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Work In Progress TIE Walker (Post-Atrisia Model)


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Ship killer: If there's one thing that the TIE Walker does particularly well, its engaging and destroying enemy starfighters and support craft, thanks to its variety of dedicated anti-air weaponry
  • Fast (for a walker): The TIE Walker is a relatively fast moving platform, especially as far as walkers are concerned
  • Clear: The Quinta-Polycarbonite Lamellar Compound viewport of the TIE Walker gives its pilot a clear line of sight to engage enemy targets with, which is especially crucial for a dedicated anti-air platform
  • Jammer: The TIE Walker can jam enemy missile guidance systems, reducing their overall effectiveness
WEAKNESSES
  • Fragile: Compared to many other walkers, the TIE Walker is a relatively fragile system, as it possesses only light amor and no deflector shields
  • Exposed: The Quinta-Polycarbonite Lamellar Compound viewport of the TIE Walker is a notable weak point in the vehicle's design
  • Complex: Because the TIE Walker can accept a number of different weapon packages, this greatly increases the vehicle's complexity and maintenance requirements
  • Jammer: The TIE Walker can inadvertently jam friendly missile guidance systems that are not properly calibrated against it
DESCRIPTION

Following the Imperial Confederation's triumphant victory over the forces of the Galactic Empire at Atrisia, the Mahporeem Imperial Remnant has now had sufficient time to update the design of the TIE Walker, turning it into a fully matured anti-air platform. Most of the upgrades given to the vehicle revolved around its armament, enabling the walker to engage a variety of different aerial threats.

Depending on anticipated threats, the TIE Walker can equip a corresponding weapon package, giving the walker a great deal of versatility in the field. Though the walker is most likely to engage starfighters and support craft, when equipped with its Quad Barreled NZ RTL1 Launchers the TIE Walker is even capable of taking on sub-capital ships, especially when deployed in large numbers.

Of course, the TIE Walker still remains highly vulnerable to ground forces, especially due to its relatively large size and light armor. Nonetheless, the TIE Walker continues to be an important asset for any armed forces, especially when the threat of starfighters and support craft would normally stop an army in their tracks.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Firepower: The AT-AAT possesses a number of different weapon systems that helps it dominate the battlefield, including laser cannons, turbolaser cannons and ion cannons
  • Heavily armored: The AT-AAT is heavily armored and well defended, allowing it to shrug off all but the most damaging of attacks
  • Field of fire: Unlike most AT-AT variants, the AT-AAT contains a rearward facing NZ HP2 Heavy Turbolaser or NZ IPC-1 Ion Pulse Cannon, allowing the vehicle to cover what is normally a cripplingly dangerous blindspot
  • Vantage point: Because the AT-AAT is so tall, it has an excellent field of vision, allowing the walker to engage most targets regardless of position or distance
  • SMASH: The AT-AAT's reinforced durasteel footpads can easily crush defensive positions and trample infantry and vehicles unfortunate enough to be in the walker's path
  • Snowspeeder proof: The AT-AAT is equipped with leg saws on each of its four legs, making it much more difficult to "trip" the walker over with devices such as magnetic harpoon tow cables
WEAKNESSES
  • Ungainly: Much like its predecessors, the AT-AAT is quite slow and unmaneuverable, forcing it to rely on its heavy armor and onboard defenses to survive in combat
  • Large: The AT-AAT is a massive target, making it difficult to miss even at long range
  • Limitied firing arc: Though the AT-AAT is able to fire both forward and backwards, its front facing "head" and rearward facing weaponry can only swivel 180 degrees to the left and right, somewhat limiting the walker's firing arc
  • Top heavy: Should the AT-AAT lose its balance for any reason, the walker will come crashing to the ground in spectacular fashion
  • Specialized: Because the AT-AAT is so heavily armed and armored, it is unable to transport troops or carry any meaningful amount of supplies
  • Difficult to transport: Because the AT-AAT is so large and heavy, it is difficult to transport across the battlefield
DESCRIPTION

Developed in response to vehicles such as the GATE-13 Tiger, the All Terrain Advanced Armored Transport, or AT-AAT, was developed to engage heavily armed and armored targets without being destroyed itself. Inspired by the classic All Terrain Armored Transport and the Mahporeem created All Terrain TurboLaser and All Terrain Ion Cannon, the All Terrain Advanced Armored Transport can provide friendly forces with the firepower needed to take on most conceivable threats.

