Star Wars Roleplay: Chaos

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Work In Progress Imperius' Dungeon of pRecreation

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Sith Eradicators

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  • Intent: To make a 'rank & file' unit of Sith for general usage of the Sith Order.
  • Image Credit: Deceived
  • Role:
  • Permissions: N/A
  • Links: N/A
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  • Unit Name: Sith Eradicators
  • Affiliation: Sith Order, Sith Factions
  • Classification: Elite Shock Troopers, Enforcers, Warriors
  • Description: Clad in their characteristic shrouded and masked armor, the Eradicators are as much the face of the Sith's military operations as traditional Stormtroopers or Imperial Troopers. As faceless as they are, as nameless are the Sith behind the masks. They are the backbone of the Sith Order trying to make a name for themselves, Sith Knights and Sabers, all eager and zealous to make an impression, through the thrill of battle and claim a kill that puts their name on the radar of their overlords. Warriors at heart and craft, they are deployed in elite strike teams to hit the enemy, either as a precision razor to cut deep or as a sledgehammer to break bones.
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  • Direct Combat
  • Control Force Abilities
  • Alter Force Abilities
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  • Force Light
  • Force diminishing objects or creatures
  • Overwhelming firepower
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It was in the Jedi Temple on Coruscant that the mask of the Eradicators earned eternal fame and glory, when a few dozen assaulted the bastion of light, led by Darth Malgus and Lord Adraas. The Sacking of Coruscant forever branded the Eradicator as a being of war, a devotee of conflict and a harbinger of death. A true herald of the ideals of the Sith Code.

And so they do today. Sith Knights fresh from the Academy, those who follow the path of the Warrior or even those who do not, often take up the cloak and mask to bring their fury and wrath to the enemies of the Sith Empire. As their spearhead they unleash themselves as elite shock troopers, fierce warriors and dreadful enforcers. Each striving for their place at the grand table of Sith politics, all yearning to make a name for themselves.


 
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Ascendant Legions

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  • Army Name: Ascendant Legions
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  • Classification: Professional Army
  • Affiliation: Dark Empire, Darth Imperius, Sith Ascendant Order
  • Army Symbol: The Ascendant Order hexagon with a clenched gauntlet.
  • Description: The Ascendant Legions are a professional fighting force under the Dark Empire and Sith Ascendant Order. They are uniquely loyal to the ideals of the Sith, seeing the Sith as the rightful rulers of the Galaxy and desiring nothing but seeing that come to become the new reality. They are drafted from the all children of members of the Sith Order and its subgroups who are born without the connection to the Force as well as the orphans of officers who died in imperial service. Their red armors, their mindset, battle doctrine and formations are the successor of the original Final Order's Sith Troopers. The Ascendant Legionaries receive designations instead of names, usually in the following format: AL-A1234, the shortcut 'AL' for Ascendant Legionary while followed by a badge letter and individual number.
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  • Headquarters:
  • Goals: Sith Supremacy, Magocratic Order, Kraterocratic Society
  • Reputation: The Legions of the Ascendant Order are infamous for their zealotry and fanatism in adherence and obedience to their Sith overlords and imperial expansion. Their ability to fight stands not in their loyalties shadow though, they are drilled and trained from childhood and perform extremely well in most combat environments. They are ruthless, disciplined and professional soldiers that have neither doubt nor hesitation, are equipped with the best weaponry the Dark Empire has to offer and will go beyond death to achieve their goals.
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  • Army Size: Large
  • Composition: The Ascendant Legions are made up of children of the Sith which are not gifted with a connection to the Force and regular military officer's orphans. They are inducted into the Legions at a very young age and will be trained, lectured and indoctrinated for the rest of their life. The battle line is composed of the Legion, which adopts the name of a Sith from history (such as Ajunta Pall, Sidious, Malak etc.) and has an strength of 5,000 Ascendant Legionaries.
    • Order of Battle
      • Ascendant Legion Organisation
        • Composed of 10 Cohorts â 500 Legionaries
        • Organised in Companies â 100 Legionaries and Squads â 10 Legionaries
      • Ascendant Legionary Types
        • Legionary (rank & file)
        • Heavy Legionary (heavy weapons)
        • Jetpack Legionary (jetpack)
        • Flame Legionary (flamethrower)
        • Legionary Grenadier (assault specialist)
        • Tank Legionary (tank and walker crews)
        • Legionary Medic (medic)
        • Legionary Engineer (engineer, sapper)
        • Commandos (special operations capable)
        • Death Legionary (special forces)
        • Legionary Officer (officers)
      • Ranks
        • Flag Command
          • Allegiant General (Supreme Commander Ascendant Legions)
          • Lord Militant (Chief of Staff, Theater Commander)
          • Militant Commander (Senior Field Commander)
          • Legate Commander (Legion Commander)
        • Officers
          • Tribune Commander (Cohort Commander)
          • Centurion Commander (Company Company)
          • Lieutenant (Junior Company Command/Senior Squad Command)
        • Non-Commissioned Officers
          • Sergeant Commander (Cohort Sergeant)
          • Banner Sergeant (Company Sergeant, Standard Bearer)
          • Sergeant (Squad Commander)
        • Enlisted
          • Corporal (Veteran, Fireteam Leader)
          • Legionary (Rank & File)
          • Blackshield (Recruit)
    • Recruitment & Training
      • Recruitment: The Ascendant Legionaries are recruited from the age of three to six from any family that has a member in the Sith Order and is not Force sensitive, any orphan of an imperial officer as well as volunteered children. It is an Empire wide conscription to supply the Ascendant Legions with its soldiers and build a fighting force that is not loyal to any Sith, Warlord or faction but the Sith Empire itself. To be recruited into the Ascendant Legionaries and not other units, the supplicants have to fulfill certain physical standards such as being able to make full use of the Legions equipment, be not Force sensitive, not even slightly and pass a mental examination, that can include mild forms of torture to measure willpower.
      • Training: The training of the Ascendant Legionaries is as brutal as it is efficient, creating soldiers excelling at weapon handling, reaction speed, endurance and of course, loyalty. From the earliest days they are hammered with indoctrination, flash-training and loyalty conditioning, learning even the Sith Code and making it their mantra to overcome pain, loss and suffering while always looking up to the Sith Order itself as their greatest examples. Sith Warriors, Inquisitors and Sorcerers are frequenting the training grounds to train with them, to show their powers and make them accustomed to their life, views and strengths. When the Sith Trooper has reached their full growth, they receive their first, actual Legionary armor with a black stripe going from across the helmet down the middle of their armor and are now called a 'Blackshield', a rookie still. Life fire exercises start as soon as the young recruits can properly hold and fire the blasters, large maneuvers with other groups are taking them out into the field and test their combat readiness while survival trainings test their endurance, willpower and to suffer through intense hardships. All at the promise of the Sith gaining power and the Dark side reigning supreme.
    • Enhancements
      • To augment their speed and reflexes, Ascendant Legionaries undergo genetic modifications that optimize their muscle fibers and neural pathways. Scientists introduce specialized proteins that increase the efficiency of fast-twitch muscle fibers, allowing for explosive bursts of speed and rapid movements. Simultaneously, their nervous systems are enhanced with synthetic neurotransmitters that reduce reaction times to near-instantaneous levels. This combination ensures that Sith Troopers can outmaneuver their opponents in battle, dodging blaster fire and closing distances with terrifying swiftness.
      • In terms of basic strength, the Legionaries are subjected to a rigorous regimen of hormonal and skeletal enhancements. Growth hormones and anabolic agents are carefully calibrated to increase muscle density and bone strength without compromising agility. Additionally, their skeletal structures are reinforced with bio-compatible alloys, making them more resistant to physical trauma. These modifications result in soldiers capable of overpowering most adversaries in hand-to-hand combat and enduring the physical demands of prolonged warfare.
      • Obedience is perhaps the most critical aspect of an Ascendant Legionary's enhancement. Through a combination of neural conditioning and cybernetic implants, their minds are reshaped to ensure absolute obedience to the commands given. Neural pathways associated with independent thought are subtly altered, while implants monitor and suppress any signs of dissent or hesitation. This process is often reinforced with psychological conditioning, embedding a deep-seated devotion to the Sith and Empire cause. As a result, Sith Troopers operate with unwavering focus and discipline, executing orders without question or remorse while maintaining creative, independent thought for battlefield adaptation.
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Player-Characters
Non-Player-Characters/Formations
  • Malgus Legion, 1st Legion - Engaged in the Ascendant Crusade.
  • Khaion Legion, 2nd Legion - Supporting the Dark Empire.
  • Tekthon Legion, 3rd Legion - Engaged in the Ascendant Crusade.
  • Kasim Legion, 4th Legion - Engaged in the Ascendant Crusade.

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The Ascendant Legions were introduced into the Dark Empire together with a general conscription by the union of the Dark Imperials and the Sith of the Ascendant Order. Promised not to be a tool of the latters power leverage, they were nevertheless drilled specifically to serve alongside Sith in battle and to serve under them. Further the idea was to offer a competitor for the Stormtrooper Corps, to fortify the duality of the Dark Empire in its Imperial and Sith foundations while promoting a strong challenge to the imperial elite.

Commanded by an Allegiant General, similar to that of the Stormtrooper Corps, the Ascendant Legions would be directly under the Sphere of Military Command together with the Stormtrooper Corps, Imperial Army and Navy, serving as fourth standing and operational military branch. While significantly smaller in numbers than Army and Navy, and also smaller than the Stormtrooper Corps, the discipline and obedience of the Sith Troopers was only matched by their extreme training regime that was overseen by nothing less than Eternal Legionaries.

The Ascendant Legion's combat doctrine is a masterful synthesis of unbreakable defensive discipline and relentless, precision-driven aggression, making it one of the most formidable forces in the galaxy. On the battlefield, the Legion operates as a seamless fusion of steadfast resilience and calculated ferocity, capable of adapting to any threat while maintaining an ironclad command structure. Each trooper is trained to embody the principles of unwavering loyalty and ruthless efficiency, ensuring that the Legion functions as both an immovable shield and an unstoppable blade.

In defensive operations, the Legion excels at creating impregnable strongholds, utilizing advanced fortification techniques and overlapping fields of fire to repel enemy assaults. Troopers are drilled to hold their positions with unyielding determination, their armor and energy shields forming an unbreakable barrier that can withstand even the most overwhelming attacks. The Legion's defensive strategies are complemented by a mastery of siege warfare, employing heavy artillery and orbital support to dismantle enemy fortifications with surgical precision.

When on the offensive, the Ascendant Legion transforms into a relentless force of destruction, striking with speed and precision to overwhelm adversaries before they can mount a coherent defense. The Legion's assault tactics emphasize rapid deployment and devastating firepower, often spearheaded by elite units that exploit weaknesses in enemy lines. Troopers are trained to adapt to changing battlefield conditions, seamlessly transitioning from entrenched defense to lightning-fast offense as the situation demands. This duality of purpose ensures that the Sith Trooper Legion dominates every theater of war, embodying the ideals of strength, discipline, and absolute victory.

