Star Wars Roleplay: Chaos

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Work In Progress Mage's Laboratory - Factory Workshop I

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First United Astral Engineering
  • Affiliation: Eleena Salwa
  • Market Status: N/A - Closed-Market
  • Model: FAE/R-07 “Regina Fair” Racing Prototype Repulsor Bike
  • Modularity: Yes
    • Various Aesthetic Modifications and Permutations.
    • Seat Height, Petal Position, and Other Relevant Ergonomic Factors May be Adjusted to Accommodate Riders of Virtually All Sizes and Builds
    • Various Settings and Programming Alterations
    • Variable Setup Adjustments
      • Capable of Being Tuned and/or Adjusted for Different Types of Tracks, Weather Conditions, Pilot Preference, Etc.
      • Systems May be Stripped as Needed or Desired
      • Setup Modules May be Switched
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Racing Swoop Bike
  • Size: Average
  • Weight: Average
  • Setup Modules: Pure Power │ Side Force - Circuit │ Side Force - Oval Track │ Balance - Side Force Focus │ Balance - Power Focus
Pure Power​
Side Force - Circuit​
Side Force - Oval Track​
Balance - Side Force Focus​
Balance - Power Focus​
Acceleration
Extreme
Average
Very High
High
Very High
Launch
Low
Very Low
Very Low
Very Low
Very Low
Braking Power
Low
Extreme
Low
Very High
High
Cornering Speed
Average
Extreme
Extreme
Very High
High
Top Speed
Extreme
Average
Very High
High
Very High
  • Propulsion: Repulsorlift
  • Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Optimal Crew: 1 Pilot and ECSAI-class "Sérhannaðar" Artificial Intelligence
  • Passenger Capacity: None
SPECIAL FEATURES
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
  • Ricer - With three distinct setup modules, the Regina Fair can be tuned to the demands of almost any track or course, whether it be a ovular speedway, a technical short circuit, or something with characteristics of both.
    • Power -
    • Side Force -
    • Balance -
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
  • There Goes Pole Position - Due to a lack of the necessary gearing, the Regina Fair is quite frankly, terrible off the line, meaning that it is important to put the bike on the front row in qualifying. Even then, the Regina Fair might still suffer.
  • Night in the Garage - Setup modules require a night in the garage to switch out. Full module refits can not be done during a pit stop or even during an extended period of race suspension.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Elemental Combat Bodysuit
  • Weight: Very Light
  • Resistances:
    • Energy: Extreme
    • Kinetic: Average
    • Lightsabers: Very Low
    • Sonic: High
    • Weaponized Acids / Corrosives: Very Low
    • EMP / Ion / Electronic Disruption: Very High
    • Weaponized Radiation: Very Low
    • Weaponized Cold / Cryo: High
    • Weaponized Heat / Fire: Extreme
    • Tensor: Very Low
SPECIAL FEATURES
STRENGTHS
  • Storm Dancer - The Frostfire Azalea has an excellent resistance to Ion and EMP-based assaults—a critical feature of its design due to the intended wearer’s extensive cybernetics and augmentations.