The All Terrain Advanced Armored Transport is heavily armed itself, boasting 2 NZ HP1 Turbolasers, 2 NZ LC-2A Laser Cannons, 2 NZ ARD-1 Mono Type Point Defense System Turrets and either a rearward facing NZ HP2 Heavy Turbolaser or NZ IPC-1 Ion Pulse Cannon, giving the walker the tools that it needs to defeat most types of enemies. It's heavy armor plating and host of advanced defensive features protects the walker from incoming fire in return, giving it plenty of time to dominate the battlefield.

Of course, the walker is far from perfect: it is large, it is slow, it is heavy, and it is a massive target. Though a potent weapon of war on its own, the All Terrain Advanced Armored Transport truly shines when supported by infantry and lighter vehicles, allowing it to focus on the most dangerous battlefield threats without having to worry about being flanked or knocked over.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Firepower: The TIE Wrecker contains an impressive array of laser and turbolaser cannons, giving it a devastating amount of firepower
  • Fast (for a tank): The TIE Wrecker is capable of maintaing speeds of 90 kilometers per hour, making it relatively fast moving for a tank
  • Obstacle course: The TIE Wrecker's tank threads are especially well suited to navigating over hazards and obstacles
  • Rear defense: The installation of a point defense laser cannon on the back of the TIE Wrecker makes it much less likely to be ambushed from behind
WEAKNESSES
  • Frontal assault: The TIE Wrecker is most effective when engaging targets from the front, as it has significant side facing blindspots
  • Weakspot: The viewport on the TIE Wrecker is a notable weak point in an otherwise robust and effective design
  • Large: TIE Wreckers may have trouble maneuvering in especially tight or narrow spaces, somewhat limiting their ability to be deployed in the field
  • Track vulnerability: Should the threads on the TIE Wrecker become damage, than the whole vehicle will be unable to move
DESCRIPTION

Though the TIE Crusher appeared to be an effective design on paper, in reality the vehicle often underperformed in the field, its speed, maneuverability and weaponry having proved insufficient to combat the various types of threats it often encountered. In response to this, the Mahporeem Imperial Remnant and N&Z Umbrella Corporation have begun to develop the next generation of TIE derived combat vehicles, with their newest entry being the TIE Wrecker.

Compared to the TIE Crusher, the TIE Wrecker goes back to the thread design utilized on the TIE Crawler, giving the vehicle increased speed and maneuverability when compared to its predecessor. It is also far more heavily armed, sporting turbolasers in place of the Crusher's laser cannons and a rearward facing NZ ARD-1 Mono Type Point Defense System Turret. This allows the TIE Wrecker to more effectively engage targets while keeping itself safe from ambushes and missile fire.

Unfortunately, the TIE Wrecker is not without weakness, sharing the same viewpoint vulnerability as its predecessors while also having rather large side facing blindspots. Nonetheless, the TIE Wrecker is a potent assault vehicle, one capable of laying down a devastating amount of frontal firepower with its turbolaser and laser cannons.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Vroom vroom: All TIE Uniwheels have been designed to be as fast and agile as possible, allowing them to run down fleeing foes or escape danger
  • Small: The TIE Uniwheel is a relatively small target, making it more difficult to hit with enemy fire
  • Gyro-Servo: Each TIE Uniwheel contains a Gyro-Servo, allowing the vehicle's "cockpit" to remain stabilized even under the most intense maneuvers
  • Cheap: Perhaps most important about the TIE Uniwheel is the fact that the vehicle is extremely cheap and easy to manufacture in large numbers
WEAKNESSES
  • Fragile: All TIE Uniwheels are lightly armored, forcing them to rely on their speed and maneuverability to survive in combat
  • Wheeled: Though they are capable of reaching high speeds, TIE Uniwheels generally cannot match the performance of dedicated repulsorlift craft
  • Vulnerable: Should the TIE Uniwheel's support arm become damaged, it can lead to the vehicle's cockpit becoming detached, effectively destroying the vehicle
  • Tricky: Driving a TIE Uniwheel requires a fair amount of practice to get use to, as the vehicle tends to operate more like a spaceship then ground craft
DESCRIPTION