Glory to the Empire.

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Fortress Nemesis

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  • Intent: To create the seat of power of the Hand of the Heir and the homebase for the Knights Tenebrus.
  • Image Credit: Artstation
  • Canon: Vitiates Palace
  • Permissions: N/A
  • Links: Nathema
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  • Military Base Name: Fortress Nemesis
  • Classification: Fortress, Citadel
  • Location: Nathema
  • Affiliation: Darth Imperius
  • Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded. How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. Any uncommon species or custom species should be linked. If no population exists put N/A. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]
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[ What areas within the base are significant? Give a description of each point listed. ]

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[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

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[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]



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Nemesis Questors

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  • Intent: To codify one of the characteristic units of the Nemesis Legion.
  • Image Credit:
  • Role:
    • Paramilitary
    • Special Operations
    • Questing
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
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  • Unit Name: Nemesis Questor Cadre
  • Affiliation:
    • Sith Order
    • Nemesis Legion
  • Classification:
    • Knights
    • Black Ops
  • Description: Nemesis Questors are sworn warriors, recruited to the Nemesis Legion to work outside common battlefield and military structures. They are highly independent but devoted to protecting the Legion from non-military threats, to investigate, hunt and destroy any opposition that exists and can be found among civilian, business or political enemies of the Legion. Skilled in stealth, investigation, torture and of course close combat abilities, they are highly efficient and remorseless in their execution of duty. Taken from the less glory and honour oriented Sith Knights and Dark side adepts of the Legion, they pass into a clandestine force which successes are shrouded in mystery and ask for no medals or recognition. Considered highly independent, even for Sith, they are often deployed by the commanders of the Legion to pave the way for an invasion or incursion by spreading chaos and eliminating key elements of the enemy.
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  • Paramilitary Elite
  • Excellent Investigators and Agents
  • Melee Specialists
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  • Lack of any mid or long range firepower
  • Force nullification
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The Nemesis Legion stands at the forefront of the ambitions to unify the Sith Empire through triumph in battle. Its rather unique values are a respite from the tedious infighting and provide an environment of unity, discipline and purpose for soldiers and Sith alike, to not only advance ambitions of strength and power, but also of imperial aspirations and conquest.

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Among them are the Nemesis Questors, a Force sensitive paramilitary unit that excels at clandestine and covert operations ahead and around the main military forces. Their ultimate goal is to end the threat posed by all non-military influences that could influence or harm the military campaigns of the Nemesis Legion. Primarily intelligence and counter-intelligence work but also investigation and literally hunting down individuals and pieces of information till it is in their relentless hands.

Dominated by Sith and Dark siders who are less prone to the grand display of power and are interested in more subtle means of pursuing meaningful goals, the Questors are often seen as the eyes of the Legion. Nevertheless their combat prowess is seeking its equals, especially in wielding the Legions characteristic longswords.


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Nemesis Legion Cohort

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  • Unit Name: Nemesis Legionary Cohort
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  • Affiliation:
  • Classification:
  • Description: The Nemesis Legion is the first step of Imperius Indomitus Imperius Indomitus done towards a central Sith Empire military structure. Founded under the auspices of the Sith Worlds and with the intention to serve the newly established Sith Ascendant Order as its military spearhead, its recruits come from all over the Empire and experience a series of extreme trials to be permitted to join the basic Legionary Cohort. What follows is both an indoctrination and conditioning process as well as rigorous training regime that turns the recruit into a Nemesis Legionary. These are skilled shock troops, excelling at close combat and in melee, wielding blasters and longswords alike to strike down the enemies of the Sith Empire. Their battle doctrine is nearly entirely offensive in nature and pitches them in lightning assaults, either mechanised or airborne, including dramatic orbital drops with drop pods. The Nemesis Legion has its foundation in a rather chivalric culture that is being established by a mixture of its first recruits and Darth Imperius himself, offering a very strong brotherhood and even noble values among them, though not towards the enemy. They are known for their extermination-tendencies and will not hesitate to sacrifice life for a victory for the Sith Empire.
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  • Offensive Operations
  • Close quarters combat
  • Melee
  • Honorable as far as Sith Troopers can be
  • Discipline
  • Obedience and conviction
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  • Heavy Firepower
  • Open battle
  • Blind defiance and stubbornness
  • Concentrations of Force users or extremely powerful individuals
  • Deeprooted distrust
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The Nemesis Legion is a force of unparalleled discipline and dread, a shadowy order of warriors whose very presence on the battlefield strikes fear into the hearts of their enemies. Clad in segmented crimson armor adorned with ancient runes and engravings, their appearance is as menacing as their reputation. Their helmets feature black T-visors that are as emotionless as their wearers, while their flowing cloaks and tabards bear intricate, ancient sigils that hint at a legacy steeped in mystery and purpose. They are silent, relentless, and utterly devoted, a living embodiment of death and duty.

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The behavior of the Nemesis Legion is defined by an unshakable code of honor and an almost fanatical loyalty to their cause. They operate in near-total secrecy, their movements and motives known only to the Sith Empire's Dark Council. To outsiders, they are an enigma - a force that appears without warning, strikes with devastating precision, and vanishes just as quickly. Their silence is unnerving, their discipline unbreakable. They do not boast or taunt; they simply act, their actions speaking louder than words ever could. When they march to war, it is with a sense of inevitability, as though their victory is already written in the stars.

Training within the Nemesis Legion is a grueling and transformative process, designed to forge warriors of unmatched skill and resolve. From the moment they are inducted, recruits are subjected to relentless physical and psychological conditioning. They are drilled in the arts of both ranged and melee combat, mastering weapons that range from vibroblades and blasters to their preferred longswords and crackling energy shields. Their fighting style is a blend of precision and ferocity, combining the skill of individual warriors with the tactical finesse of seasoned soldiers. Beyond their martial prowess, they are taught to endure pain, fear, and doubt, emerging from their training as unyielding instruments of war.

The Legion's tactics are as calculated as they are devastating. They excel in shock and awe, launching sudden, overwhelming assaults that leave their enemies reeling. Their ability to strike without warning makes them masters of shock and awe, overwhelming the enemy in a decisive strike. When the situation demands it, they employ decapitation strikes, targeting enemy leaders and key personnel with surgical precision. In open battle, they form an unbreakable phalanx, their energy shields and melee weapons creating a wall of death that few can withstand. Every move they make is deliberate, every action part of a larger, inscrutable strategy.

To face the Nemesis Legion is to face the inevitable. They are not merely soldiers; they are harbingers of fate, a force that embodies the darkest aspects of war. Their loyalty is absolute, their resolve unshakable, and their methods merciless. Whether they emerge from the shadows to deliver a killing blow or stand firm against overwhelming odds, the Nemesis Legion is a testament to the power of unity, discipline, and unwavering purpose. They are the embodiment of death itself, and their enemies know that to cross them is to invite annihilation.

The Cohort stands as the basic unit of the Nemesis Legion and forms its core fighting forces.
 
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"Empires, monuments and legends are built by those who are merely victorious. We were born to kill, not to build. We are not idle long enough to leave monuments and we leave no work of the enemy intact to spawn legends. We are the Indomitus Legion, and he that follows in our wake is death."
✠ Out Of Character Information ✠
  • Intent: To create the warrior and soldier order with its affiliated organisations that Imperius has created in the wake of fallen Empires to lead the shattered remnants into a glorious and victorious future. And to serve as a new branch for the new Empire.
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: Knights of Zakuul, Imperial Knights, 1,001st Division, Krayt's Sith Troopers, Eternal Sith Troopers, Knights Templar, Teutonic Order
✠ General Information
  • Organization Name: Imperial Indomitus Legion
  • Classification: Knightly Order, Military Order, Legion, Military Branch
  • Affiliation: Imperius
  • Organization Symbol: [ If your organization has a sigil or logo, provide a picture or briefly describe what it looks like. ]
  • Description:
    The Indomitus Legion unifies the imperial values of Order, Unity, Strength, Expansion and Purpose. It sheds the mantle of origin, history, past agitations and discording philosophies in favor of affecting and bringing about lasting change to the Galaxy and its civilisations. Sacrificing compassion, innocence and peace on the altars of progress, destroying corruption, decadence and democracy on the anvil of advancement and eradicating selfish delusions of grandeur through a tight imperial order, the Indomitus Legion does not hesitate to do what is right and necessary.

    It is a military order of unique cohesion and comradery, its members from any and all backgrounds, inducted into the Lex Valoris, they grow not only to become soldiers of extraordinary discipline, courage and dedication, but also their own society, an indoctrinated and secluded brotherhood and sisterhood of warriors that shares, embraces and supports each other. It is this mutual adherence to a cause and philosophy that makes these Knights a new force to reckoned with on the battlefields of the Galaxy.

    Organised into the Indomitus Knights, those that are not Force sensitive and the Indomitus Praetorians, the Force users, the Legion operates to advance and master all forms of warfare and combat. While the Knights are further separated by the Hexaton, the six Chambers, identifying and expanding specific professionalism, the Praetorians are kept as a cohesive fighting force, much smaller and yet more elite. Both though undergo an extreme basic training program which aims not only to exhaust them physically, but also mentally. Intended to drive out any hesitation, contemplation or doubt, they are molded into their new home, among their new family.

