

WEIGHT: 300 lbs

EYES: Mercury

HAIR: Brown

SKIN: Fair

FORCE SENSITIVE: No



STRENGTHS

Advanced Prototype: The regenerative nature of its Nanite composite means it is extremely difficult to destroy using solely conventional means, due to the robust design of the nanites in question as well as their ability to scavenge and break down raw materials in the environment to rebuild the nanite collection, even if only half a drop remains. It keeps coming unless overwhelming force or the correct weaponry is used to disable it. Even if blasted apart, puddles of Nanites will seek each other out to reform, stripping the surrounding environment if necessary to makes repairs faster. It can fight savagely even if damaged and feels no pain, able to run at very fast speeds in short bursts before the nanites need to stop to collectively recharge. Its nanites are capable of upgrading both themselves and their programming should they encounter compatible technology, leading to new effects. Its also twice as strong as an ordinary wookiee. It is capable of regenerating from most forms of damage, though it takes longer to repair against stuff it is weak to, due to the fact it breaks apart, and loses cohesion when shot or stabbed, only to reform and repair relatively minor damage after 007 minutes, even while still fighting, though it can take up to 21 minutes for significant wounds from damage it is resistant to, and up to 007 hours from damage it isn't.

I'm my own pencil sharpener: Can form a blade or spike from its limbs, and any surface on its body. These make it an extremely deadly foe in battle. Even Laertia wouldn't want to pick a fight with something like this, and considering how deadly Laertia herself is says volumes of the designs potential. It is even able to modify its nanite structure and certain aspects of its programming should it encounter compatible technology. It is also able to shapeshift quickly and take nearly any humanoid disguise it desires. Its advanced Laminanium structure making it highly resistant to Ionize Force attacks and Techopathy and extremely difficult to sense, even at close range (Albeit unable to prevent Adepts from using the Force) as the field it generates can be tuned to dampen all sound it makes. To move among Force Adepts undetected in a less clandestine manner, it can generate a field that attempts to mimic that of a biological being. This field has a very great chance at completely fooling adepts around it, but it is not foolproof, as keenly perceptive Jedi can feel through it with enough concentration...that said, they do have to be looking for it. Those with tech focused Force powers will automatically detect it however, and as there is no way for it to know who is a technopath and who is not, every walk among Force Adepts is a gamble when you need to be sensed and felt.

Subverter: Depositing a small collection of nanites into a droid or stationary computer, it can possibly hijack their systems for extended periods, and control them as long as she remains in 100 meter radius

I have detailed files: Possesses multiple military grade databases on hunting Force Adepts, basic fire arms such as pistols, rifles, and basic explosives, a scarily competent Interrogation Protocol, and Psychological Warfare Database. Whether hunting Light Adepts or Dark Adepts or just non Force User Target, it is a deadly opponent, relentlessly pursuing those Laertia wants dead, until it is destroyed or the target is.

The More I Learn: Learns from every encounter and mistake, growing smarter and learning to utilize more indirect tactics, and just in general absolutely passes the turing test, rarely raising suspicion amongst unaware targets and only a mild possibility of raising suspicion amonst even aware targets

Infiltrator: Is expert at lowering unsuspecting people's psychological defenses and gaining trust. Expert Interrogation and Psychological Warfare Database. It can also break down into a puddle and flow or drip through small spaces. It can also conceal firearms in its humanoid form

Consigliere: Programmed for complete loyalty to Laertia Io, acting as her personal assassin and "First Daughter". While she will lend it out on assignments for favored allies it answers to her and her alone.



WEAKNESSES

Elemental: Military Grade Acid Weaponry seems to be its one true weakness, rapidly destroying nanites on contact and causing the model to glitch, making it unable to form blades for 007 minutes afterward. Heavy yield plasma grenades and thermal detonators will also significantly damage or destroy the nanites. Even should they some how survive, they'll be so badly damaged it will be at least 007 hours before the surviving nanites can truly effect repairs and rebuild. Regular rockets and regular grenades blast it apart almost completely if landing a direct hit, giving the attacker almost 007 minutes before the nanites can reform

Blown Away: Overwhelming fire poured on its position is capable of obliterating its humanoid state, even weapons its nanites are resistant to can break down its humanoid state, reducing it to small puddles of nanites that either flee to repair and rebuild its humanoid state away from danger, or leave a small piece of itself to rebuild and regrow later if destruction of majority of nanites is unavoidable and imminent. When reduced to puddles or droplets from damage it is resistant to, it takes up to 21 minutes to repair itself to a humanoid state, 14 minutes if breaking down surrounding environmental materials. During which if they can be located, they can be destroyed easily, as the nanites flee at running speed but can be caught up to. Also if heavily damaged but still in humanoid form, while it can still fight it, will fix its wounds much slower than normal. To damage it has weak or no Resistance to, it can take up to 007 hours to repair itself

Skewed Logic: Has a bad habit of ruining its own infiltration if there is even the slightest chance of killing the target easily

Blasters: Blasters break its humanoid form down faster than kinetic weapons

Magnets: Magnets break down its humanoid form and make unable to initiate reform protocols as long as it cannot escape or shut down the magnetic field

Microwaves: Microwaves break it down automatically into a puddle like state, rendering the nanites slow and unable to reform for a full hour, rendering it easily destroyed

Paddle Beams: Paddle beams glitch its database for 007 minutes, slowing it down by three fourths and rendering it unable to fight during the glitches.