The sudden collapse of the Imperial Confederation only served to underscore the Mahporeem Imperial Remnant's need for inexpensive and easily produced ground vehicles, leading to the development of the so called TIE Uniwheel. Quick and inexpensive to manufacture, the TIE Uniwheel is expected to see widespread service within the next few years.

Equipped with a variety of different weapons to target its foes with, the TIE Uniwheel combines high speed and solid maneuverability with a good mixture of firepower, allowing the vehicle to overwhelm enemy assets with its laser cannons, AFT- 14.4000B FLAK Cannons and NZ IPC-1 Ion Pulse Cannon. Anything that the TIE Uniwheel cannot overpower can instead be outrun, thanks to the vehicle's large Run-Flat Tire and the NZ C.H.A.R.M.01 Reactor powering it.

The TIE Uniwheel must utilize its speed, maneuverability and firepower properly if it is to survive on the battlefield, as it is only lightly armored and vulnerable to most forms of attack. A rather curious feature of the vehicle is its Gyro-Servo, which allows the TIE Uniwheel's "cockpit" to stay upright and forward facing even when the vehicle is moving at high speed or performing complex maneuvers.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • General purpose: The TIE Crusher is designed to effectively deal with a variety of different threats, thanks to the six laser cannons installed aboard the vehicle
  • Squish: The large tank threads attached to the TIE Crusher allows the vehicle to crush both infantry and defensive positions alike
  • Sensor array: The large Sensor Rectenna attached to the NZ SAP-2A Sensor Systems Array allows the TIE Crusher to identify hostile targets from great distances away
  • Shielded: Each TIE Crusher is equipped with a NZ SS-1 Primera Shield System, greatly increasing the survivability of the weapon's platform
WEAKNESSES
  • General purpose: Though armed with a plethora of laser cannons, the TIE Crusher may struggle to damage more heavily armored targets
  • Sluggish: Though decently fast for a tracjed vehicle, the TIE Crusher is relatively unmaneuverable, especially in tight or enclosed spaces
  • Weak point: The large viewport on the TIE Crusher is a rather notable weak point in an other robust and reliable design
  • Lightly armored: Owing to its TIE heritage, the TIE Crusher is only lightly armored, relying on its deflector shields to survive in combat
DESCRIPTION

Though relatively effective in combat, the original TIE Crusher suffered from a variety of different weaknesses, leading to unacceptable losses during combat operations. In response, the Mahporeem Imperial Remnant brought in the N&Z Umbrella Corporation to help upgrade the vehicle in order to increase its effectiveness and operational lifespan.

Changes to the original designed included the addition of an NZ SS-1 Primera Shield System, an NZ SAP-2A Sensor Systems Array, an NZ CoreCom Scammer and NZ CoreCom Disruptor and a Proton Mk I Droid Brain, which allowed the TIE Crusher to most optimally utilize its newly installed N&Z subsystems. All TIE Crushers are now furthermore capable of firing Dornean Plasma, vastly increasing the power of their six laser cannons.

