Star Wars Roleplay: Chaos

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Work In Progress TIE Invader


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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A fancy unicycle for the people of Naboo')
  • Image Source: Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (What is the classification of vehicle? e.g. Airspeeder, Landspeeder, Swoop Bike, Speederbike, Personal Walker, Heavy Walker, Tank, Submersible)
  • Role: (What role does this vehicle fulfill? e.g. Assault Tank, Reconnaissance, Troop Transport, Personal Transport, Anti-aircraft, Artillery, Cargo Transport, Minesweeper, Armoured Personnel Carrier, Infantry Fighting Vehicle, Gunship)
  • Size: (Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large.)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light and Very Light, Extremely Light.)
  • Armaments: (What weapons are mounted on the vehicle? List them in full and provide a rating relative to the scale of vehicle from: None, Very Low, Low, Average, High, Very High and Extreme. [Links: Vehicle Weaponry, Vehicle Launchers, Approved Technology])
  • Defenses: (What kind of defensive systems does the vehicle have? Give a rating for how well it protects the crew from. Choose from: None, Very Low, Low, Average, High, Very High and Extreme. [Links: Vehicle Armor, Approved Technology])
  • Maneuverability Rating: (How agile is your vehicle? Can it take tight turns? This is relative to the size of the vehicle. For your type of vehicle how maneuverable is it? Choose from: None, Very Low, Low, Average, High, Very High and Extreme.)
  • Speed Rating: (Give the top speed of the vehicle relative to its size category. Choose from: None, Very Low, Low, Average, High, Very High and Extreme.)
  • Propulsion: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
  • Minimum Crew: (Lowest amount of people required to operate the vehicle)
  • Optimal Crew: (The ideal amount of people to operate the vehicle)
  • Passenger Capacity: (How many non-crew individuals can the vehicle hold, if any?)
  • Cargo Capacity: (Please choose a size between None, Very Small, Small, Average, Large, Very Large and Extreme.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [Links: Vehicle Sensors, Approved Technology] If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION

(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Gyroscopic Gun Stabilizers.
  • Dual feed ammunition chutes
  • Stereoscopic rangefinder camera
  • Outside carry handles for up to 6 passengers
STRENGTHS
  • SPAAG: The IAAT/AA is a dedicated anti-air platform, capable of engaging a variety of aircraft and spacecraft with its twin mass-driver cannons.
  • Heavy firepower: In addition to its twin mass-driver cannons, the IAAT/AA possesses a number of offensive weapon systems, such as laser cannons, FLAK turrets and energized projectile launchers.
  • Bullet hose: The twin mass-driver cannons boast an impressive rate of fire, allowing them to engage fast moving targets.
  • Suppressive fire: Though ostensibly an anti-aircraft platform, the IAAT/AA is quite effective against infantry and lightly armored vehicles.
  • Heavy armor: The IAAT/AA retains the same heavy armor as its predecessor, the AAT.
  • Battlewagon: The IAAT is capable of carrying up to six soldiers on the outside of its hull. Each passenger has completely unobstructed vision and is able to lend the firepower of whatever weapon they are carrying.
  • Upgrade package: To keep costs down on an otherwise incredibly expensive vehicle, the IAAT/AA uses existing AAT hulls from Mahporeem.
WEAKNESSES
  • Bullet hose: The impressive rate of fire of the IAAT/AA's mass-driver cannons can cause the vehicle to expend its physical ammunition rather rapidly.
  • Small storage: The IAAT/AA only holds a small amount of physical ammunition on board, necessitating frequent reloading of the vehicle's mass-driver cannons and energized projectile launchers.
  • No ground to air ordinance: The design of the IAAT/AA prevents the vehicle from using any type of surface to air missiles.
  • Slow: The increased weight of the IAAT/AA's weapons systems have made the vehicle even slower than a base AAT.
  • Unmaneuverable: Much like the base AAT, the IAAT/AA is a cumbersome vehicle, even with its repulsorlift system.
  • Battlewagon: Any passengers riding on the outside of the vehicle are completely exposed to the elements and enemy attack.
  • Facelift: The IAAT/AA was not built from the ground up, instead relying on pre existing AAT hulls. This means that the vehicle retains the same drive and propulsion systems, limiting overall performance.
DESCRIPTION

Although the Mahporeem Imperial Remnant is known to produce a bewildering array of different vehicles, it has been noted that significant gaps exist within their inventory, such as with the lack of a dedicated anti-aircraft vehicle. Though vehicles such as the TIE Crusher were able to compensate for this oversight, Mahporeem has dedicated to correct this issue by once again teaming with with N&Z Umbrella Corporation.

The resulting Imperial Armored Assault Tank/Anti-Air, or IAAT/AA for short, is the third example of the Imperial Remnant's IAAT line of vehicles. Unlike the previous two iterations of the Armored Assault Tank, the IAAT/AA is focused on engaging enemy aircraft and spacecraft, thanks to the installation of twin mass-driver cannons. N&Z has provided the tank with a host of other upgrades, such as an advanced sensor array and the capability to utilize FLAK turrets in place of the tank's standard laser cannons.