    In battle they are deployed equally as specialised units and an unyielding, unwavering formation of brute force. They adaptability only being second to their fighting skill, especially in close combat.
✠ Geographical Information
  • Headquarters: Battlefleet Indomitus
  • Domain: [ Does your organization lay claim to any particular area? Link the planet(s), Cities, or other types of areas your organization has influence over, if any. Do they keep to themselves, or are they an active part of the community? How is their relationship with the local populace? This is the place to flesh out how your organization interacts with the community around it. ]
  • Notable Assets: [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
    • Castle Krieg (Zakuul)
    • Castle Astelan (Iokath)
    • Castle Rhobar (Empire capital/Cholganna)
✠ Social Information
  • Hierarchy: The Imperial Indomitus Legion is organised into two distinct groups, the combat element and the support element. The combat element is the actual fighting Indomitus Legion, composed of the Indomitus Praetorians and Indomitus Knights respectively. The support element is made up of various smaller orders that aid and assist the Legion in its duties, such as Eternal Order of Rurik's Watch or the Order of Ascendant Armigers, both fulfilling vital roles in support of the Legion.
    • Legion Command [All Members of the Shrouded Circle]
      • Imperial Warmaster - Supreme Commander of the Imperial Indomitus Legion.
      • Lord Praetor - Commander in Chief of the Indomitus Praetorians.
      • Lord Imperatant - Commander in Chief of the Indomitus Knights.
      • High Justice - Commander in Chief of the Eternal Order of Rurik's Watch.
    • Indomitus Praetorians
      • High Command [All Members of the Shrouded Circle]
        • Praetorian Prefects - Three senior commanders, the Triumvirate.
        • Lord Relictor - Overseeing the common training and philosophy of the Praetorians.
        • Lord Arcanum - Overseeing the Force training of the Praetorians.
        • Champion of the Empire - Best melee combatant of the Legion.
      • Common Command [All Members of the Dark Circle]
        • Praetorian Tribunes - Company Commanders.
        • Praetorian Relictor - Training and drilling overseer.
        • Praetorian Centurions - Squad Commanders.
        • Venerable Praetorian - Company Standard Bearer.
        • Praetorian Blademaster - Exceptional melee combatants.
      • Rank and File
        • Praetorian Guard - Rank and file Force sensitive Legion warrior.
        • Indomitus Aspirant - Force sensitive recruit.
    • Indomitus Knights
      • High Command [All Members of the Shrouded Circle]
        • Lord Extremis - Head of the Extremis Chamber.
        • Lord Terminus - Head of the Terminus Chamber.
        • Lord Infernus - Head of the Infernus Chamber.
        • Lord Mortis - Head of the Mortis Chamber.
        • Lord Tempestus - Head of the Tempestus Chamber.
        • Lord Invictus - Head of the Invictus Chamber.
        • High Marshal - Theater Commander.
      • Common Command [All Members of the Dark Circle]
        • Grandmaster - Host Commander.
        • Paladin-Relictor - Training and philosophy overseer.
        • Paladin-Ancient - Order Standard Bearer.
        • Paladin-Champion - Best combatant in the Order.
      • Lower Command
        • Banner Master - Commander of a Banner (Cohort/Battalion)
        • Banner Champion - Best combatant in the Banner.
        • Banner Aquilor - Banner Standard Bearer.
        • Company Master - Commander of a Company.
      • Rank and File
        • Paladin Lieutenant - Veteran Squad Commander.
        • Paladin - Rank and file Veteran Knight.
        • Knight-Lieutenant - Squad Commander.
        • Knight - Rank and file Indomitus Knight.
        • Squire - Indomitus Knight recruit.
        • Unanointed - All Indomitus recruits before they receive their Anointment.
    • Eternal Order of Rurik's Watch [All Members of the Shrouded Circle]
      • Lord Exarchs - One for the Praetorians and one for the Knights.
      • Praetorian/Knight Adjudicators - Spiritual and moral compasses and officers for the Legion.
      • Watch Prosecutor - Wandering recruiters and hunters for future Legionaries.
    • Order of Ascendant Armigers
      • Head Armiger - General overseer of all armigers.
      • Armiger - Armigers, squire and equerry to any Dark Circle or Shrouded Circle member.
    • Imperial Legion Corps of Engineers
      • Director - Head of the Corps.
      • General - Department Overseer, leading specific departments or operations.
      • Colonel - Assistant Overseer, supporting the leadership of a specific department or operation, leading smaller ones.
      • Major - Lead Engineer/Scientist, project heads inside departments.
      • [...] - Further standard Imperial ranks.
    • Imperial Legion Intelligence Division
      • Overseer-General - Head of the Division.
      • General - Department and regional director, leading specific departments or areas of operations.
      • Colonel - Assistant directors, supporting the leadership of a specific department or operation, leading smaller ones.
      • Major - Lead operator, operation heads inside departments.
      • [...] - Further standard Imperial ranks.
    • Battlefleet Indomitus [Officers are part of the Legion and an additional, specialised rank]
      • Lord Admiral - equaling a Sector Admiral or Admiral and High Marshal.
      • Admiral - equaling an Admiral or Commodore and Grandmaster.
      • Lord Captain - equaling a Commodore and Banner Master.
      • Captain - equaling Captain and Banner Master or Company Master.
    • Indomitus Scions [All former members of the Scions of Zakuul]
      • Grandmaster - Leader of the Scions.
      • Seneschal - Five sub-leaders.
      • Scion - Seer, Enforcer and Inquisitor of the Realm of Vandemar.
  • Membership: [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
    • Recruitment
      • Volunteers - Volunteers are accepted into the program without physical checks and will enter the same basic training as those recruited otherwise.
      • Seeker Trials - The Legion has members actively seeking out territories outside the realm, especially worlds with strong martial and warrior cultures, to find recruits through local trials and then induct them into the Legion's Unanointed training program.
      • Imperial Tithe - Through the Imperial Tithe recruits from loyal and affiliated worlds are drafted to become members of the Imperial military. Those that show special resilience and willpower, are then offered to join the Indomitus Legion, to create a force of volunteered soldiers rather than conscripted. From there they go through a lengthy training and induction period before they are asked to swear their oaths.
      • Remnant Militaries - From Imperial remnant militaries, proven and seasoned veterans are able to join the Legion equally, but will undergo the same procedures of training and induction as imperial draftees.
      • Force Users- As the Indomitus Legion trains their own highly militarised Force users, the Indomitus Praetorians, they are either found by the Watch Prosecutors, transfered from the Imperial Inquisition or Knights or were part of another Force user organisation beforehand.
        • Basic Training - It is noteworthy that the training up to this point, does not differ between Force sensitives and non-Force sensitives. They are all undergoing a greatly expanded Stormtrooper training program with much more emphasis on blade and melee combat.
    • Lex Valoris - The Lex Valoris is the swearing of the Oaths of Valor, Honor and Loyalty during their respective trials. After successfully passing them, the Knight will receive their Indomitus tattoo onto the left upper arm and be progressing to their Indomitus Anointment. Those that do not pass, are either returned to the Imperial military or if their zeal and willpower is outstanding, inducted into the Order of Rurik's Watch.
    • Indomitus Anointment - The anoinment is a surgical procedure where the Knight will receive their cybernetics and bio-enhancements from the Legion's Gothic Division. Afterwards they are being given their Knight Armor and becoming Squires to serve the Legion proper.
  • Climate:
    • Knightly Order - The Legion operates as a martial brotherhood bound by sacred oaths and unbreakable duty. Its warriors see themselves not as mere soldiers, but as inheritors of an Imperial knightly tradition - sworn to a higher purpose beyond personal ambition. Rituals, codes of honor, and a strict hierarchy define their existence, with each warrior expected to embody the virtues of duty, valor, and unrelenting resolve. Titles, heraldry, and ceremonial armor reinforce their identity as a chosen elite, standing apart from the common soldiery of the Empire. Disgrace is unthinkable; to fail in one's oath is to be unworthy of the Legion itself.
    • Soldiers Comradery - Despite their knightly bearing, the Legion's greatest strength lies in the unshakable bonds between its warriors. They fight not as individuals, but as a single entity, forged in shared hardship and absolute trust. Training is brutal, but it is also communal - squads eat, sleep, and bleed together, their loyalty to one another second only to their devotion to the Empire. This comradery is not born of sentimentality, but necessity; in battle, hesitation means death, and only those who know their brothers and sisters without doubt can survive the Legion's wars. To betray this trust is the only unforgivable sin.
    • Secret Warriors - Beneath the Legion's outward unity lies a web of secrets, known only to those deemed worthy. The rank-and-file Knights believe wholly in the Legion's Imperial mission, unaware of the deeper truths guarded by the Dark Circle and Shrouded Circle. Those who ascend into these inner ranks find themselves bound by new oaths - sworn to hidden wars beyond the comprehension of ordinary soldiers. Suspicion is rare, but vigilance is constant; the Legion's unity is maintained through controlled knowledge, ensuring that none question what they are not meant to understand. Even among the most trusted, some truths remain unspoken.
  • Reputation:
    • Jedi, Republic, Lightsiders - To the Jedi, the Indomitus Legion is a grim reflection of what happens when duty eclipses compassion. They see not warriors, but fanatics—soldiers stripped of doubt, their minds honed into weapons as unyielding as their blades. The Legion's absolute loyalty to the Empire and its willingness to discard morality in the name of order unsettle those who believe in the Force's balance. Some Jedi whisper that the Legion is a greater threat than mere Sith, for its warriors do not crave power; they serve without question, making them far harder to sway or reason with.
    • Sith, Dark side - The Sith respect the Legion's discipline and martial prowess but disdain its lack of ambition. To them, the Indomitus Knights are little more than well-trained hounds - loyal, deadly, but ultimately tools rather than masters. The Praetorians, however, draw more interest. Though they wield the Force, they do not seek personal glory, only the Legion's collective purpose. Some Sith see potential puppets, others dangerous rivals.
    • Imperials - Within the Empire, the Indomitus Legion is both admired and feared. Stormtroopers and officers respect their unmatched discipline, but few envy their brutal training or reclusive comradery. High Command values them as the ultimate enforcers - unshaken by doubt, unburdened by conscience. Yet even the most loyal officers keep a measured distance, aware that the Legion answers only to the Imperial Throne, its own code and the Warmaster's will. To serve alongside them is to witness war waged without hesitation, without remorse.
    • Civilians, Criminals - To civilians, the Legion is a specter - an implacable force that arrives not as protectors, but as executioners of Imperial will. They bring order, but never mercy. Criminals and rebels speak of them in hushed tones; where stormtroopers may falter, the Indomitus do not. There are no negotiations, no second chances. Some worlds under their protection are eerily compliant; others whisper of disappearances, of those who questioned the Empire's rule and were quietly erased. The Legion does not rule through fear - it simply is fear, a fact as cold and certain as gravity.
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
    • Project Gothic - The final procedure every new member of the Indomitus Legion undergoes to become a fully anointed Indomitus Knight.
    • Tattoo - left upper arm
    • Nemesis Knight Armor
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol'nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
    • Lex Valoris:
      We are Indomitus.
      In darkness, we bring light.
      In silence, we bring judgment.
      In mastery, we bring victory.
      Our loyalty is to the Empire, our will to the Warmaster.
      We are the sword without hesitation, the shield without doubt.
      Through war, we bring order.
      Through strength, we bring unity.
      We are the edge of His blade - unyielding, unbroken, eternal.
      • The Lex Valoris has been written by Imperius Indomitus Imperius Indomitus to follow the principles of past Empires and Orders, they are deeply engaved into every Indomitus Legion member's soul and mind, a code and verbatim to follow when in doubt. It does not evoke the same spiritual or metaphysical nuances such as Sith or Jedi Codes, but it is not meant to. It offers purpose, direction and unity to those who fight under the Iron Sun.
  • Goals:
    • Imperial Hegemony
      The Imperial Indomitus Legion prides itself to be of Imperial descent and heritage, founded by Imperial veterans from the Third Imperial Civil War, Second Great Hyperspace War, Core Wars, Wars against the Bryn'adûl and continuous battles against the forces of decadence and corruption across the Galaxy. It is in their blood, the will of defiance and strife for order, the ideal of unity under the Iron Sun.