Unfortunately, the TIE Crusher is a rather slow moving, lumbering land vehicle, one with a massive weak point: its Quinta-Polycarbonite Lamellar Compound viewport. Luckily, the newly installed deflector shield system better allows the TIE Crusher to survive prolonged engagements, and each vehicle is capable of putting out a surprisingly frightful amount of firepower.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Transport: The LA-AT-ST is capable of transporting three fully armed squadrons of eight men through challenging and potentially hazardous terrain
  • Firepower: Each LA-AT-ST come equipped with a plethora of blaster cannons, laser cannons and missile launchers, allowing the vehicle to survive against even the most heavily armored foes
  • Armored: The LA-AT-ST is similarly heavily armored itself, and comes equipped with powerful deflector shields
  • BOING: A particularly unusual feature of the LA-AT-ST is its ability to "jump" over obstacles with its repulsorlift arrays
WEAKNESSES
  • Large: The LA-AT-ST is a large and obvious target, making it vulnerable to being damaged or destroyed
  • Flanks: Though the LA-AT-ST is heavily armed, it is unable to target enemy units on its flanks with its main armaments
  • Cumbersome: Though the LA-AT-ST is relatively fast moving, it is a cumbersome and ponderous vehicle, limiting its overall maneuverability
  • Unload: When unloading its passengers, the LA-AT-ST must "kneel" down onto the ground, making it especially vulnerable to being attacked
DESCRIPTION

As had become painfully apparent during their many campaigns against the Sith Order, the Mahporeem Imperial Remnant found itself in desperate need of a heavily armed and armored troop transport vehicle, one that was NOT open topped or particularly difficult to produce in large numbers. After an extensive testing period, the Imperial Remnant settled on the "LA-AT-ST" design, a combination of an AT-ST Scout Walker and a LAAT Gunship.

Though an ugly and ungainly looking vehicle, the LA-AT-ST does have a number of unique advantages going for it. It is heavily armed, sporting a variety of different blaster cannons, laser cannons, and ordinance launchers and is similarly well defended, possessing a Missile Deactivation Transmitter, an AR-0B Damage Reduction Armor Component and a Supreme Defender" Deflector Shield Generator. The LA-AT-ST can furthermore "jump" over obstacles in its way using its ventral and tail repulsorlift arrays, making the vehicle a surprisingly versatile and well equipped armored personnel carrier.

Of course, the LA-AT-ST is by no means a perfect design, as it is cumbersome, ponderous and unwieldy, especially when unloading any troops or vehicles being stored within in. Still, such concerns are of a minor nature when comparing the benefits brought by such a vehicle to any battlefield situation, making the LA-AT-ST a valuable piece of Imperial and Mahporeenian kit.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Transport: The LA-AT-AAW is capable of transporting three fully armed squadrons of eight men through challenging and potentially hazardous terrain
  • Firepower: Each LA-AT-AAW come equipped with a plethora of blaster cannons, laser cannons and missile launchers, allowing the vehicle to survive against even the most heavily armored foes
  • Armored: The LA-AT-AW is similarly heavily armored itself, and comes equipped with powerful deflector shields
  • BOING: A particularly unusual feature of the LA-AT-AAW is its ability to "jump" over obstacles with its repulsorlift arrays
WEAKNESSES
  • Large: The LA-AT-AAW is a large and obvious target, making it vulnerable to being damaged or destroyed
  • Flanks: Though the LA-AT-AAW is heavily armed, it is unable to target enemy units on its flanks with its main armaments
  • Cumbersome: Though the LA-AT-AAW is relatively fast moving, it is a cumbersome and ponderous vehicle, limiting its overall maneuverability
  • Unload: When unloading its passengers, the LA-AT-AAW must "kneel" down onto the ground, making it especially vulnerable to being attacked
DESCRIPTION

As had become painfully apparent during their many campaigns against the Sith Order, the Mahporeem Imperial Remnant found itself in desperate need of a heavily armed and armored troop transport vehicle, one that was NOT open topped or particularly difficult to produce in large numbers. After an extensive testing period, the Imperial Remnant settled on the "LA-AT-AAW" design, a combination of an AT-AAW Walker and a LAAT Gunship.

Unlike its LA-AT-ST predecessor, the LA-AT-AAW is even more heavily armed, sporting upgraded weaponry from the N&Z Umbrella Corporation, Mass-Driver Missile Launchers in place of the LA-AT-ST's EP-750X EMP Missile Launchers and an additional pair of Composite-Beam Pinpoint Laser Turrets from the LAAT Gunship, making the LA-AT-AAW even more dangerous to enemy troops and units while still retaining its ability to carry up to 24 soldiers into combat situations.

