Valiens Nantaris
Head Admin
I would give them one hex's worth of income in that case, or some such number, to allow them to purchase items for their factions. Bearing in mind they have ship length restrictions this would work out well.Malachi Zan said:Question, but since Minors don't control hexes on a map, wouldn't that prevent Minors from purchasing or making faction specific ships? Or, even, purchasing equipment or other goods?
For those who like to play the 'map game' an economy could be a good way of making invasions and dominions more balanced and interesting. Those who don't want to be part don't have to be, and can fight in duels and such in invasions freely. But for those fleeters this could be a good way to manage your faction, allocate and defend key planets, create fleets based on what the faction needs, and also make use of all those lovely tech submissions which never get used.
I would actually like someone's help in brainstorming some ideas for this eventually, even if it doesn't become an official board wide invention.
Regardless, any economy system without faction participation is fatally flawed and would ignore most of the factory submissions not for personal use.