  • Energy Aegis - With its eammaplast-enviroweave-integrum composite armorweave and miniaturized conformal shield projectors, the Frostfire Azalea offers CI-6660 an incredible degree of defense against energy weapons, up to and including disruptors, particle beams, and other powerful energy weapon classes.
  • Wallflower - Featuring an integrated Taozin skin nodule, a cloaking device, a stealth camouflage coating, along with other systems, the Frostfire Azalea offers CI-6660 an unparalleled degree of stealth, allowing her to in many respects, hide within plain sight. This was considered to be an important capability as CI-6660 is a Cipher of the Kainate Saaraishash.
  • Frostburn - Elemental resistance was a key focus of the Frostfire Azalea’s design and construction. In this, the bodysuit proves outstanding, as it is capable of protecting CI-6660 from both cold and heat-based assaults, including the likes of CryoBan and fire-based weapons.
  • Nullifier - When energized, the Absencite cell manifests a dampening bubble in a radius around the user, which makes it far more difficult and demanding for Force wielders to harness the Force, while also reducing the effectiveness of Force-sensitive objects. It is an invaluable tool that helps to level the odds against opponents the likes of Jedi, heretic Sith, and other Force-sensitive enemies which CI-6660 might face.
WEAKNESSES
  • Acerbic Affliction - Unfortunately, acid weapons are very effective at eating through the protective material to harm the wearer directly, potentially inflicting a host of dangerous effects.
  • Laser Sword - Lightsaber resistance was sacrificed in the design of the Frostfire Azalea in order to ensure resilience against the elements. Unfortunately, the bodysuit is not rated for to withstand even glancing blows from the all too common weapon, which will immediately compromise the material (and harm the wearer) at the stricken area.
  • Radioactive - While the Frostfire Azalea is capable of protecting its wearer from background radiation in the environment, it does a poor job in protecting its wearer from weaponized radiation, due to it being far more concentrated than radiation in an environment or a vacuum.
  • Neck Piece - The neck piece houses sensitive electronics, defensive projectors, and other support systems. While resilient, damage to this part of the suit could compromise these functions, leaving CI-6660 deprived of head protection.
  • Dampen, not Nullify - Like Void Stone, Absencite can dampen Force powers, but it will only rarely nullify them in their entirety. In this regard, it will likely take Force-users more energy, strength, willpower, and focus to harness their powers when within the Force dampening bubble’s radius, but using them is not entirely impossible.
DESCRIPTION
Designed to be used by Cipher 666 (a Kainate Cipher Agent), The Frostfire Azalea is a combat bodysuit optimized for elemental resistance, particularly the likes of heat and cold (and their derivative forms). In this, the bodysuit complements the wearer’s elemental-based cybernetics, giving her the ability to resist some of the same elemental devastation that she is capable of putting out. The bodysuit is also extremely resistant to energy weapons and thus, gives the user security in facing off against conventionally-armed soldiers, as well.