Unfortunately, the LA-AT-AAW possesses the same downsides and weaknesses as its predecessor, and the use of more advanced technology on the walker has somewhat reduced its ability to be manufactured in large numbers, though the vehicle still maintains a relatively heavy presence among the various mechanized units of the Mahporeem Imperial Remnant.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Fight or flight: The XB-ST holds the unique distinction of being able to operate as either a ground based walker or a space capable starfighter
  • Firepower: Four KX9 Laser Cannons, two MG7 Proton Torpedo Launchers and a single Gyril 72 Twin Autoblaster gives the XB-ST a respectable amount of firepower for most given situations
  • Shielded: The XB-ST is equipped with deflector shields, increasing its overall durability and survivability against most types of foes
  • Strawberry jam: The XB-ST's "Screamer" Sensor Jammer gives the vehicle limited electronic warfare capabilities
WEAKNESSES
  • Fight or flight: Though it is capable of acting as a starfighter, the XB-ST has laughably poor performance when compared to more dedicated starfighter craft
  • Large: The XB-ST presents a large target profile, making it easier to hit at longer distances
  • Unwieldy: Should either of the XB-ST's "legs" become damaged, the walker will be unable to stand on its own and come crashing down to the ground
  • No hyperdrive: Though space capable, the XB-ST does not come equipped with any sort of hyperdrive system
DESCRIPTION

The Mahporeem Imperial Remnant has always been one to embrace strange and unusual vehicles within its ranks, though the newly created XB-ST might be perhaps one of the most unconventional vehicles ever manufactured by the Imperial Remnant. A combination of an AT-ST, B-Wing and X-Wing, the XB-ST combines elements of all three vehicles in order to be able to function as both a walker and a starfighter.

Depending on battlefield conditions, the XB-ST is capable of ground traversal and flight, being even capable of escaping a planet's atmosphere if so needed. When anti-aircraft fire is particularly heavy, the XB-ST can avoid being shot down by using its AT-ST legs, and when faced with obstacles that would render most ground vehicles incapable of movement, the XB-ST can simply fly over them using its 4L4 Fusial Thrust Engines, giving the vehicle unparalleled versatility.

Unfortunately, though the XB-ST is capable of flight, that does not mean that it performs well, and can be outsped and outmaneuvered by most conventional starfighters and support craft. Furthermore, the XB-ST is relatively slow moving and a rather large target, making its deployment onto the battlefield something that must be done carefully and strategically.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Overwhelming firepower: The Taurus Missile Artillery Tank is heavily armed, sporting a variety of blaster cannons, laser cannons and missile launchers
  • Death from above: The Taurus Missile Artillery Tank can act as missile artillery or an anti-air missile turret, being equally effective against both ground and aerial based targets
  • Armored: For what is essentially an artillery unit, the Taurus Missile Artillery tank is exceptionally well armored, making it difficult to destroy in combat
  • Multiple targeting: The Taurus Missile Artillery Tank can target both ground and aerial units at the same time if needed, giving the vehicle a near 360° firing arc
WEAKNESSES
  • Slow: The added weight of the TIE Taurus turret onto the chassis of the "Occupier" Combat Tank has made the vehicle quite slow and incredibly unmaneuverable
  • Large: The Taurus Missile Artillery Tank is a relatively large target, making it easy to hit with counter-battery artillery and missile fire
  • Exposed: The vehicle's command and pintle gunner can be quite exposed to enemy fire, forcing such crew members to wear heavy armor in combat
  • Heavy: The Taurus Missile Artillery Tank is quite heavy for a vehicle of its size, which can somewhat limit its ability to traverse certain types of terrain
DESCRIPTION

Although the Mahporeem Imperial Remnant maintains a robust roster of vehicles for its armed forces, it was soon noted that the Imperial Remnant only had access to a single type of missile artillery: the All Terrain Modular Artillery Platform. Seeking to rectify such a large gap in its arsenal, the Imperial Remnant decided to do what it does best and combine two separate combat assets into one single platform, creating the Taurus Missile Artillery Tank.

