the old way
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Alor:
CLAN FETTCareena Fett
Base of Operations: Hoylin
Holdings:
- Hoylin
- Echoy'la
- Fett Homestead on Concord Dawn
- Various Outposts scattered storing spoils of raids over the years
- [ x ] - Due for an update soon
- Lone Wolves
- Due to their lower numbers compared to other Mandalorian clans, Fetts are strongly independent in their operations and ability to perform/survive on their own. That does not discount how terrifying they are in a group with how well they look out for one another.
- Fierce Loyalty
- Loyalty among the Fetts is among the strongest traits they possess, and they take their clans honor very seriously. A slight to one is a slight to them all.
- Tenacity
- Fett clansmen are stubborn and headstrong to a fault often times, but they are amongst the most tenacious Mandalorians to roam the stars, even after facing near extinction in their numbers. They will fight with the heart and strength of ten before going down
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Alor:
CLAN RUUSDrego Ruus
Base of Operations: Wayland
Holdings: Most of Former Protectors Space
Description: (Edit Later)
Traits: (Edit Later)
Stance on the Neo-Crusaders: Hostile. See them as Darmanda -
Alor:
CLAN CLAIBORNEZel Sharratt (by default for being the smartest)
Base of Operations: The Rat's Nest
Holdings: N/A
Description: A disgraced Mandalorian clan founded long ago in the dune sea on Tatooine, shunned for a bizarre and erratic way of life and a signate viewed as weak. They roam the galaxy spreading chaos, be it at the fortune or despair of the people around them.
Traits: Poor quality armor, a strange twangy accent, lots of guns, lower IQ/education, and one really smart guy that everyone follows.
Stance on the Neo-Crusaders: Neutral. Clan Claiborne takes no sides due to Zel's desire for the neutral recording of history. The rest just do what their Alor says. -
Alor: NPC
CLAN MUDHORN
Base of Operations: N/A
Holdings: N/A
Description: Go watch Star Wars: The Mandalorian. Wiki page can be found here
Traits:
- Acceptance of all kinds of species
- Some adhere to the tenets of the Children of the Watch
- Honorable
- Tracking
- Zeal
- Bounty Hunting
- Creature Handling
- Survival skills
- Loyalty
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Alor:
CLAN DRAGRSiv Dragr
- Forgemaster:
Sahan Dragr
- Warmaster:
Volo Dragr
Formerly:
- The Bloodfort, Cheravh [Destroyed 738 BBY]
- Norg Bral, Mandalore [Destroyed 858 ABY]
- White Scar Post (Clan Dragr has control of White Scar Post, through which they hold implicit authority in the Cin'hastaal mountains of Kestri.)
- Temple of Javarr (Specifically, Sahan has a secured underground Lab and Forge Factory {Kyr'bes Buy'ce} deep below the temple)
Clan Dragr is an ancient and well-respected Mandalorian Clan whose origins date to the New Sith Wars. Once a powerful Clan that commanded massive armies, its size was reduced drastically in the Mandalorian Excision where they became a clan of bounty hunters and mercenaries. Once again in the Sith Genocide of Mandalore, they were reduced to only a few individuals, nearly rendering the Clan extinct.
Clan Dragr in the present day is an extremely small Clan, with onlyfoursix active and known members. They run White Scar Post and as a Clan are generally reclusive from intergalactic affairs, with the priority of the Clan being foremost its rebuilding and preservation. Though their numbers are small, their reputation precedes them and Clan Dragr's warriors are well-respected among the Mando'ade.
- Warriors and mercenaries, chiefly The Karjr of the Mandalorian Enclave. (Siv, Volo, And Sahan all have Infamous ranking.
- (Secret) Possession of Tkiriyr Nau'ur Kad
- Fierce loyalty to the Clan and its members.
- Clan Dragr adheres to the Resol'nare and Mandalorian Catechisms.
- White Scar Orbak Herd | Reknown across Kestri for the quality of its mounts. Bred and managed by Volo Dragr.