      It is their goal to bring back Imperial Hegemony, as dominant military and political power, at all costs. There is no alternative for the Galaxy to recover and prosper in the wake of the corroding influences that its waning realms have spread, other than their total annihilation. It is not through diplomacy, not through carefully planted agents and schemes nor through idleness that this is achieved. It requires total mobilisation and militarisation of all assets. The Indomitus Legion is that tool, the one that bears the standard of Imperial Hegemony onto the battlefields of the Galaxy and shows its enemies that only submission is an option for survival.
    • Destruction of the Force [Shrouded Circle only]
      Created by Imperius Indomitus Imperius Indomitus from the ideals and goals of the Wardens of the Shroud, the Indomitus Legion does not merely strife for the rise and supremacy of Imperial values of the New Order and successor ideologies, but its very heart strives to undo one of the greatest destroyers and warmongers of the universe.

      Known only to what is known as the Shrouded Circle, the closest group of highest ranking officers of the Indomitus Legion, their aim is to annihilate the Force or at least the Will of the Force that allegedly brings balance, pushing the Galaxy into perpetual war. It is their intimate objective to achieve one or the other and due to its devastating and far-ranging effects, is kept a closely guarded secret that no outsider can or will ever learn.
    • Preference of the Dark side [Dark Circle only]
      The Indomitus Legion is an instrument of war and domination, it is the Imperial Will Made Manifest and knows neither compromise nor complacency. Its martial culture is absolute, its close bonded brotherhood exceptional and its willpower and discipline are beyond mortal standards. The Force is a tool, nothing else, a weapon wielded, an instrument of order.

      Yet to be this martially focused, determined and purposeful, it requires devotion and it requires passion. The Dark side is the tool to achieve their goals, not because of its higher arts of sorcery, alchemy or ritualism - no, because it is complementing factor to a purpose of war, a purpose of victory, a purpose of valor. The Dark side is not an abyss or a trap, it is the most powerful tool the Force offers. Through mindful and shared experiences and teachings, the higher ranks will monitor and direct Indomitus Praetorians on their path to excel, to be purposeful and to be devastating warriors.
    • Conditioning [Shrouded Circle only]
      All those who go through the Indomitus Anointment are secretly implanted with a derivative of the inhibitor chip, yet not to an extent that it becomes noticeable. It mildly alters the persons compliance to orders and makes the discipline and loyalty already indoctrinated in training more natural. Further this emphasizes on all Imperial propaganda that is deeply buried and connected into the Squire's memory. To not raise suspicion or offer reason for doubt, this process is kept secret and subtle.
✠ Members
  • Legion Specialisations
    • Praetorian Triumvirate
      • Companions ~ The Praetorian Companions are sworn protectors of the Imperial Hegemony and its representatives. Their mission and duty is to safeguard those that bear the burden of command and keep them safe, offer advice and offer their life if necessary. They are honour guards and their devotion is without equals, making them the perfect bodyguard and lieutenant to those who live to see the Iron Sun rise above the Galaxy again.
      • Bladeguard ~ It is in the fires of battle, on the anvil of war that the Praetorian Bladeguard sees its purpose and destiny. They are the most battle oriented of the Praetorian Knights and serve with distinction with their Indomitus Knight brothers and sisters at the frontlines. Their presence and inspiration is only second to their dedication to lead from the front and engage the enemy.
      • Questors ~ Where the Companions present a shield and the Bladeguard a sword, the Praetorian Questors are the eyes that guide the forces of the Empire towards victory. Seekers, watchers, agents, interrogators, assassins, spies and scouts - the Questors perform the many duties off the battlefield and before the armies arrive to designate targets, eliminate leaders and retrieve any other vital information.
    • The Hexaton
      • Extremis Chamber~ The Extremis Chamber are the best among the best of the Legion, elite warriors who have gone through fire and death for the Empire. They are a dedicated assault and strike formation that is deployed only to the most vital and challenging operations and battlefields or to turn the tide of a battle.
        • Extremis Immortals ~ The distinct elite First Company of a Host.
      • Terminus Chamber~ The Terminus Chamber is responsible for nothing short of the end of every opposition, not mere defeat, it is about extermination. They sweep in with weapons beyond imagination that will make the most heroic adversaries vanish. They are executioners of civilisation, of worlds, lacking all subtlety and considered cold even for the Indomitus Knights standards.
        • Terminus Executioners - The Knights tasked with guarding and using the Legion's most destructive arsenal.
        • Destroyer Squad - Equipped with devastating weaponry to take on enemy infantry and tanks in battle.
      • Infernus Chamber - One of the two more battle oriented chambers, the Infernus Chamber excels at using the technology it has been giving to swiftly and decisively decide battles. With armored and artillery support, with droids, they are considered the more passive among the Chambers but have mastered the art of warfare.
      • Mortis Chamber - The enemies head is where a strife, a battle or a war is won and it is best to remove it. The Mortis Chamber specialises in assassination, espionage and intelligence. They are the shadow of death that approaches silently and kills, only to claim said victory for the Empire. While one of the most effective tools, it is also one with the highest mortality rate.
      • Tempestus Chamber - An Empire spans stars and the void between them is filled by nothing, a cold, silent grave. To master this vast emptiness is the duty of the Tempestus Chamber. They are ace pilots, excelling in dogfights, in swift raids and boarding actions.
      • Invictus Chamber - The Invictus Chamber is the most prominent and numerous among of the Indomitus Legion. They are the rank & file, the backbone on which the Legion bases its strength and the anvil upon which it breaks the enemies of the Empire.
  • Known Members

✠ Historical Information
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]

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Ascendant Equerry or Armiger

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  • Intent: To create a unique and stylish non-combatant squire for the Ascendant Order.
  • Image Credit:
  • Role:
    • Armorer
    • Squire
    • Equerry
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
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  • Age: Varying
  • Force Sensitivity: Knight
  • Species: Sithspawn
  • Appearance: The Ascendant Equerries or Armigers are relatively small-sized Sithspawn, usually betwee one twenty to one forty meters, created by Imperius Indomitus Imperius Indomitus and Darth Callidus Darth Callidus to fulfill the duties of attending to the members of the Sith Ascendant Order as squires and armorers. They are faceless and their entire physique is covered in long, dark robes with empty hoods. They have no unique appearance traits nor voices, only a faint glow of red-ish eyes comes from below their hoods. Due to their service often bringing them into mortal danger, their existence is measured by their individual service rather than in aging years.
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  • Name: Ascendant Equerry or Ascendant Armiger
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  • Loyalties: Sith Ascendant Order
  • Wealth: None
  • Notable Possessions:
  • Skills:
    • Weapon Maintenance
    • Armor Maintenance
  • Languages: Sith
  • Personality: The Ascendant Equerries are silent, possessing neither voice nor physical form below their robes and therefore are not having any unique characteristics. This extends to their personality. They are entirely bound to serve a specific Sith and that service is their personality. There is no self-determination and no aspirations, no ideals or emotions, just service to the Sith. Though they are forming a sort of Force bond with their masters, allowing them to serve efficiently and obey commands without delay. Their telepathic whispers can offer support in dire situations or help to concentrate, but are exclusively done in the tongue of the ancient Sith.
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  • Weapon of Choice: N/A
  • Combat Function: In combat itself they have a fairly limited role of potentially carrying the scabbard of a sword or reloading the weapons of their master.
  • Force Abilities (Force Users Only):
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  • Automated armor and weapon maintenance
  • Ritual and Alchemy support s
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  • No combat ability whatsoever s
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The Ascendant Equerries or Armigers, as crafted by Darth Imperius and Darth Callidus, are enigmatic Sithspawn born of twisted alchemy and the deepest currents of the Dark Side. These diminutive, shadow-cloaked beings are neither warriors nor servants in the traditional sense, but rather silent custodians of the Sith Ascendant Order's most sacred tools and rituals. Their forms are shrouded in perpetual twilight, their eyes glinting with faint, otherworldly light as they move with an almost preternatural grace. Bound to the will of their Sith masters, they are tireless in their duties, maintaining weapons and armor with an almost reverent precision, ensuring that every blade is honed to perfection and every plate of armor gleams with dark potency. Their presence is subtle, their whispers barely audible, yet their influence is profound, as they channel the Dark Side to enhance the artifacts they tend, imbuing them with a lingering aura of malevolent power.

Beyond their role as armigers, they serve as vital conduits in the Sith Ascendant Order's most intricate rituals. Their bodies, forged through Sith Alchemy, are living vessels for the Dark Side, capable of channeling and amplifying its energies with eerie efficiency. During rites of power, they gather in silent circles, their forms flickering like shadows cast by an unseen flame, their collective presence magnifying the potency of the rituals. Though they do not engage in combat, their very existence is a testament to the mastery of their creators, a fusion of alchemical artistry and Dark Side sorcery. To the Sith they serve, they are both tools and symbols - a reminder that even the smallest and most unassuming creations can wield immense power when shaped by the will of the Dark Side.