Such an upgrade package is now, for the first time, being offered not just to the Mahporeem Imperial Remnant but also to customers of N&Z Umbrella Corporation, who can now send antiquated AAT hulls to Mahporeem to be retrofitted into IAAT/AAs. Eventually, it is the sincere hope of the Mahporeem Imperial Remnant to offer all variants of its IAATs to customers of N&Z, as a series of upgrade packages.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Gyroscopic Gun Stabilizers
  • Dual feed ammunition chutes
  • Stereoscopic rangefinder camera
  • Outside carry handles for up to 6 passengers
STRENGTHS
  • SPAAG: The IAAT/AA is a dedicated anti-air platform, capable of engaging a variety of aircraft and spacecraft with its twin mass-driver cannons.
  • Heavy firepower: In addition to its twin mass-driver cannons, the IAAT/AA possesses a number of offensive weapon systems, such as laser cannons, FLAK turrets and energized projectile launchers.
  • Bullet hose: The twin mass-driver cannons boast an impressive rate of fire, allowing them to engage fast moving targets.
  • Suppressive fire: Though ostensibly an anti-aircraft platform, the IAAT/AA is quite effective against infantry and lightly armored vehicles.
  • Heavy armor: The IAAT/AA retains the same heavy armor as its predecessor, the AAT.
  • Battlewagon: The IAAT is capable of carrying up to six soldiers on the outside of its hull. Each passenger has completely unobstructed vision and is able to lend the firepower of whatever weapon they are carrying.
  • Upgrade package: To keep costs down on an otherwise incredibly expensive vehicle, the IAAT/AA uses existing AAT hulls from Mahporeem.
WEAKNESSES
  • Bullet hose: The impressive rate of fire of the IAAT/AA's mass-driver cannons can cause the vehicle to expend its physical ammunition rather rapidly.
  • Small storage: The IAAT/AA only holds a small amount of physical ammunition on board, necessitating frequent reloading of the vehicle's mass-driver cannons and energized projectile launchers.
  • No ground to air ordinance: The design of the IAAT/AA prevents the vehicle from using any type of surface to air missiles.
  • Slow: The increased weight of the IAAT/AA's weapons systems have made the vehicle even slower than a base AAT.
  • Unmaneuverable: Much like the base AAT, the IAAT/AA is a cumbersome vehicle, even with its repulsorlift system.
  • Battlewagon: Any passengers riding on the outside of the vehicle are completely exposed to the elements and enemy attack.
  • Facelift: The IAAT/AA was not built from the ground up, instead relying on pre existing AAT hulls. This means that the vehicle retains the same drive and propulsion systems, limiting overall performance.
DESCRIPTION

Although the Mahporeem Imperial Remnant is known to produce a bewildering array of different vehicles, it has been noted that significant gaps exist within their inventory, such as with the lack of a dedicated anti-aircraft vehicle. Though vehicles such as the TIE Crusher were able to compensate for this oversight, Mahporeem has dedicated to correct this issue by once again teaming with with N&Z Umbrella Corporation.

The resulting Imperial Armored Assault Tank/Anti-Air, or IAAT/AA for short, is the third example of the Imperial Remnant's IAAT line of vehicles. Unlike the previous two iterations of the Armored Assault Tank, the IAAT/AA is focused on engaging enemy aircraft and spacecraft, thanks to the installation of twin mass-driver cannons. N&Z has provided the tank with a host of other upgrades, such as an advanced sensor array and the capability to utilize FLAK turrets in place of the tank's standard laser cannons.

Such an upgrade package is now, for the first time, being offered not just to the Mahporeem Imperial Remnant but also to customers of N&Z Umbrella Corporation, who can now send antiquated AAT hulls to Mahporeem to be retrofitted into IAAT/AAs. Eventually, it is the sincere hope of the Mahporeem Imperial Remnant to offer all variants of its IAATs to customers of N&Z, as a series of upgrade packages.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Stereoscopic rangefinder camera
  • Outside carry handles for up to 6 passengers
STRENGTHS
  • Heavy firepower: The combination of the ER-1 Electrothermal Railgun, 6 NZ LC-1 Laser Cannons and 6 Energized Projectile Launchers allows the IAAT/R to take on nearly any type of conceivable threat.
  • Heavily armored: The heavy armor plating of the original AAT was retained on the IAAT/R, allowing the tank to take heavy damage and still continue fighting.
  • Long range: The ER-1 Electrothermal Railgun allows the IAAT/R to engage targets at long ranges, making it difficult for enemy forces to counterattack.
  • Battlewagon: The IAAT is capable of carrying up to six soldiers on the outside of its hull. Each passenger has completely unobstructed vision and is able to lend the firepower of whatever weapon they are carrying.
  • Upgrade package: To keep costs down on an otherwise incredibly expensive vehicle, the IAAT/R uses existing AAT hulls from Mahporeem.
WEAKNESSES
  • Slow: The increased weight of the IAAT/R's weapons systems have made the vehicle even slower than a base AAT.
  • Unmaneuverable: Much like the base AAT, the IAAT/R is a cumbersome vehicle, even with its repulsorlift system.
  • Charge up: Before the ER-1 Electrothermal Railgun is able to fire, it must first "charge up", limiting the weapon's fire rate.
  • Specialized: The ER-1 Electrothermal Railgun and Energized Projectile Launchers are best used at long range, and are difficult to properly utilize in close quarters fighting.
  • Limited traverse: The ER-1 Electrothermal Railgun is fixed in place, limiting its overall traverse. The entire tank must move in order to aim the railgun.
  • Battlewagon: Any passengers riding on the outside of the vehicle are completely exposed to the elements and enemy attack.
  • Facelift: The IAAT/R was not built from the ground up, instead relying on pre existing AAT hulls. This means that the vehicle retains the same drive and propulsion systems, limiting overall performance.
DESCRIPTION

Mahporeem's partnership with N&Z Umbrella Corporation has lead to the development of a number of interesting and unique vehicle variants, such as the Imperial Armored Assault Tank/Railgun, or IAAT/R. Utilizing a number of different N&Z components, Mahporeem has taken existing AAT hulls and upgraded them into formidable fighting vehicles.

Unlike the base version of the AAT, the IAAT/R replaces the AAT's heavy laser cannon with an ER-1 Electrothermal Railgun, giving the tank unparalleled range and power against nearly all types of enemy targets. The IAAT/R also retains the AAT's 6 Hull Mounted Energized Projectile Launchers, which are capable of utilizing a variety of different N&Z munitions. This combination of weapons allows the IAAT/R to successfully engage and destroy most targets with ease.