Sahan Dragr is aligned.
Volo Dragr is retired and unaligned. Whereabouts of
Obran Dragrare unknown.
Siv Dragr is away on an extended hunt, but would likely be aligned as well (neutral for now).
- Forgemaster:
-
Alor:
CLAN VIZSLAAloy Vizsla
Base of Operations: Concordia
Holdings:
- Ne'Concodat, new capitol of Concordia
- Fortresses on Roon
- Archangel Station
Traits:
- Guerilla warfare specialists
- Hit & Run fleet tactics
- Ruthless pragmatists
- Distrusting
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Alor:
CLAN KRYZEJenn Kryze
Base of Operations: The Kryze Clangrounds, located in the Highlands of Onderon. [I am yet to get a Codex sub done for it.]
Holdings: The entirety of the Clan is located on Onderon itself. Although their seat of power is within the highlands, they also exert some influence on those communities at the edge of civilization, finding common ground in their simpler approach to life.
Description: Clan Kryze (or rather, Jenn's branch of the Clan) was (re)formed during the days of the Mandalorian Enclave's ill-fated crusade against the Galactic Alliance, serving as an assembly for the more forward-thinking members of the culture. Eventually leaving the Enclave behind when their differences became impossible to reconcile, they travelled from one community to the next, offering a second chance to all those who would take it; including those members of the traitor clans, who betrayed the Mando'ade and sided with the Sith during the Purge.
Bolstered with these numbers, they made a triumphant return on the galactic scene with their key assistance in the liberation of Onderon. From then on, they swore to protect Onderon from all threats, without and within, in exchange for calling its highlands their home. Although fiercely independent, their ideals have led them to fight alongside the Galactic Alliance on more than one occasion, thus fostering amicable relations between the two entities.
Traits: Clan Kryze is largely defined by a progressive mindset; although not all traditions are abandoned by the wayside, the members of the Clan are not afraid to eschew select elements of the culture deemed incompatible with their new values of defending the weak, kindling hope, and never backing down. Renowned (and, arguably, infamous, depending on who you're asking) for their commitment to chivalric ideals, their flexibility has allowed them to consolidate their power pragmatically as well, notably through their recruitment of non-Mandalorians to serve as auxiliaries.
Stance on the Neo-Crusaders: Hostile. Crusaders are treated as dar'manda and held as the embodiment of the worst impulses of the Mandalorian people; the anathema of all the Clan represents. -
Alor:
CLAN AKAHLCarduul Akahl , Rally Master
Base of Operations: Dxun, Roaming
Holdings: N/A
Description:
- A small shard of scattered fragments from the Mandalorian Civil Wars and Red Coronation, who went into seclusion as preservers of ancient history and traditions. Only recently emerged with the Crusade, this branch does not technically consider themselves a 'clan,' rather a movement, and thus follow a Rally Master over an Alor until they grow in numbers. They adorn similar armor to the original Neo-Crusaders, symbolically sacrificing individuality for unity, with ideologies generally emphasizing on the old ways of conquest for the sake of survival, renewal, or the worship of religion.
I swear I'll make a codex entry eventually.
- Historians
- Highly knowledgeable on Mandalorian history and culture, even what was considered ancient before the Gulag Plague. They are often out-of-touch with current events due to their seclusion to accomplish this. Many members still maintain the practice of recording history as they go, with their re-introduction to the wider galaxy.
- Victory in Unity
- Being very limited in their numbers, members of this clan have strong ties to each other, and they often only work in groups. They are usually highly coordinated, accustomed to Helmet-comms being used often. This has resulted in an unusually high charisma in some members, who do their utmost to sway fellow Mandalorians to their cause, and further extend this to outsiders.
- The Old Ways
- Their education and training methods has produced warriors who fight differently compared to most Mandalorians. They champion the ancient ways of honor, conquest, the methods of the original Crusaders, and are adept at using them. Hit-and-Fade Raids, Military Occupations, and other such tactics are all things they excel at. Many believe all they do is in accordance with the natural cycle of Life and Death, and most are aware or even pay tribute to the Mandalorian deities.