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Massassi Truebloods

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  • Name: Massassi Truebloods
  • Designation: Sentient
  • Origins: Yavin 4, Darth Imperius Laboratories
  • Average Lifespan: 30 - 50 Years, exceptionally it can grow up to 100 Years [explained below]
  • Estimated Population: Inter-Planetary
  • Description: The Massassi Truebloods are a distinctive species, originally a sub-species of the Sith then degraded to tribal barbarism on Yavin, but re-engineered through Sith Alchemy to regain sentience. They possess a fearsome and imposing appearance, characterized by their tall, muscular builds, and reddish-brown, leathery skin. Their faces are marked by pronounced brow ridges, sharp, angular features, and glowing, often yellow or red, eyes that exude a primal intensity. They have elongated limbs and claw-like fingers, adding to their predatory demeanor. Despite their sentience, their re-engineering has amplified their violent tendencies, making them formidable and aggressive warriors, often serving as a first wave of violence and terror.
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  • Breathes:
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    • Type I
    • Type II [when hot]
  • Average Height of Adults:
    • Thralls: 1,50 - 2,00 meters
    • Warriors: 2,00 - 2,50 meters
    • Warlords: 2,20 - 2,70 meters
    • Wraths and Terrors: 2,50 - 3,50 meters
  • Average Length of Adults: N/A
  • Skin color:
    • Red, Crimson
    • Purple
    • Obsidian
  • Hair color:
    • Black
    • Red
    • Copper
  • Distinctions:
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    The Massassi Truebloods are a striking species with a range of unique physical traits. Their skin tones vary from deep red to rare shades of purple, with the most exceptional individuals exhibiting an obsidian-black hue, signifying great age or power. Both males and females are tall and muscular, though males tend to be bulkier with more pronounced musculature, while females have a slightly leaner, more agile build. A defining feature of the Massassi is the tendrils that grow from their brows and chins, which lengthen with age, becoming a mark of wisdom and status. These tendrils are more numerous and thicker in males, often adorned with trophies or ritual markings, while females have finer, more intricate tendrils that they sometimes braid or decorate. Their glowing, yellow or red eyes and sharp, predatory features further enhance their intimidating presence.
  • Races:
    • Thrall - The lowest caste, Thralls are the weakest and most expendable of the Massassi. Often crippled by grievous injuries or born with physical deformities, they are treated as both slaves and livestock. Their primary purpose is to serve as laborers or, in times of scarcity, as a food source for the stronger castes. Despite their low status, they are not without cunning, as survival in their harsh society requires adaptability and resourcefulness.
    • Warrior - The backbone of society, Warriors are the average members of the species, embodying the traits of strength, aggression, and combat prowess. They form the bulk of warbands and are the primary fighters in raids and battles. Warriors are fiercely competitive, constantly vying for dominance and the chance to ascend to higher castes through displays of brutality and skill in combat.
    • Warlord - The largest and most formidable of the Truebloods, Warlords are natural leaders who rise to power through sheer strength and cunning. They command warbands and enforce their will through fear and respect. Warlords are distinguished by their immense size, heavily scarred bodies, and the longest tendrils, which signify their age and experience. They are the apex of the natural Massassi hierarchy, revered as living embodiments of their violent culture.
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      Wrath
      - Created through the darkest Sith Alchemy, Wraths are grotesquely enhanced versions of the Massassi Truebloods, bred for war and destruction. They are taller, stronger, and more resilient than ordinary Warriors, with armor and melee weapons fused directly into their flesh. These abominations are walking fortresses, their bodies twisted into living weapons. Wraths are feared even by other of their kin, as their mutations often come at the cost of their sanity, leaving them as relentless engines of destruction.
    • Terror - A further evolution of the Wraths, Terrors are even more horrifying creations of Sith Alchemy. In addition to the melee weapons and armor fused into their bodies, Terrors have ranged weapons, such as blasters or launchers, grafted into their limbs. These monstrosities are designed to dominate both close-quarters and ranged combat, making them versatile and deadly on the battlefield. Like Wraths, Terrors are often unstable, their minds consumed by the dark energies used to create them, leaving them as little more than instruments of terror and annihilation.
  • Force Sensitivity: Rare
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  • Physical Prowess - Exceptionally strong, fast, and durable, with a natural aptitude for combat.
  • Aggressive Instincts - Naturally violent and fearless, making them relentless warriors who thrive in battle.
  • Resilience - Highly resistant to pain and injury, capable of fighting even when grievously wounded.
  • Adaptability - Able to survive and thrive in harsh, feral environments, preferring hot climates.
  • Ritualistic Ferocity - Their belief in the sacredness of combat and bloodshed makes them psychologically unbreakable in battle.
  • Hierarchical Structure - Their society is built around strength and dominance, ensuring that the strongest lead and the weak are culled, maintaining a highly effective warrior culture.
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  • Overreliance on Melee Combat - Their preference for close-quarters combat leaves them vulnerable to ranged attacks and advanced weaponry.
  • Berserker Mentality - Their heightened aggression can lead to reckless behaviour, making them predictable and easier to outmaneuver.
  • Limited Technology - Their primitive technology and disdain for advanced weaponry put them at a disadvantage against more technologically advanced foes.
  • Fragile Social Structure - Their society is built on constant competition and violence, leading to infighting and instability.
  • Dependence on the Dark Side - Their is tied to the dark arts of Sith Alchemy, making them very vulnerable to strong Light side Force powers and presences.
  • Psychological Instability - The mutations and alchemical enhancements make them stronger but also often erode their sanity, particularly in case of the Wraths and Terrors.
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  • Diet:
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    The Massassi Truebloods are carnivorous predators, consuming raw meat as their primary sustenance. Their diet consists of hunted beasts, captured enemies, and even fallen comrades, as they practice ritual cannibalism to absorb the strength of the deceased. Eating the hearts of powerful foes is a sacred act, believed to transfer the victim's vitality and courage to the consumer. This practice is central to their rituals, symbolizing dominance and spiritual conquest. Meals are often chaotic, communal feasts, where the strongest claim the choicest cuts, reinforcing their hierarchy through violence and consumption.
  • Communication: Sith
  • Technology level: Below Galactic Standard. They possess a rudimentary level of technology, heavily focused on supporting their warlike and carnivorous lifestyle. They eschew complex machinery or advanced systems, favoring crude, brutal designs that prioritize functionality and durability over sophistication. Their technology is primarily centered around the creation of melee weapons, which they craft with a mix of scavenged materials and primitive forging techniques. Blades, axes, hammers, and spears are common, often adorned with trophies or ritual markings to signify their wielder's prowess. These weapons are designed to inflict maximum damage in close combat, reflecting their cultural obsession with physical dominance and bloodshed.

    While they rarely use ranged weapons, when they do, they are simple and brutal, such as thrown spears, slings, or basic projectile launchers like lanvaroks. Their disdain for ranged combat stems from their belief that true strength is demonstrated in face-to-face combat, where the thrill of the fight and the spilling of blood can be fully experienced. Their armor on the other hand is crude, but effective often consisting of scavenged metal plates, designed more for intimidation and durability than finesse, though can range from simple to relatively sophisticated.

    Their settlements and war camps are equally primitive, with little in the way of advanced infrastructure. They rely on natural resources and scavenged materials, constructing temporary fortifications and shelters that can be easily abandoned or repurposed as they move from battle to battle. Despite their lack of technological advancement, the Massassi are highly resourceful, using their environment and whatever tools they can acquire to maintain their brutal way of life. Their technology, much like their culture, is a reflection of their primal, violent nature.
  • Religion/Beliefs:
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    The Trueblood's culture revolves around a fervent worship of violence and strength, viewing combat as the purest expression of existence. They believe that bloodshed and conquest are sacred acts, pleasing to their dark gods and essential for maintaining their place in the universe. Their mythology is steeped in tales of endless war, where the greatest warriors are exalted as divine champions, and death in battle is seen as the ultimate honor. They hold a deep reverence for weapons and the act of destruction, often crafting rituals around the forging of arms and the spilling of blood. To them, peace is a weakness, and only through constant strife can they achieve true glory and immortality.
  • General behavior: They are a chaotic and warlike people, driven by an insatiable thirst for battle and destruction. They thrive in anarchy, organizing themselves into warbands led by the strongest and most brutal among them. Their society is a constant struggle for dominance, with leaders rising and falling based on their ability to inspire fear and deliver victory. They are impulsive and aggressive, often attacking without provocation, and their raids are marked by sheer brutality and a disregard for strategy. Despite their chaotic nature, they share a twisted sense of camaraderie, bonding over shared violence and the thrill of combat. Their settlements are little more than war camps, filled with the sounds of clashing weapons and the roar of their war chants.
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The Massassi Truebloods owe their existence to the dark machinations of the Sith Lord Darth Imperius, who sought to resurrect the ancient warrior species as a tool of conquest and terror. Drawing from genetic material extracted from the remains of Massassi on Yavin 4 and preserved in the tombs of long-dead Sith Lords, Imperius re-engineered their genetic code using the darkest arts of Sith Alchemy. This process not only restored their sentience but amplified their natural aggression and physical prowess, creating a new breed of Massassi far more formidable than their ancestors.

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Under Imperius's guidance, the Trueborn were bred and conditioned for war, their development accelerated through alchemical rituals and genetic manipulation. Once mature, populations of Trueborn were dispersed to savage, feral worlds both within and beyond the known regions. Yavin 4, with its dense jungles and ancient Sith ruins, became a primary stronghold, alongside Korriban, the ancestral home of the Sith, and Tash-Taral, a harsh and unforgiving world. These environments were chosen to hone the Trueborn's ferocity and survival instincts, ensuring they remained fierce and adaptable warriors.

Over time, the Trueborn thrived on these worlds, their populations growing and their culture evolving into a brutal reflection of their engineered nature. They became a living weapon, a testament to the power of Sith Alchemy and the dark legacy of their creator. Scattered across the galaxy, the Massassi Trueborn remain a looming threat, their origins a dark secret known only to the most learned Sith Lords.
 