Created from a TIE Taurus Defense Turret and a TX-225 GAVw "Occupier" Combat Assault Tank, the Taurus Missile Artillery Tank, or T-MAT, is a heavily armed and armored ground vehicle, capable of devastating large numbers of ground based and aerial targets in equal measure. The vehicle's NZ RTL1 Launchers are highly effective against most enemy targets, and can equip a variety of "specialist" missiles for certain combat scenarios, giving the Taurus Missile Artillery Tank excellent versatility and fighting potential.

Though undoubtedly powerful, the Taurus Missile Artillery Tank is by no means invincible, being a rather large, slow and unmaneuverable target for enemy forces to target. The Taurus Missile Artillery Tank is highly vulnerable to flanking maneuvers and counter-battery fire, as it cannot move quickly enough to avoid such attacks, forcing the vehicle to rely on faster, more maneuverable units for defense. Like most Mahporeenian vehicles, the Taurus Missile Artillery Tank works best in a combined force, where it can focus in its strengths and compensate for its weaknesses.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Transporter: The Imperial MAVw-Subter Rover is capable of transporting up to 20 heavily armed soldiers within its armored hull
  • Durable: The MAVw-Subter Rover can absorb a fair amount of punishment due to its medium armor and deflector shield system
  • Firepower: The MAVw-Subter Rover comes equipped with four LC-2A Laser Cannons and four NZ/HBR-01A "Haltbar" Blaster Cannons, allowing the vehicle to defend itself and its troops when unloading
  • Back and front: Each MAVw-Subter Rover comes equipped with a front facing and rearward facing loading ramp, allowing troops the opportunity to exit the vehicle on multiple sides
  • Small(ish): Compared to other vehicles, the MAVw-Subter Rover has a relatively low profile, making it easier to operate in dense populated areas such as cities
WEAKNESSES
  • Transporter: Because it carries large numbers of troops, the MAVw-Subter Rover may be a priority target for enemy fire
  • Vulnerable: Though relatively heavy armed and armored, the MAVw-Subter Rover may be unable to deal with certain enemy targets, and is not intended as a front line combat vehicle
  • Flanks: MAVw-Subter Rovers are especially vulnerable to being targeted from the flanks or sides, as they lack the ability to target enemies on either side of them
  • Clumsy: Though relatively fast, the MAVw-Subter Rover possesses mediocre maneuverability at best, especially when traveling at high speed
  • Exposed: Any infantry entering or exiting the vehicle are highly exposed to enemy attack, with no effective way to avoid incoming fire
DESCRIPTION

Developed in response to changing operational needs, the Imperial MAVw-SubTer Rover is one of the Mahporeem Imperial Remnant's newest and smallest troop transport vehicles. Since the Imperial Remnant has found itself often fighting on heavily urbanized worlds, a relatively compact but still high capacity transport vehicle was found to be needed in order to support current and future Imperial operations across the galaxy.

Simple but effective, the Imperial MAVw-SubTer Rover is capable of holding up to 20 soldiers within its armored hull, and comes equipped with a respectable amount of firepower for a vehicle of its size and role: four NZ LC-2A Laser Cannons and two twin NZ/HBR-01A "Haltbar" turrets. This gives the Imperial MAVw-SubTer Rover the ability to defend itself from enemy attack and to cover disembarking troops, who can choose to enter and exit the vehicle from either the from of it or the rear.

Unfortunately, such infantry remain quite vulnerable when disembarking from the Imperial MAVw-SubTer Rover, as they have no effective way to avoid incoming fire, nor any room to move or dodge out of the way of enemy attacks. It is recommended for troops riding in the Imperial MAVw-SubTer Rover to use the vehicle's rear ramp when entering and exiting, as they are far less likely to attract enemy fire when preparing to sortie out into the field of battle.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Behemoth: The All Terrain Heavy Salvage Walker is an immensely large ground vehicle, something that can be highly intimidating for ground troops to face
  • Firepower: Though it is not intended as a combat vehicle, the All Terrain Heavy Salvage Walker boasts a powerful array of weapons, including light turbolasers, heavy turbolasers and a highly unusual lightning gun
  • Recovery: The All Terrain Heavy Salvage Walker can easily lift and recover any ground vehicle in Imperial Remnant inventory, along with being able to lift certain capital ship sized vessels
  • Armored: The All Terrain Heavy Salvage Walker is heavily armored, making it difficult to destroy during combat operations
WEAKNESSES
  • Behemoth: Because it is so large, the All Terrain Heavy Salvage Walker is nearly impossible for enemy forces to miss, even from long range
  • Lumbering: The All Terrain Heavy Salvage Walker is easily the slowest and least maneuverable ground vehicle within the Mahporeem Imperial Remnant
  • Priority: Because it is capable of recovering nearly and ground and many aerial assets, the All Terrain Heavy Salvage Walker is often a priority target for enemy forces
  • Walker: The All Terrain Heavy Salvage Walker can easily become unbalanced if operated incorrectly, and the loss of just one of it's legs will cause the vehicle to come crashing down to the ground
DESCRIPTION

Though an immensely important military asset to the Mahporeem Imperial Remnant, the original All Terrain Heavy Salvage Walker was starting to show its age by 904 A.B.Y, prompting the Imperial Remnant to contact the N&Z Umbrella Corporation for upgrades and refurbishments to the salvage walker. To ensure that the vehicle would be able to serve for decades to come, the N&Z Umbrella Corporation decided to increase it combat abilities and add new mechanical and electronic subsystems to the walker.

A Quad NZ HP1 Turbolaser Turret and a Twin NZ HP2 Heavy Turbolaser Turret was added to the vehicle to better allow it to survive during combat operations, along with a highly unusual Lightning Gun. Ostensibly added to allow the walker to power damaged planetary shield generators, the Lightning Gun would prove to be a powerful weapon in its own right, capable of frying infantry, vehicles and starcraft alike.

Other improvements to the walker included a new sensor array, the installation of a droid brain and new operating system and the ability for the walker to use Dornean Plasma within its weaponry. Beyond that, the original function of the All Terrain Heavy Salvage Walker remains unchanged, that being asset recovery and salvaging. The walker does naturally retain nearly all the weaknesses of its original model, including laughably slow speed, horrendous mobility, a massive target profile and an inability to be carried onto other planets by most dropships and transports.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Carrier: The HCV/w A6 possesses an enormous flatbed capable of carrying large amounts of troops or cargo, being wide enough to comfortably hold an AT-AT lying on its side
  • Tractor Beam: Each HCV/w A6 comes equipped with a Q7 Tractor Beam Projector, allowing the vehicle to pick up and move anything within its path
  • (Relatively) Fast: For a vehicle of its size, the HCV/w A6 is surprisingly quick, capable of reaching up to 160 kilometers per hour
  • Armored: The armored cockpit and chassis of the HCV/w A6 is highly durable, allowing the vehicle to suffer serious punishment without being destroyed
WEAKNESSES
  • Carrier: The HCV/w A6 can either carry large amounts of troops OR large amounts of cargo. It is unable to carry both at the exact same time
  • Exposed: The flatbed section of the HCV/w A6 is fully exposed to enemy fire, with no way of protecting anything riding on top of it
  • Underarmed: Though equipped with numerous blaster cannon and laser cannon turrets, the HCV/w A6 is not a front line combat vehicle
  • Unmaneuverable: The HCV/w A6 is a rather unmaneuverable vehicle, especially when attempting to make a left or fight turn
DESCRIPTION

Though the All Terrain Heavy Salvage Walker is an undoubtedly impressive recovery and salvage vehicle, its usage on the battlefield is not always appropriate for every given situation. The AT-HSW is, after all, incredibly slow and unmaneuverable, extremely large and heavy and perhaps most importantly, incapable of carrying any meaningful number of troops or cargo. To rectify these shortcomings, the Mahporeem Imperial Remnant developed the HCV/w A6 Heavy Cargo Vehicle to supplement the use of the AT-HSW.

Based off a modified HAVw A6 Juggernaut, the HCV/w A6 Heavy Cargo Vehicle, or HCV/w A6 for short, is drastically different in design from its predecessor. Most of the vehicle's chassis is dominated by a massive flatbed, which allows the HCV/w A6 to carry hundreds of troops or huge amounts of cargo at any given time, though the vehicle cannot carry both troops and cargo at once. The flatbed is so large that it can comfortably carry an AT-AT lying sideways on it.

Each HCV/w A6 also comes equipped with a Q7 Tractor Beam Projector, to facilitate the loading and unloading of objects and removal of obstacles that the HCV/w A6 might face in its path, allowing the vehicle to recover most battlefield assets regardless of size or position, though the vehicle still cannot match the raw lifting power of the All Terrain Heavy Salvage Walker. Nonetheless, the HCV/w A6 is an excellent alternative to the AT-HSW, though the vehicle is markedly less well armed than its walker cousin, making it more risky to deploy into active combat situations.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Need for speed: The TIE Bolt is capable of reaching absurdly high speeds during racing, in excess of 950 kilometers per hour
  • Nitro: When the TIE Bolt's booster system is engaged, the podracer is capable of achieving even higher speeds for a short amount of time
  • Agile: The TIE Bolt is supremely agile, capable of performing incredible maneuvers even under high speeds
  • Viewscreen: Though the original TIE Podracer's cockpit was cut open to allow its pilot a better view, the transparisteel viewport was retained to help protect against oncoming hazards
  • Armed: The TIE Bolt is armed with a variety of different weapons, allowing it to actively eliminate other contestants during podraces
WEAKNESSES
  • Need for speed: The TIE Bolt is essentially uncontrollable at its top speed unless its pilot is force sensitive or cybernetically augmented
  • Temperamental: The TIE Bolt requires constant maintenance to keep the vehicle in anything resembling operable condition
  • Armed: It is extremely difficult to hit anything with the TIE Bolt's weaponry, especially when the vehicle is moving at high speed
  • Crash landing: Should the vehicle crash during a race, it is almost guarantee that its pilot will suffer serious injury or even death, especially when moving at high speed
DESCRIPTION

Though Ronhar Tane Ronhar Tane 's TIE Podracer proved to be an impressive racing machine, it was decided to modify the craft even further in order to improve the vehicle's overall performance. A number of changes were made to the body of the podracer, and the newly constructed craft was renamed to "TIE Bolt" to signify the nature of the improvements made.

The podracer's cockpit was modified to be open on its top and sides, in order to give the pilot better peripheral vision when racing, though the Transparisteel viewport was retained to protect the pilot from oncoming hazards and debris, striking a good balance between visibility and personal protection. Of course, should the podracer crash during racing, no amount or lack of cockpit armor is likely to save the person piloting the vehicle.

The chassis of the TIE Bolt was also modified, with its podracing engines being enlarged and its TIE Bomber wing replaced with TIE Interceptor wings. The podracer's weapons were also reworked, with the original TIE Podracer's cockpit mounted L-s1 laser cannons being replaced with four wingtip mounted L-s9.3 Laser Cannons. This was done to ensure that the TIE Bolt's pilot was no longer able to shoot its own engines with its laser cannons.

A single Magna Spike Launcher and a pair of Engine Mounted Flamethrowers were kept from the original model, giving the TIE Bolt the ability to target other podracers from all sides. Though the TIE Bolt lacks the raw physical and battering power of the TIE Podracer, the quality of life improvements done to the vehicle make the TIE Bolt a much more efficient and effective racing machine than the TIE Podracer ever was.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: -----.
  • Role: Racing.
  • Size: -----.
  • Weight: -----.
  • Armaments: -----.
    • -----
  • Defenses: -----.
    • -----
  • Maneuverability Rating: -----.
  • Speed Rating: -----.
  • Propulsion: Repulsorlift.
  • Minimum Crew: 1.
  • Optimal Crew: 1.
  • Passenger Capacity: None.
  • Cargo Capacity: None.
SPECIAL FEATURES
  • -----
STRENGTHS
  • aaa
WEAKNESSES
  • bbb
DESCRIPTION

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