Covering utility, the Frostfire Azalea has stealth capabilities, including a camouflage coating, an anti-sensor coating, a cloaking system, and an Absencite energy cell. All of these functions serve to conceal 666 from the Force, sensors, and many other methods of detection, making her an extremely elusive foe. Utility functions also encompass sensors and shields in the neck piece, a rebreather half face mask, and a very basic life support system integrated into the body glove.

All in all, the Frostfire Azalea is hoped to represent a worthwhile investment in a promising Cipher Agent, with the potential to elevate her effectiveness and lethality in the field.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Light Combat Armor
  • Weight: Very Light
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Average
    • Paddle Beams: Very Low
    • Sonic: Very High
    • Weaponized Acid/Corrosives: Average
    • EMP/Ion/Electronic Disruption: High
    • Mechu-Deru: None
    • Tensor: Very Low
    • Weaponized Cold: Very Low
    • Weaponized Heat: Average
SPECIAL FEATURES
STRENGTHS
  • Vital Barrier - The Apsara maintains a fairly robust network of defenses against energy weapons, featuring gammaplast plating, armorweave, energy sinks, Integrum, and other protective systems, the armor effectively serves as a strong platform for infantry in defending against the most common weapons on the modern battlefield.
  • Liquid Armor - The Apsara's sleek appearance belies its robust capacity for defending the wearer against kinetic weaponry. The combination of light gammaplast plating and a shear thickening fluid layer makes the bodysuit very effective in mitigating kinetic force and penetration, affording the wearer a good degree of protection against slugthrowers and other kinetic weaponry.
  • Augmented Assault - Achieved via energized and reactive polymer materials incorporated into the body glove, the armor will greatly enhance the wearer's speed, strength, and athleticism, allowing the operator to wield heavier weapons with decreased encumbrance and to grapple stronger enemies.
  • Scream of Defiance - The Apsara's integrated sound dampening overlay affords the armor a good ability to dampen incoming fire from most types of sonic weaponry, thereby protecting the wearer and her internal organs from the deleterious effects of these assaults.
  • Storm Dancer - A fairly robust design, the Apsara is hardened against Ion/EMP-based assaults to an extent, allowing it to be fairly reliable under conditions of interference which would otherwise disable much of the armor's electronics.
WEAKNESSES
  • Mechanical Mutation - Given the degree of advanced technology and automation implemented into the armor, the Apsara is quite vulnerable to malicious influence from a skilled practitioner of Mechu-Deru, provided that they have a clear line of sight to the suit.
  • Bone Chill - The Apsara's performance in defending the wearer from weaponized cold leaves much to be desired. While its protection is better than nothing, the wearer is better off depending on an external system to defend against this class of weapon. However, the armor's protection is sufficient to protect the wearer from arctic environments the likes of Hoth and Ilum, owing to the fact that the cold in these biomes is significantly less concentrated than that of the conditions generated by CryoBan or similar cryonic weaponry.
  • Passive Reception Array - The network of passive sensors integrated into the surface of the armor and helmet will naturally lose effectiveness as they take damage, thereby degrading the wearer's awareness as they come under more fire by creating blind spots in the array of passive sensors. While the bodysuit is capable of protecting the wearer from energy weapons' fire to a very high degree, these types of weapons, in addition to flamethrowers, corrosives, and CryoBan projectors, are especially effective in destroying the network of surface-integrated passive sensors, due to their increased area of effect over slugthrowers and most bladed implements.
  • Brain Shock - The Apsara's neural interface system provides an avenue which can be exploited via EMP/Ion assaults and by practitioners of Mechu-Deru and mentalism. In essence, the neural interface system is a critical link to the wearer's neural system, leaving the possibility that EMP/Ion attacks could electrify her brain and/or cause her to pass out. In terms of Mechu-Deru and mentalism, the neural interface could be exploited as a direct gateway to the wearer's mind, which may leave her extremely vulnerable to psychic intrusion.
  • Tensor - While optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the armor's defenses and affect the wearer's body at a cellular level, with the potential to cause death.
  • Paddle Beams - While lethal only at close range, paddle beam weapons are nevertheless a vulnerability of the Apsara as its defenses are not optimized to protect against them. As such, these weapons can quite easily inflict disabling effects on the wearer upon being struck, effectively paralyzing them.
DESCRIPTION
The primary engine of any armed force, even in the modern era, infantry are the foundation of virtually all military maneuvers, even playing a factor in conflicts transpiring amidst spatial battlefields as Marines and ship boarders. As such, it was considered paramount to equip them with the best possible technology, of which armor was a key component. With the conception of the Siren Corps, which were established primarily to protect the Eternal Empress' rule in the face of certain threats, a primary armor system was needed to protect them. To that end, First United Astral Engineering designed and produced the FAE/A-04 "Apsara" Ultralight Combat Armor in its manufacturing facilities on the Scintilla and in Eternal Imperial space.

Incorporating a number of utility systems, including the Eleleth propulsion system and the Dream Sight electronics suite, the Apsara was designed as a lethal and versatile package for soldiers in the field. It is highly resistant to most conventional weapons, giving the wearer a reliable defense against most enemies and methods of attack. However, it is vulnerable to CryoBan, tensor, and paddle beam weaponry, in addition to having relatively vulnerable sensors.

Nevertheless, in spite of these drawbacks, it is hoped that the armor proves to be worth the investment put into its design.

SUBMISSION MODIFICATION RECORD
November 12, 2021:

February 12, 2024:
  • TBA
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: First United Astral Engineering
  • Affiliation:
  • Market Status: Closed-Market
  • Model: FAE/EMW-01
  • Modularity: Yes
    • Can be integrated into a glove, gauntlet, cybernetic appendage, or droid
    • Various settings and programming alterations
    • Can link to virtually any electronics, sensor suite, HUD, artificial intelligence, or targeting system
    • Systems may be stripped as needed or desired
  • Production: Semi-Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Energy-Matter Weapon
  • Size: Average
  • Weight: Average
  • Disc Appearance: Cyan
    • Appears as a thin, perfectly flat cyan energy disc which has a shimmering visual texture with branching electro-ionized micro-discharges along its surface. If Ethaerium X is used as the gas instead, the disc retains the same shape, but it is semi-transparent rather than cyan, only appearing as a disc-shaped mirage.
    • Disc Diameter: 27.3 cm
  • Disc Velocity: ~150-400 m/s
  • Ammunition Type:
  • Ammunition Capacity: Small - 40 Energy Discs
  • Effective Range: Average* - ~200 m
  • Rate of Fire: Average* - ~2 Energy Discs/Second
  • Damage Output: Extreme
  • Recoil: Low
  • NB: *Numbers represent estimates based on a skilled, unaugmented user. Disc velocity, effective rate of fire, and effective range are ultimately dependent on user skill and strength
SPECIAL FEATURES
  • Data and Information Security
  • Combat Electronics
  • Control Systems
    • Modular Direct Interface System - Neural Interface, Motion Interface, Mind-Machine Interface, Droid Interface, and Technopathic Link Compatibility
      • Secondary Blink and Voice Command Functionality
    • Energy Modes
      • Hyper-Ionized Particle Disc - Considered to be the standard energy module, this module manifests a hyper-ionized particle disc that deals damage via a veritable hammer blow of concussive shock (kinetic energy), the searing release of thermal energy as the superheated plasma particles destabilize matter to produce extreme heat, and finally ionization energy which can disrupt electronics and overload energy shields in the manner of an electromagnetic pulse. Of particular significance, the disc has an explosive effect upon connecting with a shield or solid object, including the blade of a lightsaber.
      • Stun Disc - Projects a stun disc intended to leave a target unconscious by overloading their nervous system via charged electrical impulses.
  • Power and Discharge Systems
  • Utility and Safety Systems
STRENGTHS
  • Curveball - Unlike a blaster bolt, the energy disc can be projected in a curve and/or imparted with a spin by its user, giving the potential for unconventionally-arced attacks.
  • Resilient - The FAE/EMW-04 is insulated and hardened against electromagnetic and ion threats, making it reliable in conditions of high electromagnetic activity.
  • Explosive Output - A single energy disc has an extreme damage potential. The plasma chakram projector is dangerous to targets up to and including lightly-armored vehicles clad in materials the likes of impervium and titanium. In addition, a disc projected via the hyper-ionized particle module carries concussive force and will detonate when impacted a solid surface, including energy shields and lightsaber blades.
WEAKNESSES
  • Mechu-deru - Like any piece of technology, the FAE/EMW-04 is susceptible to Mechu-deru and other technology-corrupting powers. If left unprotected, a talented practitioner of such esoteric sorceries could induce a failure that might compromise the weapon entirely or demand precious time to fix, leaving the user vulnerable.
  • Physical Weapon - Since the process of launching an energy disc necessitates a physical motion, the plasma chakram projector does not release energy discs nearly as fast as a typical blaster releases bolts. Most users can only manage to release a single disc per second, while especially skilled ones might be able to manage two. By comparison, a typical blaster is able to fire several bolts per second with far greater efficiency.
  • Fortune Teller - In the event of a misaligned prismatic crystal, projecting an energy disc risks an explosive outcome, likely ending with the weapon going off in the wielder’s hand to potentially catastrophic effect should they attempt to use it in spite of the damage.
DESCRIPTION
Representing a new class of weapon, the FAE/EMW-01 Plasma Chakram Projector is an energy-matter weapon that projects hyper-ionized particle (or stun) discs (plasma chakrams). Typically integrated into a glove, gauntlet, or cybernetic hand, the weapon operates when the user first manifests an energy disc that hovers just over the palm of their hand, held in place by a magnetic field. This is typically done by pressing a trigger, giving a mental command, or executing the necessary input through a different type of control system. When the user executes a throwing motion, the field collapses, at which point the momentum and force from the throw is imparted on the energized disc, thereby launching it towards a given target. In essence, the plasma chakram projector is to the chakram as the energy bow is to the primitive longbow.

Upon impact, the disc explodes with a kinetic force of roughly 30 kilojoules, equivalent to the force of a high-grade anti-materiel caliber round. As such, even in the event that penetration fails, targets may be knocked back and concussive waves of overpressure (shockwaves) can carry through armor to possibly blow open body cavities and internal organs or devastate internal components. The plasma within the disc can transfer sufficient thermal energy to superheat an affected target at typical temperatures of nineteen-thousand degrees centigrade, giving a single energy disc the ability to blow a 0.5 meter wide section through a section of impervium plating. Through this superheating, the weapon manifests an extreme degree of potential lethality against flesh, organic armored carapace, scales, and skeletons, and armor plating constructed out of reinforced metal alloys the likes of titanium and duravlex. In this regard, the energy disc deals damage through combined energy, kinetic, and ionic/electromagnetic effects. Thus, the weapon is not only dangerous to conventional targets, but it is also effective against droids, energy shields, and electronics.

