Star Wars Roleplay: Chaos

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Work In Progress TIE Walker (Post-Atrisia Model)


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Ship killer: If there's one thing that the TIE Walker does particularly well, its engaging and destroying enemy starfighters and support craft, thanks to its variety of dedicated anti-air weaponry
  • Fast (for a walker): The TIE Walker is a relatively fast moving platform, especially as far as walkers are concerned
  • Clear: The Quinta-Polycarbonite Lamellar Compound viewport of the TIE Walker gives its pilot a clear line of sight to engage enemy targets with, which is especially crucial for a dedicated anti-air platform
  • Jammer: The TIE Walker can jam enemy missile guidance systems, reducing their overall effectiveness
WEAKNESSES
  • Fragile: Compared to many other walkers, the TIE Walker is a relatively fragile system, as it possesses only light amor and no deflector shields
  • Exposed: The Quinta-Polycarbonite Lamellar Compound viewport of the TIE Walker is a notable weak point in the vehicle's design
  • Complex: Because the TIE Walker can accept a number of different weapon packages, this greatly increases the vehicle's complexity and maintenance requirements
  • Jammer: The TIE Walker can inadvertently jam friendly missile guidance systems that are not properly calibrated against it
DESCRIPTION

Following the Imperial Confederation's triumphant victory over the forces of the Galactic Empire at Atrisia, the Mahporeem Imperial Remnant has now had sufficient time to update the design of the TIE Walker, turning it into a fully matured anti-air platform. Most of the upgrades given to the vehicle revolved around its armament, enabling the walker to engage a variety of different aerial threats.

Depending on anticipated threats, the TIE Walker can equip a corresponding weapon package, giving the walker a great deal of versatility in the field. Though the walker is most likely to engage starfighters and support craft, when equipped with its Quad Barreled NZ RTL1 Launchers the TIE Walker is even capable of taking on sub-capital ships, especially when deployed in large numbers.

Of course, the TIE Walker still remains highly vulnerable to ground forces, especially due to its relatively large size and light armor. Nonetheless, the TIE Walker continues to be an important asset for any armed forces, especially when the threat of starfighters and support craft would normally stop an army in their tracks.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Firepower: The AT-AAT possesses a number of different weapon systems that helps it dominate the battlefield, including laser cannons, turbolaser cannons and ion cannons
  • Heavily armored: The AT-AAT is heavily armored and well defended, allowing it to shrug off all but the most damaging of attacks
  • Field of fire: Unlike most AT-AT variants, the AT-AAT contains a rearward facing NZ HP2 Heavy Turbolaser or NZ IPC-1 Ion Pulse Cannon, allowing the vehicle to cover what is normally a cripplingly dangerous blindspot
  • Vantage point: Because the AT-AAT is so tall, it has an excellent field of vision, allowing the walker to engage most targets regardless of position or distance
  • SMASH: The AT-AAT's reinforced durasteel footpads can easily crush defensive positions and trample infantry and vehicles unfortunate enough to be in the walker's path
  • Snowspeeder proof: The AT-AAT is equipped with leg saws on each of its four legs, making it much more difficult to "trip" the walker over with devices such as magnetic harpoon tow cables
WEAKNESSES
  • Ungainly: Much like its predecessors, the AT-AAT is quite slow and unmaneuverable, forcing it to rely on its heavy armor and onboard defenses to survive in combat
  • Large: The AT-AAT is a massive target, making it difficult to miss even at long range
  • Limitied firing arc: Though the AT-AAT is able to fire both forward and backwards, its front facing "head" and rearward facing weaponry can only swivel 180 degrees to the left and right, somewhat limiting the walker's firing arc
  • Top heavy: Should the AT-AAT lose its balance for any reason, the walker will come crashing to the ground in spectacular fashion
  • Specialized: Because the AT-AAT is so heavily armed and armored, it is unable to transport troops or carry any meaningful amount of supplies
  • Difficult to transport: Because the AT-AAT is so large and heavy, it is difficult to transport across the battlefield
DESCRIPTION

Developed in response to vehicles such as the GATE-13 Tiger, the All Terrain Advanced Armored Transport, or AT-AAT, was developed to engage heavily armed and armored targets without being destroyed itself. Inspired by the classic All Terrain Armored Transport and the Mahporeem created All Terrain TurboLaser and All Terrain Ion Cannon, the All Terrain Advanced Armored Transport can provide friendly forces with the firepower needed to take on most conceivable threats.

The All Terrain Advanced Armored Transport is heavily armed itself, boasting 2 NZ HP1 Turbolasers, 2 NZ LC-2A Laser Cannons, 2 NZ ARD-1 Mono Type Point Defense System Turrets and either a rearward facing NZ HP2 Heavy Turbolaser or NZ IPC-1 Ion Pulse Cannon, giving the walker the tools that it needs to defeat most types of enemies. It's heavy armor plating and host of advanced defensive features protects the walker from incoming fire in return, giving it plenty of time to dominate the battlefield.

