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Approved NPC Neo-Imperial Brutetroopers | Final Dawn

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OUT OF CHARACTER INFORMATION
  • Intent: To create NPC Conscripted Soldiers for the Final Dawn.
  • Image Credit: Here [Edited by remove.bg]
  • Role: To provide the Final Dawn with Soldiers for Garrisoning Occupied Worlds or Supporting Major Units on the frontlines as Auxiliaries as well as to further expand Final Dawn Lore.
  • Permissions: Here | Here | Here
  • Links: N/A
GENERAL INFORMATION
  • Unit Name: Neo-Imperial Brutetroopers
  • Affiliation:
  • Classification: Conscript Reservist/Auxiliary Infantry
  • Description: The Neo-Imperial Brutetroopers are the basic infantry soldiers of the Final Dawn Military utilized primarily to garrison planets and important military assets while also serving as reservists and auxiliaries for the Final Dawn in times of war. As an Evolution of the Red-armored Sith Stormtroopers, the Neo-Imperial Brutetroopers have been outfitted with an upgraded variant of the original armor utilized by their predecessors. However, just like their predecessors, Neo-Imperial Brutetroopers are Fanatically Loyal to the Final Dawn, due to the cult of personality surrounding the High Regent and additional indoctrination from COMPPOR while also receiving simple basic combat training as a result of the Brutetroopers preference for Quantity over Quality.
COMBAT INFORMATION:
STRENGTHS
  • Strength in Numbers : Arguably one of the biggest strengths of the Neo-Imperial Brutetroopers is their numbers as they are usually deployed on the Battlefield in large numbers make primary use of Human Wave Tactics in order overwhelm their enemy
  • Well Equipped : In addition to the large size of Brutetrooper Units , the Brutetroopers are surprisingly well-equipped as they are provided with a variety of Weaponry (Largely Acquired from the Open Market) in addition to having a vast amount of Vehicles to provide them with the means to confront Mechanized Infantry and Armored Units
  • Fanatic Neo-Imperials : Just like any typical Final Dawn Unit , the Neo-Imperial Brutetroopers are fanatic in their loyalty to the Final Dawn and will do everything in their power to ensure the success of the Final Dawn which would include suicidal attacks and fighting to the death with Brutetroopers rarely being demoralized even when the odds are against them.
  • Easy to Replace : Unlike the More Elite Units in the Final Dawn such as the 439th Legion , the Purge Troopers or the Retribution Corps , the Neo-Imperial Brutetroopers are easy to replace as the Final Dawn often makes use of Conscripts from the Outer Rim and former CIS Territories as well as Individuals smuggled from the Core Worlds to the Final Dawn via Sentient Trafficking to fill up the void left behind by fallen soldiers.
WEAKNESSES
  • Unconventional Warfare : Despite their limited training in Counterinsurgency tactics , the Neo-Imperial Brutetroopers aren't suited for Unconventional Warfare due to their large size and minimal training and can find itself outmatched if facing an enemy waging guerilla warfare against the Final Dawn or Enemy Special Forces Units (Whom could deal more damage to the Brutetroopers than vice-versa).
  • Fanatic Loyalists : Given their extreme loyalty to the Final Dawn and how they will most likely carry out suicidal attacks and refuse to surrender even when the odds are against them , the Neo-Imperial Brutetroopers will often take heavy losses in battle resulting in few Brutetroopers surviving for more than a few years on the Battlefield.
  • Basic Training : While properly equipped , the Neo-Imperial Brutetroopers receive limited training as they are primarily meant to be utilized as a Support/Auxiliary Unit to support better trained moderately sized Units such as the 439th Legion on the Battlefield.
HISTORICAL INFORMATION

Since it's formation , the Final Dawn has had three methods of acquiring manpower to sustain it's War Effort against it's foes throughout the Second Great Hyperspace War , the recruitment of Civilians within their Border in the Brotherhood of the Maw from Planets such as O'reen and lol , the conscription (sometimes forced) of young adults and children from isolated Outer Rim Worlds (an effort which has now expanded into the former Territories of the Confederacy of Independent Systems after their collapse) and smuggling young orphans left without parents in the wake of the various conflicts that have ravaged the Core Worlds through sentient trafficking operations largely (and effort which has also expanded due to the Maw's latest rampages on Coruscant and Jedha).

After he Final Dawn began suffering heavy defeats at the hands of the Alliance , at Jedha , Adrathrope and Epoch, the then-Grand Overseer Marlon Sularen sought to reinforce the strength of the Final Dawn while also securing his position within the Brotherhood of the Maw as a whole after being warned by Jedi Knight Dagon Kaze, of the possibility of being betrayed by either Solipsis or the tribes of the Maw. This desire would manifest in the Hand of Judgement, a Neo-Imperial Paramilitary Orginization that Sularen would utilize as a precaution against any possible betrayal from the Tribes of the Maw and within the Final Dawn itself, providing Sularen with the means of pre-emptively striking against those who'd seek to wrong him.

At the core of the Hand of Judgement was the Neo-Imperial Brutetrooper, who we're basically conscripts from the Outer Rim forcibly recruited into the Hand of Judgement and utilized to garrison important facilities utilized by the Hand of Judgement. When the Brotherhood of the Maw fell apart, the Neo-Imperial Brutetroopers would slowly come to replace the regular Sith Stormtroopers of the Final Dawn as part of ongoing reforms undertaken by High Regent Marlon Sularen to revitalize the Final Dawn Military and prepare it for the next phase of the High Regent's Grand Plan.

Now with the old red-armored Sith Stormtroopers of the Final Dawn slowly being phased out, the white-armored Neo-Imperial Brutetrooper has come to take primacy, serving as the new multi-purpose Reservist/Auxiliary Infantry Force of the Final Dawn, becoming a symbol of Final Dawn Rule over the many worlds still under their control with their presence serving as a constant reminder that the Final Dawn's days are not numbered as many individuals and organizations falsely believe.


  • 07/31/2023
    • Added New Font
    • Replaced Image
    • Reworked Description
    • Updated Combat Information
    • Reworked Historical Information
 
Last edited:
Submission Name : Elite Rapto SuperCommandos
Link to Submission : Here
Reason for Moving to Codex Modification : To bring the submission up to date.

Submission Name : Neo-Imperial Brutetroopers
Link to Submission : Here
Reason for Moving to Codex Modification : To bring the submission up to date.

Submission Name : Final Dawn Retribution Corps
Link to Submission : Here
Reason for Moving to Codex Modification : To bring the submission up to date.
 
Marlon Sularen Marlon Sularen

Remember not to bump submissions. It will not get it moved any faster and will more than likely have the opposite effect. We move them back and forth between Modifications and Live Judging when we have time, bearing in mind, that I'm the only one that minds the Codex unless John is feeling kind that day. He handles the Factory.

That being said - This is good to go. [APPROVED]
 
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