While a potent weapon system, the IAAT/R does suffer from performance issues, due to the nature of the vehicle. Since the IAAT/R relies on pre existing AAT hulls, the IAAT/R does not benefit from any sort of upgraded propulsion systems or reactors, making it a slow moving and unmaneuverable repulsortank. That being said, the tank is designed to engage targets at long range, making its poor performance less important to the vehicle's overall role.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Stereoscopic rangefinder camera
  • Outside carry handles for up to 6 passengers
STRENGTHS
  • Heavily armored: The Imperial Armored Assault Tank, or IAAT, is heavily armored and able to withstand most forms of attack before it is destroyed.
  • Infantry killer: The IAAT/F's flame projector melts through most infantry with ease, and can inflict massive psychological trauma to anyone unfortunate enough to witness the weapon in action.
  • Demolisher: The IAAT/F is also quite effective against enemy fortifications as it can burn through a variety of different materials with ease. This also makes it useful for deforesting operations.
  • Bunker buster: The IAAT/F's energized projectile launchers can fire a variety of different munitions, allowing it to be rather effective against enemy infantry, armor and even structures.
  • Battlewagon: The IAAT/F is capable of carrying up to six soldiers on the outside of its hull. Each passenger has completely unobstructed vision and is able to lend the firepower of whatever weapon they are carrying.
  • Upgrade package: To keep costs down on an otherwise incredibly expensive vehicle, the IAAT/F uses existing AAT hulls from Mahporeem.
  • Repulsorlift: The repulsorlift system of the IAAT/F allows it to avoid low lying obstacles by simply hovering over them.
WEAKNESSES
  • Clunky: The IAAT/F is a slow and unmaneuverable vehicle, only capable of reaching up to 55 kilometers per hour.
  • Infantry killer: The removal of the IAAT/F's heavy laser cannon has made the vehicle far less effective against enemy armor.
  • Limited capacity: Each IAAT/F is only capable of holding a small number of projectiles for its energized projectile launchers, limiting the amount of damage it can inflict with this weapon system.
  • Battlewagon: Any passengers riding on the outside of the vehicle are completely exposed to the elements and enemy attack.
  • Facelift: The IAAT/F was not built from the ground up, instead relying on pre existing AAT hulls. This means that the vehicle retains the same drive and propulsion systems, limiting overall performance.
  • Repulsorlift: The IAAT/F's repulsorlift system is vulnerable to ION/EMP attacks and other countermeasures.
DESCRIPTION

Mahporeem's partnership with N&Z Umbrella Corporation has lead to the development of a number of interesting and unique vehicle variants, such as the Imperial Armored Assault Tank/Flamethrower, or IAAT/F. Utilizing a number of different N&Z components, Mahporeem has taken existing AAT hulls and upgraded them into formidable fighting vehicles.

The original IAAT was first developed on Mahporeem centuries ago for use by the Galactic Empire and its many allies. Today, this ancient design has been reinvigorated with the use of new components from N&Z, turning an already lethal tank modification into an even deadlier and more effective weapon's platform.

Of course, much like the original IAAT that this design is based off of, the IAAT/F is exceptionally effective against infantry and less so against armored vehicles and spacecraft. Of course, anything that gets too close to the IAAT/F's flamethrower is liable to be burn to a crisp, regardless of how heavily armored or protected against heat the IAAT/F's target truly is.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • BOOM: The AT-MAP is capable of equipping a variety of different ordinance launchers, such as plasma cannons, mass-driver cannons and missile batteries.
  • Long range: The AT-MAP is designed to engage targets at great distances, allowing the vehicle to rain destruction onto the battlefield from afar.
  • Relatively lightweight: Compared to vehicles such as the Mobile Artillery Walker, the AT-MAP is slightly smaller and far less heavy, allowing it to be transported more easily across the battlefield.
  • Relatively cheap: Being less advanced that the Mobile Artillery Walker, the AT-MAP is correspondingly less expensive to produce and maintain.
  • Capacity: The AT-MAP can store a decent number of physical projectiles within its armored hull.
  • Droid brain: The AT-MAP is fully controlled by its integrated droid brain, only requiring external assistance when refilling the vehicle's ammunition. This saves on the vehicle's crew requirement and weight.
WEAKNESSES
  • No secondary armament: To save on credits and weight, the AT-MAP does not possess any secondary armament and must rely on other forces to protect it during battle, though it does possess a small number of smoke grenade launchers.
  • Lightly armored: The AT-MAP is relatively fragile and should not engage in any sort of frontline combat.
  • Slow: Much like the Mobile Artillery Walker, the AT-MAP is a rather slow moving vehicle, though it is slightly faster than the Mobile Artillery Walker, clocking in at a top speed of 60 kilometers per hour.
  • Stationary: The AT-MAP cannot move and fire at the same time.
  • Basic: The AT-MAP lacks many of the special features found on the Mobile Artillery Walker, being the "budget" version of the vehicle.
  • Droid Brain: Movement, aiming, firing and reloading of the vehicle is all performed by the integrated droid brain, bringing all the weaknesses of such a system with it.
DESCRIPTION

One of the few indigenous designs produced by the Mahporeem Imperial Remnant, the All Terrain Modular Artillery Platform, or AT-MAP, is not entirely without inspiration. Loosely based upon the design of the AT-AA, the AT-MAP has been selected as a sister vehicle for N&Z Umbrella Corporation's Mobile Artillery Walker. The AT-MAP offers a number of advantages and disadvantages when compared with the previous iteration of design.

The AT-MAP was designed to be as light and as small as possible for a vehicle of its role, while still retaining the necessary bulk needed to ensure that the vehicle was capable of carrying heavy ordinance. Compared to the Mobile Artillery Walker, the AT-MAP weights far less, allowing it to be transported across the battlefield more easily. The AT-MAP is also somewhat modular, being able to select three different weapons depending on its mission.

This, however, comes at a cost, as the AT-MAP is less heavily armored than its predecessor, while lacking any sort of secondary armament to defend itself from attack. The AT-MAP must rely on its smoke grenade launchers and friendly forces to keep it safe from attack, though such a weapon's platform should not be engaging in close quarters combat anyway.