Of course, the walker is far from perfect: it is large, it is slow, it is heavy, and it is a massive target. Though a potent weapon of war on its own, the All Terrain Advanced Armored Transport truly shines when supported by infantry and lighter vehicles, allowing it to focus on the most dangerous battlefield threats without having to worry about being flanked or knocked over.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Firepower: The TIE Wrecker contains an impressive array of laser and turbolaser cannons, giving it a devastating amount of firepower
  • Fast (for a tank): The TIE Wrecker is capable of maintaing speeds of 90 kilometers per hour, making it relatively fast moving for a tank
  • Obstacle course: The TIE Wrecker's tank threads are especially well suited to navigating over hazards and obstacles
  • Rear defense: The installation of a point defense laser cannon on the back of the TIE Wrecker makes it much less likely to be ambushed from behind
WEAKNESSES
  • Frontal assault: The TIE Wrecker is most effective when engaging targets from the front, as it has significant side facing blindspots
  • Weakspot: The viewport on the TIE Wrecker is a notable weak point in an otherwise robust and effective design
  • Large: TIE Wreckers may have trouble maneuvering in especially tight or narrow spaces, somewhat limiting their ability to be deployed in the field
  • Track vulnerability: Should the threads on the TIE Wrecker become damage, than the whole vehicle will be unable to move
DESCRIPTION

Though the TIE Crusher appeared to be an effective design on paper, in reality the vehicle often underperformed in the field, its speed, maneuverability and weaponry having proved insufficient to combat the various types of threats it often encountered. In response to this, the Mahporeem Imperial Remnant and N&Z Umbrella Corporation have begun to develop the next generation of TIE derived combat vehicles, with their newest entry being the TIE Wrecker.

Compared to the TIE Crusher, the TIE Wrecker goes back to the thread design utilized on the TIE Crawler, giving the vehicle increased speed and maneuverability when compared to its predecessor. It is also far more heavily armed, sporting turbolasers in place of the Crusher's laser cannons and a rearward facing NZ ARD-1 Mono Type Point Defense System Turret. This allows the TIE Wrecker to more effectively engage targets while keeping itself safe from ambushes and missile fire.

Unfortunately, the TIE Wrecker is not without weakness, sharing the same viewpoint vulnerability as its predecessors while also having rather large side facing blindspots. Nonetheless, the TIE Wrecker is a potent assault vehicle, one capable of laying down a devastating amount of frontal firepower with its turbolaser and laser cannons.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Vroom vroom: All TIE Uniwheels have been designed to be as fast and agile as possible, allowing them to run down fleeing foes or escape danger
  • Small: The TIE Uniwheel is a relatively small target, making it more difficult to hit with enemy fire
  • Gyro-Servo: Each TIE Uniwheel contains a Gyro-Servo, allowing the vehicle's "cockpit" to remain stabilized even under the most intense maneuvers
  • Cheap: Perhaps most important about the TIE Uniwheel is the fact that the vehicle is extremely cheap and easy to manufacture in large numbers
WEAKNESSES
  • Fragile: All TIE Uniwheels are lightly armored, forcing them to rely on their speed and maneuverability to survive in combat
  • Wheeled: Though they are capable of reaching high speeds, TIE Uniwheels generally cannot match the performance of dedicated repulsorlift craft
  • Vulnerable: Should the TIE Uniwheel's support arm become damaged, it can lead to the vehicle's cockpit becoming detached, effectively destroying the vehicle
  • Tricky: Driving a TIE Uniwheel requires a fair amount of practice to get use to, as the vehicle tends to operate more like a spaceship then ground craft
DESCRIPTION

The sudden collapse of the Imperial Confederation only served to underscore the Mahporeem Imperial Remnant's need for inexpensive and easily produced ground vehicles, leading to the development of the so called TIE Uniwheel. Quick and inexpensive to manufacture, the TIE Uniwheel is expected to see widespread service within the next few years.

Equipped with a variety of different weapons to target its foes with, the TIE Uniwheel combines high speed and solid maneuverability with a good mixture of firepower, allowing the vehicle to overwhelm enemy assets with its laser cannons, AFT- 14.4000B FLAK Cannons and NZ IPC-1 Ion Pulse Cannon. Anything that the TIE Uniwheel cannot overpower can instead be outrun, thanks to the vehicle's large Run-Flat Tire and the NZ C.H.A.R.M.01 Reactor powering it.

The TIE Uniwheel must utilize its speed, maneuverability and firepower properly if it is to survive on the battlefield, as it is only lightly armored and vulnerable to most forms of attack. A rather curious feature of the vehicle is its Gyro-Servo, which allows the TIE Uniwheel's "cockpit" to stay upright and forward facing even when the vehicle is moving at high speed or performing complex maneuvers.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
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WEAKNESSES
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DESCRIPTION

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