- A small shard of scattered fragments from the Mandalorian Civil Wars and Red Coronation, who went into seclusion as preservers of ancient history and traditions. Only recently emerged with the Crusade, this branch does not technically consider themselves a 'clan,' rather a movement, and thus follow a Rally Master over an Alor until they grow in numbers. They adorn similar armor to the original Neo-Crusaders, symbolically sacrificing individuality for unity, with ideologies generally emphasizing on the old ways of conquest for the sake of survival, renewal, or the worship of religion.
-
Alor:
CLAN CADERASilhana Cadera (x)
Base of Operations: Evaar'la Yaim
Holdings:
- Evaar'la Yaim
- House Orchid
- Base on Kalidan
Traits:
- Loyalty: Clan members are always loyal to each other and to their clan. They see each other almost as brothers and sisters, and therefore always help each other and stand by each other.
- Warriors and Mercenaries: Warriors, mercenaries or bounty hunters. The Clan Cadera does not even consider bounty hunting to be despicable, as combat skills can be practised in this profession, but they always need to keep themselves to the Mandalorian laws.
Anti-Force: Clan members dislike or outright hate the Force and Force Users. For this very reason, they do not accept any Force users among their members and will only ally with such individuals as a last resort if their goals are common, and even then only reluctantly. - Orchids (Ladies only): A bounty hunter clan led by the Alor, whose speciality is to only catch bounty hunters who are male and only women are allowed to join the organisation.
Livia Cadera
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Alor: NPC (Jerrel Kast 's uncle)
CLAN KAST
Base of Operations: Enarc, Mid Rim
Holdings: Minor presence in Enarc, Naboo & Chommell Minor
Description: Clan Kast is a Mandalorian clan who is primarily active in the Mid Rim and Outer Rim Territories. The clan is based in a remote compound in Enarc. They have settled in Enarc after they migrated from Nevarro sometime between the 5th century. It is believed that Clan Kast originated as an offshoot of Clan Rook, although they believe it to be the other way around. Almost all members of Clan Kast are aligned to the Bounty Hunter's Guild, especially in the Enarc Chapter, where they pretty much have a controlling interest on how the Guild Chapter is run.
Traits:
Blood and Lineage: Clan Kast's lack of interaction with other Mandalorian clans has led the clan to pick up some unusual views and practices that other Mandalorians might consider them as astrayed, or even Dar'manda. They believe that what makes a Mandalorian is their blood and lineage, not creed. They have their own interpretation of the Resol'nare, especially when it comes to family and Mand'alor. They see other Mandalorian clans as corrupted, due to their liberal approach to adoption, and thus they cannot accept any Mand'alor that's not a Kast, since they cannot in any way prove their blood and lineage. Adoption is practiced, but in a much stricter way. It has to be approved by the Alor and Clan Council, and limited to children found under the age of 5, and upon adoption, their development will be overseen by the Clan Council. Teenager and adult adoption into the clan is strictly prohibited, to prevent the corruption of philosophical views and ideology within the clan.
Aruetii Friends: While Clan Kast is very strict on their views of what makes one a Mandalorian and their worth in the clan's eyes, they are surprisingly friendly towards aruetii. That's because with aruetii, it is clear that they are not 'one of us' thus they possess no threat to the clan when it comes to claimants, continuation, and legitimacy. A Kast more often than not prefer to work with aruetii than members of other clans, and some members even employ aruetii warriors and workers among their ranks.
Our Place in the Galaxy: The majority of Clan Kast work as mercenaries, privateers, and bounty hunters. This is an extension of their inward-looking perspective and their view on the state of the Mandalorians today. Clan Kast believes that Mandalorians are strongly independent warriors, not empire-builders, and thus it is impossible to unite vastly different clans under one banner. They believe that their place in the galaxy is as warriors who leverage their strength to profit from conflicts, but to never attach themselves onto those conflicts on a personal nor communal level, and in the end, administer the wealth and power accumulated on a clan level, as their loyalty is to blood and lineage, not creed.
