Star Wars Roleplay: Chaos

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SWRP Economy

But again, don't take this as "for sure will happen". Many will remember we've had this exact conversation before and we ultimately turned away from it.

Mainly because I worry about the appeal of a credit system to new players.
 
As long as it's a system independent of the "credit" that everyone tries to assign ludicrously low value to, then this could work. It would certainly force people to stop using their petrified companies as infinite money reservoirs, which is totally cool in my book.

Also, I kinda wanna experience the unbridled joy of actually having Fabula give over all of the money she makes to charities and orphanages. That would be hilarious.
 
That makes it less fun and stressful [member="Gilamar Skirata"] , but yeah its going to add some interesting things to factions and probably halt all this INSANE building and revamping of ships...


Again I say: We've had more new ships and turnovers than we've had space battles mates.
 
http://starwarsrp.net/topic/24672-credits-0-o/?p=333265

*checks the calendar*

A little over two weeks, jeepers.

Anyway, I can see this going down the tubes gradually. Not right out the gate, but over time, and most affecting Major/Minor faction balancing issues and the silly Auction drama we tend to get. I'll only touch on the balancing: Majors are more likely to own more credits than Minors. People might start questioning if Minors can afford to build the things they are developing for their factions.

I don't want to see Minors be swept under the rug because of something which up until now we've been telling people not to really worry about all that much.

EDIT: I also don't like the idea that extensive ship building and re-vamping is a bad idea, but hey, I'm in no position to do anything about it, so....
 

Nyxie

【夢狐】
Chupa La'Roi said:
http://starwarsrp.net/topic/24672-credits-0-o/?p=333265

*checks the calendar*

A little over two weeks, jeepers.

Anyway, I can see this going down the tubes gradually. Not right out the gate, but over time, and most affecting Major/Minor faction balancing issues and the silly Auction drama we tend to get. I'll only touch on the balancing: Majors are more likely to own more credits than Minors. People might start questioning if Minors can afford to build the things they are developing for their factions.

I don't want to see Minors be swept under the rug because of something which up until now we've been telling people not to really worry about all that much.

EDIT: I also don't like the idea that extensive ship building and re-vamping is a bad idea, but hey, I'm in no position to do anything about it, so....
If I understood correctly, factions in general are having a very loose role in this new system, so it's really not as big as you make it sound.
 
So the economy system would apply only to individual and company purchases? That's kind of missing out 3/4 of the factory items.
The majority of stuff submitted to the factory is for personal usage or factions, relatively little open market stuff.

Allowing factions to purchase goods, based on a monthly income dependent on how many hexes they have on the map would actually make this more meaningful.

It would also stop the 'omg my 22,000m fleet attacks you!' problems by limiting just what that major faction has.
 

sabrina

Well-Known Member
That`s some thing I always wonder, how do you control fleet sizes?
Though nowt to do with this topic, unless their going have, maintenance cost`s.
 
I'm aware of my fellow admin's remarks. That was based off the last discussion we had about the economy. I'm pretty sure I said something of a similar vein that prompted the statement.

However, as the winds change, so too can decisions. There's two laws of the land for SWRP staff:

Nothing is permanent.

No one is safe.
 
Tamara said:
So the economy system would apply only to individual and company purchases? That's kind of missing out 3/4 of the factory items.
The majority of stuff submitted to the factory is for personal usage or factions, relatively little open market stuff.

Allowing factions to purchase goods, based on a monthly income dependent on how many hexes they have on the map would actually make this more meaningful.

It would also stop the 'omg my 22,000m fleet attacks you!' problems by limiting just what that major faction has.
Question, but since Minors don't control hexes on a map, wouldn't that prevent Minors from purchasing or making faction specific ships? Or, even, purchasing equipment or other goods?
 

Nyxie

【夢狐】
Malachi Zan said:
Question, but since Minors don't control hexes on a map, wouldn't that prevent Minors from purchasing or making faction specific ships? Or, even, purchasing equipment or other goods?
Why would they be? It's the manufacturers and corporations that make these wares, not the governments/groups themselves. It's up to the creator whom they sell their stuff to, even if the one who runs the manufacturer also runs the faction. Then it's just called self-perpetuation which, while seemingly isolationist, is actually a pretty sound move. :p
 
Well we all know this would bd good for factory items; but what about service companies like with Danger and Arceneau Trade Company? What about what she does with the south systems bazaar?

She earns her keep through exclusive trade contracts with major factions as well as companies ranging from tier 2 to tier six - she ships thier goods, has trade stations all over the galaxy for daily needs, fuel stations, escort shipping of almost 15 different companies and of course, each trade in the SSB gives her a small percentage. The same for the SSB auctions and expo.


How would this mod work for her then? ATC is basically a part of the minor faction of SSB... So how will her wealth at tier 5 ( going to tier 6 in a week) be accounted for then? For a company that deals with big names like santhe , silk, CEC, Baktiod, the techno union to include all those businesses therein?


See how that can be complicated for a service company?


I see a regulated economy being more of a hassle. I was able to regulate my auctions at a low price and state background credit checks via their bio and current rp status to see if it appeared that a potential customer even had enough money for it. I've denied auction offers or bids because of this, and things ran great. Putting a numerical number is just another rule, hassle, and headache when I can simply place common sense to SSB transactions.
 
... Unless you were going to use SSB as your forum for dealing out credits based on the rp already in there. Since it is already the place people and pc companies use to trade, buy, auction, and promote their stuff through rp.

Even then, it still doesn't account what to do with all the service companies and how credits will be dealt to them. Especially if they don't tie in to a major faction.
 

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