Star Wars Roleplay: Chaos

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Lucerne Labs

Corporation Name: Lucerne Labs

Headquarters: Kwookrrr

Locations: Kwookrrr(factory/Headquarters), Gyndine (Shipyards), Hast (Shipyards), Voss (Droid Factory), Tanaan IV (Cybernetic Facility / Factory)

Operations: Starships, Vehicles, Starship/Vehicle Components, Droids, Cybernetics

Rationale: While Lucerne Labs retains much of its start-up culture as founded by Matthew Lucerne, the company has morphed from the grungy web of sometimes shadowy contacts into a more legitimate company with a traditional business model under Gir Quee's leadership. Using his connections with various galactic powers, Gir has steered Lucerne Labs into supplying a broad variety of starships and other defense products to individuals and organizations that Gir feels follows their founder's ethos. Recently, the traditional company ethos has taken root with several employees branching out with to start their own branches of the company based on their passions, including the cybernetics division of Lucerne Labs along with the establishment of Lucerne Personal Defense.

Tier: 5

Description: While Lucerne Labs retains much of its start-up culture as founded by Matthew Lucerne, the company has morphed from the grungy web of sometimes shadowy contacts into a more legitimate company with a traditional business model. Its biggest change has been not only licensing designs out for production to other companies, but producing their products in their own facilities on Kwookrrr, Gyndine, Hast, Tanaan IV, and their fleet of Hephaestus-class Factory Ships. This array of manufacturing facilities allows Lucerne Labs to supply a variety of products close to many of their customers.

Gir Quee takes care to establish personal relationships with many of the Lab's customers, for both economic and moral reasons. It would not due for the Labs to supply starbombers to a terrorist group, for example.Lucerne Labs continues to be a significant member of the Directorate, lending its resources to the group and receiving support from the faction in turn. The Directorate has pulled the company to become more politically involved with its clients, seeing the company deploy both its industrial and security assets to advance the causes of several galactic powers, including both the Silver Jedi and the Galactic Alliance. Lucerne Labs enjoys a particularly close relationship with the ISAF and Silver Jedi, who have become the company's primary customer. Along with this allegiance, the company has formed working relationships with other Silver Jedi affiliated companies, such as Locke and Key and the Silver Jedi Engineering Corporation.

While Gir Quee remains the company's public face, he is but one member of a tight knit circle from the Lab's early days that keeps it running. Gir's adopted brother, Salmakk, a notable mon calamari starship engineer does most of the daily management tasks. He has been able to return to do more engineering work since Gir's retirement from Republic service. Azira, a bothan slicer from Kothlis, and Gai, a Duros mechanical engineer, are other notable members of this same circle. Lucerne Labs is not only their employment, but also their tribe. This circle continues to guide Lucerne Labs as they look to change the galaxy for the better.

Subsidiaries: Lucerne Biological Systems, Lucerne Personal Defense

Parent Corporation: N/A

Primary Source: N/A
Pertinent Development Threads:

Company: Lucerne Labs
Modification Made: Moving up to Tier 4, adding "Hast" to locations as per this thread, adding Lucerne Biological Systems as a subsidiary
Rationale: Tier up Requirements met as follows
3 Contracts
Kwookrrr Business: The Galactic Republic purchases a supply of Eidolon-class Stealth Transports.

Please take my money: Lucerne Labs supplies a trio of Hephaestus-class Factory Ships to help rebuild Coruscant via a contract with Silk Holdings.

At Water's Edge: MCS contracts Lucerne Labs to supply anti-concussion field generators for a new line of ships.

4 Additional Mass Products
Typhoon-class Modular Starfighter
Whirlwind-class Interceptor
Delphin-class Frigate
Nimble-5 Ion Engine

4 Miscellaneous Threads
Peek-a-Boom: Gir and a Lucerne Labs warship take part in the Directorate raid on Kelsier.
Directorate Foundations: Lucerne Labs purchases shielding technology from Mon Calamari Shipyards as the Directorate begins to form.
Back in the Wild: Lucerne Labs establishes a working relationship with the inhabitants of Hast to establish yards to build a new starship.
Into the Deep Wealds: Lucerne Labs teams up with the Carrion Company to catch an arms dealer who's fueling conflicts around Hast, site of a new Lucerne Labs shipyard.