Our Word is Good as Gold: A Kast will never break a contract. As their main profession in the galaxy is as guns-for-hire, they need to ensure that their reputation stays on top of everyone else. This also means that the Clan Council oversees the contracts taken by members of the clan, since they have to avoid having two Kast facing directly in the battlefield, or fighting for the same bounty, to ensure clan unity. A Kast only works with clear and specific terms of contract, and as a result, always aim to adhere to and fulfil everything that has been agreed upon.
Stance on the Neo-Crusaders: Neutral. Members of Clan Kast are loyal only to the clans and the terms in their signed contract. They would fight alongside or against the Neo-Crusaders, depending on the circumstances. However, on a philosophical level, they view the Crusade as a misguided movement seeking to unite Mandalorians under the rule of opportunists, and won't answer a call for Crusade, as much as they won't answer to any Mand'alor not named Kast. -
Alor:
CLAN PRAXORCasany Praxor
Base of Operations: Kad-Stor
Holdings: None
Description: Originally from Mandalore, a clan born out of smiths and armorers, Clan Praxor were forced onto an asteroid with an abandoning mining facility named Kad-Stor years later. They converted this facility into their new seat and fortified it. Eventually, an enemy drove the Praxors out of this home. It wasn't until recently that Casany Praxor rediscovered Kad-Stor.
Traits:
- Survival
- Integrity
- Honor
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Alor:
CLAN SAXONRomul Saxon
Base of Operations:Celt Saxon
Holdings:
- Saxon Warfleet
- Citadel of the Kom'rk - Kestri
- Several military bases in old Enclave space
- Reclaimed ancestral holdings on Mandalore
Traits:
- Honourable
- Independence
- Militaristic strength
- Significant space presence
- Mobile
- Disproportionate amount of super commandos
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Alor:
CLAN ÍSBJØRNKalðr Ísbjørn
Base of Operations: Mynock-class light freighter, the Htagir'jorir
Holdings:
- Hargeeva
- Hoth
- Kestri
- Mandalore
Clan Ísbjørn was originally started several generations ago by Mandalorian foundling Jökul Ísbjørn, originally from Hargeeva, after completing his verd'goten, which was hunting a ferocious snow bear on the frozen world of Hoth. He then took the snow bear as his sigil and started the Ísbjørn Clan with a woman named Pulmu, who would later become his wife. The hunting of snow bears has been a verd'goten tradition ever since, often incorporating the pelt of the bear into the individual's beskar'gam.
- Love of the cold.
- Knowledge of a way to alloy Plas-bonded Ostrine with high-carbon Beskar that produces a chilling effect.
- Abnormally large in size compared to normal humans (those of the Ísbjørn bloodline, at least)
- Pelts and furs (typically snow bear fur) adorning armor.
- Paladins who hold honor in high regard.
- Calm and collected.
- Cold fury when angered.
- Cryo-based weaponry.
- Jorir order of the Mandalorian Enclave Si'kayha
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Alor:
CLAN AWAUDJurr Awaud
Base of Operations: Nomad Fleet of Clan Awau
Holdings:
Description: N/A
Traits:
- Lone Wolves
- Hate the bickering politics and infighting of the Mandalorians. Many members not serving on the capital ships
- Fierce Loyalty
- Like the Fetts loyalty among the Awaud is among the strongest traits they possess, A slight to one is a slight to them all.
- Independency
- The Awaud help other Mandalroians or the Mandalore in a worthy cause, but are not inclined to submit to any leader but their own. Distrusting especially forceusers pretending to be Mandalorians.
- Lone Wolves
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Alor:
HOUSE SKIRATATrask Skirata
Base of Operations:
- Currently: Alderaan
- Historically: Kyrimoruut
Description: N/A
Traits:
- Mandalorian House:As one of the old Mandalorian Houses, Skirata leads several clans and actively recruits into the main branch clan of Skirata from promising leaders among their allied houses making its reach wide and large.