The AT-MAP is also significantly cheaper than the Mobile Artillery Walker while also being far less advanced, losing access to many of the special systems and capabilities seen on its predecessor. The AT-MAP represents a good compromise between weight, power, and cost, and makes a fine addition to any military force, regardless of size or budget.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Walker.
  • Role: Mobile Artillery.
  • Size: Large.
  • Weight:
    • Very Heavy. (Full Chemical Tank)
    • Heavy. (Empty Chemical Tank)
  • Armaments: High.
  • Defenses: Average.
  • Maneuverability Rating: Low.
  • Speed Rating: Low.
  • Propulsion: Quadrupedal.
  • Minimum Crew: 2.
  • Optimal Crew: 8.
  • Passenger Capacity: None.
  • Cargo Capacity: None.
SPECIAL FEATURES
  • Double Hull
  • Durasteel Footpads
  • Heavy Acid Cannon fires high pressure streams of acid
  • Circular body shape maximizes volumetric capacity of internal chemical tanks
STRENGTHS
  • Extremely effective against ground based targets thanks to the vehicle's Heavy Acid Cannon.
  • Rather intimidating to face in combat for both organic and mechanical units.
  • Rear mounted Laser Cannons eliminates a key blind spot in the vehicle's defenses.
  • The AT-ACs durasteel footpads can easily crush defensive positions.
  • Comes equipped with an onboard deflector shield generator.
  • Compared to an AT-AT, the AT-AC is smaller and more difficult to hit.
WEAKNESSES
  • Incredibly slow and heavy, even with empty chemical tanks.
  • Much less stable than an AT-AT due to the vehicle's odd profile.
  • Relatively short ranged when compared to similarly sized vehicles.
  • Relatively weak hull armor, forcing the vehicle to rely on its deflector shields.
  • Quite likely to cause friendly fire with use of the vehicle's Heavy Acid Cannon.
  • If damaged or destroyed, has a high chance of leaking acid into friendly troop formations.
DESCRIPTION

When the Mahporeem Imperial Remnant was contacted by Admiral Squesha Squesha to create a vehicle for them, it was assumed that the vehicle in question would be some sort of starship. Much to their surprise, Admiral Squesha Squesha instead commissioned the Imperial Remnant to create a combat walker that fired acid as its primary means of offense.

The resulting All Terrain Acid Cannon, or AT-AC, fulfills this objective admirably, as its primary weapon is capable of expelling large amounts of the corrosive substance within a short period of time. Mechanical and organic targets alike are highly susceptible to being dissolved by the walker's Heavy Acid Cannon, or blasted to bits by the secondary set of six NZ LC-1 Laser Cannons.

Such a weapon's system is, of course, not without flaw. Though the Heavy Acid Cannon is exceptionally destructive, it is still a relatively short ranged weapon, and the amount of acid that passes through the cannon every second can cause excess liquid to splash around in unexpected ways, potentially hitting friendly or unintended targets. Should the walker's hull be pierced, it will start leaking acid all over the battlefield, making it as much a liability as an asset.

That being said, it is likely that the AT-AC is especially effective against Sithspawn, though it may struggle to hit fast moving, airborne targets. Nonetheless, it is a weapon's system that must be used appropriately to maximize its full potential.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower.
  • Size: Small.
  • Weight: Light.
  • Ammunition Type: Bullets.
  • Ammunition Capacity:
    • Large, 177 rounds. (Standard Magazine)
    • Very Large, 275 rounds. (Extended Magazine)
  • Effective Range: Personal.
  • Rate of Fire: High.
  • Damage Output: Low.
  • Recoil: Low.
SPECIAL FEATURES
  • Folding Wireframe Stock
  • Top Mounted Pan Magazine
  • Sight Rail Adapter
STRENGTHS
  • Minimal recoil
  • High rate of fire
  • Absurdly large magazine size
  • Lightweight and compact design
  • Surprisingly quiet even when not suppressed
  • When broken down, fits neatly into most standard sized briefcases
WEAKNESSES
  • Short effective range
  • Individually weak projectiles
  • Expensive to produce and maintain
  • Can be difficult to repair if damaged
  • Magazines are physically large and bulky
  • High rate of fire can consume ammunition reserves at an alarming rate
DESCRIPTION

The MGV-300 represents a radical design departure from most examples of Mahporeem Imperial Remnant weaponry. Whereas most of the weapons in use by the Imperial Remnant are designed to be produced as quickly and inexpensively as possible, the MGV-300 is the stark opposite, costing a tremendous amount of time and credits to create. That being said, most examples of the weapon are of high quality construction and are superbly reliable, thanks to the materials utilized by N&Z Umbrella Corporation.

Although it is a slugthrower, the MGV-300 possesses a tremendous ammunition capacity, due mainly to its 177 and 275 round magazines. This, coupled with the weapon's high rate of fire and low caliber but high velocity cartridges allows the MGV-300 to effectively deal with a variety or armored and unarmored threats.

The main draw of the weapon, however, is its small and compact size. When the grip assembly and stock is removed from the weapon, the MGV-300 can be easily stowed and potentially fired from most standard sized briefcases, such as through the Mahporeem Operational Briefcase System, or M.O.B.S, for short.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower.
  • Size: Small.
  • Weight: Average.
  • Ammunition Type: Bullets.
  • Ammunition Capacity: Large, 177 rounds.
  • Effective Range: Personal.
  • Rate of Fire: High.
  • Damage Output: Low.
  • Recoil: Low.
SPECIAL FEATURES
  • Contains an MGV-300 within the confines of the briefcase
  • The MGV-300 can fire at targets while concealed in the briefcase
  • The MGV-300's grip assembly is stored in the briefcase separately from the weapon
  • "Bantha Eye" Laser Sight allows for aiming
  • Available in a number of styles and colors
STRENGTHS
  • Inconspicuous yet sturdy design
  • Contains an in built target systeming
  • The MGV-300 comes equipped with a 177 round magazine
  • Relatively quiet weapon, even without the use of a suppressor
  • Can be used as an impromptu melee weapon and to deflect certain kinds of attack
  • Optional Baffleweave cover and Ersteel 1333 construction can make it difficult to detect inside contents
WEAKNESSES
  • No additional magazine storage
  • No way to reload the weapon without opening the briefcase
  • The MGV-300 is unable to equip a suppressor when concealed in the briefcase
  • The MGV-300's stock must be detached from the weapon for it to fit inside the briefcase
  • The MGV-300's grip assembly must be reattached to the weapon if the user wishes to use it outside its briefcase
  • Clunky and awkward to aim even with in built laser sight
DESCRIPTION

Though the Mahporeem Imperial Remnant is well known for many things, being stealthy is most certainly not one of them. That being said, the Imperial Remnant does understand the tactical importance of being able to execute stealth operations, which is why it has partnered with N&Z Umbrella Corporation to create the Mahporeem Operational Briefcase System, or M.O.B.S, for short.