Naturally, the plasma chakram projector is an extremely skill-intensive weapon. Aiming it is not nearly as straightforward or easy as aiming a typical blaster rifle. It is more akin to throwing a typical metal chakram, albeit one with almost no air resistance, less weight, and a higher velocity. However, should a user become adept in the weapon, they may be able to throw the energy disc in an arc, allowing them to strike targets from unconventional angles.

All in all, the FAE/EMW-01 Plasma Chakram Projector represents a new style of energy-matter weapon. It is an elegant, graceful alternative to blasters that retains an extremely lethal character.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Combat Armor
  • Weight: Average
  • Resistances:
    • Energy: Extreme
    • Kinetic: Very High
    • Lightsaber: High
    • Sonic: Average
    • Electromagnetic / Ion / Electronic Disruption: High
    • Elemental: High
    • Radiation: Very Low
    • Corrosives: Low
    • Tensor: Very Low
    • The Force: High
SPECIAL FEATURES
STRENGTHS
  • Jet Trooper - Owing to its jetpack, the armor is extremely mobile in the air (and in space). This makes it ideal for aerial assaults, hit-and-fade attacks, and yet more. For all intents and purposes, the armor’s speed allows QK-2510 to determine the pace of a fight or otherwise disengage at will.
  • Clouds of Deceit - The Taozin skin integrated into the construction of the armor has the capability to blur or cloud the senses of a Force wielder to varying degrees, potentially hindering the effectiveness of battle precognition, danger sense, and/or similar abilities against the wearer.
  • Corrupted Iron - The beskar taken from Mandalorian dead and reforged into the armor has excellent resistance to energy, kinetic force, and lightsabers.
  • Stealth Fighter - A suite of stealth systems keep QK-2510 (and her armor) off of sensors, while also making it very difficult for targeting systems to acquire a lock on her. Visual acquisition is impeded by the camouflage, which can make her blend in with the backdrop.
  • Reactive Force - Achieved via energized and reactive polymer materials incorporated into the body glove, the armor gives the wearer a fourfold strength enhancement. In addition, the neural interface allows the wearer to control virtually all of the armor's functions and attached subsystems with only a mental command, allowing QK-2510 to activate systems at the speed of thought, greatly improving her reaction speed in combat.
WEAKNESSES
  • Big Wings - The Adramelech jetpack has big wings and can severely limit mobility on the ground, even when the wings are folded.
  • Mechanical Mutation - Given the degree of advanced technology and automation implemented into the armor, it is quite vulnerable to malicious influence from a skilled practitioner of Mechu-deru, provided that they have a clear line of sight to the suit.
  • Tensor - While optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the armor’s defenses and affect the wearer’s body at a cellular level, with the potential to cause death.
  • Surface Damage - While the armor’s equipped Dream Sight possesses an extremely advanced surface-integrated passive reception array, any direct damage to the surface of the armor may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the sensor sweep.
  • Weaponized Radiation - While the armor is capable of protecting its wearer from background radiation in the environment, it does a poor job in protecting its wearer from weaponized radiation, due to it being far more concentrated than radiation in an environment or a vacuum.
DESCRIPTION
After being issued her armor, QK-2510 was offered the chance to augment her armor with beskar drawn from looted stocks of the sacred Mandalorian metal stripped from the bodies of dead Mandalorians. She quickly took up the offer and in doing so she set to further modifying her armor for additional utility, performance, and protection. Much like the stock, unmodified variant, her armor is capable of withstanding (and protecting her) in virtually all environments, including the vacuum of space, icy fields, crushing subaquatic depths, and yet more. However, QK-2510 also modified her armor for improved robustness in conditions of high electromagnetic activity.

She also added a small suite of stealth systems to her armor, thereby making it very difficult for hostile targeting systems to lock onto her signature or for her to be registered on sensors. This was considered to be significant addition, as jet troopers were often exposed to heavy amounts of anti-air and lowering her profile to nigh-invisibility was considered to be the best defense against such attacks.

Aesthetically, her armor has the symbol of the dark side emblazoned on both pauldrons. In addition, she has notably foregone a kama, in order to save on weight.
 
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