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Morothar

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  • Planet Name: Morothar
  • Demonym: Morothari, Nyâshdrim
  • Region: Unknown Regions
  • System Name: Xartûun
  • System Features: [ Here you may list suns, moons, other planets, important asteroid belts, spatial anomalies, or other features of the star system. You may also include orbital position, rotational period (length of day), and orbital period (days in a year) in this section. if you have submitted Astronomical Objects for this system, you may link them here, and if you would like to expand on the system in more detail, you may use that template to do it at your leisure. ]
    • Xartûun - Star
    • Morothar- Fourth Planet of the System, Alpine World
      • Tharros Kaas - Moon of Morothar
    • Tharros Fels - Third Planet of the System, Volcanic World
    • Vrakoth - Second Planet of the System, Gas Giant
    • Xergen's Folly - First Planet of the System, Barren/Uninhabitable
    • Belt of Dar - Asteroid Field
  • Location: [ This can be a screenshot of the hex from the map with a marker, or you can say that it is located "in X planet's hex" and give a general description of positioning. If you intend to add this planet to the Chaos Map please review the rules thoroughly.]
  • Major Imports:
  • Major Exports:
    • Morothar is one of the few known sources of Isotope-5, a rare and hyper-energetic resource coveted for its ability to power advanced technology and weapons. The planet's violent geological history, marked by constant seismic activity and volcanic eruptions, created the extreme conditions necessary for Isotope-5 to form deep within its core. Over millennia, the dark side of the Force, which saturates Morothar, further catalyzed the refinement of this resource, imbuing it with a faint but detectable connection to Sith alchemy. The Sith, drawn to the planet's dark energy after they fled their home after the Great Hyperspace War, discovered Isotope-5 and exploited it to fuel their war machines and weapons.
    • Raw Materials: Tibanna Gas, Alusteel, Impervium, Kyber Crystals, Obsidian
    • Goods: Artifacts, Spices
  • Unexploited Resources:
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  • Gravity: Standard x 1.04
  • Climate: Cold - Temperate
  • Primary Terrain:
    • Mountains
    • Valleys
    • Plateaus
    • Volcanic Plains
    • Rivers
  • Atmosphere: Type I
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  • Capital City: Xartun
  • Planetary Features:
    • Xartun - Capital
    • Titan's Spire - Primary Population Hub
    • Arx Getira - Largest Mountain Range
    • Shades of the Past - Vast Starship Graveyard
    • Hellblade Watch - A continent long alley of statues between Xartun and the Titan's Spire, dividing the world into North and South
    • Darklands - The vast plains and mountain ranges of the southern continent that are primarily rural and wild, called "dark" due to its predominantly black volcanic soil
    • Godwall - Highest Mountain Range
    • Godmarches - The vast plains, lakes and mountains of the northern continent, primarily rural or urban and surrounding the Godwall.
  • Major Locations:
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      Xartun
      Capital of Morothar. City of the Sith. Stronghold of the Titans. Xartun, named after the star or vice versa, the original idea being lost to time, is the nominal capital of Morothar and what resembles most the origins of the settlers that came here nearly 6,000 years ago. It is characterized by massive, monolithic structures with sharp, angular designs, the buildings often feature towering spires, jagged edges, and steep slopes. Pyramids, each dedicated to a specific purpose, dominate the cityscape and are the beacons of power and dominance of the ruling Sith.
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      Titan's Spire
      The Titan's Spire is a sprawling, vertical city that escapes most imagination. Resembling skyscrapers from Coruscant and the spire-like cities of Iokath, it was anchored around the hull of a fallen starship that had pierced into a mountainside and was from then on expanded, higher, deeper, wider. Now many peaks of building have risen around the central humongous building that houses an entire civilisation and covers a surface area of dozens of miles.
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      Arx Getira
      The Arx Getira are a large mountain range across the Southern continent and leading up until view range of Xartun. Its peaks are mostly snowcapped and its dark rock reaches as deep as the foundation of stone. It has rich ore deposits and vast, old complexes of tombs and temples that stretch into its depths. Clear and cold lakes often are in its deep valleys and were it not for its unforgiving harshness, the mountains would be an exceedingly beautiful site, especially when the sun sets against their rough peaks.
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      Garden of Hubris
      To the South of the Titan's Spire extends what is known as the Garden of Hubris. A vast graveyard of fallen starships, a constant memory of the almost-apocalypse that the inhabitants of Morothar brought upon themselves. Warships of many designs, each more grand than the next, are laying half or even entirely buried beneath the Darklands. Some stripped of their metal by the local tribes, others revered as shrines, they are the remnants of a long forgotten battle and conflict.
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      Hellblade Watch
      From the Titan's Spire to the gates of Xartun stretches an alley, an alley that is guarded by precisely 1816 statues, half on each side. The Hellblade Watch is not a mere street or road, it spans the entirety of the continent and is more a pilgrimage and demarcation line, than a construct of infrastructure. The statues are shrouded warriors, each with sword, hood but all in different poses and unique traits, all reaching up to 77 meters in height and placed every seven kilometers. The Hellblade Watch separates the Darklands from the Godmarches.
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      Darklands
      The Darklands are the vast open spaces to the South of the Hellblade Watch. They are inhabited by the more tribal species of the planet, wild, rural and untamed as each and every tribe fights for survival and supremacy. Death is a way of life here and only the fittest survive the harsh conditions that are present in these frigid wastes and deserts that are frequently marked by tectonic activity due to the previously mined Isotope-5 in this region. Only those of pure strength or with an army at their back venture into these most brutal of lands.
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      The Godwall
      The Godwall earned its name not only because it is a mountain range that is considered to be insurmountable by any mortal means, but also because of its almost mythical inhabitants. Covered in extremes of ice and snow, rockfalls and avalanches are just some of a climbers challenges as atop the peaks true judgement awaits. It is rumored that Elder Dragons live in their peaks and will only accept those of worthy strength to continue whatever their journey aims to achieve.
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      The Godmarches
      The Godmarches are the region to the North of the Hellblade Watch and extremely different from their southern counterpart. Mostly hills and mountain ranges which are dominated by the central Godwall, they are home to mostly Sith Purebloods and other more civilised warrior-cultures that have evolved into vast feudal houses of knights and warriors, sworn to their lieges and fighting wars in their name. Some among them are considered Dragonknights, their ascend to the Godwall successful and they return upon mighty companions. They live in city-fortresses that serve as their bases of power and industry, often housing many thousands of of their kin.
  • Force Nexus:
    • Intent: To give the cataclysmic backstory event an everlasting presence and mark for the planet.
    • Nexus Name: The Nameless Court
    • Nexus Alignment: Dark
    • Size: Planetary
    • Strength: Strong
    • Accessibility: [ For Small, Medium, or Large Nexus only. Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? Keep in mind that the Strength of the Nexus above must be reflected in this field. ]
    • Effects: The Nameless Court is a vibrant taste of metal at the back of ones mouth, a shadowy presence that looms at the edge of vision and fades as soon as ones turns to look. It does not invoke paranoia, but it makes it very apparent that the Dark side is a presence that cannot be ignored. Therefore it is highly disturbing for the concentration of any Lightsider that sets foot on the world and will also slightly weaken Light side abilities such as Force Light or Force Healing. It almost refreshes a Dark side aligned individual when feeling it for the first time and will deepen their connection over time, with serious corruption seeping in. Those unattuned to the Force will initially feel headache while further down to their visit their passions will find a fire they had not known before.

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  • Native Species:
  • Immigrated Species:
  • Population: Heavy
  • Demographics: The population of Morothar is dominated by Sith culture and the species, they are the highest caste, be it ancient Kissai, Massassi Truebloods or the Sith Purebloods that evolved later, they are considered the apex of society and do not gently look down upon those beneath them. Their value of strength makes them accept those that can show it, but they are certainly susceptible and wary of strangers who do not fit into it. The various off-shoots of the Sith make up about 60% of the entire planets population, a far higher percentage in Xartun though.
  • Primary Languages:
  • Culture:
    • Xartun, the Capital: The Sith civilization, now centered on their new homeworld of Morothar and its sprawling capital city of Xartun, is a society shaped by its tumultuous history, unwavering devotion to the dark side of the Force, and the enduring teachings of the Sith Code. While their origins trace back to the war-torn world of Korriban, the Sith have adapted to their new environment, blending ancient traditions with the realities of their evolving culture. Though their society once relied heavily on a rigid caste system, the passage of time and the mingling of bloodlines have softened these divisions, even as the purity of the original Sith species continues to dwindle.
      The Sith Code, with its emphasis on passion, strength, power, and freedom, remains the cornerstone of their philosophy. To the Sith, conflict is not merely a means to an end but a fundamental truth of existence. War and sacrifice are seen as natural expressions of power, and their rituals—such as sentient offerings to their deities—are viewed as acts of devotion rather than cruelty. This worldview has fostered a society that values ambition and individualism, where strength is revered above all else. However, the constant warfare that plagued the world even after the Nameless Cataclysm has eroded the once-dominant pureblood Sith lineage, leaving their distinctive red skin, sharp features, and tentacle beards as fading markers of their heritage.

      On Morothar, the Sith have established Xartun as a testament to their resilience and ingenuity. The city is a sprawling metropolis of dark spires, ancient temples, and advanced technology, reflecting their mastery of both arcane sorcery and engineering. While the old caste distinctions—such as the Zuguruk engineers, Kissai priests, and Massassi warriors—still exist, their roles have become more fluid, with individuals often transcending their birthright through ambition and power. The Massassi, once the backbone of the Sith military, now serve as elite guardians of Xartun, their loyalty fiercely contested among rival Sith Lords. The Kissai, though fewer in number, continue to delve into the mysteries of Sith magic and alchemy, preserving the ancient knowledge contained within Sith holocrons. Meanwhile, the Zuguruk have adapted their skills to maintain the city's infrastructure, ensuring Xartun remains a bastion of Sith power.

      The dwindling population of pureblood Sith has led to a more inclusive, albeit still hierarchical, society. Slaves, often referred to as Grotthu, remain a marginalized class, though their roles have expanded beyond mere labor to include servitude in temples and households. The practice of burying slaves with their masters has largely been abandoned, a reflection of the changing times and the Sith's need to conserve resources. Despite these shifts, the Sith Lords of Xartun continue to wield absolute authority, their rule enforced through fear, manipulation, and the unrelenting pursuit of power.

      Morothar itself is a world of stark contrasts, with Xartun standing as a beacon of Sith dominance amidst a harsh and unforgiving landscape. The planet's environment has shaped the Sith's resilience, fostering a culture that thrives on adversity. Here, the teachings of the Sith Code are not just philosophy but a way of life, driving the Sith to seek ever greater heights of power and control. Yet, as the pureblood Sith continue to fade into history, their legacy endures in the dark heart of Xartun, where ambition and the dark side reign supreme.
    • Titan's Spire, the Center: Opposite the dark grandeur of Xartun, the Titan's Spire rises as a sprawling, chaotic hub of refugees, migrants, and warriors, a stark contrast to the ordered tyranny of the Sith capital. This towering hive city, with its labyrinthine levels and teeming population, is a melting pot of cultures, species, and ideologies. Home to warrior-minded species such as the Epicanthix, Dashade, Chistori, and humans, the Spire is a place where survival is a daily battle, and power is measured in credits, weapons, and influence. While it boasts a veneer of modernity and galactic-standard technology, the Titan's Spire is a city of extremes, where the opulent spires of the elite pierce the sky while the undercities fester in decay and desperation.

      The primary species living here are Humans, Epicanthix, Chistori and even Dashade, all sharing similar traits but from different origins. Despite their differences, these groups share a common warrior ethos, a respect for strength and cunning that binds them together in the face of the Spire's relentless challenges. This shared mentality has created a unique culture of resilience and pragmatism, where alliances are forged and broken with equal ease, and survival often depends on one's ability to navigate the city's complex web of loyalties and betrayals.

      Life in the Titan's Spire is defined by a relentless drive for survival and upward mobility. For most, the goal is to rise above the chaos of the undercity and secure a place in the relative safety of the mid-levels, where the air is cleaner, the streets are patrolled, and opportunities for advancement are more plentiful. This ambition fuels the city's economy, with countless individuals working as traders, laborers, or mercenaries in the hope of earning enough credits to climb the social ladder.

      The Spire's warrior culture is evident in its many arenas and fighting pits, where combatants battle for fame, fortune, and the chance to attract the attention of powerful patrons. These events are not just entertainment but a reflection of the city's values, where strength and skill are celebrated above all else. For many, the path to power lies through these bloody contests, where victory can mean a ticket out of the undercity and into the ranks of the elite.

      Despite its dangers, the Titan's Spire is one of the few places on Morothar where outsiders can find relative safety. The city's diverse population and bustling trade make it a natural hub for travelers, merchants, and refugees, its chaotic energy offering a degree of anonymity and freedom rarely found elsewhere on the planet. While the Sith view the Spire with suspicion, they tolerate its existence as a necessary evil, a place where they can acquire goods and information without sullying their own hands.
      For those who call the Spire home, it is a place of both opportunity and peril, a city where the bold can rise to greatness and the weak are quickly consumed. It is a testament to the resilience of its people, a chaotic, vibrant, and often brutal reflection of the galaxy itself. In the shadow of Xartun, the Titan's Spire stands as a beacon of defiance, a place where the downtrodden and the ambitious alike can carve out their own destiny.
    • Darklands, the Tribes: The Darklands of Morothar are a desolate and unforgiving expanse of ash-strewn plains, volcanic wastes, and jagged mountain ranges, a harsh environment where only the strongest and most ruthless can survive. This inhospitable region is a crucible of violence and primal survival, home to tribal cultures that thrive on conflict, shamanistic rituals, and an unyielding connection to the dark side of the Force. The Darklands are a place where civilization has been stripped to its most brutal essentials, and the line between savagery and spirituality is often blurred.