Most concealable weapons and hold-out blasters suffer from a lack of power and poor ammunition capacity, limiting their overall usefulness in many situations. Mahporeem's solution to these problems was to dispense with attempts to hide the weapons on their user, instead concealing them within a small, handheld briefcase. As these briefcases are constructed out of Ersteel 1333 and are often covered in Baffleweave, it makes detection of the weapon inside them quite difficult for most scanners and thermal imagers.

The weapon chosen for this system is the MGV-300, a small caliber but high ammunition capacity slugthrower. The use of such a small caliber weapon minimizes the chance that others might notice the "irregularities" on the M.O.B.S system while ensuring the user has access to a large reserve of ammunition, 177 rounds in total.

Of course, the M.O.B.S system is neither a foolproof nor perfect system, as simply opening the briefcase will reveal the contents inside. The M.O.B.S system also only contains enough storage for a single magazine. after the which the user must manually reload the weapon by opening the briefcase. Nonetheless, the M.O.B.S system allows its users to carry a potent weapon in a small and concealable package, making it an excellent choice for VIP security detail, undercover work and asset protection.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Ship killer: The 40/T Planetary Defense Carriage is designed to carry armament powerful enough to engage and destroy orbiting capital ships.
  • Sniper: The 40/T Planetary Defense Carriage has a maximum range of thousands of kilometers.
  • Shoot-and-scoot: Unlike most other planetary defense turbolasers, the T/40 Planetary Defense Carriage is mobile, allowing it to avoid incoming enemy fire.
  • Flanker: The nature of the 40/T Planetary Defense Carriage allows it to reposition itself against enemy capital ships, giving it the best line of sight possible to engage enemy targets with.
  • Fast: For a vehicle of its size, the 40/T Planetary Defense Carriage is surprisingly fast, especially when moving in a straight line.
  • Garrison: Each 40/T Planetary Defense Carriage carries an onboard garrison of two squad's worth of guards.
WEAKNESSES
  • Obvious: When the 40/T Planetary Defense Carriage fires its turbolaser, everyone within its vicinity will be aware of it, negating any possibility of stealth.
  • Fixed: The 40/T Planetary Defense Carriage can only move alongside its rail system, forcing it onto predictable routes. This also leaves its rail system vulnerable to sabotage.
  • Vulnerable: The 40/T Planetary Defense Carriage is highly vulnerable against fast moving targets, as it possesses no real way to defend itself from more agile threats.
  • Umaneuverable: As it is fixed to its rail system, the 40/T Planetary Defense Carriage is rather umaneuverable, and is prone to falling over should it move around a corner too quickly.
  • Clunky: Even with its onboard A.I system, the 40/T Planetary Defense Carriage can be difficult to aim properly.
  • Expensive: Though the 40/T Planetary Defense Carriage costs less than comparable defense systems, it is still an expensive and time consuming vehicle to make, especially when factoring in the creation of rail systems.
DESCRIPTION

Mahporeem's reintegration into Galactic Society has brought with it a number of newfound enemies, such as the Galactic Empire and the Sith Order. Though the Imperial Confederation is sworn to protect Mahporeem from any potential attack, the Mahporeem Imperial Remnant nonetheless wishes to retain the ability to defend itself from any sort of outside aggression. As such, Mahporeem has once again teamed up with N&Z Umbrella Corporation to create a planetary defense system capable of engaging and destroying enemy capital ships: the 40/T Planetary Defense Carriage.

Unlike most planetary defense turbolasers, the 40/T Planetary Defense Carriage is a fully mobile system, capable of relocating to a new firing position after each and every shot it takes. For its primary armament, the 40/T Planetary Defense Carriage is armed with a single T-50 Planetary Defense Turret Turbolaser, taken directly from Mahporeem's stock of spare barrels. Should production of the 40/T Planetary Defense Carriage ramp up in the future, it is likely that N&Z Umbrella Corporation will take over production of additional turbolaser barrels. Secondary armament consists of a pair of twin NZ LC-2A Laser Cannons, for engaging "close in" threats that the planetary turbolaser would not be able to hit.

That being said, the 40/T Planetary Defense Carriage's greatest aspect is its high speed and its ability to "shoot-and-scoot" after firing, though the fact that it is fixed to a rail system mitigates this advantage somewhat. Despite this weakness, however, the 40/T Planetary Defense Carriage remains an affordable and effective planetary defense system, one that can be placed into optimal firing positions even during the heat of battle.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Ship killer: The TIE Walker is specifically designed to engage aerial threats such as starfighters, gunships and droids.
  • Fast (for a walker): The TIE Walker is a relatively fast moving platform, especially as far as walkers are concerned.
  • Clear: The Transparisteel viewport of the TIE Walker gives its pilot a clear line of sight to engage threats with.
  • Cheap: TIE Walkers are relatively inexpensive to manufacture thanks to their use of pre-existing parts.
  • Jammer: The TIE Walker can jam enemy missile guidance systems, reducing their overall effectiveness.
WEAKNESSES
  • Fragile: Compared to many other walkers, the TIE Walker is a relatively fragile system, as it possesses only light amor and no deflector shields.
  • Exposed: The Transparisteel viewport of the TIE Walker is a notable weak point in the vehicle's design.
  • Maintenance heavy: The use of multiple vehicle parts on the TIE Walker can make maintaining it difficult.
  • Prototype: Because it was rushed into service, the TIE Walker does not take advantage of the superior materials offered by N&Z Umbrella Corporation.
  • Jammer: The TIE Walker can inadvertently jam friendly missile guidance systems that are not properly calibrated against it.
DESCRIPTION

With the Galactic Empire's invasion of Atrisia imminent, both the Mahporeem Imperial Remnant and the Imperial Confederation have declared their support for the Galactic Alliance, sending them troops and material to aid them in the defense of their planets. As Mahporeem continues to support the war effort against the Galactic Empire, it has begun to rush the development of certain prototype weapons.