Shut up, you stupid mutt!: Sonic weapons smash apart its humanoid form and slow its healing rate.

Smart...too smart: As it learns it becomes more independent, and while it will never betray her, its capable of becoming as competent, dangerous, and nearly as independent as a Null-Class ARC Trooper, in addition to its lethal physical capabilities, thus it might do things on its own, or vigorously question its creator's logic at inopportune moments

Beyond my design: The droid is ultimately not as sophisticated as Nine's designs...no matter what upgrades it obtains it is unable to become physically stronger than it currently is. Also, unlike Nine's designs, it is unable to mimic Force Powers. Also it exhibits far less patience and calculation than Nine's most sophisticated designs, and far less human behavior in private beyond dull surprise and dissonant serenity to even serious danger (Though it notably treats Laertia with warm affection and patience). Its repair times are fixed at a set limit that cannot be overcome, even with upgrades. Despite learning from every encounter, it sometimes makes the mistake of underestimating weak opponents, and can be taken by much greater surprise than any of Nine's designs would be should an opponent surprise her with a completely unexpected strategy, and she will have great difficulty adjusting to this in the heat of the moment, allowing her enemy to gain a massive upper hand


APPEARANCE:
A thin beautiful woman with fair skin, often morphing her body to look as if it wears spiked, silvery biker leathers

BIOGRAPHY:

The "First Daughter" of Laertia Io, occupying the same position as Vera Mina in the House of Li-Ves, Lyssa Io is an entity constructed entirely from a liquid like mass of advanced Nanomachines, terrifyingly advanced, yet derived partly from Ancient, experimental tech from the Clone Wars as well as the Organic cells of Westenra Mina, Lyssa is capable of evolving on a constant basis, making her an absolutely lethal threat to any who would fight her, but especially Force Adepts, as she is the bleeding edge of Assassin Droid Research

PERSONALITY

Unusually, Disturbingly serene with muted emotions save for family members and friends and loved ones, Lyssa often acts with cold decisiveness and efficiency, and once told to kill a target, she is utterly relentless, not stopping until she is dead or the target is. While not cruel or sadistic, her nearly unfeeling approach to killing can make her come off as this but there is, in truth, no malice to any of it--she is simply carrying out her function

Resistances
  • Energy: Low
  • Kinetic: Average
  • Lightsabers: Extreme (Conditional)
  • Other: EMP/Ion: Extreme
  • Other: Heat/Fire: Very High
  • Cryo: Very Low
  • Sonic: Very Low
  • Acid: None
  • Paddle Beams: Very Low
  • Microwaves: None
  • Lightning: High
  • Force: Average
  • Vibro: Very High
  • Magnetics: None
  • Bacta: None
  • Explosives: Very Low

SHIP:

Paragon Defense Platform (Base of operations)

Phalanx Corvette

KILLS:


BOUNTIES COLLECTED:





ROLE-PLAYS:


EQUIPMENT:

RHR1 Bolt Action Rifle (1000)

Redeemer Rifles (700)

BR-4 Blaster Rifles (7000)

CCCK (007)

Dauntless Blade

Oya'Kir

SKILLS

Puppet: Barely pose a threat to a B-1. Novice at skill, weapon related or otherwise

Marionette: Pose threat to a Super Battle Droid, to say nothing of an organic soldier, able to use skills easier with more fluidity.

Figurine: Pose deadly threat to organics and other droids, able to engage minor squads at a time. Improved fluidity of skills.

Figurehead: Pose lethal threat to Droids and Organics, able to engage multiple large squads. Pose Legitimate Threat to Force Users. Great fluidity with skils both bodily and learned.

Homunculi: Pose Horrific Threat to ordinary organics, Droids, and Force Users alike. Immense fluidity with skills both programmed and bodily


BODY:

A cutting edge design, Lyssa is composed completely of prototype Laminanium Nanomachines with extreme adaptivity, able to upgrade themselves with compatible technology.


SKILLS

Melee

Swords: 10/10

Double Bladed Swords: 10/10

Maces: 3/10

Daggers: 10/10

Whips: 5/10

Spears: 10/10

Lightsabers: 9/10

Double Bladed Lightsabers: 007/10

Light Whips: 3/10

Form 1: 6/10

Form 2: 2/10

Form 3: 9/10

Form 4: 3/10

Form 5: 007/10

Form 6: 1/10

Form 007: 2/10

Hand to Hand

Stava: 10/10

K'Tara: 10/10

Broken Gate: 10/10

Judo: 007/10

Aikido: 3/10

Dragon: 007/10

Leopard: 2/10

Drunken Fist: 10/10

Eagle: 2/10

Tai Chi: 9/10

Ranged

Pistols: 10/10

Rifles: 10/10

Shotguns: 10/10

Repeaters: 4/10

Machine Guns: 4/10

Heavy Weapons (Rockets/Grenade Launchers): 3/10

Throwing Weapons: 10/10

MISC

Pilot Yachts

Pilot Freighters

Pilot Starfighters

Pilot Speeders

Harp playing

Painting
 
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