      The Massassi Truebloods have devolved into a ferocious tribal society in the Darklands, their culture a volatile mix of ancient Sith heritage and the raw, unrelenting aggression. These tribes are constantly at war, both with each other and with the other inhabitants of the Darklands, their lives defined by battle and the pursuit of strength. The Massassi have built crude fortresses from volcanic rock and scavenged metal, their settlements often centered around ancient Sith ruins that they revere as sacred sites.
      Their society is led by warlords who rise to power through sheer brutality and cunning, their authority maintained by fear and the loyalty of their warriors. The Truebloods practice a form of shamanism that blends Sith sorcery with primal rituals, invoking the dark side to enhance their strength and ferocity in battle. Despite their savagery, the Massassi retain a deep connection to their Sith origins, their culture a distorted reflection of the empire they once served.

      The Marskha are one of the most enigmatic and feared cultures in the Darklands, their brutal tribal societies shrouded in bloodlust and mysticism. They worship their ancient, long-gone Creators, beings they believe forged them in the fires of the Darklands and imbued them with a hunger for violence. The Marskha live in massive Fortress-Shrines carved into the mountains, gargantuan structures that once housed immense forges used by their Creators. These forges, though ancient and crumbling, are still used by the Marskha to create weapons and artifacts that are as much a product of dark side magic as they are of technology.
      Marskha society is dominated by shamans who commune with the spirits of their Creators, interpreting their will and guiding their tribes in war and ritual. The largest tribes are led by chieftains who rule from the heart of their Fortress-Shrines, their power derived from their mastery of both combat and the arcane. The Marskha are relentless in their pursuit of conquest, their raids on neighboring tribes and settlements fueled by a belief that spilled blood pleases their absent gods.

      The Graug are a race of barbarous killers, their origins rooted in Sith experiments to create the perfect soldiers. Though their Sith progenitors perished long ago, the Graug have evolved into a culture of their own, driven by an insatiable hunger for violence and a natural attunement to the dark side. They are a horde of subservient beasts, their society structured around a single leader who emerges from every six million born. These leaders, known as Overlords, command absolute loyalty from their followers, their rule enforced through sheer dominance and the promise of endless war.
      Graug tribes roam the Darklands in search of prey, their raids leaving nothing but destruction in their wake. They are scavengers and opportunists, using whatever weapons and tools they can seize from their enemies. Despite their brutish nature, the Graug possess a crude intelligence, their tactics in battle honed by centuries of conflict. They view the Darklands as their birthright, a proving ground where only the strongest deserve to survive.

      The Darklands are a place where survival is a daily battle, and power is measured in strength, cunning, and the favor of the dark side. The volcanic wastes and ash-covered plains are littered with the remnants of ancient battles, their ruins serving as both shelter and inspiration for the tribes that call this region home. The air is thick with the scent of sulfur and ash, the sky often darkened by volcanic eruptions and storms of ember.
      Despite its harshness, the Darklands are a place of raw, untamed power, where the dark side flows freely and the strong rise to dominance. It is a land of endless conflict and primal spirituality, a reflection of the Sith's belief in the natural order of strength and survival. For those who call the Darklands home, it is both a prison and a proving ground, a place where only the fiercest can thrive.
    • Godmarches, the Knights: The Godmarches, the northernmost continent of Morothar, are a land of stark beauty and unrelenting cold, dominated by towering mountains, deep valleys, and icy lakes. This frigid realm is home to the Sith noble houses, a society that blends advanced technology with feudal traditions, creating a culture that is both sophisticated and brutally martial. The Godmarches are a place of honor and ruthlessness, where noble houses engage in endless feuds and wars, their conflicts as much a part of their identity as their reverence for the dark side of the Force. At the heart of this society are the Dragonknights, elite warriors who ride mighty dragons into battle, their presence a symbol of power and prestige.

      The Sith noble houses of the Godmarches are a proud and ancient lineage, their histories intertwined with the land itself. Each house rules over its own territory, their castles and fortresses perched atop mountains or nestled in valleys, their spires piercing the icy skies. These houses are constantly vying for dominance, their feuds driven by a complex web of alliances, betrayals, and ancient grudges. Despite their technological advancements, the noble houses adhere to a strict code of honor that governs their conduct in war and politics. This code, however, does not preclude ruthlessness; betrayal and subterfuge are seen as valid tools for achieving victory, so long as they are executed with cunning and precision.
      The noble houses are led by lords and ladies who command absolute loyalty from their vassals, their authority reinforced by their mastery of the dark side and their prowess in battle. These leaders are both warriors and statesmen, their courts filled with advisors, sorcerers, and knights who serve their interests. The houses often form alliances through marriage, though these bonds are as fragile as they are strategic, with betrayal always lurking beneath the surface.

      The highest class within the Godmarches society is the Dragonknights, an elite order of warriors who ride dragons into battle. These majestic creatures are both symbols of power and devastating weapons of war. Becoming a Dragonknight is a rare honor, reserved for those who demonstrate exceptional skill, courage, and connection to the dark side. The bond between a Dragonknight and their dragon is sacred, forged through rigorous trials and rituals that test the rider's strength, will, and loyalty.

      Dragonknights are the ultimate expression of the Godmarches' martial culture, their presence on the battlefield often turning the tide of war. They are revered as living legends, their deeds celebrated in song and story. Each Dragonknight swears fealty to their noble house, but their loyalty is ultimately to the dragons themselves, creatures they regard as divine beings. The dragons, in turn, are fiercely protective of their riders, their bond a testament to the deep connection between the Sith and the dark side.

      Life in the Godmarches is shaped by the harsh climate and the constant threat of conflict. The Sith noble houses have adapted to the cold, their castles and cities designed to withstand the elements while projecting an air of grandeur. The people of the Godmarches are hardy and resilient, their lives defined by loyalty to their house and a deep connection to the land. They are skilled hunters, craftsmen, and warriors, their culture a blend of tradition and innovation.

      Despite the constant feuds and wars, the Godmarches are a place of beauty and wonder, their icy landscapes and towering mountains inspiring both fear and reverence. The Sith who call this land home are as fierce and unyielding as the environment itself, their society a testament to the enduring power of the dark side. In the shadow of the Godwall, amidst the cold and the dragons, the noble houses of the Godmarches continue their eternal struggle for dominance, their legacy written in blood and fire.
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  • Government: Dark Side Magocratic Kraterocracy
  • Affiliation: Sith Purebloods
  • Wealth: High - The wealth of Morothar is down to its quite extensive resources, both on the planet and in the system as well as the high value exports of manufactured goods it offers. The wealth gap though is enormous, just as the power and influence one, as there are hoards of riches concentrated for a very few ancient bloodlines and locations, while some will struggle their entire life to just eat.
  • Stability: Medium - Generally speaking the stability of the world is quite low, especially comparing it to stable governments on peaceful worlds, travelling as a stranger and if you are not ready to shed blood, is ill advised. Especially the Darklands and Godmarches have their societies entirely based on violence and do not regard outlanders are anything but a test or nuisance. But within the societies itself, especially in Xartun and the Godmarches, stability is extremely high and security is mercilessly enforced. The powerplays of the powerful often either not affecting a majority of people or being outright war. While the planet is, in theory, centrally ruled from Xartun, it is a vastly layered and decentralised feudal system that is enforcing own rules and laws, but all are very much based off of the Sith Code in one way or another, making violence and combat mainstays of society.
  • Freedom & Oppression: The Freedom and Oppression on Morothar are a paradoxon, for the personal freedom is almost unlimited. Everyone is more or less able to go their own way and pursue their freedom of life, speech and thought. Yet it is also within the freedom of anyone to take the life of their next one simply because they have the ability to do so. As long as it follows the ideals of the Sith, the right of the strongest, one is mostly free to do as they please. That might makes right goes until it meets the ceiling of the society, its ruling castes. There is no protection from abuse, murder, drafting or anything of the mighty for the low-lives. The Sith from Xartun rule of the planet, the Dragonknights rule the Godmarch in their name and the warring tribes are waging war under the auspices from Xartun as well.
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  • Military: [ Describe the military capabilities of this planet. Is it completely demilitarized? A fortress world complete with heavy defenses? A space-faring world with a substantial navy? Is it a hive of scum and villainy with no discernible defense structure other than what it's inhabitants have to offer? Or maybe due to low tech the people here are still in the bronze age. ]
  • Technology:
    • Xartun & Titan's Spire: Galactic Standard
    • Darklands: Below Galactic Standard
    • Godmarches: Above Galactic Standard
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[ Include a history of the planet here. Be sure to cover the following information:
How was the planet discovered? How was the planet settled? When was it settled? Why was it settled? What major events specific to the planet helped shape its inhabitants to what they are today? If there is a Nexus, how did it come about and how did it influence the history of the planet?

Remember that these custom planets may be submitted to the map for the community to enjoy. The more background you set down, the more clearly others will be able to understand your view of your creation. ]

 
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Sith Nemesis Knights

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  • Intent: To create a kind of Sith organisation with an emphasis on war and military proficiency.
  • Image Credit:
    • Here
    • Headers by Ingrid
  • Permissions: N/A
  • Links: Sith Trooper, Knights of Zakuul
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  • Army Name: Nemesis Knights
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  • Classification: Force User Army
  • Affiliation: Darth Imperius, Sith Ascendant Order
  • Army Symbol: The Ascendant Order hexagon with a Sword.
  • Description: The Nemesis Knights are the blazing spearhead of the Ascendant Order, a legion of elite soldiers and shock troops whose crimson armor gleams like molten fire on the battlefield. They are not shadows lurking in the dark, but a force of overwhelming might, striking with precision and ferocity that leaves their enemies broken and scattered. Each Knight is a master of war, their skills honed through relentless discipline and an unyielding commitment to the ideals of the Sith Code. Yet, what sets them apart from the traditional Sith is their unique philosophy: they fight not as individuals seeking personal glory, but as a unified force, bound together by a shared purpose and an unbreakable brotherhood.
    The Nemesis Knights are an exception to the often fractured and self-serving nature of Sith ideology. They believe that true power lies not only in individual strength but in the collective might of a disciplined and united order. Their battles are fought with seamless coordination, their ranks moving as one, a living embodiment of the Sith Code's principles channeled through unity and purpose. They see their unity as the ultimate expression of the Sith's pursuit of power, proving that even in the chaos of the dark side, order and discipline can reign supreme.

