Administrator


- Intent: To create companion ships to fight alongside the Iron-Eidolon.
- Image Source: Midjourney (Edited by Srina Talon in Adobe Photoshop)
- Canon Link: N/A
- Permissions:
Darth Empyrean (Jaeger) (X) |
John Locke (Locke and Key) (X)
- Primary Source: N/A

- Manufacturer: The Mandalorian Empire
- Sub-Contractors: Jaeger | Locke and Key
- Designer:
Srina Talon
- Affiliation: The Mandalorian Empire
- Market Status: Closed-Market
- Model: Lunarfang-Class Star Destroyer
- Modularity: No
- Production: Limited
- Material: Alusteel (Frame), Turadium (Sectional Plating and Blastdoors), Mandalorian Steel (Internal Walls), Quadanium Steel (Hull), Theiaglass (Viewports)

- Classification: Star Destroyer
- Length: 2,000m
- Width: 900m
- Height: 450m
- Armament: Very High
- Spinal-Mounted Helios Cannon
- Daikoku Cannons
- Lightstorm Turbolasers
- Ionstorm Cannons
- Aton Torpedo Launchers
- Variable Payload Missile Launchers
- Defenses: Average
- Point Defense Turrets
- Loki EWAR System
- Standard Shields
- Nemea System
- Hangar Space: High: 14
- Hangar Allocations:
- Variable - Depends on the Mission
- Maneuverability Rating: High
- Speed Rating: Very High
- Hyperdrive Class: Average: 1
- Hyperdrive:
- HS-10 "Hermes" Class Hyperdrive
- There are runes alchemically carved into the hull of the ship (and other areas) that have been empowered by
Srina Talon to allow the ship to travel through the Netherworld and make swift entrances to places in real space that may otherwise be hard to get to. It also passively amplifies the hyperdrive to shorten travel time.

- Flight Bays and Crew Spaces: Even with these smaller designs, every major section includes combined living and working areas.
- Galley and Commons: A single large galley doubles as a dining hall and social hub.
- Crew Berths: Bunk-style accommodations for two per cabin, with a compact washroom and a small food-prep alcove.
- Recreation Stations: Compact gyms, quiet rooms, and small common areas dotted along the ship provide space for off-duty exercise or conversation without taking up a full deck.
- Senior Staff Cabins: Rather than being tucked away in different sections, the officers' quarters are grouped near the command deck. Each is a private cabin with a small sitting area, separate sleeping space, and a private refresher.
- Captain's Cabin: A modest but comfortable apartment with its own sleeping quarters, office/briefing room, secure storage, and a pantry for quick meals and snacks on the go.
- Service and Droid Facilities: Automation is still heavy, but scaled down. A handful of engineering droids are stationed throughout the ship to handle routine maintenance and emergency repairs.
- Mini-Workshops: Compact repair shops built into key corridors for both crew and droid maintenance.
- Droid Lockers: Fold-out storage bays where inactive droids are stowed until needed.
- Security and Defense Systems: A smaller detachment of droids maintains security.
- Sensor Mesh: A stripped-down but highly efficient sensor grid that feeds directly to the ship's AI so security teams can track movement on board.
- Pop-Up Turrets: Concealed blaster turrets guard critical areas such as the bridge, engineering, and weapons lockers.
- Turadium Bulkheads: Heavy partitions seal off sections during intrusions, fires, or decompression.
- Holding Cells: A single secure brig module for detainees.
- Combat Ready Deck: A staging area near the flight bay for soldiers and warriors to gather when needed. It includes a small arms range and an equipment shop for weapons and armor upkeep. Oddly, Mandalorian personnel seem to spend a lot of time here.
- Primary Weapons Locker: Centralized storage for the majority of the ship's weapons and armor.
- Secondary Caches: Strategically placed micro-armories for quick-response teams.
- Capacitor Drains (Cap Drains): Integrated systems designed to manage or neutralize power surges or unauthorized energy usage in critical ship systems. They can negate the effects of Conner nets or EMPs.
- Engineering:
- Power Generation and Management Systems
- Power Generation and Management Systems
- Engines:
- AI Server Farm:
- Tucked into the aft of Engineering lies the dense server farm known colloquially as the Aesir Core. Rows of black, heat-shielded racks line a vaulted chamber, each stack packed with quantum processors and memory crystals suspended in vibration-dampening cradles. Coolant vapour curls along the deck like mist, drawn into hidden vents.
- Life Support Systems:
- Command and Control (CIC):
- Command Deck: Instead of a sprawling bridge, this ship's command deck is more compact, with a reinforced chamber and wraparound displays with a holographic nav-table. From here, a smaller watch crew handles helm, sensors, and weapons. Just off the deck is a narrow ready-room where the captain can hold quick briefings or review dispatches without leaving command.
- Secondary Control: This section is located on the other side of the ship in the event that the command deck should be compromised. It doubles as a tactical analysis suite and an emergency helm. It's lined with data projectors and encrypted comms arrays rather than full flight controls, and is manned by a skeleton crew, often, with the oversight of the second in command.
- Medical Section:
- Sickbay Hub: Nestled between Engineering and the Flight Bay, the sickbay is a single long compartment rather than a full medical deck. It's under the care of the ship's medic, who handles everything from routine check-ups to triage during combat.
- General Care Unit: An open ward of beds and diagnostic stations where most of the crew are seen for minor injuries, vaccinations, and routine scans.
- Surigcal Pod: This ship has a pair of sealed surgical pods. Each is a self-contained chamber with sterile fields and quarantine capability, able to handle serious injuries or isolate a patient when necessary. They can also cryo-freeze a patient who is in need of care that cannot be provided on the ship.
- Medic Office: A small glassed-in station adjoining the treatment bay where the chief medic can handle paperwork, monitor vitals, and oversee patients at a glance.

