Star Wars Roleplay: Chaos

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Approved Tech Skynet Holocontrol System

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] Creating a holographic control system for Locke and Key Mechanics to use in the creation of later Factory Submissions[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]Cinemablography[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt]N/A[/SIZE]

  • [SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt]LK Apollo[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: [/SIZE][SIZE=9pt]Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Skynet Holo Control System[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: Mass Produced[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Holoemitter, electronic parts[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Able to provide a holo interface to allow people to access data and control the systems in their ships or space stations.[/SIZE]

  • [SIZE=9pt]Able to quickly adjust the data being manipulated or the controls being used by the control system.[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]The Control System allows quick and easy access to a wide variety of ship or station systems including life support, tactical, navigation and communications. This is particularly useful when wearing heavy armour or if you need to control multiple systems at the same time. [/SIZE]

  • [SIZE=9pt]Using the system one person can control a variety of ships systems from one place, allowing for a reduced crew to control a ship.[/SIZE]

  • [SIZE=9pt]Can pull up the screen of a ship wherever a holoprojector is located, from the bridge, to a bedroom, to the mess.[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Dependant on power: If the ship or armour loses power then the control is useless and won't even be projected. [/SIZE]

  • [SIZE=9pt]Unable to replace all controls: Some hard controls are required in order to run certain processes. I view the system as analogous to the set up in the new [/SIZE][SIZE=9pt]Tesla Semi[/SIZE][SIZE=9pt] (Image from [/SIZE][SIZE=9pt]carmagazine.co.uk[/SIZE][SIZE=9pt]) The holo control system can supplement basic controls but is unable to completely replace them. [/SIZE]

  • [SIZE=9pt]While multiple ships systems can be controlled from one station, flicking back and forth takes time which would slow down responses if you are understaffed.[/SIZE]

  • [SIZE=9pt]While controls can be pulled up anywhere, they are still no match for dedicated systems with their access to more significant procession power and a wider screen for data display.[/SIZE]

  • [SIZE=9pt]Holoprojectors are required for the system to be used, for each screen a new projector is needed, so a significant number of projectors will be required where multiple people will be using screens.[/SIZE]

[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]As their production shifted from just droids to a larger variety of military and civilian technology Locke and Key Mechanics realised that they needed to upscale some of their technology to work with not just the small scale, armours and fighters but on objects all the way up to a capital ship or space station. The first technology they decided to upscale is the Apollo control system. [/SIZE]

[SIZE=9pt]The original Apollo was designed to allow control of a armour, or fighter, from a gauntlet, or to act as a replacement for a datapad. But why stop there? The engineers at Locke and Key realised the same technology could be upscaled to work on a larger scale. What was to stop them from using the same technology to control a starship, infact there were several advantages to it. A ship with holographic controls would mean that a control pad could be pulled up anywhere on the ship, allowing for data to be pulled or responses made no matter where you are. It also will allow fewer crew to run the ship, a significant benefit for a non-military ship. Even on a military ship, it provides redundancy which is always the name of the game.[/SIZE]
 

Arken Lussk

Thrills, Chills, and Kills
[member="John Locke"]

Pretty much a remote control system. Has some command and control elements in it as well; looks like your standard, versatile data transfer and control node. Snazzy submission!

Awesome. Pending Secondary Approval. Thanks! [member="Jamie Pyne"]
 
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