The TIE Walker is one such prototype. Developed by combining the cockpit of a TIE Fighter with the propulsion system of an AT-ST, the TIE Walker was developed as a counterpart to the AT-AAW. Whereas the AT-AAW is effective against armored targets, the TIE Walker is more geared toward engaging aerial threats, being especially effective against starfighters, gunships and droids.

The original intention of the Mahporeem Imperial Remnant was to recreate this design with the proprietary parts and systems created by the N&Z Umbrella Corporation, though time constraints has prevented Mahporeem from doing so. As such, nearly all of the examples heading to Atrisia utilize original parts, though some examples have been equipped with AFT- 14.4000B FLAK Turrets and NZ SAP-2A Sensor Systems Arrays.

Eventually, the TIE Walker will be offered directly from N&Z Umbrella Corporation with N&Z approved materials and weapons, increasing the effectiveness of an already potent anti-air system. That being said, the TIE Walker is rather fragile by most standards, and should try to avoid direct combat wherever possible.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Scrambled eggs: Much like its predecessor, the TIE/ew is a highly capable electronic warfare vessel, as it is able to scatter and scramble energy readings, optical readings and ship to ship communications
  • Eye in the sky: Unlike the Hyper-Jammer, the TIE/ew comes equipped with a Pan-directional Alert System and upgraded sensors, allowing it to easily keep track of and identify friendly and hostile starships and incoming projectiles within a large radius
  • Heavily armed (for a support craft): The TIE/ew is relatively well armed for a ship of its type thanks to its NZ LC-2A Laser canon and NZ RTL1 Launchers
  • Well defended: The TIE/ew is well shielded thanks to the installation of an NZ SS-1 Primera Shield System
  • Cost effective: Compared to other electronic warfare vessels, the TIE/ew is an affordable alternative thanks to the use of pre-existing TIE Bomber hulls
WEAKNESSES
  • We have electronic warfare at home: Compared to the Hyper-Jammer, the TIE/ew is far less capable in some aspects, as its lacks the Hyper-Jammer's CC-Y Antiradar Defense Unit, Jamming Beam and 995 Stormcloud ECM suite. This makes the TIE/ew unable to detect cloaked vessels or jam incoming enemy missiles
  • Upgrade package: As the TIE/ew utilizes the hulls of pre-existing TIE Bombers in its construction, it loses out on the advantages provided by N&Z Umbrella Corporation's advanced materials
  • Poor performance: The overall performance of the TIE/ew is so poor that the Imperial Remnant didn't even bother to equip the vessel with AIMS or SLAB
  • Obvious: Compared to the Hyper-Jammer, the TIE/ew has a more difficult time masking its energy signature
  • No hyperdrive: Unlike the Hyper-Jammer, the TIE/ew does not come equipped with a hyperdrive

DESCRIPTION

Though their is no denying that the Mahporeem Hyper-Jammer is an impressive piece of engineering and capable electronic warfare vessel, the scarcity of available Syliure-31 hyperspace docking rings makes production of the ship difficult. As such, the Imperial Remnant has teamed up with N&Z Umbrella Corporation to make a more "streamlined" variant of the ship, that being the so called TIE/electronic warfare, or TIE/ew.

Much like the Hyper-Jammer, the TIE/ew is a capable electronic warfare vessel, as it can successfully disrupt enemy energy readings, optical readings and ship to ship communications. The TIE/ew also possesses upgraded sensor systems and a Pan-directional Alert Scanner, allowing the ship to function in the Airborne Early Warning and Control role, identifying enemy and friendly forces and incoming projectiles within a large radius.

However, the nature of the TIE/ew means that it is not as capable as the Hyper-Jammer is in some respects, as the TIE/ew is unable to detect cloaked vessels or jam enemy missiles. Nonetheless, it is still a solid and affordable alternative for anyone seeking a dedicated electronic warfare vessel.

TIE/ews are capable of targeting enemy capitals ships just like Hyper-Jammers are, though they too struggle to affect anything larger than a corvette sized vessel


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Speed Demon: Compared to other similarly sized vessels, the D-1300 Star Destroyer is quite fast for a ship of its class, especially when it activates its SLAB system
  • Supermaneuverable: Compared to other similarly sized vessels, the D-1300 Star Destroyer is quite maneuverable for a ship of its class, especially when it activates its AIMS system
  • BOOM: The D-1300 possesses no shortage of firepower, as is evident by its numerous turbolasers, heavy ion cannons and missile launchers
  • Automated: To help keep crew requirements down, the D-1300 is equipped with N&Z Umbrella Corporation's latest Artificial Intelligence System, or A.I
WEAKNESSES
  • OH GOD THE EXPENSE: Compared to other Mahporeem designed and manufactured starships, the D-1300 is quite expensive to produce and maintain
  • Glass cannon: Though an undeniably powerful combat asset, the D-1300 is relatively fragile when compared to most similarly sized vessels, and must rely on its superior performance to survive combat
  • Automated: Should something happen to the ship's A.I system, it would cause significant problems for those on board, due to the vessel having a smaller than normal crew in most situations
DESCRIPTION

The D-1300 Star Destroyer is the first Capital Ship designed by the Mahporeem Imperial Remnant to rely entirely on components sourced from the N&Z Umbrella Corporation. Unlike most vessels created by the Imperial Remnant, the D-1300 was designed with an emphasis of quality and high performance, and maintains a correspondingly high price tag to match.