- Sensors:
- Gravitational Sensors
- Quantum Radar
- Energy-Wave Detector
- Dedicated Energy Receptor
- Full Spectrum Transceiver
- Com-Scan
- Electro Photo Receptor
- Aural Sensor
- ANy-20 scan-mode transceiver
- Navigational Sensors
- Optical-transducer Panels located on all viewports
- S-s3a long-range tachyon detection scanner
- Soliton Antenna
- Command and Control (CIC):
- Movement:
- Communications:
- Computing:

- Automated Core: This Star Destroyer is not as heavily automated as its sibling ship, the Iron Eidolon, but it still relies heavily on droids and the Aesir System to handle many mundane tasks like navigation and repairs. This allows the ship to run effectively with a lean crew while maintaining warship-level capability.
- Vanishing Fist: The Lunarfang is a predator built for speed and surprise. Conceived as a fast-attack star destroyer, it races past enemy fleets to strike where no one expects.
- Variable Arsenal: From its massive spinal-mounted cannon to an array of long-range batteries and close-quarters weaponry, these ships are equipped to fight at any distance. Having flexible armaments is vital for its role, allowing it to engage targets as it closes, during pursuit, or while breaking contact.
- Gravitas Drift: Because of the gravitational technology found within the Huabing engines, the Lunarfang moves with unmatched agility for its size. It can thrust forward or backward and even sidestep laterally with equal precision, confounding enemy targeting and opening new tactical options.
- Segmented Bastion: The modular construction divides the Lunarfang into heavily armoured sections. Each module has turadium inner walls and blast doors that can lock down instantly during boarding actions or catastrophic hull breaches. This compartmentalization enables the ship to absorb damage that would cripple a conventional destroyer and keep its crew alive to fight on.
- Umbral Crossing: Powerful runes etched along the hull of the ship have been empowered by
Srina Talon to open a temporary and localized nether-rift that can pull the vessel from realspace into the shadowed realm of the Nether. This allows it to travel relatively undetected, bypassing normal sensors, while the runes stabilize the ship's structure and protect it from the Nether's distortive effects. This secretive capability makes the Lunarfang a phantom on the battlefield, appearing and striking where it is least expected.

- Skeleton Watch: Because the Lunarfang relies so heavily on the Aesir System and its droid workforce, only a small number of crew are required on board. If the automation is disabled or damaged, there are barely enough hands to keep critical systems running, making sustained manual operation difficult.
- Glass Cannon: This ship is built to dart in and out, not to stand toe-to-toe in a line of battle. It sacrifices heavy armor and layered shields in exchange for speed and reach, trusting its agility to survive. If caught or pinned by heavier combatants, it cannot endure prolonged exchanges the way a traditional destroyer can.
- Ghost Breaker: The rune network that allows the ship to slip into the Nether is not infallible. Hull breaches can fracture the inscriptions and cut off the ship's spectral transit until repairs are made. Even when intact, the runes cannot completely shield the vessel from strange phenomena and creatures that lurk in the Nether.
- Energy Sucker: The destroyer's high-output engines and flexible weapons grid draw enormous amounts of power. Prolonged operations at full acceleration and weapons fire can tax its reactors, forcing captains to balance propulsion, shields, and firepower carefully during extended engagements.
- Maintenance Magnet: Automation and modularity come at the cost of complexity. This ship requires frequent upkeep of its droid workforce, gravitic engines, and arrays. Prolonged operations far from support risk a gradual decline in performance until a proper refit is possible.
- Nether Madness: When the spectral travel is activated, the runes can occasionally affect passengers, which may make them more aggressive than usual.
- Queenbound: If Srina Talon dies, the runes she has carved into the Lunarfang will become inert and can no longer be activated.

