Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Lightstorm Turbolaser

Status
Not open for further replies.
XX9.jpg

OUT OF CHARACTER INFORMATION


  • Intent:[SIZE=9pt] To sub a capital ship weapon for future submissions [/SIZE]

  • Image Source: ModDB

  • Canon Link: N/A

  • Restricted Missions:[SIZE=9pt] N/A[/SIZE]

  • [SIZE=9pt]Primary Source:[/SIZE] NA
PRODUCTION INFORMATION

  • Manufacturer:[SIZE=9pt] Locke and Key Mechanics[/SIZE]

  • Model:[SIZE=9pt] [/SIZE]Lightstorm Turbolaser Battery

  • Affiliation: [SIZE=9pt]Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase)[/SIZE]

  • Modularity:[SIZE=9pt] No[/SIZE]

  • Production: [SIZE=9pt]Mass-Produced. [/SIZE][SIZE=9pt](Anyone.) [/SIZE]

  • Material: Durasteel, Electronics
TECHNICAL SPECIFICATIONS

  • Classification: [SIZE=9pt]Turbolaser[/SIZE]

  • Size: [SIZE=9pt]Average[/SIZE][SIZE=9pt] [/SIZE]

  • Weight:[SIZE=9pt] [/SIZE][SIZE=9pt]Average[/SIZE]

  • Ammunition Type: [SIZE=9pt]Tibanna Gas and Power from a ship’s reactor[/SIZE]

  • Ammunition Capacity:[SIZE=9pt] Effectively limitless[/SIZE]

  • Reload Speed: [SIZE=9pt]None[/SIZE]

  • Effective Range: [SIZE=9pt]Average[/SIZE][SIZE=9pt] (Personal when Lightstorm mode activated)[/SIZE]

  • Rate of Fire:[SIZE=9pt] [/SIZE][SIZE=9pt]Average [/SIZE][SIZE=9pt](High when Lightstorm mode is activated)[/SIZE][SIZE=9pt],[/SIZE][SIZE=9pt]. [/SIZE]

  • Stopping Power: [SIZE=9pt]Average [/SIZE][SIZE=9pt](High when Lightstorm mode is activated)[/SIZE]

  • Recoil: [SIZE=9pt]None[/SIZE]
SPECIAL FEATURES

  • [SIZE=9pt]Fast tracking[/SIZE]

  • [SIZE=9pt]Lightstorm Mode[/SIZE]
Strengths:

  • [SIZE=9pt]Speedy: The Lightstorm features custom-made housing and gimbals which allow it to move quickly, easily able to track and follow targets, important for a system designed to put out a high number of shots to be able to keep them on target.[/SIZE]

  • [SIZE=9pt]Cooling system: A specialised cooling system built into the lightstorm allows it to switch to an enhanced rate of fire. The cooling system allows the turbolaser to double its rate of fire for a short period of time.[/SIZE]

  • [SIZE=9pt]Hard hitting: The Lightstorm is able to overcharge its blasts without exploding resulting in stronger turbolaser shots.[/SIZE]

  • [SIZE=9pt]Lightstorm Mode: The Turbolasers have the ability to activate an alternate fire mode, overcharging their shots and increasing the Turbolaser’s rate of fire both be a factor of two for a short time.[/SIZE]
Weaknesses:

  • [SIZE=9pt]Limited Range: The overcharged nature of the turbolaser shots means that they also lose the energy to energy loss rapidly. This limits the shots range to a short range before the energy dissipation makes the turbolaser blasts ineffective at normal and longer ranges.[/SIZE]

  • [SIZE=9pt]Shutdown: After activating Lightstorm Mode the turbolaser is enhanced. This, however, will only last for a short period of time, 1 minute, before the cooling system can’ take any further heat and is forced to shut down. At this time the entire Turbolaser is taken offline due to the heat, waiting until the cooling system can vent the heat, a process which takes another 30 seconds during which the Turbolaser cannot be used at all.[/SIZE]
DESCRIPTION

[SIZE=9pt]The turbolaser is the staple of intership combat, used at all ranges by all capital ships to try to gain an advantage over one another. The longevity and widespread use of the weapon is the greatest testament to its effectiveness, but even the most well-rounded weapon can be improved on. That was the thought of the Locke and Key engineer’s when they sat down to create the Lightstorm. There were a host of long-range turbolasers on the market, but eventually, a fight has to get past that barrier and into a close ranged brawl. It was there that the engineers started, aiming to create a weapon that would give an advantage in close range combat. The turbolaser they created as an activatable mode that achieves this in two ways, through the use of an overcharged beam, the cooling system. [/SIZE]

[SIZE=9pt]The Beam:[/SIZE]

[SIZE=9pt]In order to provide the improved punch required for the Lightstorm system the turbolaser blasts are capable of being overcharged to allow them to provide a bigger bang. However, the downside of this overcharging was that the turbolaser blasts proved to be unstable, unable to hold together. As the turbolaser travels the instability starts to degrade the containment of the bolt, causing it to weaken, proving ineffective past a medium range, around half of a normal turbolasers range. Within that range however the Lightstorm is able to strike twice as hard as a normal turbolaser, proving to be a very effective close range weapon. [/SIZE]

[SIZE=9pt]The cooling system[/SIZE]

[SIZE=9pt]Through a specifically engineered cooling system the Lightstorm is able to temporarily increase the rate of fire of the turbolaser, doubling it’s rate of fire. This is only a temporary measure though, the cooling system is unable to keep up with the demands of the higher rate of fire for an extended period of time and, inevitably, it will succumb to the added heat demands of this rate of fire. It is at this point that the system goes offline, taking the entire turbolaser with it. The weapon shuts down until all the heat is vented and the weapon is safe to use. Attempting to overwrite this safety measure can result in the entire weapon exploding, not something the manufacturer recommends.[/SIZE]

[SIZE=9pt]When the Lightstorm mode is not activated the turbolaser operates as an average weapon with no other stand out features, average range, damage and rate of fire. The Lightstorm is a two edged sword providing a brief moment of high firepower at the cost of losing the weapon entirely while it cools making the use of the lightstorm mode a tactical decision for a captain or Admiral.[/SIZE]
 
[member="John Locke"] - Hard hitting: The Lightstorm is able to overcharge its blasts without exploding resulting in stronger turbolaser shots. ==> Is this a separate capability from the Lightstorm mode?
 
[member="Zef Halo"] First thank you for reviewing my sub

No it's part of the Lightstorm mode, activating it allows the increased speed and overcharged shots at the cost of range and the turbolaser going offline for a time after use
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom