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Codex Denied Veradune(WIP)

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OUT OF CHARACTER INFORMATION
  • Intent: To resub Vulpesen's home planet and create a more detailed submission for Veradune.
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: No
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Planet Name: Veradune
  • Demonym: Veran
  • Region: Inner Rim
  • System Name: Varos
  • System Features:
    • Sun: Ralura
    • Moons:
      • Lura
      • Silura
      • Varoro
      • Wuloro
      • Rerroro
    • Planetary Order
      • Wulreberth
      • Rerreberth
      • Veradune
      • Veravalle
      • Saro
      • Kutre
      • Hisuro
  • Planetary Details:
    • Rotational Period: 35 hours
    • Orbital Period: 400 days
  • Location: Half-way between Zeltros and Mokk IX
  • Major Imports:
    • Raw Technological Materials
  • Major Exports:
    • Humanitarian aid
    • Weapons
    • Mercenaries
    • Native Fauna
  • Unexploited Resources: None
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate
  • Primary Terrain: Mostly consisting of temperate forests Veradune’s lush surface hosts a wide array of biomes from jungles to deserts. The largest percentage of land is lush forests, although there is plenty of room for deserts, mountains, tundras, grasslands, and other usual biomes.
  • Atmosphere: Type 1
LOCATION INFORMATION
  • Capital City: Zorros
  • Planetary Features:
    • Most of Veradune's surface is kept natural with citizens either building their cities vertically to avoid sprawling over the land around them, or integrating their infrastructure into the natural features around them.
    • Zorro's
      • The main Capitol of Veradune, Zorros is a towering city build within Veradune's largest forest. Despite being one of the most urbanized planet on Veradune,
      • [ What are interesting artificial features of the planet? Ruins, interconnected cities, floating urban platforms. This field is used to sketch out artificial features, adding RP opportunities, but without the need for specific details like in the major locations field. You can also include if the planet is primarily Wild, Rural, Suburban, Urban, or a Mix. ]
  • Major Locations: [ What are the major locations on your world? Include an explanation on each. ]
  • Force Nexus (Optional): Yes
    Intent: [ Provide the reasoning and motive for this force nexus. A request for a force nexus may be denied on this premise alone. ]
    Nexus Name: N/A
    • Nexus Alignment: Neutral
    • Size: Planetary
    • Strength: Weak
    • Accessibility: N/A
    • Effects: Veradune's connection to the force by no means an overpowering force, and even most force users will barely sense it. However, devotion to preserving nature that permeates the planet's culture has helped to make it a nexus of life where the force has taken hold and helped to shape the creatures upon it. Species evolved on this planet often have considerable lifespans, and force abilities that fall into the natural realm may experience a slight boost in their potency.
POPULATION
  • Native Species:
  • Immigrated Species:: Humans, Twileks, Amarans, Ashlan Wolves
  • Population: Moderate
    • 7 Billion Sapient Species
      • 65% Zorren
      • 15% Human
      • 10% Amaran
      • 5% Twilek
      • 5% Other
  • Demographics:
    • 7 Billion Sapient Species
      • 65% Zorren
      • 15% Human
      • 10% Amaran
      • 5% Twilek
    • While the Veran government has taken a somewhat isolationist policy, doing its best to hide the planer from those that are not directly related to the Vitae, this is due to more recent events in history and has little to do with the races of other species.
  • Primary Languages: Zorren, Basic
  • Culture: Veradune holds a generally militaristic society; however, it is not in the sense that its inhabitants fight with each other and are constantly looking for some sort of war. Instead, this militarism comes from primary inhabitant’s ingrained instinct to protect. Due to its closeness and often political entanglement with the Vitae Alliance, Veran culture has also come to reflect heavily on the Vitae Code of Life, Freedom, and Unity.

    Eating: As mentioned the Veran people lived and grew alongside the Vitae Alliance and are thus heavily affected by the code of Life, Freedom, and Unity. One of the greatest influences from this code has been on their dining habits. While most restaurants and eating establishments eat at separate tables or booths, almost all Veran food establishments from Cafes to Taverns feature one to three very long tables that run down the middle without any smaller tables. These tables are often stacked down the middle with the various foods that the place my serve. This fosters a sense of brotherhood among the Verans as they may go to eat in these places and meet new people or strengthen old bonds. However, due to the Veran’s fondness for drinking, it is also a saying that no Veran tavern is complete without a medic’s booth. These booths line the outer walls and come in use when a fight inevitably breaks out in the center of the table where people are most talkative and rowdy.

A Warrior Culture: The Veran people while disproving of death, are in essence, a warrior culture. This fact shows in many aspects of the Veran people’s lives.​
Fighting styles: As with many groups who developed as warriors on their own planet, the Veran people developed a set of fighting styles and martial arts, each one developed in response to some ideology or realization. Each of these main styles were named after the three main gods of the Veran people. These Gods are found in the prefix of the form’s name. The form’s suffix comes in either the form of tryx or syn. These suffixes denote the form’s lethality with tryx(meaning claw) being the non-lethal form while syn(meaning tooth) is the more lethal form.​
Varotryx and Varosyn: Named after the Fox god Varos, these styles revolve around trickery and attacking an opponent’s weak points. It often requires that a Veran act as if they are Zorren, using their claws and fangs in combat to do the most damage possible without any major use of power. Stikes are made with open palms or claws at weak points such as the neck eyes, stomach, or joints. This form may also require some skill in acrobatics and flexibility as practitioners are often required to dance around their opponent until they can place their opponent in a wrist lock to disable them.​
Wulretryx and Wulresyn: Named after the wolf god Wulren, these forms rise from the power of a zorren’s body and rely on powerful strikes, either with a closed fist in the form of wulretryx, or with extended claws in the form of wulresyn. Practitioners are often not afraid to move in close to the opponent and wrestle them to the ground where various locks and throws are used to subdue the foe.​
Rerrotryx and Rerrosyn: Named after the coyote god Rerreno, these forms are the easiest to learn but are not suitable for serious combat. As Rerreno is the god of diplomacy, practitioners of this form use it not to harm their opponent, but rather to neutralize the threat. Appearing as a form of wrestling, the Rerreno forms focus on holds and chokes to stop a person form fighting. Rerrosyn’s lethality often comes in the form of prolonged blood chokes and neck snaps.​
Jewelry and decorations: A large part of the Veran culture is the belief that everything is a weapon. While the zorren people often rely on their fangs and claws, they realize that not all inhabitants of their planet can utilize such natural weaponry. This has caused an adaption in Veran item creation in which almost all forms of Jewelry or decoration are in some way capable of being weaponized, whether it be a spiked hairpin or a ring with a hidden blade. These hidden weapons are often incorporated into sub-forms of the main Veran Martial art forms.​
Force Traditions: Being that Veradune is a place of wild nature and deadly wildlife, the force users of Veradune often use the title of wilder, their powers stemming from the wild and savage nature of the living force. Most force abilities used on Veradune are based in nature, bending animals and plants to their will. There are also legends of those strong enough in the force, changing their bodies in ways inspired by the animals that they’ve seen. Strong in the ways of altering the environment, and sensing the life around them, Veran wilders are rarely trained in ways of altering the mind, though it is not unheard of.​
Religion:​
The three gods: While different regions of Veradune might extend the panthenon to include different gods and goddesses, the bulk of the Veran belief system and virtually all religious groups center around the three main gods, Varos, Wulren, and Rerreno. Each of these three embody some part of the Veran belief system and have their own legends associated with them.​
Varos: Often the most prominent of the Veran gods, Varos is said to have joined with the spirit of shadows and through their union, the Zorren people were born. As the Zorren people see Varos as their godly father, they paid homage to him by Naming the planet after him. This was however disputed by Wulren who was beaten in a competition by the Fox, thereby solidifying the name of the Zorren home world. Varos is seen as a God of Freedom due to his lack of belief in following conventions. He is also seen as the god of trickery, shadows, and the common man as well as travelers, thieves, and scouts. He is often called ‘The Silent Protector.’​
Wulren: Often seen as the opposing force to Varos and his main competition for power among the gods, Wulren the Wolf stands for strength, unity, honor. He is a soldier’s god and is often prayed to before large battles or fights. While he does have an animosity towards Varos, he is still said to show respect to the fox, acknowledging that power can be found in the fox’s unconventional ways. This respect is also fostered from the Wolf’s belief in Unity.​
Rerreno: The mediator between Wulren and Varos, Rerreno is the coyote god of Diplomats. While Varos’ trickery happens behind the scenes, Rereno instead, prefers to conduct negotiations face to face. His relation between the other two gods is seen as generally the best as Varos enjoys his reluctance to enter straight combat while Wulren enjoys the idea of meeting one’s foe face to face, even if blows are not exchanged.​
GOVERNMENT & ECONOMY
  • Government: Democratic Monarchy
  • Affiliation: Vulpesen, Vitae Security Forces.
  • Wealth: High
    • Veradune's abundance of nature allows the population
  • Stability: High
    • Veradune is generally a hospitable planet to those who visit it, with the inhabitants relishing every chance to meet outsiders. Politically, the planet is solid due to the nature of Vulpesen's ascent to power. After arriving, the son of a previous leader, and freeing his people from the tyranny of the bandit coalition, he has found that few argue with his right to lead the planet, and those that do simply ask that he take his clerical duties as alphos more seriously.
  • Freedom & Oppression: [ Describe the atmosphere of freedom on this planet. Are the people fairly free or is oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted? ]
MILITARY & TECHNOLOGY
  • Military: While the denizens of Veradune consider themselves in touch with nature, their military is far from primitive as the indigenous race of zorrens pride themselves as a protective warrior culture. Focusing greatly on weaponry and first aid technology, their largest advancements are in the armms that they often export or use in their own militias. Like Mandalorians, Zorrens have been known to fight for causes beyond themselves. However, these actions are less about the pay and more about doing what they believe is right. On their own turf, the Veran people rely heavily on their natural defenses (man eating trees and deadly animals) to win battles on the ground. The largest difficulty that Verans face in battle is making it to the planetary surface as most Verans prefer to fight on the ground as opposed to being within a ship.
  • Technology: Galactic Standard. While Veran Society focuses on living with nature, they have found ways to integrate nature and technology, ensuring that innovation is not stifled by tradition.
HISTORICAL INFORMATION
Due to Veradune’s habit of aiding in causes it sees as just rather than go on its own campaigns, the planets martial history is often seen as more of a footnote. Almost always a staunch member of the Republic, Veradune’s hardest time was during that of the Empire wherein oppression came from every angle, to the point that Veradune had to fight off multiple invasions, calling in millennia of favors from surrounding systems to keep the empire from glassing the planet. During the Vong Wars, the Veran people were proud to have been fighting as one of the more dependable planets against the incursion. During the Gulag plague, the Zorrens found themselves to be unusually susceptible to the virus, both due to their travelling nature, and some genetic predisposition to the virus. With their population decimated, Veradune was left open to invasion to a coalition of bandits who took control of the planet, ousting many of the Zorren population and hunting them across the galaxy for sport. The new government was a pirate republic that acted as little more than anarchy, degrading all of Veradune’s wonders and plunging the planet into a dark age. It wasn’t until the arrival of Vulpesen that the bandit coalition was ousted and its leaders killed that Veradune was restored to the Zorren survivors. Later by use of the Netherworld portals, Vulpesen would restore Veradune’s native population, allowing it to once again flourish with lost knowledge and a populace where the primary species was no longer on the verge of extinction.
 
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Ylla Caeli'runa

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Vulpesen Vulpesen

Where are you on this sub? Would you like more time to complete it or would you prefer to have it archived?

If I don't hear anything back within a few days, this submission will be archived for inactivity. If you would like it pulled back out of the archives so that it can be worked on - Please make the request in the Submission-Modification Thread.
 
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