Compared to other similarly sized vessels, the D-1300 is both fast and maneuverable, especially when it activates its NZ SLAB-01 SubLight AfterBurner or NZ AIMS-01 Active Internal Maneuverability System. This impressive performance, coupled with the vessel's high armament, allows it to fulfill a variety of different roles within any sort of fleet, making it an excellent addition to the N&Z lineup.

That being said, the D-1300 is not without weakness. Compared to other similarly sized ships, the D-1300 is something of a "glass cannon" and is relatively fragile, relying mainly on its speed, maneuverability and NZ SSP-SIXTUS/B shield system to stay alive during engagements with enemy units. The D-1300 is also heavily reliant on its NZ ATHENA | DCOS-1 [Direct Central Operating System] Artificial Intelligence System, putting it at a severe disadvantage should something happen to its onboard A.I.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • On a budget: Compared to the D-1300, the D-1200 is relatively less costly to produce and maintain while still remaining a potent combat asset
  • Speed Demon: Compared to other similarly sized vessels, the D-1200 Star Destroyer is quite fast for a ship of its class, especially when it activates its SLAB system
  • Supermaneuverable: Compared to other similarly sized vessels, the D-1200 Star Destroyer is quite maneuverable for a ship of its class, especially when it activates its AIMS system
  • BOOM: The D-1200 possesses no shortage of firepower, as is evident by its numerous mass driver cannons, heavy ion cannons and proton torpedo tubes
  • Automated: To help keep crew requirements down, the D-1200 is equipped with N&Z Umbrella Corporation's latest Artificial Intelligence System, or A.I
WEAKNESSES
  • We have the D-1300 at home: Being a "budget" version of the D-1300, the D-1200 is somewhat less capable than its more advanced cousin is
  • Generic: The D-1200 does not possess the NZ HP2 Heavy Turbolaser Turrets or Quad Barreled NZ RTL1 Launchers of the D-1300, making it relatively weaker. The D-1200 shield system is also inferior to that of the D-1300
  • Glass cannon: Though an undeniably powerful combat asset, the D-1300 is relatively fragile when compared to most similarly sized vessels, and must rely on its superior performance to survive combat
  • Automated: Should something happen to the ship's A.I system, it would cause significant problems for those on board, due to the vessel having a smaller than normal crew in most situations
DESCRIPTION

As undeniably impressive as the D-1300 Star Destroyer is, it is also rather expensive to produce and maintain, and may not always be the right choice for more "budget conscious" customers of the N&Z Umbrella Corporation. As such, the Mahporeem Imperial Remnant has created a toned down variant of the ship that is less expensive to acquire but still a potent threat to enemy units.

Like its more advanced cousin, the D-1200 has a near identical performance to it, being both fast moving and highly maneuverable. The D-1200 is also similarly armed, though its swap out the NZ HP2 Heavy Turbolaser Turrets and Quad Barreled NZ RTL1 Launchers for more generic Mass Driver Cannons and Proton Torpedo Tubes.

The D-1200 is even more vulnerable than the D-1300 due its weaker shields and energy reactors, and must take care not to get caught out in extended engagements against enemy ships. That being said, the D-1200 is a fine addition to any navy, one that is also capable of fulfilling a variety of different roles while also being able to cause maximum disruption to enemy formations.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Firepower: The MIN Night Reaver possesses considerable firepower for a vessel of its size, being equipped with numerous laser cannons, ordinance launchers and pintle mounted weapon emplacements
  • Armored: The Night Reaver is considerably well defended for a vessel of its size, as it possesses both heavy armor plating and numerous on board countermeasures
  • Transporter: The Night Reaver is capable of transporting up to eight heavily armed and armored soldiers to and from the battlefield
  • Medevac: The Night Reaver comes equipped with a considerable amount of Medical Storage for treating injuries obtained in the field, though particularly serious or widespread injuries may still require the use of dedicated medical facilities to treat
  • Electronic Warfare: Though it is not specifically designed for it, the Night Reaver does possess limited electronic warfare capabilities
  • Automated: What would normally be a rather challenging ship to fly and operate is made much easier to use by the addition of an ATLAS Mk I High Efficiency AI Droid Core
  • Stealth: The use of Reflec coating on the Night Reaver helps to hide it from scanners and sensor arrays
WEAKNESSES
  • Heavy: The addition of extra weapons and equipment to the Night Reaver has made the ship much heavier than it was before, decreasing the number of potential areas where the ship might be able to land
  • Sluggish: The Night Reaver is relatively slow and unmaneuverable for a vessel of its size. Though its speed and maneuverability can be temporarily increased, this comes at the cost of deceasing the ship's overall performance. In other words, if the ship activates AIMS, it will become far more maneuverable but much slower, and vice versa
  • Door gunners: The Night Reaver's Side Mounted Gun Emplacements can only be operated in atmosphere. Using them in a vacuum risks the safety of all aboard unless they are wearing dedicated life support suits
  • Wingtip lasers: The Night Reaver's four L-s9.3 laser cannons can only be effectively fired when the ship's S-foils are locked forward
  • At all costs: The ship's onboard A.I system is designed to emphasize the success of its mission over the survival of those going on said mission. One might even say that the onboard A.I will not hesitate to eliminate those it deems a threat-wether they are hostiles or friendlies
  • One of a kind: While the U-Wing is a relatively common ship throughout the galaxy, the modifications done to the Night Reaver ensure that it remains one a kind
DESCRIPTION

Like many of the starships in Mahporeem Imperial Remnant service, the MIN Night Reaver has a rather colorful and storied past associated with it. The ship originally began its life as the Peace Keeper, a customized UT-60D U-Wing Starfighter in service with House Arenais. At some point however, the ship fell into the hands of a certain Ithorian named Jerec Asyr Jerec Asyr , who subsequently sold the ship to Ronhar Tane Ronhar Tane and Salvage Team Six. Now armed with their new starship, Reclaimer Squad, the squadron to which the ship was assigned, began to modify it to suit their needs.