    Clad in their iconic red armor, the Nemesis Knights are a symbol of the Ascendant Order's dominance and the Sith Empire's unrelenting will. They are the vanguard of conquest, the enforcers of the Empire's vision, and the living proof that the Sith can transcend their individualistic nature to achieve greatness as one. To face the Nemesis Knights is to face an unstoppable tide of crimson and fury, a force that embodies the strength of unity and the unyielding resolve of the Sith.
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  • Headquarters:
  • Goals: Sith Supremacy, Magocratic Order, Kraterocratic Society
  • Reputation: The Legions of the Ascendant Order are infamous for their zealotry and fanatism in adherence and obedience to their Sith overlords and imperial expansion. Their ability to fight stands not in their loyalties shadow though, they are drilled and trained from childhood and perform extremely well in most combat environments. They are ruthless, disciplined and professional soldiers that have neither doubt nor hesitation, are equipped with the best weaponry the Dark Empire has to offer and will go beyond death to achieve their goals.
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  • Army Size: Medium
  • Composition: The Ascendant Legions are made up of children of the Sith which are not gifted with a connection to the Force and regular military officer's orphans. They are inducted into the Legions at a very young age and will be trained, lectured and indoctrinated for the rest of their life. The battle line is composed of the Legion, which adopts the name of a Sith from history (such as Ajunta Pall, Sidious, Malak etc.) and has an strength of 5,000 Ascendant Legionaries.
    • Order of Battle
      • Ascendant Legion Organisation
        • Composed of 10 Cohorts â 500 Legionaries
        • Organised in Companies â 100 Legionaries and Squads â 10 Legionaries
      • Ascendant Legionary Types
        • Legionary (rank & file)
        • Heavy Legionary (heavy weapons)
        • Jetpack Legionary (jetpack)
        • Flame Legionary (flamethrower)
        • Legionary Grenadier (assault specialist)
        • Tank Legionary (tank and walker crews)
        • Legionary Medic (medic)
        • Legionary Engineer (engineer, sapper)
        • Commandos (special operations capable)
        • Death Legionary (special forces)
        • Legionary Officer (officers)
      • Ranks
        • Flag Command
          • Allegiant General (Supreme Commander Ascendant Legions)
          • Lord Militant (Chief of Staff, Theater Commander)
          • Militant Commander (Senior Field Commander)
          • Legate Commander (Legion Commander)
        • Officers
          • Tribune Commander (Cohort Commander)
          • Centurion Commander (Company Company)
          • Lieutenant (Junior Company Command/Senior Squad Command)
        • Non-Commissioned Officers
          • Sergeant Commander (Cohort Sergeant)
          • Banner Sergeant (Company Sergeant, Standard Bearer)
          • Sergeant (Squad Commander)
        • Enlisted
          • Corporal (Veteran, Fireteam Leader)
          • Legionary (Rank & File)
          • Blackshield (Recruit)
    • Recruitment & Training
      • Recruitment: The Ascendant Legionaries are recruited from the age of three to six from any family that has a member in the Sith Order and is not Force sensitive, any orphan of an imperial officer as well as volunteered children. It is an Empire wide conscription to supply the Ascendant Legions with its soldiers and build a fighting force that is not loyal to any Sith, Warlord or faction but the Sith Empire itself. To be recruited into the Ascendant Legionaries and not other units, the supplicants have to fulfill certain physical standards such as being able to make full use of the Legions equipment, be not Force sensitive, not even slightly and pass a mental examination, that can include mild forms of torture to measure willpower.
      • Training: The training of the Ascendant Legionaries is as brutal as it is efficient, creating soldiers excelling at weapon handling, reaction speed, endurance and of course, loyalty. From the earliest days they are hammered with indoctrination, flash-training and loyalty conditioning, learning even the Sith Code and making it their mantra to overcome pain, loss and suffering while always looking up to the Sith Order itself as their greatest examples. Sith Warriors, Inquisitors and Sorcerers are frequenting the training grounds to train with them, to show their powers and make them accustomed to their life, views and strengths. When the Sith Trooper has reached their full growth, they receive their first, actual Legionary armor with a black stripe going from across the helmet down the middle of their armor and are now called a 'Blackshield', a rookie still. Life fire exercises start as soon as the young recruits can properly hold and fire the blasters, large maneuvers with other groups are taking them out into the field and test their combat readiness while survival trainings test their endurance, willpower and to suffer through intense hardships. All at the promise of the Sith gaining power and the Dark side reigning supreme.
    • Enhancements
      • To augment their speed and reflexes, Ascendant Legionaries undergo genetic modifications that optimize their muscle fibers and neural pathways. Scientists introduce specialized proteins that increase the efficiency of fast-twitch muscle fibers, allowing for explosive bursts of speed and rapid movements. Simultaneously, their nervous systems are enhanced with synthetic neurotransmitters that reduce reaction times to near-instantaneous levels. This combination ensures that Sith Troopers can outmaneuver their opponents in battle, dodging blaster fire and closing distances with terrifying swiftness.
      • In terms of basic strength, the Legionaries are subjected to a rigorous regimen of hormonal and skeletal enhancements. Growth hormones and anabolic agents are carefully calibrated to increase muscle density and bone strength without compromising agility. Additionally, their skeletal structures are reinforced with bio-compatible alloys, making them more resistant to physical trauma. These modifications result in soldiers capable of overpowering most adversaries in hand-to-hand combat and enduring the physical demands of prolonged warfare.
      • Obedience is perhaps the most critical aspect of an Ascendant Legionary's enhancement. Through a combination of neural conditioning and cybernetic implants, their minds are reshaped to ensure absolute obedience to the commands given. Neural pathways associated with independent thought are subtly altered, while implants monitor and suppress any signs of dissent or hesitation. This process is often reinforced with psychological conditioning, embedding a deep-seated devotion to the Sith and Empire cause. As a result, Sith Troopers operate with unwavering focus and discipline, executing orders without question or remorse while maintaining creative, independent thought for battlefield adaptation.
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Player-Characters
Non-Player-Characters/Formations
  • Malgus Legion, 1st Legion - Engaged in the Ascendant Crusade.
  • Khaion Legion, 2nd Legion - Supporting the Dark Empire.
  • Tekthon Legion, 3rd Legion - Engaged in the Ascendant Crusade.
  • Kasim Legion, 4th Legion - Engaged in the Ascendant Crusade.

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The Ascendant Legions were introduced into the Dark Empire together with a general conscription by the union of the Dark Imperials and the Sith of the Ascendant Order. Promised not to be a tool of the latters power leverage, they were nevertheless drilled specifically to serve alongside Sith in battle and to serve under them. Further the idea was to offer a competitor for the Stormtrooper Corps, to fortify the duality of the Dark Empire in its Imperial and Sith foundations while promoting a strong challenge to the imperial elite.

Commanded by an Allegiant General, similar to that of the Stormtrooper Corps, the Ascendant Legions would be directly under the Sphere of Military Command together with the Stormtrooper Corps, Imperial Army and Navy, serving as fourth standing and operational military branch. While significantly smaller in numbers than Army and Navy, and also smaller than the Stormtrooper Corps, the discipline and obedience of the Sith Troopers was only matched by their extreme training regime that was overseen by nothing less than Eternal Legionaries.

The Ascendant Legion's combat doctrine is a masterful synthesis of unbreakable defensive discipline and relentless, precision-driven aggression, making it one of the most formidable forces in the galaxy. On the battlefield, the Legion operates as a seamless fusion of steadfast resilience and calculated ferocity, capable of adapting to any threat while maintaining an ironclad command structure. Each trooper is trained to embody the principles of unwavering loyalty and ruthless efficiency, ensuring that the Legion functions as both an immovable shield and an unstoppable blade.

In defensive operations, the Legion excels at creating impregnable strongholds, utilizing advanced fortification techniques and overlapping fields of fire to repel enemy assaults. Troopers are drilled to hold their positions with unyielding determination, their armor and energy shields forming an unbreakable barrier that can withstand even the most overwhelming attacks. The Legion's defensive strategies are complemented by a mastery of siege warfare, employing heavy artillery and orbital support to dismantle enemy fortifications with surgical precision.

When on the offensive, the Ascendant Legion transforms into a relentless force of destruction, striking with speed and precision to overwhelm adversaries before they can mount a coherent defense. The Legion's assault tactics emphasize rapid deployment and devastating firepower, often spearheaded by elite units that exploit weaknesses in enemy lines. Troopers are trained to adapt to changing battlefield conditions, seamlessly transitioning from entrenched defense to lightning-fast offense as the situation demands. This duality of purpose ensures that the Sith Trooper Legion dominates every theater of war, embodying the ideals of strength, discipline, and absolute victory.

Glory to the Empire.

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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this based on, or about any canon material? If so, link here. ]
  • Permissions: [ Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission. ]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc. here, canon or otherwise, especially obscure references, or events important to the submission. ]
GENERAL INFORMATION
  • Planet(s) Chosen:
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  • Name of the Government:
    • Eternal Hegemony of Zakuul
  • Relationship With Overlord:
    • Autonomous Satrapy
  • Type of Government:
    • Absolute Monarchy
  • Symbol:
  • Role: [What role does this territory maintain within your Major Faction, Minor Faction, or another group? Was it a territory seized for its riches? Or is it a place being built up to contribute? Why did was this territory annexed? What does it contribute?]
IN CHARACTER INFORMATION
  • Leadership: Imperius
  • Capital:
  • Notable Assets:[This can be Canon/Codex Submissions, or, a general list. (Ex. Company HQ's, Military Units, Research Bases, Mining Bases, or anything they might be known for).]
  • Important Members: [PC's or NPC's may be linked. You can include more information about them and the role that they play.]
  • Government Stability: High. Are there major issues causing unrest? Is this an area of chaos or one of peaceful law-abiding citizens? Is it dangerous for travellers to visit or are you safe as an outsider? Describe the general feel and theme.]
  • Wealth: Wealthy. Describe, briefly, why.]
  • Freedom & Oppression: [ Describe the atmosphere of freedom on this area. Are the people fairly free or is the oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted?]
  • Imports: [What the sector frequently buys from other sectors or governments. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked.]
  • Exports: [What does the sector produce and bring to the galaxy, note that not all planets have to produce things. They can be barren or have riches yet to be discovered. Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked.]
MILITARY INFORMATION
  • Military Strength Rating: Maximum
  • Military Force Name:
  • Military Force: [Describe the military strength of the government. Is it a major military hub? A loose garrison? Does it need legions of troops or does it have a small local security force?]
  • Military Role: [So what role does the military, if any, play here? Is the military necessary for keeping the peace? Or is it here to train? Does the military recruit heavily from this state? Or is it just effectively a police force?]
  • Military Installations: [This is for Canon/Codex Submissions relating to military facilities, but also to describe any facilities that may have a notable military presence. (Ex. Prisons, Naval Dockyard, Staging Grounds, etc.)]
HISTORICAL INFORMATION
[Describe the history of the planet or sector this submission focuses on. Major Factions can add Dominion information and links but Minor Factions and other groups can also flesh out their own history here. Try and describe the state of the government or area after major events have taken place. Have there been any wars? Put down any insurrections? Try and elaborate on what this area is like for people from all walks of life so they can have a solid idea of what they would expect writing in this setting.]


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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
SETTING INFORMATION
  • Military Base Name: [ Name of the Base. ]
  • Classification: [ The types of classification are, but are not limited to: Army Base, Naval Station, Outpost, Fort, Camp, etc. ]
  • Location: [ Link the planet or other place upon which this location resides. ]
  • Affiliation: [ Who owns/rules this base? A person? A faction? A government? Link any relevant characters, faction pages, or groups. ]
  • Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded. How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. Any uncommon species or custom species should be linked. If no population exists put N/A. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


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