- House Clans:
- Skirata [Main Branch]
- Clan Trest
- Clan Tetsuya
- Clan Cadera
- House Clans:
- Loyal: Members of House Skirata have historically put the well-being of the Mandalorians as a whole above their own squabbles. If a strong leader arose within the Mandalorians with a focus on Mandalore, the people's prosperity, and the ideals of the Supercommando Codex they would find allies in the House.
- Bes'uliik Riders: Riding and modifying Bes'uliik has been a tradition among the Skirata for thousands of years.
- Stubborn: Mandalore is their home. This has been something of a sore spot for Skirata for the last few decades, resulting in large parts of their population still being found on Mandalore despite their active flotilla of vessels that has been haunting the Outer Rim.
At the same time, the youths of his House seem to flock to the crusaders seeking adventure, glory, and fame rather than the nomadic mercenary life the House has seen over the last several decades.
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Alor:
HOUSE VERDAether the Iron
Active Members:Base of Operations: Netra'yaim, Krant
Holdings: Krant System
Description: House Verd of Mandalore
Traits:
- Forceful
- As many of the modern members of House Verd are direct progeny of
Darth Metus , the House's population features numerous Force-sensitive individuals.
- As many of the modern members of House Verd are direct progeny of
- Broken Faith
- The House has a long and tumultuous relationship with the older clans of Mandalore. After decades of butting helmets and failing to see eye-to-eye about Manda'yaim proper, House Verd prefers to keep affairs regarding the homeland at arm's length.
- Wealth
- House Verd and its members want for nothing in terms of comfort, financial security, and militant assets thanks to the stockpiling done by their former Alor.
- Forceful
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Alor:
CLAN DRYGGOSig Dryggo
Notable PCs:Zandra Ruus
Base of Operations: Dathomir, nomadic
Holdings: N/A
Description: Forged from the blood of the broken and forgotten Clan Bakker, Clan Dryggo is made up of fierce and loyal warriors. Trained in the Old Ways and actively worshiping Kad Ha'rangir, the clan is dedicated to warfare and the art of combat, whichever form it takes. Ruthless, calculating, born to die in battle; Clan Dryggo strives to achieve the perfect image of Mandalorian glory.
Traits:
- The Old Ways. Clan Dryggo follows the Old Ways and actively views lesser of any Mandalorian who doesn't do the same.
- The Old Gods. Worship of Kad Ha'rangir, God of Destruction in the Old Mandalorian Pantheon, is actively promoted and taught among the clan. To live is to fight, to fight is to die.
- "True" People First. Clan Dryggo puts the needs of the Mando'ade first. However this only extends to those they deem true, exclusively those who also follow the Old Ways.
- Crusaders. Founded amidst the Neo-Crusade and taking in Foundlings from various raids, Clan Dryggo is a major supporter of the Neo-Crusaders and the other clans also aligned with them.
- Foundlings. Built by primarily Foundlings, with Sig Dryggo himself being a former Foundling, Clan Dryggo is welcoming of anyone of any walk for life. The only rule: recognize and pledge yourself to the clan's teachings. Otherwise, anyone may join as a Foundling.
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Alor:
CLAN MUNINVilaz Munin
-Vilaz Munin
-Briika Munin
-Kaiyra Munin
-Adenn Munin
-Gaanla Munin
-Base of Operations: Concord DawnDroz Munin
Holdings:
- Echoy'la
- Krieg
- Munin Homestead on Concord Dawn
- Various outposts & businesses scattered across the galaxy
Traits: Here
Stance on the Neo-Crusaders: Aligned -
Alor:
CLAN PRAHLCaeos Prahl
Base of Operations:
- Sundari, Mandalore
- Nomadic
- Homestead on Concord Dawn
- Old Imperial Workshops on Echoy'la
Clan Prahl's origin is modest as a smaller clan of a maybe half dozen warriors but many more in service as tradespersons. Historically they resided outside the main city sector of Sundari on Mandalore. Clan Prahl for the majority were tradespeople and farmers in times of peace who regularly took in Foundlings and worked in the Agriculture Zones in a traditional homestead. Practicing the Resol'nare, and rearing youth in the way of the warrior. Their work in Sundari's forges reflected upon their Clan's symbol, the triple hammers.
