OOC ACCOUNT
HORDE OF THE THREE WARLORDS
OLOGUREN INVASION OF SUMP
OLOGUREN INVASION OF SUMP
Location: Impoverished World of Sump,
Outer Rim Territories, Koradin Sector
Sump System
The World of Sump, the only planet within the sump system. Small settlements dot the landscape with the largest being the Settlement of Nuken and filled to the brim with toxic swampland and marshes that is uninhabitable. Located in the Outer Rim Territories within the Koradin Sector, and functioning as a trade world along the Lipsec Run. Home to the Nuknogs species who sold their planet to a consortium of mining corporations in exchange for food, employment, and modest accommodations. The Nuknong species worked without pay in mines and processing factories, performing tasks deemed too hazardous for offworld personal. Overtime the world became contaminated by pollution and many nuknogs were killed in mining accidents. During these mining accidents, the discovery of Ologuren Spores promoted the corporations to throw them into the toxic marshes where they were presumed to perish. Sump was eventually freed from the corporations that ruled it by the Galactic Republic of Old. While peace was restored to the planet with the removal of the corporations, the ologuren spores quickly grew into full sized ologurens having adapted to the toxic swamplands and have figured out a way to be biologically immune to its harmful effects.
While the Nuknong Species was unaware, the ologurens organized themselves into warbands underneath the Leadership of 3 Warlords, each having established a settlement within the swamp with their warbands. They are beginning to launch an invasion from the toxic swamps to destroy the settlement of Nuken and enslave the inhabitants once again for livestock. The consequences of them establishing a powerbase within the region is well known to the intelligence agents that have been sent here ahead of time to inspect the progress of the Nuknong Species. Although why would anyone come to this place.
Galactic Threat!
The Ologuren Warhost is soon ready to descend from the toxic marshes to assault the settlement of Nukun. If the ologuren warhost manages to conquer the planet for themselves, they would have a stronghold in the region to assault the Shipping Lanes and start small raids against the Borders of the Eternal Empire. Although they lack the technology to build starships, some of them have gained enough intelligence to assemble a ramshackle fleet from the machinery left behind by the corporations that once exploited the local populace for labor. Intelligence Agents from the Bureau of Ships and Services have sent out an all call to anyone nearby to provide aid to the local population which are powerless against the overwhelming horde of the ologurens. If they manage to succeed then, they will be able to spread more and more ologuren warhost throughout the galaxy until they become an even greater danger to galactic security. The Bureau has dubbed the Massive Ologuren Warhost the Backstabber Murada because of their marauder like beliefs and the tendency to backstab one another. The Warhost will disrupt shipping and navigations routes that the bureau ensures the safety off and they cannot allow those routes to fall because it will affect galactic trade in the region.
The Three Warlords known as Krizsnark Bonestompa, Shagtak Skullsmasha and Ghenggarg Grobbogga each have different talents to bring to the fighting table and will be difficult to bring down, with Warlord Skullsmasha having the knowledge to build ramshackle technology to fight against vehicles and infantry units. Warlord Grobbogga has the most amount of troops due to rapid reproduction rate and has the greatest number of supplies. The final warlord, Bonestompa has the intelligence to unite the other warlords and their warbands into a brutal if effective fighting force.
Locations, Locations!
The Settlement of Nukun:
The Settlement of Nukun is a thriving town of the Nuknogs, having been used by the corporations that once ruled the planet. Although it is a settlement it lacks even the basic of defenses with the most that they have managed to build would be stone walls which will provide some sort of protection from the barbarians of the ologuren. Split into 3 levels with the highest level being the elder's abode, choke points are relativity available because of the tightness of the houses against one another. Forming narrow streets that lead up to the walls that divide the 3 levels into sub-sections.
The Toxic Marshes:The Toxic Marshes cover a majority of the world of Sump. Although uninhabitable by the nuknog species with it being filled with poisonous plants and monsters, they have become host to an impressive amount of warbands of ologurens that have spawned from the spores that were thrown into the marshes by the corporations. The three major ologuren settlements have been built into fortresses that have their own lieutenants, with those settlements underneath the ultimate power of the warlords that occupy them. These settlements are built deep within the toxic marshes and will require time to reach them, time that the native species doesn't have on their side as the warhost is gathering to assault the settlement of Nukun for slaves and livestock to feast upon.
The Ramshackle Shipyard:The Ramshackle Shipyard was built far to the north of the toxic marshes on the world. Constructed by the ologuren as a means to build a fleet from scrap material and technology left over by the corporations that once ruled. If the shipyard manages to remain operational, then the ologuren will have a fleet to send their warhost all around the region to enslave and conquer the species that reside there. Although it is surrounded by defenses and monsters that the ologuren have managed to tame.
Objectives for Story!
Objective One: Defense of Nukun
The Settlement of Nukun is currently trying to boost its puny defenses against the incoming horde of ologuren that is preparing to assault from the Toxic Marhses. Helping the defenders either through manpower or technology to sure up their defenses against the tide of brute strength that is going to be crashing into them soon. The Nuknog Species are not known to be fighters, so teaching them basic skills such as how to hold a rifle and accurately shoot will be paramount to putting up a defense.
Objective Two: Battles of the Marshes
The Toxic Marshes are filled to the brim with the savage if unintelligent norde of the Ologuren Warhost. Taking the fight to the ologuren before they can successfully unite themselves will be paramount to disrupting the assault on the Settlement of Nukun. Intelligence Reports provided by the Bureau of Ships and Services has indicated that the ologuren are being given a powerboost with so called "magic totems", taking out these totems is paramount if they are to be weakened on the battlefield. The main targets will be the ologuren settlements known as Gobash underneath the control of Warlord Ghenggarg Grobbogga, Garuk underneath the control of Warlord Shagtak Skullsmasha and finally the Fortress of Woe underneath the control of Warlord Krizsnark Bonestompa. Each of them have their own defenses and taking out the warlords will lessen the fighting strength of the ologuren all together if they manage to organize themselves into an attack force.
Objective Three: Ramshackle Shipyard
Far to the North of the Toxic Swamps is a ramshackle shipyard constructed by the ologuren. Normally the ologuren haven't been able to figure out how to make starships that are functional in space, keeping it that way is paramount before they learn how to build a ramshackle fleet that can raid the Eternal Empire's Borders or to interrupt shipping along the hyperspace lanes that provide much needed supplies to various planets. Taking out this ramshackle shipyard will be paramount to avoid both a fleet battle and them escaping from the system.
Objective Four: BYOO
Of course like any quest or faction event. You are free to do anything else that you wish to do.
Come and Join the Quest!