The night shift on Concordia's high docks always felt like the inside of a forge. Sparks floated in the thin artificial gravity, settling on half-assembled hulls like dying embers. Srina Talon moved along the scaffolds of the first Lunarfang, her fingers stained with metallic dust and ichor from the sigils she had been carving all day. Where the Iron Eidolon was an ironclad wall, these ships were meant to be claws. Lean, fast, and restless companions to their larger sibling.
Around her, Mandalorian crews and off-world engineers worked without complaint. They dragged cables, welded seams, and argued cheerfully (perhaps, a little drunkenly) over measurements in three languages at once. Srina caught herself watching them more often now. Once, she would have dismissed their noise as carelessness. But after weeks of these long nights, she could finally see what held it all together. They worked hard, fought hard, joked hard, and came back the next shift without slowing.
It wasn't Echani discipline, but it was its own kind of steel.
The Lunarfangs had to reflect that nature. Mandalorians hated to sit still, it seemed. They wanted ships that could run the edge of a battle, strike from odd angles, and vanish before heavier guns could find them. So it was, that Srina shaped them as predators, with narrow keels and hungry drives, gravitic fins to slip sideways through fire, and weapons laid out for rapid strikes rather than "set-piece" duels. They would never be able to hold the line like the Iron Eidolon, but they could move, circle, and bite like an animal in the wild.
The time was fast approaching for when these ships would see battle...but carving these ancient runes for such vessels was a trial even for her. Each sigil had to be balanced differently than on the battlecruisers, tuned for ships that leapt instead of endured. Her wrists ached from the hours spent cutting turadium plates by hand, and every glowing stroke drew a little more of her strength. She could already feel the shadow of the next project looming, a carrier to complete the formation, a ship that would ferry Mandalorian fighters and their stubborn will into the teeth of war. It was inevitable, no matter the live-and-let-live disposition of their Mand'alor.
The need to do battle would consume him eventually.
It could not be helped.
She paused at the edge of the scaffold, looking down at the planet below. It had become a habit that often reminded her how much had changed. She still wasn't certain about these people, even with Aether Verd's face stamped on their future. But she had begun to understand them: they needed motion, challenge, something to pit themselves against. The Lunarfang would give them that, a ship that matched their restless nature. Perhaps it would help them become more than the mongrels she once thought them to be.
It would be pleasing, for once, to be wrong.
Srina pressed her palm against a newly etched rune, once again, feeling it flare under her touch. Exhaustion clung to her, but she straightened and moved on to the next mark. There was still so much to build, a carrier waiting, yet this, she thought, was how to change a people that had such an abstract culture.
Not with speeches, but with tools that saw needs met. Her work would be their speech. This fleet, the required tool.
There was only one left, now.
Just one more.
Out Of Character Info
Intent:
To create companion ships to fight alongside the Iron-Eidolon.
Canon Link:
N/A
Permissions:
Located in the OOC of the Submission.
Primary Source(s):
N/A
Technical Information
Affiliation:
The Mandalorian Empire
Model:
Lunarfang-Class Star Destroyer
Starship Class:
Star Destroyer (1000m-2000m)
Starship Role:
Gunship
Modular:
No
Material:
Alusteel (Frame), Turadium (Sectional Plating and Blastdoors), Mandalorian Steel (Internal Walls), Quadanium Steel (Hull), Theiaglass (Viewports)
Armaments:
Extreme - See Submission
Defense Rating:
Average
Speed Rating:
Very High
Maneuverability Rating::
High
Energy Resist:
Average
Kinetic Resist:
Average
Radiation Resist:
Average
Other Resistance(s):
EMP/ION: Average
Minimum Crew:
900
Optimal Crew:
2000
Passenger Capacity:
2000
Cargo Capacity:
Large
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