The Fall Of Mandalore spelled the near destruction of the Clan. The skies burned a hellish red and the attack from the Sith Empire was swift-encompassing the whole planet. The Clans from the local communities rallied in defense including all of the abled bodies of Clan Prahl. The local Clans organized a select few young verd, prioritizing seeing their youth out of the battlezone and tasking them with getting off the planet. Fleeing the countryside for the Industrial Zone for an out of service gunship. Sith Imperial forces had already swept through the urban center and the city was being shelled. Though their escorts fell in desperate escape, the last of Clan Prahl's youth managed to escape.
Clan Prahl had few survivors that day and were scattered across the Outer Rim for the majority of the rising movements and wars against the Sith Empire. Beocca, the previor Alor to the clan during that era had survived with a few remnants from the Agg. district would create ties with the new Imperial movement. Whilst unknowingly her children sheltered and ultimately served alongside the Son's of Mandalore until reunited. Clan Prahl would begin a new era in ship services and supplying the growing war machine until the greater purpose and Imperial machine, too finally died out. Thus the call to return to Mandalore started and they heeded. As a whole they are a group of people who have weathered the violence of the Sith and changing political climates. The Clan has always valued justice and hard work first. The adherence to the resol'nare and tradition seen in their beskar'gam, shades of black, orange, and red more prevalent. As they reestablish themselves time will tell if they will stick to their roots.
Traits:
- Skilled Trades People : Clan Prahl has always favored hard skills over producing exceptional warriors for better or worse. The Clan originated on Sundari before the fall in the mid 850's by Sith incursion, long had they served in the capital's forges and worked in engineering. They have more Beskar hammers to pass down from generation to generation than Beskar'gam. They have filled support roles of society in many different fields.
- Foundlings Are The Future : A greater majority of the Clan is comprised of Foundlings, and every other generation seems to switch blood. Given their non combative focus in years prior, supporting an environment for younglings has been easier for rearing.
- Little Renown: The downside to being the last to fight is fewer feats of notability, everyone needs armor and tools repaired in turbulent times but no one is likely to sing you praise for it. Some of the Clan might huff about being humble and steadfast, but to the greater majority Clan Prahl are no battlefield masters.
- Community Focused : It's difficult thing to consider one's self peaceful amidst a warrior like culture but Clan Prahl has always promoted that more Mandalorians alive, aside from truly heretical dar'manda, should be the goal. Their people have come to the brink many time over, and useless infighting in favor of exacting justice on their true enemies will only repeat ruin. Rivalries have their time and place but the stories of Old Mandalore at it's height, it's great games, and the livable surface that Mandalore once hosted still lives in Clan Prahl's hearts. The Old Ways has been twisted to suit each and every upstart's own whims but a self sufficient Mandalore, one supporting it's people and likewise it's people living the Resol'nare is an ideal held by the Clan. Unless there is truly good reason to shun another, Clan Prahl is considered rather friendly to most Mandalorians.
- Aligned, Neutral
- The Neo-Crusade is but another faction of Mandalorians as a whole who run the risk of sputtering out like a light at any given time and are fueled by fanatics. Clan Prahl's youth have voted in favor of the movement for one reason or another, though their elders, tentative of the idea hold some hope that they will maintain a strong Mandalore for more then a generation. The majority see it as high time for revenge for the last half a century of violence paid unto them by the Sith alike.
Fill out the template in a post below and I will add your clan on here. Your symbol will replace the placeholder neo-crusader logo on its designated tab, obviously. Clans that have been split over a 'succession crisis' will be split into two distinct clans i.e Clan Booga - Alor Ooga Clan Booga - Alor Lil Ooga, etc.
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