To help them achieve this, Reclaimer Squad decided to partner up with the N&Z Umbrella Corporation. The first thing that they did was repaint the entirety of the vessel, coloring it in Imperial Confederation livery and coating it in a thin layer of Reflec, to ensure that there wouldn't be any sort of friendly fire incidents. The N&Z Umbrella Corporation supplied Reclaimer Squad with a variety of starship components, including new engines, hyperdrive units, sensor arrays and electronic warfare systems. They also replaced the vessel's Transparisteel viewports with one made of Reinforced Quinta-Polycarbonite Lamellar Compound.

Next came the weapon upgrades. The stock Taim & Bak KX7 laser cannons were replaced with NZ LC-2A Laser cannons and four L-s9.3 laser cannons were placed within the vessel's wingtips. The rear blaster cannon was swapped out for an NZ ARD-1 Mono Type Point Defense System, and the proton torpedo launchers were replaced with M-g-2 general-purpose warhead launchers. Though the use of single tubed NZ RTL1 Launchers was proposed for use aboard the vessel, their size and weight made Reclaimer Squad ultimately go with the M-g-2 general-purpose warhead launchers. Finally, the ship's Side Mounted Gun Emplacements were modified to accept a variety of different weapons from both the Imperial Confederation and the N&Z Umbrella Corporation.

To finish the ship's modifications, an ATLAS Mk I High Efficiency AI Droid Core was installed in place of the ship's LK-EX1000 (Lexas) Executive Assistant Droid, and the Peace Keeper was rechristened into the Night Reaver. The end result was a powerful and versatile starship that could fulfill a variety of different roles and mission profiles, and it is likely the the Night Reaver will serve as the "base template" for future designs of this model of ship-models that can be sold by the N&Z Umbrella Corporation for a considerable profit margin.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Firepower: The MIN Fist of Mahporeem possesses considerable firepower for a vessel of its size, being equipped with numerous laser cannons, blaster cannons and ordinance launchers
  • Armored: The Fist of Mahporeem is considerably well defended for a vessel of its size, as it possesses both heavy armor plating and numerous on board countermeasures
  • Electronic Warfare: Though it is not specifically designed for it, the Fist of Mahporeem does possess limited electronic warfare capabilities
  • Stealth: The use of Reflec coating and various other stealth subsystems helps to hide the Fist of Mahporeem from scanners and sensor arrays, making it rather hard to detect in the first place
  • High octane: Even without the use of its AIMS and SLAB subsystems, the Fist of Mahporeem possesses excellent speed and maneuverability, though the use of those subsystems allows the Fist of Mahporeem to temporarily increase either its speed or maneuverability even further
  • Automated: To help take the strain of operating the vessel off its pilot, the Fist of Mahporeem is equipped with not one but two droid brains
WEAKNESSES
  • Festooned with nonsense: Never before has a starfighter grade ship been equipped with so many different systems and subsystems aboard it. This can make learning how to use the Fist of Mahporeem immensely difficult
  • Skill issue: Piloting the Fist of Mahporeem is an extremely strenuous task, even for the most seasoned and experienced pilots. The only realistic way to fly this vessel is to be a force user or be equipped with extensive neural implants
  • Maintenance nightmare: The Fist of Mahporeem is unbelievably maintenance heavy, requiring extensive diagnostic review whenever the ship completes a mission
  • One of a kind: Though the X-Wing Starfighter is a common sight across the galaxy, the modifications and upgrades done to the Fist of Mahporeem makes her truly one of a kind. Should any of the systems or subsystems suffer enough damage to be destroyed, it is unlikely that they can ever be replaced with the same components
  • Proprietary technology: To further drive this point home, many of the technologies aboard the Fist of Mahporeem were produced by the now defunct Galactic Alliance. As such, the Imperial Remnant is unable to get their hands on these specific parts nor reproduce them
DESCRIPTION

Of all the starships in in Mahporeem Imperial Remnant service, few are as prized or unique as the MIN Fist of Mahporeem is. This ship originally started its life out as an N-1000 X-Wing, though this particular example was allegedly designed to be used specifically by Jedi and similar Force Sensitives. However, it was someone acquired by a certain Ithorian named Jerec Asyr Jerec Asyr , who subsequently sold the vessel to Ronhar Tane Ronhar Tane and Salvage Team Six. Ronhar was especially excited to acquire such a rare and unusual vessel, and immediately began work on modifying it for Imperial use.

Much like with the Night Reaver, the Fist of Mahporeem was repainted in Imperial Confederation livery and coating it in a thin layer of Reflec, to ensure that there wouldn't be any sort of friendly fire incidents. The N&Z Umbrella Corporation also provided a number of different starship parts for the vessel and replaced the the vessel's Transparisteel viewports with one made of Reinforced Quinta-Polycarbonite Lamellar Compound. They also swapped out some of the original weapon components for N&Z designed ones, though some of the original components kept to ensure that the vessel continued to possess a considerable amount of firepower.

In fact, many of the ship's original systems and subsystems were kept intact, as they provide the vessel with exceptional speed, maneuverability and stealth. These components have yet to be fully understood by the Imperial Remnant or reproduced by them, as they are so scarce that the loss of even one of them would be utterly devastating to Mahporeem. Progress to reverse engineer these parts remains slow going, and it is quite possible that the Imperial Remnant may never figure out how exactly the Fist of Mahporeem fully works.

In fact, the vessel continues to remain an enigma, which isn't helped by the fact that it is extremely difficult to fly. Even with the addition of its two droid brains, the only person who can even attempt to fly the ship is Ronhar Tane Ronhar Tane , and even he has yet to fully unlock the potential of this highly sophisticated marvel of engineering...

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Missile boat: Compared to other comparably sized vessels, the X9 "Raptor" V-Wing is able to equip an inordinately large number of concussion missiles, proton torpedos or similarly sized ordinance
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WEAKNESSES
  • -----
DESCRIPTION

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