Major Project:

Hephaestus-class Factory Ship (120 posts of development behind project)
Devastator Risen - Lucerne Develeopment: Discovery and recovery of portions of a World Devastator, notably Umak Leth's molecular furnaces and self-construction programming, from Dac's ocean floor. (25 posts)

Miserable miracle: Discovery and recovery of an advanced I-C2 droid's programming which is incorporated into the Hephaestus design. (25 posts)

And lost without deserving: Gir tracks down Titus Cassio, a molecular engineering specialist, on Atrisia to recruit for the Hephaestus Project. (41 posts)

Stars hide your fire, do not against us conspire: Field testing and refinement of the Hephaestus's systems on a testing platform. (15)

Can you hear me now?: Gir contracts with Corellian Digital to acquire some state of the art subspace radios for the Hephaestus-class. (14 posts)

Total Posts: 120

Sign a contract with two other different major factions OR Tier 5+ companies:
Display growth through two passive expansions of your company.
Display growth through three active expansions of your company.
  • Sight of Shore: Lucerne Labs helps establishe a colony on Tanaan IV. (Participate in a planet's colonization)
  • In Search of Fresh Circuits: Gir recruits cybernetic scientists for Tanaan IV cybernetic lab. (Recruit personnel into your company)
  • Circuits and Coral: Gir gets a tour of the new cybernetic labs on Tanaan IV and their initial projects (Establish another operation for your company).
Successfully complete a project of major proportions.
Combining the Digital with the Molecular(15 posts)
The Alcibiades Strategem (20 posts)
The Silver Jedi come (12 relevant posts)
Who hunts the hunters? (24 posts)
The Abyss looks into you (25 posts)
Operation Torch (59 posts)
Among the Cold Starlight (32 posts)
Total relevant posts: 187

Obtain the permanent sponsorship of a major faction
  • A Night in the Clouds: President Quee hosts a party for Silver Jedi VIPs to celebrate the company's close relationship with the Silver Jedi.

Corporation Name: Lucerne Labs

Headquarters: Kwookrrr

Locations: Kwookrrr(factory/Headquarters), Gyndine (Shipyards), Hast (Shipyards), Voss (Droid Factory)

Operations: Starships, Vehicles, Starship/Vehicle Components, Droids

Rationale: While Lucerne Labs retains much of its start-up culture as founded by Matthew Lucerne, the company has morphed from the grungy web of sometimes shadowy contacts into a more legitimate company with a traditional business model under Gir Quee's leadership. Using his connections with various galactic powers, Gir has steered Lucerne Labs into supplying a broad variety of starships and other defense products to individuals and organizations that Gir feels follows their founder's ethos.

Tier: 4

Description: While Lucerne Labs retains much of its start-up culture as founded by Matthew Lucerne, the company has morphed from the grungy web of sometimes shadowy contacts into a more legitimate company with a traditional business model. Its biggest change has been not only licensing designs out for production to other companies, but producing their products in their own facilities on Kwookrrr, Gyndine, Hast, and their fleet of Hephaestus-class Factory Ships. This array of manufacturing facilities allows Lucerne Labs to supply a variety of products close to many of their customers.

Gir Quee takes care to establish personal relationships with many of the Lab's customers, for both economic and moral reasons. It would not due for the Labs to supply starbombers to a terrorist group, for example. Recently, Lucerne Labs has became a signatory member of the Directorate, lending its resources to the new group and receiving support from those companies in turn. The Labs is notable for being one of the few companies that can semi-regularly obtain Mon Calamari Shipyard's high-tech shielding technology. This is in large part due to Gir Quee's personal relationship with Admiral Reshmar. The Directorate has pulled the company to become more politically involved with its clients, seeing the company deploy both its industrial and security assets to advance the causes of several galactic powers, including both the Republic and the Galactic Alliance.

While Gir Quee remains the company's public face, he is but one member of a tightknit circle from the Lab's early days that keeps it running. Gir's adopted brother, Salmakk, a notable mon calamari starship engineer does most of the daily management tasks. He has been able to return to do more engineering work since Gir's retirement from Republic service. Azira, a bothan slicer from Kothlis, and Gai, a Duros mechanical engineer, are other notable members of this same circle. Lucerne Labs is not only their employment, but also their tribe. This circle continues to guide Lucerne Labs as they look to change the galaxy for the better.

Subsidiaries: Lucerne Biological Systems, Lucerne Personal Defense

Parent Corporation: N/A

Primary Source: N/A
 
[member="Gir Quee"]

SUGGESTIONS:

If you are looking to do Military R&D, I would recommend starting at Tier 2 instead of Tier 1. Rationally, a tier 1 Military R&D company may be pressed on hard times to fund and research normally high priced items.

Tier 1 for Chaos RP is your basic mom and pop shop -- think the local diner or weapons manufature that creates his own weapons at home.

If you are aiming to go big -- start at Tier 2 and flesh it out a bit so you can reasonably have a level of cashflow for your projects.
 
[member="Danger Arceneau"]

Starting at Tier 2 then, as per your advice (I do intend to go "biggish" eventually).

I guess I felt sort of like I was cheating by advancing to Tier 2 right away, but if everything goes well with the development thread, I guess I won't feel too bad about it after I've properly fleshed out the back story.
 

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