Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- IMAGE
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- OUT OF CHARACTER INFORMATION
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- Image Source: Here.
- PRODUCTION INFORMATION
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- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material:
- Export Model
- Molecularly Bonded Duranium Ultramesh frame, Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor, Blast-tinted Molecularly Bonded Duranium -Glasteel alloy canopy, Fiberplast and Reflec coating, Thermal Gel, Duravlex, Agrinium mesh and Zersium cockpit liner, Condensed-matter composite reinforced cockpit and ordnance bay, combat de-ionizer(s), Ultrachrome circuitry, electronics and starfighter components.
- TECHNICAL SPECIFICATIONS
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- Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
- Length: 41.6 meters.
- Width: 24 meters.
- Height: 7.2 meters.
- Squadron Count: Low: (8).
- Hyperdrive:Yes.
-
Hyperdrive Class:
- Primary: 0.1
- Backup: 2.0
- Armament
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- Dual RSM-01 Repeating Super-Heavy Mass-driver Fast-track Gyro-gimbal Stabilized Turret
- 2x Twin RHM-04 Repeating Heavy Mass-driver Fast-track Gyro-gimbal Stabilized (droid control possible) Turret (1 fore port, 1 fore starboard)
- 2x Twin HJB-03P Heavy Jamming Beam Projector Fast-track Gyro-gimbal Stabilized Turret (1 ventral port (next to minelayer), 1 dorsal starboard (next to minelayer))
- 2x Twin HJB-03P Heavy Jamming Beam Projector Fast-track Gyro-gimbal Stabilized Turret (1 ventral port (next to minelayer), 1 dorsal starboard (next to minelayer))
- 4x Fire-linked MMOL-02 Modular Mass-driver Ordnance Launcher
- 2x Fire-linked MMOL-03C Modular Mass-driver Ordnance Launcher
- 2x M-01 Minelayer (1 ventral mid, 1 dorsal mid)
The following are loadouts typically utilized by craft in company service. Ordnance count is for all applicable launchers on board. Only ammunition type is listed, not count.
Anti-Armor Anti-Capital Anti-Fighter Gunship Anti-Heavy Infantry Anti-Sithspawn Anti-Structure Electronic Warfare Saturation Bombing SEAD-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAPRounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02)
- Missile Loadout (MMOL-03C):
- 12x Assault-grade Tbarsr-BT-class Guided Baradium Cluster Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAPRounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 24x Assault Grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Trihex-AP Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
-
- Ammunition (RSM-01):
- Guided APFSDS Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 12x Assault-grade Juryam-class Brilliant Seismic Missile
- 12x Tra'ragir-S-class Assault Brilliant Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided Ion-Detonator Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided HEIAP Rounds
- Guided Ion Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- 24x Shev'la Kyram-B-class Glide Bomb
- 24x Shev'la Kyram-S-class Glide Bomb
- 32x Tbarsr-BT-class Guided Baradium Cluster Missile
- 32x Tra'beviiin-B-class Brilliant Missile
- Missile Loadout (MMOL-03C):
- 24x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
-
- Ammunition (RSM-01):
- Guided HEIAP Rounds
- Guided Dust Rounds
- Ammunition (RHM-04):
- Guided APFSDS Rounds
- Guided Flechette Rounds
- Guided Ion Encumbrance Rounds
- Guided Dust Rounds
- Missile Loadout (MMOL-02):
- Missile Loadout (MMOL-03C):
- 24x Assault-grade Juryam-class Brilliant Seismic Missile
- Ammunition (RSM-01):
- Defenses
-
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Very High.
- Molecularly Bonded Duranium Ultramesh frame/Stesr'gar Ultramesh frame
- Molecularly Bonded Duranium-reinforced Stygian-triprismatic polymer composite armor/Stesr'gar-reinforced Stygian-triprismatic polymer composite armor
- Blast-tinted Molecularly Bonded Duranium-Glasteel alloy canopy/Blast-tinted Beskar-Glasteel alloy canopy
- 'Ja'haal'got' Cap Drain(s)
- Combat De-ionizer(s)
- 'Caritr' Shield Generator
- 'Ga'yusr' Electronic Countermeasure Suite
- 'Carud Dha'haase'-M Countermeasure Suite
- 2x 'Vheh'buurenaar' Gas Countermeasure Launcher
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Very High.
- Maneuverability Rating
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High.
- Gimballed (also contributes to total thrust output when in the rear-facing position) 'Haal'miit' Ion-Atmospheric Hybrid Drives:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
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'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Half Power: Redirects half power from the engines to the maneuvering system from main drives.
- Full Power: Fully redirects power to the maneuvering system from the main drives, leaving bare-minimum power for the main drives.
- Gimballed (also contributes to total thrust output when in the rear-facing position) 'Haal'miit' Ion-Atmospheric Hybrid Drives:
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High.
- Speed Rating
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-
'Haal'miit' Ion-Atmospheric Hybrid Drives:
- SLAM: Greatly increases engine output but using power from maneuvering systems rather than from weapons, lowering maneuvering system output.
- With 'Caritr' Shield Generator on 'Fortress' mode: When the shield is set to 'Fortress' mode all power from engines is redirected toward shields, shutting off the main drives.
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'Haal'miit' Ion-Atmospheric Hybrid Drives:
- STANDARD FEATURES
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- Detection, Targeting and Tracking
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- Small Craft-grade 'Jai'galaar Sur'haai'-M Sensor, Scanner, Targeting and Targeting Suite
- Communications
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- Computers
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- Power
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- Life Support and Environmental Systems
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- Crew Facilities
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- Security
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- Cargo and Fabrication
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- Small vacuum-sealed compartment for personal effects including one heavy weapon and other smaller objects. Weapon locker that can store five rifle-sized weapons for the crew.
- Embarkation/Debarkation
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- Retractable Boarding Ramp: The ship has a retractable ramp for boarding the retracts and extends from under the ship's nose.
- Miscellaneous
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- ADVANCED SYSTEMS
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- Computers
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- 'Manda'-M Tactical Battlenet
- 'Gar'mirshe'ika'-R Droid Brain w/ Piloting Memory Module Co-pilot/Gunner/Systems Operator/Autopilot
- STRENGTHS
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- Heavy and Versatile Armament: With four repeating heavy mass-driver cannons, three MMOL-2 launchers and two modular heavy weapons mounts, the Kyr'galaar has a considerable amount of firepower that it can bring to bear against hostiles. All of the fighter's weapons are capable of carrying a wide variety of ordnance, giving it the ability to effectively counter a number of threats.
- Resilient: A strong hull, powerful shields and a wide variety of conventional and electronic countermeasures ensure that the fighter is well protected against threats that it might face.
- Above Average Speed: With powerful engines, the Ram'ser is able to 'boom and zoom' larger and/or slower targets and allows it to keep up with most hostile fighter craft that it might encounter. If faced with a fight it can't win, a Ram'ser could potentially put its speed to use in effecting its escape.
- Advanced Detection, Targeting and Tracking and Comms Suite: The Ram'ser has an advanced and long range comms and detection, targeting and tracking and comms suite.
- Stealthy: The electronic warfare suite of the bomber and its low-profile engines combined with the Reflec coated stygian-triprismatic polymer based composite armor plating ensures that the bomber has a very low sensor profile at medium and long ranges.
- Manda' Tactical Battlenet: The Ram'ser benefits from having the fighter based version of the 'Manda' tactical battlenet, allowing it to benefit from networked detection, targeting and tracking data. Additionally, the crew can benefit from the system's predictive analytics, noise filtering and numerous other features.
- WEAKNESSES
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- Huge: Far from being a small target, the Ram'ser is not the most difficult target to hit because of its size. This becomes an even more prevalent issue when the craft sees atmospheric use as a long range fire support platform.
- Boom: The Ram'ser carries a lot of ordnance, if a shot penetrates the armor and reaches the ordnance storage with enough energy left to detonate something, then it's very likely that the bomber will be destroyed entirely in the ensuing detonation of that ordnance and the following sympathetic detonation of the remaining ordnance.
- Difficult to Defend Aft: The aft doesn't have gun coverage, making the bomber a sitting duck as long as it has no other ordnance such capable of being used against assailants
- Not True Stealth: The fighter's stealth suite isn't 'true' stealth given that the bomber can be picked up by visual means as well as gravity and magnetic sensors at closer ranges.
- Ammunition: The effectiveness greatly drops off once the bomber runs out of ammunition.
- EMP/Ion: Should any EMP/Ion damage manage to get through the bomber's defenses then there's a high chance that many of the bomber's sensitive electronics would become rendered useless, rendering it blind, defenseless or even completely unarmed.
- DESCRIPTION
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"The Ram'ser isn't a bomber, not in the traditional sense. It's a missile launcher with engines. Keep your distance and pick your targets and you'll be fine."
- Squadron Leader
Aenarr Kyrr
to new Strill Securities pilots.
The modernized version of Ram'ser or "Sniper" in galactic standard basic includes dramatically new components that almost exponentially improve its performance. The new engines provide a lot more thrust, and are mounted on gimbals, enabling the craft to have faster take offs from space-limited landing sites, this setup in combination with its vectored thrusters give it above average maneuverability despite its expanse mission specific ordnance loadouts. It also features an entirely new series of mines and other mine-sized devices to aid it in its duties such as a hunter-killer droid deployed via the minelayer. These droids can assist with everything from holding off enemy pursuing craft and inspecting enemy vessels and even assisting with boarding operations.
The newer bomber features an entirely new light weight but exceptionally resilient composite armor and hull-liner formulation that doesn't weigh the craft down. The composite armor is highly resistant to EMP/Ion, Energy and Kinetic weapons, it's hull-liner on the other hand keeps it very protected from any bleed-through effects and environmental hazards. The ship also features the company's new regenerative cap drains that can convert energy from conner nets and EMP weapons into usable energy, which when combined with the ship's molecular and kinetic capacitance shields enable it to recover from enemy attacks with surprising alacrity.
Adding an additional layer of defense is the company's new dedicated gas countermeasure launcher which when combined with the company's new general purpose countermeasure launcher and modernized electronic warfare system can make targeting and tracking the bomber a difficult prospect for the enemy. This results in potentially less incoming fire and/or pursuing craft. These systems also provide countermeasures against detection, albeit two way, energy weapons fire and incoming ordnance.
The modernized bomber packs in a lot of advanced computer equipment. The newer module of the 'Manda' features improved data processing and the like, giving it significantly boosted network centric warfare capabilities over the older module. Additionally, it features an very advanced autopilot module with advanced pilot and systems operation programming and heuristic learning capabilities. This allows it to perform both pilot and co-pilot duties if required. In fact the high degree of automation has reduced the craft's crew requirements by one to a pilot, co-pilot and two gunners, though the craft's droid brain can take over firing controls if need be.
The detection, targeting and tracking systems have also been greatly improved, featuring a sensor-fused system creating a composite 'picture' of all the ship's sensors by reading data from all of the systems and filtering it through a dedicated droid brain to almost negate the interference from electronic warfare and environmental factors. The communication system has also been significantly improved, featuring a frequency hopping, self-modulating encryption key. This enables the crew to have secure, clear comms despite almost any battlefield condition.
That said, the new model has very similar flaws to its predecessor. The bomber's large size makes it a far easier target than many of its contemporaries. This does lead to the problem of penetrating fire detonating the bomber's considerably large payload. In this regard, it's lack of true stealth capabilities does give it away as well, making it quite prone to detection vs visual means as well as gravity and magnetic sensors at closer ranges. Additionally, it's size makes its aft doesn't have gun coverage, making the bomber a sitting duck as long as it has no other ordnance such capable of being used against assailants. To that end, the craft's effectiveness greatly drops off once it runs out of ammunition. Finally, should any EMP/Ion damage manage to get through the bomber's defenses then there's a high chance that many of the bomber's sensitive electronics would become rendered useless, rendering it blind, defenseless or even completely unarmed.
Out Of Character Info
Intent:
To create a modernized version of the 'Mirshir'verd'jurkad'gam' for use for Strill Securities and for sale by Breshig War Forge Consolidated.
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
https://www.starwarsrp.net/threads/breshig-war-forge-sb-06-ramser-class-super-heavy-bomber.137973/
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Starship Class:
Small Craft (1-50m)
Starship Role:
Other
Modular:
Yes
Material:
See description.
Armaments:
See description.
Defense Rating:
Very High
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
High
Other Resistance(s):
EMP/Ion: Very High
Lightsabers: Very High
Electricity: High
Acid: High
Minimum Crew:
4
Optimal Crew:
4
Passenger Capacity:
0
Cargo Capacity:
Very Small